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Rain

Beyond

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Ability Schools

Combat ★★★★★★
Knight ★★★★★★
Spellblade ★★★★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Soul Prominence (HA1) Spellblade PHY Fire, Earth 3.30 90 Six single attacks (1.10 each), cast time 3.30/2.75/2.20/1.65 scaling with [Soul Prominence Uses]

Legend Materia (3)

NameLensableEffect
Precocious Power (LM1) PHY attacks deal 20% more damage when equipping a sword
Flaming Heart (LM2) 35% chance to dualcast Spellblade abilities
Bravery: Rain (LMR++1) 100% chance to Dualcast every 3rd Fire/Earth Ability & Fire/Earth Damage +10%; Quick ATB 1 at the start of battle

Soul Breaks (19)

NameTierTypeMultiplierElementTimeEffects
Continuous Flash: Rain Glint++1 NAT - 0.01 Twin Element Mode II, 250 SB Points & Quick ATB 1 to user Twin Element Mode II: En-Fire Stack or En-Earth Stack
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Soul Drive Mode (15 seconds) After the duration expires, the status is removed only after the character takes an action
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Accel Mode (15 seconds) Grants Accel Mode
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Imperil Prismatic (5 seconds) Lowers Fire, Ice, Lightning, Earth, Wind, Water, Holy, Dark, and Poison resistance.
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Hero Boost Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
Divine Might: Rain OZSB1 PHY - Fire, Earth 2.50 7 single-target Fire or Earth physical attacks at Conditional Cap Break & 3 single-target Fire or Earth Overflow piercing ranged physical attacks Conditional Cap Break: Level 1/2/4 with at least 2/3/5 Fire or Earth Abilities in party, Level 5 with at least 5 Fire or Earth Abilities & 2 En-Fire or En-Earth members in party; Multiplier increases with each tier
  • Awoken Knight (15 seconds) Knight abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Knight abilities trigger 1 additional time
  • Quick Cast (15 seconds) Cast speed x2.00
  • Dualcast Spellblade (15 seconds) Spellblade abilities trigger 1 additional time
  • Instant Cast (15 seconds) Instant cast speed
  • Soul Break Gauge +250 Grants 250 SB points when set
  • Quick Cast 3 (3 turns) Cast speed x2.00
Arcane Dyad Finisher
TypeElementTimeEffects
  • Apex Glowing Ray Level Keeps track of Apex Glowing Ray level (0~1), removed if the character hasn't [Arcane Dyad Empowered: Rain]
  • Arcane Dyad Empowered: Rain Keeps track of the number of uses of Apex Glowiny Ray (0~2), removed after using Apex Glowing Ray two times
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Twin Element Mode (Fire, Earth) (1 turn) Grants [Attach Fire]/ [Attach Earth] after using a Fire/Earth ability
  • Arcane Dyad Empowered: Rain Keeps track of the number of uses of Apex Glowiny Ray (0~2), removed after using Apex Glowing Ray two times
  • Apex Glowing Ray Damage Tracker Increases Apex Glowing Ray level by 1 after dealing 100001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Rain]
  • Apex Glowing Ray Level Keeps track of Apex Glowing Ray level (0~1), removed if the character hasn't [Arcane Dyad Empowered: Rain]
Dual Shift
TypeElementTimeEffects
  • Dual Awoken Spellblade Mode II (Rain) (1 turn) Spellblade abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, cast speed x999999 for Spellblade abilities, casts Dual Leadership after using a Spellblade ability
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Twin Element Mode II (Fire, Earth) (1 turn) Grants [Attach Fire with Stacking]/[Attach Earth with Stacking] after using a Fire/Earth ability
  • Dual Awoken Spellblade Mode I (Rain) (15 seconds) Spellblade abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Spellblade abilities trigger 2 additional times, cast speed x2.00 for Spellblade abilities
  • Spellblade Resonance +5% Boost (15 seconds) Spellblade abilities deal 5% more damage
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Buff Fire 30% (15s) (15 seconds) Increases Fire damage dealt by 30%, cumulable
  • Buff Earth 30% (15s) (15 seconds) Increases Earth damage dealt by 30%, cumulable
  • Attach Fire 2 with Stacking (25 seconds) Increase Attach Fire Level by 2 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Attach Earth 2 with Stacking (25 seconds) Increase Attach Earth Level by 2 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Rain Increases [Fire/Earth Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Fire or Earth abilities trigger 1 additional time, casts Spirit Attack: Rain after using three Fire or Earth abilities (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • ATK +35% (25 seconds) ATK +35%
  • Twin Element Mode II (Fire, Earth) (1 turn) Grants [Attach Fire with Stacking]/[Attach Earth with Stacking] after using a Fire/Earth ability
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Perdition's Blade Spellblade PHY Single enemy Physical 6.30 Fire, Earth, NE 0.01 One single attack (6.30) capped at 99999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Twin Element Mode II (Fire, Earth) (1 turn) Grants [Attach Fire with Stacking]/[Attach Earth with Stacking] after using a Fire/Earth ability
  • Perdition's Charge EX Mode (15 seconds) ATK +50%, casts Perdition's Blade when removed
Glowing Ray AOSB1 PHY 24.00 Fire, Earth 2.50 Three single attacks (8.00 each) capped at 99999
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Lava Flow Spellblade PHY Single enemy Physical 5.20 Fire, Earth, NE 0.01 One single attack (5.20) capped at 99999, 100% hit rate
  • Imperil Fire 20% (25s) (25 seconds) Fire Resistance -20%, cumulable
  • Imperil Earth 20% (25s) (25 seconds) Earth Resistance -20%, cumulable
  • Awoken Spellblade (15 seconds) Spellblade abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Spellblade abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Twin Element Mode (Fire, Earth) (1 turn) Grants [Attach Fire]/ [Attach Earth] after using a Fire/Earth ability
  • Lava Flow Follow-Up (15 seconds) Casts Lava Flow after using three Spellblade abilities
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Crimson Charge Spellblade Spellblade PHY Single enemy Fire, Earth, NE 1.65 One single attack (5.91) capped at 99999, grants Vagrant Knight Alpha +1 to the user
Crimson Break Spellblade Spellblade PHY Single enemy Fire, Earth, NE 1.65 One single attack (5.91) capped at 99999, grants Vagrant Knight Beta +1 to the user
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Buff Fire 10% (15s) (15 seconds) Increases Fire damage dealt by 10%, cumulable
  • Buff Earth 10% (15s) (15 seconds) Increases Earth damage dealt by 10%, cumulable
  • Buff Fire 30% (15s) (15 seconds) Increases Fire damage dealt by 30%, cumulable
  • Buff Earth 30% (15s) (15 seconds) Increases Earth damage dealt by 30%, cumulable
Crimson Beta 1 Spellblade PHY Single enemy Physical 3.40 Fire, Earth, NE 0.01 One single attack (3.40) capped at 99999, 100% hit rate
  • Imperil Fire 20% (15s) (15 seconds) Fire Resistance -20%, cumulable
  • Imperil Earth 20% (15s) (15 seconds) Earth Resistance -20%, cumulable
Crimson Gamma 1 Spellblade PHY Single enemy Physical 3.40 Fire, Earth, NE 0.01 One single attack (3.40) capped at 99999, 100% hit rate
  • Imperil Fire 10% (15s) (15 seconds) Fire Resistance -10%, cumulable
  • Imperil Earth 10% (15s) (15 seconds) Earth Resistance -10%, cumulable
  • Buff Fire 10% (15s) (15 seconds) Increases Fire damage dealt by 10%, cumulable
  • Buff Earth 10% (15s) (15 seconds) Increases Earth damage dealt by 10%, cumulable
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Quick Cast (15 seconds) Cast speed x2.00
  • Twin Element Mode III (Fire, Earth) (1 turn) Grants [Attach Fire 2 with Stacking]/[Attach Earth 2 with Stacking] after using a Fire/Earth ability
  • Vagrant Knight Mode (15 seconds) After using two of Crimson Charge or Crimson Break, casts Crimson Gamma 1/2 if the character has Vagrant Knight Alpha 0~1/2~3 and Vagrant Knight Beta 0~1/2~3, Crimson Alpha 1/2 if the character has Vagrant Knight Alpha 2/3 and Vagrant Knight Beta 0~1, Crimson Beta 1/2 if the character has Vagrant Knight Alpha 0~1 and Vagrant Knight Beta 2/3