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Serafie

Beyond

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Ability Schools

Bard ★★★★★★
Black Magic ★★★★★★
White Magic ★★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Wind Rhapsody (HA1) Black Magic BLK Wind 1.65 90 Five single attacks (3.50 each), causes [Imperil Wind 10% (5s)]

Legend Materia (4)

NameLensableEffect
Gossip Gatherer (LM1) Increases Wind damage dealt by 10%
  • Imperil Wind 10% (15s) (15 seconds) Wind Resistance -10%, cumulable
Re-action (Serafie) (LMR+1) 100% chance to dualcast every third Wind ability
  • Quick Cast (15 seconds) Cast speed x2.00

Soul Breaks (18)

NameTierTypeMultiplierElementTimeEffects
  • Soul Drive Mode (15 seconds) After the duration expires, the status is removed only after the character takes an action
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Soul Break Gauge +250 Grants 250 SB points when set
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Accel Mode: Serafie (Wind) Wind abilities deal 15/20/25/30/50% more damage at ability rank 1/2/3/4/5, casts [Roaring Serafie (Wind)] after using Wind abilities, removed if the character hasn't [Accel Mode]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Buff Wind 10% (5s) (5 seconds) Increases Wind damage dealt by 10%, cumulable
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Wind Bond: Serafie Black Magic BLK Single enemy Magical 5.28 Wind, NE 0.01 4 single attacks (1.32 each)
  • Chain Force Mode: Serafie (Wind) (15 seconds) Casts Wind Bond: Serafie after using a Wind ability, removed after triggering three times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Serafie (Wind) Increases [Wind Infusion] damage bonus by 20%, casts Spirit Attack: Serafie (Wind) after using two Wind abilities (max 2), cast speed x1.10 for BLK, WHT, BLU, SUM or NAT attacks that deal magical damage, Wind abilities trigger 1 additional time, Hero Abilities have zero hone cost, maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Astra (25 seconds) Prevents Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Petrify, Berserk, Sap and Stun once
  • Imperil Wind 40% (5s) (5 seconds) Wind Resistance -40%, cumulable
  • Quick Cast 2 (2 turns) Cast speed x2.00
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Imperil Wind 10% (15s) (15 seconds) Wind Resistance -10%, cumulable
  • Wind Ability +30% Boost 1 (1 turn) Wind abilities deal 30% more damage
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Awoken Wind (15 seconds) Wind abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Fey Antics Follow-Up (15 seconds) Casts Fey Antics after using a Wind ability
Arcane Dyad Finisher
TypeElementTimeEffects
  • Instant Cast 1 (1 turn) Instant cast speed
  • Arcane Dyad Empowered: Serafie Keeps track of the number of uses of Apex Rumor Radar (0~2), removed after using Apex Rumor Radar two times
  • Imperil Wind 20% (15s) (15 seconds) Wind Resistance -20%, cumulable
  • Buff Wind 20% (15s) (15 seconds) Increases Wind damage dealt by 20%, cumulable
  • Arcane Dyad Empowered: Serafie Keeps track of the number of uses of Apex Rumor Radar (0~2), removed after using Apex Rumor Radar two times
  • Apex Rumor Radar Damage Tracker Increases Apex Rumor Radar level by 1 after dealing 100001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Serafie]
  • Apex Rumor Radar Level Keeps track of Apex Rumor Radar level (0~1), removed if the character hasn't [Arcane Dyad Empowered: Serafie]
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Wind Mode II (Serafie) (3/3/2/1/0 turns (Dual Shift)) Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time, instant cast speed for Wind abilities, casts Dual Wind Conductor after using Wind abilities
  • Dual Awoken Wind Mode I (Serafie) (15 seconds) Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 2 additional times, cast speed x2.00 for equipped Wind abilities
  • Imperil Wind 20% (25s) (25 seconds) Wind Resistance -20%, cumulable
  • MAG and MND +50% (25s) (25 seconds) MAG and MND +50%
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Wind Mode I (Serafie) (15 seconds) Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 2 additional times, cast speed x2.00 for equipped Wind abilities
  • Wind Resonance +5% Boost (15 seconds) Wind abilities deal 5% more damage
  • HP Stock (3000) Automatically restores HP, up to 3000 HP, removed when that amount is reached
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Imperil Wind 10% (5s) (5 seconds) Wind Resistance -10%, cumulable
  • Wind Ability +30% Boost 3 (3 turns) Wind abilities deal 30% more damage
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Buff Wind 10% (15s) (15 seconds) Increases Wind damage dealt by 10%, cumulable
  • Attach Wind 3 with Stacking (25 seconds) Increase Attach Wind Level by 3 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Fluttering Rhapsody Follow-Up (15 seconds) Casts Fluttering Rhapsody after using Whisperwind or Faerie Lullaby
  • Attach Wind Stacking (25 seconds) Allow to stack Attach Wind, up to Attach Wind 3
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Instant Cast 1 (1 turn) Instant cast speed
Brave Command: Triumphant March
Condition: Wind | School: Black Magic
LevelTypeTargetElementTimeEffects
0 BLK Single enemy Wind 0.01 One single attack (6.18)
1 BLK Single enemy Wind 0.01 Six single attacks (1.47 each)
2 BLK Single enemy Wind 0.01 Six single attacks (2.51 each)
  • Imperil Wind 40% (5s) (5 seconds) Wind Resistance -40%, cumulable
  • Buff Wind 10% (15s) (15 seconds) Increases Wind damage dealt by 10%, cumulable
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Brave Mode (15 seconds) Replaces the Attack command
Misdirection AOSB1 BLK 62.90 Wind 2.50 Twenty single attacks (1.82 each), followed by one single attack (26.50) capped at 99999
  • Wind Radiant Shield: 75% (30 seconds) Returns 75% of the damage taken to the attacker as Wind damage capped at 9999
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Awoken Wind (15 seconds) Wind abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
Tickle Default NAT - 2.50 Causes [ATK -30%] for 25 seconds