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Kurasame

Type-0

Ability Schools

Black Magic ★★★★★★
Combat ★★★★★★
Samurai ★★★★★★
Spellblade ★★★★★★
White Magic ★★★

Hero Abilities

NameSchoolTypeElementEffects
Arcane Boreal Blade (HA1) Spellblade NAT Ice, Dark Six single hybrid attacks (1.10 or 3.50 each), cast time 3.30/2.75/2.20/1.65 scaling with [Arcane Boreal Blade Uses]

Soul Breaks (20)

NameTierTypeElementTimeEffects
Icy Blade Default PHY Ice 2.50 Two single attacks (0.70 each)
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Commanding Officer Mode II (Kurasame) (1 turn) Ice and Dark abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Ice and Dark abilities, causes [Imperil Ice 20% (15s)] and [Imperil Dark 20% (15s)] after using Ice or Dark abilities, grants [Instant ATB 1] and [Instant Cast 1] to the user after using Ice or Dark abilities
  • Critical Chance +50% (25s) (25 seconds) Critical chance +50% (additive with other critical chance sources)
  • MAG +30%, RES +25% (25s) (25 seconds) MAG +30%, RES +25%
  • Twin Element Mode II (Ice, Dark) (1 turn) Grants [Attach Ice with Stacking]/[Attach Dark with Stacking] after using a Ice/Dark ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Commanding Officer Mode I (Kurasame) (15 seconds) Ice and Dark abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice and Dark abilities trigger 2 additional times, cast speed x2.00 for equipped Ice and Dark abilities
  • (Ice/Dark) Resonance +5% Boost (15 seconds) Ice and Dark abilities deal 5% more damage
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Sheer Cold Spellblade Ice, Dark NAT Single enemy Ice, Dark, NE 1.65 4/6/8 single hybrid attacks (0.90 or 3.05 each) scaling with activations, grants [(Dark/Ice) Ability +30% Boost 1] to the user
  • Cold Steel Uses Keeps track of the number of uses of Cold Steel uses, removed if the character hasn't [Synchro Mode]
  • Imperil Ice 10% (15s) (15 seconds) Ice Resistance -10%, cumulable
  • Imperil Dark 10% (15s) (15 seconds) Dark Resistance -10%, cumulable
  • ATK and MAG +30%, DEF +25% (25s) (25 seconds) ATK and MAG +30%, DEF +25%
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Twin Element Mode III (Ice, Dark) (1 turn) Grants [Attach Ice 2 with Stacking]/[Attach Dark 2 with Stacking] after using a Ice/Dark ability
Arcane Dyad Finisher
TypeElementTimeEffects
NAT Ice, Dark, NE 2.50 Twenty single attacks (1.00/1.10 or 3.15/3.50 each) capped at 9999/19999, followed by one single attack (10.00/11.00 or 34.60/38.06) capped at 99999 at Ice Reaper level 0/1, removes Arcane Dyad Empowered: Kurasame from the user
  • Twin Element Mode (Ice, Dark) (1 turn) Grants [Attach Ice]/[Attach Dark] after using a Ice/Dark ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Kurasame Keeps track of the number of uses of Ice Reaper (0~2), removed after using Ice Reaper two times
  • Ice Reaper Damage Tracker Increases Ice Reaper level by 1 after dealing 100001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Kurasame]
  • Ice Reaper Level Keeps track of Ice Reaper level (0~1), removed if the character hasn't [Arcane Dyad Empowered: Kurasame]
  • Twin Element Mode II (Ice, Dark) (1 turn) Grants [Attach Ice with Stacking]/[Attach Dark with Stacking] after using a Ice/Dark ability
  • Awoken Commanding Officer (15 seconds) Ice and Dark abilities don't consume uses, Ice and Dark abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice and Dark abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • (Ice/Dark) Ability +30% Boost (15s) (15 seconds) Ice and Dark abilities deal 30% more damage
  • Instant Cast 2 (2 turns) Instant cast speed
  • Twin Element Mode II (Ice, Dark) (1 turn) Grants [Attach Ice with Stacking]/[Attach Dark with Stacking] after using a Ice/Dark ability
  • Soul Break Gauge +250 Grants 250 SB points when set
  • MAG +50% (25s) (25 seconds) MAG +50%
  • ATK +50% (25s) (25 seconds) ATK +50%
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Arcane Boreal Blade+ Spellblade NAT Single enemy Ice, Dark 1.65 Six single hybrid attacks (1.20 or 3.80 each) capped at 9999/19999 after 0-2/3+ uses
  • Attach Ice 2 with Stacking (25 seconds) Increase Attach Ice Level by 2 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Attach Dark 2 with Stacking (25 seconds) Increase Attach Dark Level by 2 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Kurasame (Ice, Dark) Increases [Ice/Dark Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks and BLK, WHT, BLU, SUM or NAT attacks that deal magical damage, Ice or Dark abilities trigger 1 additional time, casts Spirit Attack: Kurasame (Ice, Dark) after using three Ice or Dark abilities (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Attach Ice with Stacking (25 seconds) Increase Attach Ice Level by 1 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Attach Dark with Stacking (25 seconds) Increase Attach Dark Level by 1 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Crystal Force Mode: Kurasame Ice and Dark abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice and Dark abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
Divine Might: Kurasame OZSB NAT Ice/Dark 2.50 Seven single hybrid attacks (2.6/2.8/2.9/3.0 or 8.60/9.30/9.65/10.00 each) capped at 19999/29999/49999/59999, followed by three single piercing hybrid attacks (11.0 or 31.0 each) capped at 99999. Multiplier/cap requirements: 0-2/3-4/5+ Ice or Dark abilities on allies/5+ Ice or Dark abilities on allies and 2+ allies with Attach Ice or Dark
  • Chain Force Mode: Kurasame (Ice) (15 seconds) Casts Ice Guidance: Kurasame after using a Ice ability, removed after triggering two times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Twin Element Mode II (Ice, Dark) (1 turn) Grants [Attach Ice with Stacking]/[Attach Dark with Stacking] after using a Ice/Dark ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Awoken Four Champions of Rubrum (15 seconds) Unlimited Ice and Dark abilities hones, cast speed x2.00/2.25/2.50/2.75/3.00 for Ice and Dark abilities at ability rank 1/2/3/4/5, Ice and Dark abilities trigger 1 additional time
  • Glacial Deathbringer Chase (15 seconds) Grants [Buff Ice 10% (15s)] and [Buff Dark 10% (15s)] to all allies after using two Ice or Dark abilities
Starry Cold Deathbringer MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast; If user receives ATK/MND/DEF/RES debuff, chases with ATK/MND/DEF/RES +15% for 8 seconds to party Interval Chase: 10 single-target Ice/NE or Dark/NE hybrid attacks under En-Ice or En-Dark, 50 SB Charge, Hero Boost +30/35/40/45/50% to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Ice/Dark/NE piercing hybrid attack at True Cap Break Level 1, removes Master Mode
Roaring Cold Steel ASB NAT Ice, Dark, NE 0.01 5 single-target Ice/Dark/NE hybrid attacks, Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Ice/Dark Ability High Boost & chases Ice/Dark abilities with 2 single-target Ice/Dark/NE hybrid attacks + minor Prismatic Imperil for 5 seconds
Zenith Glacial Deathbringer ZSB NAT Ice, Dark, NE 2.50 7 single-target Ice/Dark/NE hybrid attacks at Cap Break Level 1, Lv.2 En-Ice Stack or Lv.2 En-Dark Stack, Cap Break Level 1 & Ultimate Mode to user Ultimate Spirit Mode: En-Ice/Dark Damage +20%, Physical/Magic Casting Speed x1.1 & chases 2 Ice/Dark abilities with Weakness Damage +30% for 3 turns/3 turns/15 seconds to user/party/party with at least 0/4/4 Spellblade/T0 members & 0/0/3 Spellblade Abilities in party (max 1 chase) Ultimate Dexterity Mode: Dualcast Ice/Dark, Higher Multiplier & Zero Hone Cost to Hero Ability; Boreal Blade+: 1.65s CT, Cap Break Level 1 after 3 uses Ultimate Vitality Mode: +1500 max HP & Astra to user
  • Twin Element Mode II (Ice, Dark) (1 turn) Grants [Attach Ice with Stacking]/[Attach Dark with Stacking] after using a Ice/Dark ability
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 2 (2 turns) Instant cast speed
War-Awoken Icy Grave TASB NAT 0.01 Tactical Awoken Mode, +500 ATK & +500 MAG to user Tactical Awoken Mode: Ice/Dark Ability Boost, Triplecast Ice/Dark, Unlimited Ice/Dark Hones, Cap Break Level 1 to Ice/Dark Abilities, Ice/Dark Ability Damage +30% & 20% DEF/RES Pierce to Ice/Dark Abilities; Ends after using 8 Ice/Dark abilities TP Max: AOE Ice/NE or Dark/NE hybrid attack at True Cap Break Level 1 under En-Ice or En-Dark
War-Awoken Icy Grave (Weapon Skill) TASB NAT Ice, Dark, NE 0.01 Single-target Ice/Dark/NE piercing hybrid attack at True Cap Break Level 1, Instant ATB 1 & Instant Cast 1 to user; During Tactical Awoken Mode, Cap Break Level 2 & 30% DEF/RES Pierce to Ice/Dark Abilities, and Weapon Skill Blue/Gold with at least Lv.0/2 En-Ice/Dark WS Blue: Lv.2 En-Ice/Dark Stack to user WS Gold: During Tactical Awoken Mode, chases an Ice/Dark ability with Quick ATB 3 (max 1 chase) to user
Starry Karmic Thrust MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Ice/NE or Dark/NE hybrid attacks under En-Ice or En-Dark, Hero Boost +30/35/40/45/50% & Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Ice/Dark/NE hybrid attack at True Cap Break Level 1, [True Cap Break Level 1, Instant Cast & Hero Boost +50%] for 1 turn to user, removes Master Mode
Soul Drive: Kurasame LBSD NAT 0.01 Soul Drive Mode & Instant ATB 1 to user Soul Drive Mode: -1 SB Gauge Cost, Instant SB Cast, Cap Break Level 1 to SB & SB Damage +50%; Grants Instant ATB 1 to user after casting SB, removes Soul Drive Mode