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Trey

Type-0

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Ability Schools

Black Magic ★★★
Sharpshooter ★★★★★★
Support ★★★★★★
White Magic ★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Freezing Rain (HA1) Sharpshooter PHY Fire, Ice, Water 1.65 90 Four single ranged attacks (1.10 each), followed by one single ranged attack (1.10) with additional 20% critical damage

Legend Materia (4)

NameLensableEffect
Boastful Brainiac (LM1) Sharpshooter abilities deal 15% more damage
Honed Mind (LM2) 35% chance to dualcast Sharpshooter abilities
Accomplished Archer (LMR1) PHY attacks deal 20% more damage when equipping a bow
Bravery: Trey (LMR++1) 100% chance to Dualcast every 3rd Fire/Ice/Water ability & Fire/Ice/Water Damage +10%; Quick ATB 1 at the start of battle

Soul Breaks (23)

NameTierTypeMultiplierElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Soul Drive Mode (15 seconds) After the duration expires, the status is removed only after the character takes an action
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Accel Mode (15 seconds) Grants Accel Mode
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Hero Boost Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
  • Soul Break Gauge +250 Grants 250 SB points when set
  • Tri-Element Mode II (Fire, Ice, Water) (1 turn) Grants [Attach Fire with Stacking]/[Attach Ice with Stacking]/[Attach Water with Stacking] after using a Fire/Ice/Water ability
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Awoken Sharpshooter (15 seconds) Sharpshooter abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 1 additional time
  • Awoken Sharpshooter (15 seconds) Sharpshooter abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 1 additional time
  • Dualcast Sharpshooter (15 seconds) Sharpshooter abilities trigger 1 additional time
  • Instant Cast (15 seconds) Instant cast speed
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Tri-Shot Follow-Up Sharpshooter PHY Single enemy Physical 3.42 Fire, Ice, Water, NE 0.01 One single ranged attack (3.42) capped at 99999, 100% hit rate
  • Critical Damage +50% (25 seconds) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Awoken Sharpshooter (15 seconds) Sharpshooter abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Smart Archer Mode (15 seconds) Instant cast speed for Sharpshooter Abilities, Casts Tri-Shot Follow-Up after using Sharpshooter Abilities, removed after using 3 Sharpshooter abilities
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Attach Ice (25 seconds) Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Chain Force Mode: Trey (15 seconds) Casts Kindred Guidance: Trey after using a Sharpshooter ability, removed after triggering three times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Freezing Rain+ Sharpshooter PHY Single enemy Fire, Ice, Water 1.65 Four single ranged attacks (1.20/1.25 each), followed by one single ranged attack (1.20/1.25 each) with additional 20% critical damage capped at 9999/19999 after 0-2/3+ uses
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Spirit Attack: Trey Sharpshooter PHY Single enemy Physical 5.19 Fire, Ice, Water, NE 0.01 One single attack (5.19) capped at 99999, 5.83 if exploiting Fire/Ice/Water weakness
  • Attach Fire 2 with Stacking (25 seconds) Increase Attach Fire Level by 2 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Attach Ice 2 with Stacking (25 seconds) Increase Attach Ice Level by 2 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Attach Water 2 with Stacking (25 seconds) Increase Attach Water Level by 2 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Trey (Fire, Ice, Water) Increases [Fire/Ice/Water Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Fire, Ice or Water abilities trigger 1 additional time, casts Spirit Attack: Trey after using a Fire, Ice or Water ability (max 2), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Tri-Element Arrow Sharpshooter PHY Single enemy Physical 1.24 Fire, Ice, Water, NE 0.01 Four single ranged attacks (0.31 each)
  • Tri-Element Mode II (Fire, Ice, Water) (1 turn) Grants [Attach Fire with Stacking]/[Attach Ice with Stacking]/[Attach Water with Stacking] after using a Fire/Ice/Water ability
  • Tri-Element Arrow Follow-Up (15 seconds) Casts Tri-Element Arrow after using a Fire, Ice or Water ability
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Trey Keeps track of the number of uses of Apex Freezing Rain (0~2), removed after using Apex Freezing Rain two times
  • Tri-Element Mode (Fire, Ice, Water) (1 turn) Grants [Attach Fire]/[Attach Ice]/[Attach Water] after using a Fire/Ice/Water ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Trey Keeps track of the number of uses of Apex Freezing Rain (0~2), removed after using Apex Freezing Rain two times
  • Apex Freezing Rain Damage Tracker Increases Apex Freezing Rain level by 1 after dealing 100001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Trey]
  • Apex Freezing Rain Level Keeps track of Apex Freezing Rain level (0~1), removed if the character hasn't [Arcane Dyad Empowered: Trey]
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Sharpshooter Mode II (Trey) (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 10000, Sharpshooter abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 1 additional time, cast speed x2.00 for Sharpshooter abilities, casts Dual Arrow Force after using Sharpshooter abilities, casts Dual Tri-Shot when removed
  • Dual Awoken Sharpshooter Mode I (Trey) (15 seconds) Sharpshooter abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 and critical chance =50%/75%/100% for equipped Sharpshooter abilities after casting 1/2/3+ Sharpshooter abilities
  • Tri-Element Mode II (Fire, Ice, Water) (1 turn) Grants [Attach Fire with Stacking]/[Attach Ice with Stacking]/[Attach Water with Stacking] after using a Fire/Ice/Water ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Sharpshooter Mode I (Trey) (15 seconds) Sharpshooter abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 and critical chance =50%/75%/100% for equipped Sharpshooter abilities after casting 1/2/3+ Sharpshooter abilities
  • Sharpshooter Resonance +5% Boost (15 seconds) Sharpshooter abilities deal 5% more damage
  • Tri-Element Mode II (Fire, Ice, Water) (1 turn) Grants [Attach Fire with Stacking]/[Attach Ice with Stacking]/[Attach Water with Stacking] after using a Fire/Ice/Water ability
  • Sharpshooter +30% Boost (15s) (15 seconds) Sharpshooter abilities deal 30% more damage
  • Quick Cast (15 seconds) Cast speed x2.00
Sniper Arrow Shot LBO1 PHY 32.00 Fire, Ice, Water 2.50 Four single ranged attacks (1.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores DEF, 100% additional critical chance
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Tri-Shot Sharpshooter Sharpshooter PHY Single enemy Fire, Ice, Water, NE 1.65 Six single ranged attacks (0.90 each)
  • Quick Cast 2 (2 turns) Cast speed x2.00
  • 100% Critical 2 (2 turns) Critical chance =100%
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Debuff Ice 10% (15s) (15 seconds) Reduces Ice damage dealt by 10%, cumulable
  • Fire Ability +30% Boost 1 (1 turn) Fire abilities deal 30% more damage
  • Debuff Wind 10% (15s) (15 seconds) Reduces Wind damage dealt by 10%, cumulable
  • Ice Ability +30% Boost 1 (1 turn) Ice abilities deal 30% more damage
  • Debuff Fire 10% (15s) (15 seconds) Reduces Fire damage dealt by 10%, cumulable
  • Water Ability +30% Boost 1 (1 turn) Water abilities deal 30% more damage
  • Tri-Element Mode III (Fire, Ice, Water) (1 turn) Grants [Attach Fire 2 with Stacking]/[Attach Ice 2 with Stacking]/[Attach Water 2 with Stacking] after using a Fire/Ice/Water ability
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Instant Cast 1 (1 turn) Instant cast speed
  • Hit & Charge Follow-Up (15 seconds) Casts Hit & Charge (Fire/Ice/Water) after using two Fire, Ice or Water abilities if the triggering ability deals Fire/Ice/Water damage
  • High Quick Cast 1 (1 turn) Cast speed x3.00
  • Tri-Element Mode II (Fire, Ice, Water) (1 turn) Grants [Attach Fire with Stacking]/[Attach Ice with Stacking]/[Attach Water with Stacking] after using a Fire/Ice/Water ability
  • Instant Cast 2 (2 turns) Instant cast speed
  • Tri-Element Mode (Fire, Ice, Water) (1 turn) Grants [Attach Fire]/[Attach Ice]/[Attach Water] after using a Fire/Ice/Water ability
Burst Delta AOSB1 PHY 19.00 Fire, Ice, Water 2.50 Twenty single ranged attacks (0.55 each), followed by one single ranged attack (8.00) capped at 99999
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • 40% Damage Reduction Barrier 1 Reduces damage taken by 40% for the next attack
  • Buff Ice 10% (15s) (15 seconds) Increases Ice damage dealt by 10%, cumulable
  • Imperil Water 10% (15s) (15 seconds) Water Resistance -10%, cumulable
  • Awoken Archer (15 seconds) Sharpshooter abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Sharpshooter abilities
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Tri-Element Mode (Fire, Ice, Water) (1 turn) Grants [Attach Fire]/[Attach Ice]/[Attach Water] after using a Fire/Ice/Water ability
  • Triple Raining Arrows Follow-Up (15 seconds) Casts Fire Shield/Freeze Arrow/Rain Shot after using a Fire/Ice/Water Sharpshooter ability
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Raining Arrows Sharpshooter PHY Single enemy Physical 9.60 Fire, Ice, Water, NE 0.01 Ten single ranged attacks (0.96 each)
  • Buff Fire 20% (15s) (15 seconds) Increases Fire damage dealt by 20%, cumulable
  • Buff Ice 20% (15s) (15 seconds) Increases Ice damage dealt by 20%, cumulable
  • Buff Water 20% (15s) (15 seconds) Increases Water damage dealt by 20%, cumulable
  • Quick Cast (15 seconds) Cast speed x2.00
  • Snipe Mode EX Mode (15 seconds) ATK +30%, casts Raining Arrows when removed
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Critical Damage +50% 1 (1 turn) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Instant Cast 1 (1 turn) Instant cast speed
  • 100% Critical (25s) (25 seconds) Critical chance =100%
  • Awoken Sharpshooter (15 seconds) Sharpshooter abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Concentrate (Type-0) Follow-Up (15 seconds) Casts Concentrate (Type-0) after using two Sharpshooter abilities
Ice Shot Default PHY 9.00 Ice 2.50 One single ranged attack (9.00), ignores DEF