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Eight

Type-0

Ability Schools

Black Magic ★★★
Celerity ★★★★★★
Combat ★★★★★★
Monk ★★★★★★
White Magic ★★★

Hero Abilities

NameSchoolTypeElementEffects
Explosive Fist (HA1) Monk PHY Ice Six single attacks (1.10 each)
Iceburst Stance (HA2) Monk PHY Ice Four single attacks (1.00 each), grants [Monk Quick Cast 2] to the user

Soul Breaks (19)

NameTierTypeElementTimeEffects
Backfist Blow Default PHY - 2.50 One single attack (9.00), ignores DEF
  • Last Stand If HP reaches 0, prevents [KO] restoring HP for 1% maximum HP, removed after triggering
  • Attach Ice (25 seconds) Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
  • Shard Smasher Follow-Up (15 seconds) Casts Shard Smasher after using a Monk ability
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Apex Strike Monk PHY Single enemy Ice, NE 1.65 Four single attacks (0.54 each), 100% additional critical chance if the user has any Physical Blink
  • Physical Blink 1 Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Attach Ice (25 seconds) Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
  • Awoken Monk (15 seconds) Monk abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Monk abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Physical Blink 3 Evades the next 3 PHY attacks that deal physical, missing HP or fixed damage or NAT attacks that deal physical or fractional damage
  • Righteous Fist Mode (15 seconds) Critical chance =100%, cast speed x2.00, casts Ice Cluster after using three Monk abilities, removed if user hasn't any Physical Blink
Ice Render Combo AOSB PHY Ice 2.50 Three single attacks (8.00 each) capped at 99999
  • Attach Ice Stacking (25 seconds) Allow to stack Attach Ice, up to Attach Ice 3
  • Attach Ice (25 seconds) Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
  • Instant Cast 1 (1 turn) Instant cast speed
Arcane Dyad Finisher
TypeElementTimeEffects
PHY Ice, NE 2.50 Twenty single attacks (1.00/1.10/1.20 each) capped at 9999/19999/29999, followed by one single attack (10.00/11.00/12.00) capped at 99999 at Sacrificial Slug (Type-0) level 0/1/2, removes Arcane Dyad Empowered: Eight from the user
  • Attach Ice with Stacking (25 seconds) Increase Attach Ice Level by 1 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Eight Keeps track of the number of uses of Sacrificial Slug (Type-0) (0~2), removed after using Sacrificial Slug (Type-0) two times
  • Sacrificial Slug (Type-0) Damage Tracker Increases Sacrificial Slug (Type-0) level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Eight]
  • Sacrificial Slug (Type-0) Level Keeps track of Sacrificial Slug (Type-0) level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Eight]
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Ice Explosion Monk Ice PHY Single enemy Ice, NE 1.65 Six single attacks (0.86/0.89/0.92/0.95 each) scaling with activations, 25%/50%/75%/100% additional critical chance scaling with activations
  • Instant Cast 1 (1 turn) Instant cast speed
  • Attach Ice 3 with Stacking (25 seconds) Increase Attach Ice Level by 3 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Revived Discipline Mode (15 seconds) Restores HP for 100% of the user's maximum HP and grants [Instant ATB 3] and [Instant Cast 3] when HP fall below 20%, removed after triggering
Frost Assault LBO PHY Ice 2.50 Five single attacks (1.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores DEF, 100% additional critical chance
  • ATK, DEF, MAG and RES +30% (25s) (25 seconds) ATK, DEF, MAG and RES +30%
  • Attach Ice with Stacking (25 seconds) Increase Attach Ice Level by 1 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Awoken Monk (15 seconds) Monk abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Monk abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Quick Cast (15 seconds) Cast speed x2.00
  • Quick Cast (15 seconds) Cast speed x2.00
  • 100% Critical 1 (1 turn) Critical chance =100%
  • Critical Damage +50% 1 (1 turn) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • 100% Critical 2 (2 turns) Critical chance =100%
  • Critical Damage +50% 2 (2 turns) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • 100% Critical 3 (3 turns) Critical chance =100%
  • Critical Damage +50% 3 (3 turns) Critical hits deal 50% more damage (additive with the base critical coefficient)
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Monk Mode II (Eight) (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 20000, Monk abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Monk abilities trigger 1 additional time, instant cast speed for Monk abilities, grants [Ice +50% Boost 1] and [Instant Cast 1] to the user when removed
  • Dual Awoken Monk Mode I (Eight) (15 seconds) Monk abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Monk abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 and critical chance =50%/75%/100% for equipped Monk abilities after casting 1/2/3+ Monk abilities
  • Attach Ice with Stacking (25 seconds) Increase Attach Ice Level by 1 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Monk Mode I (Eight) (15 seconds) Monk abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Monk abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 and critical chance =50%/75%/100% for equipped Monk abilities after casting 1/2/3+ Monk abilities
  • Monk Resonance +5% Boost (15 seconds) Monk abilities deal 5% more damage
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Explosive Fist+ Monk PHY Single enemy Ice 1.65 Six single attacks (1.20/1.25 each) capped at 9999/19999 after 0-2/3+ uses
  • Monk Quick Cast 2 (2 turns) Cast speed x2.00 for Monk abilities
  • Attach Ice 3 with Stacking (25 seconds) Increase Attach Ice Level by 3 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Eight (Ice) Increases [Ice Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Ice abilities trigger 1 additional time, casts Spirit Attack: Eight (Ice) after using three Ice abilities (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Instant Cast 1 (1 turn) Instant cast speed
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Awoken Calm Might Mode (15 seconds) Monk abilities don't consume uses, Monk abilities trigger 1 additional time, chases Monk abilities with Ice Speed Fist
  • Silent Fury Mode (15 seconds) Ice abilities deal 10/20/30% more damage after using 0/1/2+ Ice abilities
  • Attach Ice with Stacking (25 seconds) Increase Attach Ice Level by 1 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Crystal Force Mode: Eight Monk abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Monk abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
Divine Might: Eight OZSB PHY Ice, NE 2.50 Seven single attacks (2.6/2.8/2.9/3.0 each) capped at 19999/29999/49999/59999, followed by three single piercing attacks (11.0 each) capped at 99999. Multiplier/cap requirements: 0-2/3-4/5+ Ice abilities on allies/5+ Ice abilities on allies and 2+ allies with Attach Ice
  • Attach Ice with Stacking (25 seconds) Increase Attach Ice Level by 1 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Soul Break Gauge +250 Grants 250 SB points when set
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
Starry Ice Render Finisher MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Ice/NE physical attacks, Hero Boost +30/35/40/45/50% & Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Ice/NE physical attack at True Cap Break Level 1, [True Cap Break Level 1, Instant Cast & Hero Boost +50%] for 1 turn to user, removes Master Mode
Roaring Apex Strike ASB PHY Ice, NE 0.01 5 single-target Ice/NE physical attacks, Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Ice Ability High Boost & chases Ice abilities with 4 single-target Ice/NE physical attacks, Ice Damage +10% for 5 seconds to party