Login

Register

← All Characters

Jack

Type-0

Party Full

Choose a character to replace:

Ability Schools

Black Magic ★★★
Combat ★★★★★★
Samurai ★★★★★★
White Magic ★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Lightning Flash (HA1) Samurai PHY Fire 1.65 90 Six single attacks (1.05/1.15 each) if user hasn't/has [Retaliate] or [High Retaliate], 50% additional critical chance if user has [Retaliate] or [High Retaliate], removes [Retaliate] and [High Retaliate] from the user

Legend Materia (5)

NameLensableEffect
Reason to Smile (LM1) PHY attacks deal 10% more damage
  • Retaliate (15 seconds) Evades PHY attacks, counters PHY attacks with Attack
  • 75% Critical (25s) (25 seconds) Critical chance =75%
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
Re-action (Jack) (LMR+1) 100% chance to dualcast every third Fire ability
Bravery: Jack (LMR++1) PHY Damage +25% with Katana equipped; Quick ATB 1 at the start of battle

Soul Breaks (19)

NameTierTypeMultiplierElementTimeEffects
  • Soul Drive Mode (15 seconds) After the duration expires, the status is removed only after the character takes an action
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Accel Mode (15 seconds) Grants Accel Mode
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 (5 seconds) Prevents elemental diffusion once
  • Hero Boost (5 seconds) Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Instant Cast 1 (1 turn) Instant cast speed
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • ATK +50% (25s) (25 seconds) ATK +50%
  • Haste ATB speed x2.00
  • Physical Quick Cast (15 seconds) Cast speed x2.00 for PHY attacks
  • Buff Fire 20% (15s) (15 seconds) Increases Fire damage dealt by 20%, cumulable
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Awoken Samurai (15 seconds) Samurai abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Samurai abilities trigger 1 additional time
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Soul Break Gauge +250 Grants 250 SB points when set
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Samurai Mode II: Jack v2 (1 turn) Samurai abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Samurai abilities, casts Dual Zealous Counter after using Samurai abilities
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Samurai Mode I: Jack v2 (15 seconds) Samurai abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Samurai abilities trigger 2 additional times, casts Vermillion Tranquility after using Samurai abilities
  • Samurai Resonance +5% Boost (15 seconds) Samurai abilities deal 5% more damage
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
  • Retaliate (15 seconds) Evades PHY attacks, counters PHY attacks with Attack
  • High Retaliate (15 seconds) Evades PHY attacks, counters PHY attacks with an ability (PHY: single, 1.20 physical)
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Attack Combat PHY Single Physical 1.20 - 1.50 One single attack (1.20)
  • Weakness +30% Boost 3 (3 turns) Increases damage dealt by 30% when exploiting elemental weaknesses
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • High Retaliate (15 seconds) Evades PHY attacks, counters PHY attacks with an ability (PHY: single, 1.20 physical)
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Jack Increases [Fire Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Fire abilities trigger 1 additional time, casts Spirit Attack: Jack after using two Samurai abilities (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Crystal Force Mode: Jack Samurai abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Samurai abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Jack Keeps track of the number of uses of Apex Piercing Gleam (0~2), removed after using Apex Piercing Gleam two times
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Jack Keeps track of the number of uses of Apex Piercing Gleam (0~2), removed after using Apex Piercing Gleam two times
  • Apex Piercing Gleam Damage Tracker Increases Apex Piercing Gleam level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Jack]
  • Apex Piercing Gleam Level Keeps track of Apex Piercing Gleam level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Jack]
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • 10% Damage Reduction Barrier 1 Reduces damage taken by 10% for the next attack
  • Dual Awoken Samurai Mode II (Jack) (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 20000, Samurai abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Samurai abilities trigger 1 additional time, casts Dual Carmine Blade when any Damage Reduction Barrier is removed (up to six times)
  • Dual Awoken Samurai Mode I (Jack) (15 seconds) Samurai abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Samurai abilities trigger 2 additional times, 50%/75%/100% additional critical chance for equipped Samurai abilities after using 1/2/3+ Samurai abilities, grants [Critical Damage +50% 1] to the user when a Samurai ability deals a critical hit
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Samurai Mode I (Jack) (15 seconds) Samurai abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Samurai abilities trigger 2 additional times, 50%/75%/100% additional critical chance for equipped Samurai abilities after using 1/2/3+ Samurai abilities, grants [Critical Damage +50% 1] to the user when a Samurai ability deals a critical hit
  • Fire Resonance +5% Boost (15 seconds) Fire abilities deal 5% more damage
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Damage Cap +10000 1 (1 turn) Increases the damage/healing cap by 10000
  • ATK +30%, DEF -50% (8s) (8 seconds) ATK +30%, DEF -50%
  • Samurai +30% Boost 2 (2 turns) Samurai abilities deal 30% more damage
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Callous Blade Samurai PHY Single enemy Physical 3.52 Fire, NE 0.01 One single attack (3.52) capped at 99999, 100% additional critical chance, damages the user for 35%/25%/15%/5% max HP scaling with uses, 100% hit rate
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Ninja Slice Mode Critical hits deal 50% more damage (additive with the base critical coefficient), casts Callous Blade after using two Samurai abilities, removed if the character hasn't [Synchro Mode]
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Instant Cast 1 (1 turn) Instant cast speed
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Stoneskin: 100% Reduces damage taken to 0, up to an amount equal to 100% of the character's maximum HP, removed when that amount is reached
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Awoken Samurai (15 seconds) Samurai abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Samurai abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Stoneskin: 100% Reduces damage taken to 0, up to an amount equal to 100% of the character's maximum HP, removed when that amount is reached
  • Unmatched Fury Mode Critical hits deal 50% more damage (additive with the base critical coefficient), casts Dawning Ignorance after using two Fire abilities, removed if user hasn't any Stoneskin
Ninja Slice Default PHY 1.50 - 2.50 One single attack (1.50), 20% additional critical chance
Burst Commands
NameSchoolTypeTargetElementTimeEffects
  • Samurai +15% Boost 2 (2 turns) Samurai abilities deal 15% more damage
  • Retaliate (15 seconds) Evades PHY attacks, counters PHY attacks with Attack
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Stoneskin: 100% Reduces damage taken to 0, up to an amount equal to 100% of the character's maximum HP, removed when that amount is reached
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Crimson Flash EX Mode ATK +30%, cast speed x3.00 for Samurai abilities, Samurai abilities trigger 1 additional time, removed if the character doesn't have any Stoneskin