| | Name | Tier | Type | Multiplier | Element | Time | Effects |
| ▶ |
 |
Soul Drive: Jack |
LBSD1 |
NAT |
- |
|
0.01 |
[Soul Drive Mode] & [Instant ATB 1] to user
[Soul Drive Mode]: -1 SB Gauge Cost, Instant SB Cast, Cap Break Level 1 to SB & SB Damage +50%; Grants [Instant ATB 1] to user after casting SB, removes [Soul Drive Mode] |
-
Soul Drive Mode
(15 seconds)
After the duration expires, the status is removed only after the character takes an action
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
|
| ▶ |
 |
Roaring Swift Slash |
ASB1 |
PHY |
- |
Fire, NE |
0.01 |
5 single-target Fire/NE physical attacks, Cap Break Level 1, [Accel Mode] & [Instant ATB 1] to user
[Accel Mode]: Fire Ability High Boost & chases Fire abilities with 2 single-target Fire/NE physical attacks, Prismatic Damage +10% for 5 seconds to party |
-
Accel Mode
(15 seconds)
Grants Accel Mode
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
|
| ▶ |
 |
Starry Red Haze Blade |
MASB1 |
NAT |
- |
|
0.01 |
[Master Mode], [Instant ATB 1] & [Diffusion Barrier 1] to user
[Master Mode]: Cap Break Level 2, [Hero Boost] +25%, Zero SB Cost 1 & Instant SB/LB Cast 1
Interval Chase: 10 single-target Fire/NE physical attacks + minor DeProtect for 5 seconds, [Hero Boost] +30/35/40/45/50% to user after 1/2/3/4/5 chases (max 5 chases)
Master Chase: Single-target Fire/NE physical attack at True Cap Break Level 1 + DeProtect 30% for 5 seconds, [Instant Cast 1] to user, removes [Master Mode] |
-
Master Mode
(16 seconds)
Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
-
Diffusion Barrier 1
(5 seconds)
Prevents elemental diffusion once
-
Hero Boost
(5 seconds)
Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
-
Instant Cast 1
(1 turn)
Instant cast speed
|
| ▶ |
 |
War-Awoken Frontal Assault (Weapon Skill) |
TASB1 |
PHY |
- |
Fire, NE |
0.01 |
Single-target Fire/NE piercing physical attack at True Cap Break Level 1, [Instant ATB 1] & [Instant Cast 1] to user;
During [Tactical Awoken Mode], Cap Break Level 2 & ATB Speed x1.2 to Fire Abilities, and Weapon Skill Blue/Gold with at least 0/4 Samurai/T0 members
WS Blue: PHY Damage +50% to user
WS Gold: PHY Damage +30% to all allies |
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
-
Instant Cast 1
(1 turn)
Instant cast speed
-
Tactical Awoken Mode
(25 seconds)
Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
|
| ▶ |
 |
War-Awoken Frontal Assault |
TASB1 |
NAT |
- |
|
0.01 |
[Tactical Awoken Mode] & +500 ATK to user
[Tactical Awoken Mode]: Fire Ability Boost, Triplecast Fire, Unlimited Fire Hones, Cap Break Level 1 to Fire Abilities, Fire Ability Damage +30% & ATB Speed x1.1 to Fire Abilities; Ends after using 8 Fire abilities
TP Max: AOE Fire/NE physical attack at True Cap Break Level 1 |
-
Tactical Awoken Mode
(25 seconds)
Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
|
| ▶ |
 |
Fated Bond: Jack |
CSB1 |
NAT |
- |
|
0.01 |
Activates Samurai Chain (max 150, field +50%), grants [ATK +50% (25s)] and [Haste] |
-
ATK +50% (25s)
(25 seconds)
ATK +50%
-
Haste
ATB speed x2.00
|
| ▶ |
 |
Vermillion Tranquility |
AASB2 |
PHY |
9.00 |
Fire, NE |
2.50 |
Fifteen single attacks (0.60 each), Grants [Physical Quick Cast] and [Buff Fire 20% (15s)] to all allies, Grants [Attach Fire], [Damage Cap +10000] and [Awoken Samurai] to the user |
-
Physical Quick Cast
(15 seconds)
Cast speed x2.00 for PHY attacks
-
Buff Fire 20% (15s)
(15 seconds)
Increases Fire damage dealt by 20%, cumulable
-
Attach Fire
(25 seconds)
Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Awoken Samurai
(15 seconds)
Samurai abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Samurai abilities trigger 1 additional time
|
| ▶ |
 |
Continuous Flash: Jack (Fire) |
Glint++1 |
NAT |
- |
|
0.01 |
Grants [Attach Fire with Stacking], [Soul Break Gauge +250] and [200% ATB 1] to the user |
-
Attach Fire with Stacking
(25 seconds)
Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
-
Soul Break Gauge +250
Grants 250 SB points when set
-
200% ATB 1
(1 turn)
Increase ATB charge speed by x2.00
|
| ▶ |
 |
Awoken Vermillion Tranquility |
DASB2 |
PHY |
6.30 |
Fire, NE |
2.50 |
Seven single attacks (0.90 each) capped at 19999, grants [Attach Fire with Stacking], [Damage Cap +10000], [Dual Awoken Samurai Mode I: Jack v2] and [Samurai Resonance +5% Boost] to the user |
Dual Shift
| Type | Element | Time | Effects |
| ▶ |
NAT |
|
0.01 |
Grants [Instant ATB 1] and [Dual Awoken Samurai Mode II: Jack v2] to the user |
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
-
Dual Awoken Samurai Mode II: Jack v2
(1 turn)
Samurai abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Samurai abilities, casts Dual Zealous Counter after using Samurai abilities
|
Trigger Abilities
| | Name | School | Type | Target | Formula | Multiplier | Element | Time | Effects |
| ▶ |
 |
Vermillion Tranquility |
Special |
NAT |
All allies |
|
|
|
0.01 |
Grants [Quick Cast 1] to all allies in the same row |
-
Quick Cast 1
(1 turn)
Cast speed x2.00
|
-
Attach Fire with Stacking
(25 seconds)
Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Dual Awoken Samurai Mode I: Jack v2
(15 seconds)
Samurai abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Samurai abilities trigger 2 additional times, casts Vermillion Tranquility after using Samurai abilities
-
Samurai Resonance +5% Boost
(15 seconds)
Samurai abilities deal 5% more damage
|
| ▶ |
 |
Zenith Lightning Flash |
ZSB1 |
PHY |
6.30 |
Fire, NE |
2.50 |
Seven single attacks (0.90 each) capped at 19999, grants [Attach Fire 3 with Stacking], [High Retaliate], [Damage Cap +10000], [Zenith Mode] and [Zenith Mode: Jack] to the user |
Zenith SB Abilities
| | Name | School | Type | Target | Element | Time | Effects |
| ▶ |
 |
Lightning Flash+ |
Samurai |
PHY |
Single enemy |
Fire |
1.65 |
Six single attacks (1.15/1.25 each) if user hasn't/has [Retaliate] or [High Retaliate], 50% additional critical chance if user has [Retaliate] or [High Retaliate], capped at 9999/19999 after 0-2/3+ uses |
-
Retaliate
(15 seconds)
Evades PHY attacks, counters PHY attacks with Attack
-
High Retaliate
(15 seconds)
Evades PHY attacks, counters PHY attacks with an ability (PHY: single, 1.20 physical)
|
Trigger Abilities
| | Name | School | Type | Target | Formula | Multiplier | Element | Time | Effects |
|
 |
Attack |
Combat |
PHY |
Single |
Physical |
1.20 |
- |
1.50 |
One single attack (1.20) |
| ▶ |
 |
Spirit Attack: Jack |
Special |
NAT |
All allies |
|
|
|
0.01 |
Grants [Weakness +30% Boost 3] to the user/all allies with 0-3/4+ Samurai or Type-0 allies in the party |
-
Weakness +30% Boost 3
(3 turns)
Increases damage dealt by 30% when exploiting elemental weaknesses
|
-
Attach Fire 3 with Stacking
(25 seconds)
Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
-
High Retaliate
(15 seconds)
Evades PHY attacks, counters PHY attacks with an ability (PHY: single, 1.20 physical)
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Zenith Mode
(15 seconds)
Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
-
Zenith Mode: Jack
Increases [Fire Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Fire abilities trigger 1 additional time, casts Spirit Attack: Jack after using two Samurai abilities (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
|
| ▶ |
 |
Radiant Deliverance |
CASB1 |
PHY |
6.30 |
Fire, NE |
2.50 |
Seven single attacks (0.90 each) capped at 19999, grants [Attach Fire with Stacking], [Damage Cap +10000], [Crystal Force Mode] and [Crystal Force Mode: Jack] to the user |
-
Attach Fire with Stacking
(25 seconds)
Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Crystal Force Mode
(15 seconds)
Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
-
Crystal Force Mode: Jack
Samurai abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Samurai abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
|
| ▶ |
 |
Apex Piercing Gleam |
ADSB1 |
NAT |
- |
|
0.01 |
Grants [Attach Fire with Stacking], [Damage Cap +10000], [Arcane Dyad Empowered: Jack], [Apex Piercing Gleam Damage Tracker] and [Apex Piercing Gleam Level] |
Arcane Dyad Finisher
| Type | Element | Time | Effects |
| ▶ |
PHY |
Fire, NE |
2.50 |
Twenty single attacks (1.00/1.10/1.20 each) capped at 9999/19999/29999, followed by one single attack (10.00/11.00/12.00) capped at 99999 at Apex Piercing Gleam level 0/1/2, removes [Arcane Dyad Empowered: Jack] from the user |
-
Arcane Dyad Empowered: Jack
Keeps track of the number of uses of Apex Piercing Gleam (0~2), removed after using Apex Piercing Gleam two times
|
-
Attach Fire with Stacking
(25 seconds)
Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Arcane Dyad Empowered: Jack
Keeps track of the number of uses of Apex Piercing Gleam (0~2), removed after using Apex Piercing Gleam two times
-
Apex Piercing Gleam Damage Tracker
Increases Apex Piercing Gleam level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Jack]
-
Apex Piercing Gleam Level
Keeps track of Apex Piercing Gleam level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Jack]
|
| ▶ |
 |
Awoken Transience |
DASB1 |
PHY |
6.30 |
Fire, NE |
2.50 |
Seven single attacks (0.90 each) capped at 19999, grants [Attach Fire with Stacking], [Damage Cap +10000], [Dual Awoken Samurai Mode I (Jack)] and [Fire Resonance +5% Boost] to the user |
Dual Shift
| Type | Element | Time | Effects |
| ▶ |
NAT |
|
0.01 |
Grants [Instant ATB 1], [10% Damage Reduction Barrier 1] and [Dual Awoken Samurai Mode II (Jack)], removes [Dual Awoken Samurai Mode I (Jack)] |
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
-
10% Damage Reduction Barrier 1
Reduces damage taken by 10% for the next attack
-
Dual Awoken Samurai Mode II (Jack)
(3/3/2/1/0 turns (Dual Shift))
Increases the damage/healing cap by 20000, Samurai abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Samurai abilities trigger 1 additional time, casts Dual Carmine Blade when any Damage Reduction Barrier is removed (up to six times)
-
Dual Awoken Samurai Mode I (Jack)
(15 seconds)
Samurai abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Samurai abilities trigger 2 additional times, 50%/75%/100% additional critical chance for equipped Samurai abilities after using 1/2/3+ Samurai abilities, grants [Critical Damage +50% 1] to the user when a Samurai ability deals a critical hit
|
-
Attach Fire with Stacking
(25 seconds)
Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Dual Awoken Samurai Mode I (Jack)
(15 seconds)
Samurai abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Samurai abilities trigger 2 additional times, 50%/75%/100% additional critical chance for equipped Samurai abilities after using 1/2/3+ Samurai abilities, grants [Critical Damage +50% 1] to the user when a Samurai ability deals a critical hit
-
Fire Resonance +5% Boost
(15 seconds)
Fire abilities deal 5% more damage
|
| ▶ |
 |
Piercing Gleam |
SASB1 |
PHY |
9.00 |
Fire, NE |
2.50 |
Fifteen single attacks (0.60 each), grants [Attach Fire 3 with Stacking], [Synchro Mode], [Damage Cap +10000] and [Ninja Slice Mode] to the user |
Synchro Abilities
| | Name | School | Condition | Type | Target | Element | Time | Effects |
| ▶ |
 |
Lightspeed Blade |
Samurai |
Fire |
PHY |
Single enemy |
Fire, NE |
1.65 |
4/8 single attacks (0.90 each), 50%/100% additional critical chance if the user has Reckless Might level 0/1+, grants [Damage Cap +10000 1] to the user if the user has Reckless Might level 1+, causes Reckless Might -1 to the user |
-
Damage Cap +10000 1
(1 turn)
Increases the damage/healing cap by 10000
|
| ▶ |
 |
Do-or-Die Stance |
Samurai |
Fire |
NAT |
Self |
|
0.01 |
Grants [ATK +30%, DEF -50% (8s)], [Samurai +30% Boost 2] and Reckless Might +2 |
-
ATK +30%, DEF -50% (8s)
(8 seconds)
ATK +30%, DEF -50%
-
Samurai +30% Boost 2
(2 turns)
Samurai abilities deal 30% more damage
|
Trigger Abilities
| | Name | School | Type | Target | Formula | Multiplier | Element | Time | Effects |
|
 |
Callous Blade |
Samurai |
PHY |
Single enemy |
Physical |
3.52 |
Fire, NE |
0.01 |
One single attack (3.52) capped at 99999, 100% additional critical chance, damages the user for 35%/25%/15%/5% max HP scaling with uses, 100% hit rate |
-
Attach Fire 3 with Stacking
(25 seconds)
Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
-
Synchro Mode
(15 seconds)
Replaces the Attack and Defend commands
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Ninja Slice Mode
Critical hits deal 50% more damage (additive with the base critical coefficient), casts Callous Blade after using two Samurai abilities, removed if the character hasn't [Synchro Mode]
|
| ▶ |
 |
Flickering Shadow |
Glint+1 |
NAT |
- |
|
0.01 |
Grants [Attach Fire with Stacking] and [Instant Cast 1] |
-
Attach Fire with Stacking
(25 seconds)
Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
-
Instant Cast 1
(1 turn)
Instant cast speed
|
| ▶ |
 |
Transience (Type-0) |
AASB1 |
PHY |
9.00 |
Fire, NE |
2.50 |
Fifteen single attacks (0.60 each), damages the user for 99% current HP, grants [Attach Fire], [Awoken Samurai], [Damage Cap +10000], [Stoneskin: 100%] and [Unmatched Fury Mode] to the user |
Trigger Abilities
| | Name | School | Type | Target | Formula | Multiplier | Element | Time | Effects |
| ▶ |
 |
Dawning Ignorance |
Samurai |
PHY |
Single enemy |
Physical |
4.02 |
Fire, NE |
0.01 |
Six single attacks (0.67 each), 25% additional critical chance, grants [Stoneskin: 100%] to the user, 100% hit rate |
-
Stoneskin: 100%
Reduces damage taken to 0, up to an amount equal to 100% of the character's maximum HP, removed when that amount is reached
|
-
Attach Fire
(25 seconds)
Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
-
Awoken Samurai
(15 seconds)
Samurai abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Samurai abilities trigger 1 additional time
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Stoneskin: 100%
Reduces damage taken to 0, up to an amount equal to 100% of the character's maximum HP, removed when that amount is reached
-
Unmatched Fury Mode
Critical hits deal 50% more damage (additive with the base critical coefficient), casts Dawning Ignorance after using two Fire abilities, removed if user hasn't any Stoneskin
|
|
 |
Ninja Slice |
Default |
PHY |
1.50 |
- |
2.50 |
One single attack (1.50), 20% additional critical chance |
| ▶ |
 |
Lightning Flash |
BSB1 |
PHY |
6.64 |
Fire, NE |
2.50 |
Eight single attacks (0.83 each), causes [Imperil Fire 20%] for 25 seconds, grants [Haste] and [Burst Mode] to the user |
Burst Commands
| | Name | School | Type | Target | Element | Time | Effects |
| ▶ |
 |
Class Clown |
Samurai |
PHY |
Single enemy |
Fire, NE |
1.65 |
Four single attacks (0.49 each), grants [Samurai +15% Boost 2] to the user |
-
Samurai +15% Boost 2
(2 turns)
Samurai abilities deal 15% more damage
|
| ▶ |
 |
Fiery Reckoning |
Samurai |
PHY |
Single enemy |
Fire, NE |
1.65 |
Two single attacks (0.98 each), grants [Retaliate] to the user for 15 seconds |
-
Retaliate
(15 seconds)
Evades PHY attacks, counters PHY attacks with Attack
|
-
Haste
ATB speed x2.00
-
Burst Mode
Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
|
| ▶ |
 |
Deliverance |
USB1 |
PHY |
7.10 |
Fire, NE |
2.50 |
Ten single attacks (0.71 each), damages the user for 99% current HP, grants [Stoneskin: 100%], [Attach Fire] and [Crimson Flash EX Mode] to the user |
-
Stoneskin: 100%
Reduces damage taken to 0, up to an amount equal to 100% of the character's maximum HP, removed when that amount is reached
-
Attach Fire
(25 seconds)
Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
-
Crimson Flash EX Mode
ATK +30%, cast speed x3.00 for Samurai abilities, Samurai abilities trigger 1 additional time, removed if the character doesn't have any Stoneskin
|