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Sice

Type-0

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Ability Schools

Black Magic ★★★
Combat ★★★★★★
Darkness ★★★★★★
White Magic ★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Dark Nebula (HA1) Darkness PHY Dark 1.65 90 Five single attacks (1.10 each), grants [HP Stock (3000)] to the user
Poison Wall (HA2) Darkness PHY Dark, Poison 1.65 90 Six single attacks (1.10 each)

Legend Materia (5)

NameLensableEffect
Steadfast Judgment (LM1) Increases Dark damage dealt by 10%
Silver Scythe (LM2) 35% chance to dualcast Darkness abilities
  • Attach Dark (25 seconds) Replaces Attack command, increases Dark damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Dark resistance +20%
  • Quick Cast 3 (3 turns) Cast speed x2.00
Bravery: Sice (LMR++1) 100% chance to Dualcast every 3rd Darkness ability & PHY Damage +10%; Quick ATB 1 at the start of battle

Soul Breaks (23)

NameTierTypeMultiplierElementTimeEffects
  • Soul Drive Mode (15 seconds) After the duration expires, the status is removed only after the character takes an action
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant ATB 3 (3 turns) Increase ATB charge speed by x9999999
  • Astra (25 seconds) Prevents Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Petrify, Berserk, Sap and Stun once
  • Accel Mode (15 seconds) Grants Accel Mode
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast (15 seconds) Instant cast speed
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Hero Boost Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Quick Cast (15 seconds) Cast speed x2.00
  • Instant Cast 1 (1 turn) Instant cast speed
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dualcast Darkness (15 seconds) Darkness abilities trigger 1 additional time
  • Instant Cast (15 seconds) Instant cast speed
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Dark Ability Quick Cast 2 (2 turns) Cast speed x2.00 for Dark abilities
  • Chain Force Mode: Sice (15 seconds) Casts Kindred Guidance: Sice after a Type-0 Chain reaches a count of 50 or 100, removed after triggering two times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
  • HP Stock (3000) Automatically restores HP, up to 3000 HP, removed when that amount is reached
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Prismatic Ability +30% Boost 3 (3 turns) Fire, Ice, Lightning, Earth, Wind, Water, Holy, Dark and Poison abilities deal 30% more damage
  • Attach Dark 3 with Stacking (25 seconds) Increase Attach Dark Level by 3 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Sice (Dark) Increases [Dark Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Dark abilities trigger 1 additional time, casts Spirit Attack: Sice (Dark) after using two Dark abilities (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Soul Break Gauge +250 Grants 250 SB points when set
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Sice Keeps track of the number of uses of Apex Negative Aura (0~2), removed after using Apex Negative Aura two times
  • Attach Dark with Stacking (25 seconds) Increase Attach Dark Level by 1 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Sice Keeps track of the number of uses of Apex Negative Aura (0~2), removed after using Apex Negative Aura two times
  • Apex Negative Aura Damage Tracker Increases Apex Negative Aura level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Sice]
  • Apex Negative Aura Level Keeps track of Apex Negative Aura level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Sice]
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Darkness Mode II (Sice) (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 20000, Darkness abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Darkness abilities trigger 1 additional time, casts Dual Nemesis Force after using Darkness abilities
  • Dual Awoken Darkness Mode I (Sice) (15 seconds) Darkness abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Darkness abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Darkness abilities after casting 1/2/3+ Darkness abilities
  • ATK, DEF, MAG and RES +30% (25s) (25 seconds) ATK, DEF, MAG and RES +30%
  • Imperil Prismatic 10% (15s) Causes [Imperil Fire 10% (15s)], [Imperil Ice 10% (15s)], [Imperil Lightning 10% (15s)], [Imperil Earth 10% (15s)], [Imperil Wind 10% (15s)], [Imperil Water 10% (15s)], [Imperil Holy 10% (15s)], [Imperil Dark 10% (15s)] and [Imperil Poison 10% (15s)]
  • Imperil Prismatic 30% (15s) Causes [Imperil Fire 30% (15s)], [Imperil Ice 30% (15s)], [Imperil Lightning 30% (15s)], [Imperil Earth 30% (15s)], [Imperil Wind 30% (15s)], [Imperil Water 30% (15s)], [Imperil Holy 30% (15s)], [Imperil Dark 30% (15s)] and [Imperil Poison 30% (15s)]
  • Attach Dark with Stacking (25 seconds) Increase Attach Dark Level by 1 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Darkness Mode I (Sice) (15 seconds) Darkness abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Darkness abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Darkness abilities after casting 1/2/3+ Darkness abilities
  • Type-0 Resonance +3% Boost (15 seconds) Increases damage dealt by 3% if the character's Realm is Type-0
  • ATK, DEF, MAG and RES +30% (25s) (25 seconds) ATK, DEF, MAG and RES +30%
  • Weakness +9% Boost (15s) (15 seconds) Increases damage dealt by 9% when exploiting elemental weaknesses
  • Weakness +15% Boost (15s) (15 seconds) Increases damage dealt by 15% when exploiting elemental weaknesses
  • Weakness +30% Boost (15s) (15 seconds) Increases damage dealt by 30% when exploiting elemental weaknesses
  • Awoken Darkness (15 seconds) Darkness abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Darkness abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dark Scythe Mode (15 seconds) Keeps track of the number of Dark abilities used (0~4), grants [Dark Scythe Critical] after using a Dark ability
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Dark Ability +30% Boost 1 (1 turn) Dark abilities deal 30% more damage
  • High Quick Cast 2 (2 turns) Cast speed x3.00
  • Imperil Prismatic 10% (15s) Causes [Imperil Fire 10% (15s)], [Imperil Ice 10% (15s)], [Imperil Lightning 10% (15s)], [Imperil Earth 10% (15s)], [Imperil Wind 10% (15s)], [Imperil Water 10% (15s)], [Imperil Holy 10% (15s)], [Imperil Dark 10% (15s)] and [Imperil Poison 10% (15s)]
  • Imperil Prismatic 30% (15s) Causes [Imperil Fire 30% (15s)], [Imperil Ice 30% (15s)], [Imperil Lightning 30% (15s)], [Imperil Earth 30% (15s)], [Imperil Wind 30% (15s)], [Imperil Water 30% (15s)], [Imperil Holy 30% (15s)], [Imperil Dark 30% (15s)] and [Imperil Poison 30% (15s)]
  • ATK, DEF and MAG +30% (25s) (25 seconds) ATK, DEF and MAG +30%
  • Attach Dark 3 with Stacking (25 seconds) Increase Attach Dark Level by 3 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Attach Dark with Stacking (25 seconds) Increase Attach Dark Level by 1 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Instant Cast 1 (1 turn) Instant cast speed
Negative Aura (Type-0) AOSB1 PHY 24.00 Dark 2.50 Three single attacks (8.00 each) capped at 99999
Brave Command: Life Reaper
Condition: Darkness | School: Darkness
LevelTypeTargetElementTimeEffects
  • 100% Critical 1 (1 turn) Critical chance =100%
1 PHY Single enemy Dark, NE 1.65 One single attack (3.20) capped at 99999
  • Buff Dark 10% (15s) (15 seconds) Increases Dark damage dealt by 10%, cumulable
  • Buff Dark 10% (15s) (15 seconds) Increases Dark damage dealt by 10%, cumulable
  • High Quick Cast 1 (1 turn) Cast speed x3.00
  • Attach Dark (25 seconds) Replaces Attack command, increases Dark damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Dark resistance +20%
  • Awoken Darkness (15 seconds) Darkness abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Darkness abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • High Quick Cast 2 (2 turns) Cast speed x3.00
  • Brave Mode (15 seconds) Replaces the Attack command
Moxie Default PHY 1.50 - 2.50 One single attack (1.50), heals the user for 25% of the damage dealt
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Nebula Slash Darkness PHY Single enemy Dark, NE 1.65 Four single attacks (0.63 each)
  • Darkness Quick Cast 3 (3 turns) Cast speed x2.00 for Darkness abilities
  • ATK and MND +30% (25 seconds) ATK and MND +30%
  • Haste ATB speed x2.00
  • Doom: 30 Causes [Doom] with a 30 seconds timer
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Culling Scythe Darkness PHY Single enemy 2.50 One single attack capped at 99999 for 35% of the damage dealt with Dark attacks during the status
  • Attach Dark (25 seconds) Replaces Attack command, increases Dark damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Dark resistance +20%
  • Culling Scythe Finisher (15 seconds) Casts Culling Scythe when removed
  • Malice Mode 0 (15 seconds) Grants [Malice Mode 1] after using a Darkness ability, removed if the character hasn't [Culling Scythe Finisher]