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Cinque

Type-0

Party Full

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Ability Schools

Black Magic ★★★
Combat ★★★★★★
Heavy ★★★★★★
Support ★★★★★★
White Magic ★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Full Swing (HA1) Heavy PHY Earth 3.30 90 Six single attacks (1.10 each), grants [Heavy Charge +1] to the user, cast time 3.30/2.475/1.65 scaling with [Full Swing Uses]
Gaia Pulse (HA2) Heavy PHY Earth 1.65 90 Five single attacks (1.15/1.20/1.25) at Heavy Charge 0/1/2

Legend Materia (5)

NameLensableEffect
Mistress of the Mace (LM1) PHY attacks deal 10% more damage when equipping a hammer
  • Heavy Charge +1 Increases Heavy Charge level by 1 when set
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
Heavy Hitter (LMR2) PHY attacks deal 20% more damage when equipping a hammer
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00

Soul Breaks (32)

NameTierTypeMultiplierElementTimeEffects
Buster1 ? - ?
Buster1 ? - ?
CASB2 ? - ?
TASB1 ? - ?
TASB1 ? - ?
  • Soul Drive Mode (15 seconds) After the duration expires, the status is removed only after the character takes an action
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Hero Boost Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Haste ATB speed x2.00
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Imperil Prismatic (8 seconds) Lowers Fire, Ice, Lightning, Earth, Wind, Water, Holy, Dark, and Poison resistance.
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Accel Mode (15 seconds) Grants Accel Mode
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Imperil Prismatic (5 seconds) Lowers Fire, Ice, Lightning, Earth, Wind, Water, Holy, Dark, and Poison resistance.
  • Astra (25 seconds) Prevents Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Petrify, Berserk, Sap and Stun once
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Instant Cast 3 (3 turns) Instant cast speed
  • Dualcast Earth 3 (3 turns) Earth abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Awoken Earth (15 seconds) Earth abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Earth abilities trigger 1 additional time
  • Earth Ability Quick Cast (15s) (15 seconds) Cast speed x2.00 for Earth abilities
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Instant Cast 1 (1 turn) Instant cast speed
  • Chain Force Mode: Cinque (15 seconds) Casts Kindred Guidance: Cinque after using a Earth ability, removed after triggering
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Divine Might: Cinque OZSB1 PHY 51.20 Earth 2.50 Seven single attacks (2.60/2.80/2.90/3.00 each) capped at 19999/29999/49999/59999, followed by three single piercing attacks (11.00 each) capped at 99999. Multiplier/cap requirements: 0-1/2-3/4/5 T-0 allies in the party
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Crystal Force Mode: Cinque (Earth) Earth abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Earth abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Soul Break Gauge +250 Grants 250 SB points when set
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Cinque Keeps track of the number of uses of Apex Homerun Swing (0~2), removed after using Apex Homerun Swing two times
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Cinque Keeps track of the number of uses of Apex Homerun Swing (0~2), removed after using Apex Homerun Swing two times
  • Apex Homerun Swing Damage Tracker Increases Apex Homerun Swing level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Cinque]
  • Apex Homerun Swing Level Keeps track of Apex Homerun Swing level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Cinque]
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Heavy Mode II (Cinque) (1 turn) Equipped Heavy abilities deal 30% more damage, cast speed x999999 for equipped Heavy abilities, casts D Spirit after using equipped Heavy abilities
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Heavy Mode I (Cinque) (15 seconds) Heavy abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Heavy abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 and critical chance =50%/75%/100% for equipped Heavy abilities after casting 1/2/3+ Heavy abilities
  • Heavy Resonance +5% Boost (15 seconds) Heavy abilities deal 5% more damage
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
  • Heavy Charge +1 Increases Heavy Charge level by 1 when set
  • Charge ATK +200%
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • 100% Critical 3 (3 turns) Critical chance =100%
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • PHY +30% Boost 3 (3 turns) PHY attacks deal 30% more damage
  • Attach Earth 3 with Stacking (25 seconds) Increase Attach Earth Level by 3 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Cinque (Earth, Wind) Increases [Earth Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Earth abilities trigger 1 additional time, casts Spirit Attack: Cinque (Earth, Wind) after using two Earth abilities (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Heavy Charge +1 Increases Heavy Charge level by 1 when set
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
  • Awoken Grand Mace (15 seconds) Heavy abilities don't consume uses, cast speed x2.00/2.25/2.50/2.75/3.00 for Heavy abilities at ability rank 1/2/3/4/5, casts Gaia Charge after using Heavy abilities
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • 100% Critical (25s) Custom Param (25 seconds) Critical chance =100%
  • Sheer Determination Mode (15 seconds) Grants [Instant Cast 1] and [Critical Damage +50% 1] after using three Heavy abilities, removed after triggering
Max Charged Mace LBO1 PHY 40.00 Earth, Wind 2.50 Five single attacks (1.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores DEF, 100% additional critical chance
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Earth Ability +30% Boost 1 (1 turn) Earth abilities deal 30% more damage
  • Instant Cast 2 (2 turns) Instant cast speed
  • Attach Earth 3 with Stacking (25 seconds) Increase Attach Earth Level by 3 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Heavy Charge +2 Increases Heavy Charge level by 2 when set
  • Impact Charge (15 seconds) Grants [Damage Cap +10000 2]/[Damage Cap +20000 2] and [Heavy Charge +1] after using 2/4+2n Heavy abilities
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Charge ATK +200%
  • Heavy Charge +1 Increases Heavy Charge level by 1 when set
  • Earth Ability +50% Boost 1 (1 turn) Earth abilities deal 50% more damage
  • Attach Earth 3 with Stacking (25 seconds) Increase Attach Earth Level by 3 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Heavy Charge +2 Increases Heavy Charge level by 2 when set
  • Charge ATK +200%
  • Attach Earth Stacking (25 seconds) Allow to stack Attach Earth, up to Attach Earth 3
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
Twenty-One Swings AOSB1 PHY 19.00 Earth 2.50 Twenty single attacks (0.55 each), followed by one single attack (8.00) capped at 99999
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
  • Awoken Heavy Physical (15 seconds) Heavy abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, grants [Heavy Charge +1] after using a Heavy ability
  • Damage Cap +20000 (15 seconds) Increases the damage/healing cap by 20000
  • ATK +35% (25 seconds) ATK +35%
Earthquake (Type-0) SSB1 PHY 6.66 Earth, Wind 2.50 Six group attacks (1.11 each), [ATK, DEF, MAG, RES and MND -30%] for 25 seconds
Burst Commands
NameSchoolTypeTargetElementTimeEffects
  • Heavy +15% Boost 3 (3 turns) Heavy abilities deal 15% more damage
Gaia Break Heavy PHY Single enemy Earth, NE 1.65 One single attack (1.79), [DEF -40%] for 15 seconds
  • Haste ATB speed x2.00
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
  • Heavy Rank Boost (15 seconds) Heavy abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5
  • Heavy Charge Booster (15 seconds) Increases Heavy Charge level by 1 when the Heavy Charge level is increased