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Nine

Type-0

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Ability Schools

Black Magic ★★★
Combat ★★★★★★
Dragoon ★★★★★★
White Magic ★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Whirling Lance (HA1) Dragoon PHY Wind 1.65 90 Six single ranged jump attacks (1.10 each)

Legend Materia (5)

NameLensableEffect
Winds of Destruction (LM1) Increases Wind damage dealt by 10%
Basher-in-Chief (LM2) ATK +2% for each hit dealt with damaging jump attacks, up to +50%
  • Imperil Wind 10% (15s) (15 seconds) Wind Resistance -10%, cumulable
Fierce Fellowship (LMR2) 25% chance to dualcast Dragoon abilities
Bravery: Nine (Wind) (LMR++1) 100% chance to Dualcast every 3rd Wind ability & Wind Damage +10%; Quick ATB 1 at the start of battle

Soul Breaks (25)

NameTierTypeMultiplierElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Wind Damage Cap +20000 (Tactical) Increases the damage/healing cap for Wind attacks by 20000, removed if the user hasn't [Tactical Awoken Mode]
  • Wind 125% ATB Quick Cycle (Tactical) Grants [125% ATB 1] after using a Wind ability, removed if the user hasn't [Tactical Awoken Mode]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Deprotect 30% (15s) (15 seconds) Increases physical damage taken by 30%, cumulable
  • Dualcast Wind 2 (2 turns) Wind abilities trigger 1 additional time
  • Wind Instant Cast 2 (2 turns) Cast speed x999999 for Wind
  • Weakness +30% Boost 2 (2 turns) Increases damage dealt by 30% when exploiting elemental weaknesses
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Imperil Prismatic 10% (15s) Causes [Imperil Fire 10% (15s)], [Imperil Ice 10% (15s)], [Imperil Lightning 10% (15s)], [Imperil Earth 10% (15s)], [Imperil Wind 10% (15s)], [Imperil Water 10% (15s)], [Imperil Holy 10% (15s)], [Imperil Dark 10% (15s)] and [Imperil Poison 10% (15s)]
  • ATK +50% (25s) (25 seconds) ATK +50%
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Linked Assist Mode: Dragoon (15 seconds) Cast Link Assist: Dragoon when a Dragoon ally uses an ability that deals elemental damage, once per element (max 3)
  • Instant Cast 1 (1 turn) Instant cast speed
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Destruction: Nine Dragoon PHY Single enemy Physical 5.40 Wind, NE 0.01 Six single attacks (0.90 each), ranged, jump.
  • Buster Mode Enables Buster Soul Break's Break Arte
  • Buster Chase Mode: Nine (15 seconds) Triggers [Destruction: Nine] when using Wind abilities (max 5)
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Attach Wind with Secondary Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 5, up to Attach Wind 5
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
TPMAX・Nine Dragoon PHY All enemies Physical 10.00 Wind, NE 0.01 One single attack (10.00 each) capped at 199,999, ranged, jump.
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Tactical Awoken Mode: Nine Wind abilities deal 30% more damage, have +10,000 damage cap, deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, trigger 2 additional times, have zero hone cost, triggers [ATB_10%] after using Wind abilities while in Tactical Awoken Mode; removed if the character hasn't [Tactical Awoken Mode]
  • ATK +500 (25s) (Tactical) (25 seconds) ATK +500
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Soul Drive Mode (15 seconds) After the duration expires, the status is removed only after the character takes an action
  • Soul Drive Mode: Nine Reduces the SB points cost for Soul Breaks by 250, instant cast speed for Soul Breaks, increases the damage/healing cap by 10000 for Soul Breaks, Soul Breaks deal 50% more damage, grants [Instant ATB 1] after using a Soul Break, removed after triggering, removed if the character hasn't [Soul Drive Mode]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Hero Boost Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Accel Mode: Nine (Wind) Wind abilities deal 15/20/25/30/50% more damage at ability rank 1/2/3/4/5, casts [Roaring Nine (Wind)] after using Wind abilities, removed if the character hasn't [Accel Mode]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Accel Mode (15 seconds) Grants Accel Mode
  • Imperil Prismatic 10% (5s) Causes [Imperil Fire 10% (5s)], [Imperil Ice 10% (5s)], [Imperil Lightning 10% (5s)], [Imperil Earth 10% (5s)], [Imperil Wind 10% (5s)], [Imperil Water 10% (5s)], [Imperil Holy 10% (5s)], [Imperil Dark 10% (5s)] and [Imperil Poison 10% (5s)]
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Imperil Wind 20% (15s) (15 seconds) Wind Resistance -20%, cumulable
  • Soul Break Gauge +250 Grants 250 SB points when set
  • Chain Force Mode: Nine (Dragoon) (15 seconds) Casts Fated Guidance: Nine after a Dragoon Chain reaches a count of 50 or 100, removed after triggering two times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Whirling Lance+ Dragoon PHY Single enemy Wind 1.65 Six single ranged jump attacks (1.20/1.25 each) capped at 9999/19999 after 0-2/3+ uses
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Imperil Prismatic 10% (15s) Causes [Imperil Fire 10% (15s)], [Imperil Ice 10% (15s)], [Imperil Lightning 10% (15s)], [Imperil Earth 10% (15s)], [Imperil Wind 10% (15s)], [Imperil Water 10% (15s)], [Imperil Holy 10% (15s)], [Imperil Dark 10% (15s)] and [Imperil Poison 10% (15s)]
  • Imperil Prismatic 30% (15s) Causes [Imperil Fire 30% (15s)], [Imperil Ice 30% (15s)], [Imperil Lightning 30% (15s)], [Imperil Earth 30% (15s)], [Imperil Wind 30% (15s)], [Imperil Water 30% (15s)], [Imperil Holy 30% (15s)], [Imperil Dark 30% (15s)] and [Imperil Poison 30% (15s)]
  • Deadly Strikes +10% 2 (2 turns) Critical hits deal 10% more damage (additive with the base critical coefficient and other Critical Damage statuses)
  • Attach Wind 3 with Stacking (25 seconds) Increase Attach Wind Level by 3 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Nine Increases [Wind Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Wind abilities trigger 1 additional time, casts Spirit Attack: Nine after using a Wind ability (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • ATK and MND +30%, DEF and RES +25% (25s) (25 seconds) ATK and MND +30%, DEF and RES +25%
  • ATK, DEF, MAG and RES +30% (25s) (25 seconds) ATK, DEF, MAG and RES +30%
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Awoken Wind (15 seconds) Wind abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Spear Torpedo (15 seconds) Grants [Wind Ability +50% Boost 1] to the user after using two Wind abilities
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Nine Keeps track of the number of uses of Apex High Jump (0~2), removed after using Apex High Jump two times
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Nine Keeps track of the number of uses of Apex High Jump (0~2), removed after using Apex High Jump two times
  • Apex High Jump Damage Tracker Increases Apex High Jump level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Nine]
  • Apex High Jump Level Keeps track of Apex High Jump level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Nine]
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Wind Mode II (Nine) (1 turn) Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Wind abilities, grants [100% Critical (15s)] and [Dualcast Dragoon 1] to all allies after using Wind abilities, causes [Imperil Prismatic 30% (15s)] after using Wind abilities if 4+ Type-0 allies are alive
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Wind Mode I (Nine) (15 seconds) Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 and critical chance =50/75%/100% for equipped Wind abilities after casting 1/2/3+ Wind abilities
  • Wind Resonance +5% Boost (15 seconds) Wind abilities deal 5% more damage
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Storm Jump Dragoon Wind PHY Single enemy Wind, NE 1.65 Seven single ranged jump attacks (0.90 each), air time (2.50 sec.)
  • Quick Cast 3 (3 turns) Cast speed x2.00
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Imperil Wind 10% (15s) (15 seconds) Wind Resistance -10%, cumulable
  • Wind Ability +30% Boost 1 (1 turn) Wind abilities deal 30% more damage
  • Wind Ability +50% Boost 1 (1 turn) Wind abilities deal 50% more damage
  • Attach Wind 3 with Stacking (25 seconds) Increase Attach Wind Level by 3 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Safety Barrier (15 seconds) Grants [40% Damage Reduction Barrier 1] to all allies after using Storm Jump
  • Cross Spiral Follow-Up (15 seconds) Casts Cross Spiral after using two Dragoon abilities
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
Javelin Throw AOSB1 PHY 24.00 Wind 2.50 Three single ranged jump attacks (8.00 each) capped at 99999
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Imperil Wind 10% (15s) (15 seconds) Wind Resistance -10%, cumulable
  • 40% Damage Reduction Barrier 1 Reduces damage taken by 40% for the next attack
  • 40% Damage Reduction Barrier 1 Reduces damage taken by 40% for the next attack
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Awoken Wind (15 seconds) Wind abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Rugged Bond Mode (15 seconds) Casts Safety Strike when any Damage Reduction Barrier is removed, removed after triggering three times
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Wild Lance Dragoon PHY Single enemy Physical 1.20 Wind, NE 0.01 One single ranged attack (1.20), 35% chance to cause [Imperil Wind 10%] for 15 seconds
  • ATK and DEF +30% ATK and DEF +30%
  • Wild Lance Follow-Up (15 seconds) Casts Wild Lance after using a Dragoon ability
Jump (Type-0) Default PHY 1.50 - 2.50 One single ranged jump attack (1.50)
  • DEF +100% (25 seconds) DEF +100%
  • Protect DEF +100% (ignoring the buff stacking caps)
  • Shell RES +100% (ignoring the buff stacking caps)
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Tornado Lance Combat PHY Single enemy Wind 1.65 Four single attacks (0.48 each), 0.60 multiplier if exploiting elemental weakness
  • Dark Bargain (20 seconds) ATK +30%, DEF -30%
  • Haste ATB speed x2.00
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%