| | Name | Tier | Type | Element | Time | Effects |
|
 |
Jump (Type-0) |
Default |
PHY |
- |
2.50 |
One single ranged jump attack (1.50) |
| ▶ |
 |
Class Zero Basher-in-Chief |
BSB |
PHY |
Wind, NE |
2.50 |
Eight single ranged jump attacks (0.83 each), grants [Haste], [Attach Wind] and [Burst Mode] to the user |
Burst Commands
| | Name | School | Type | Target | Element | Time | Effects |
|
 |
Tornado Lance |
Combat |
PHY |
Single enemy |
Wind |
1.65 |
Four single attacks (0.48 each), 0.60 multiplier if exploiting elemental weakness |
| ▶ |
 |
Cyclonic Blast |
Combat |
PHY |
All enemies |
Wind, NE |
1.65 |
Two group attacks (0.65 each), grants [Dark Bargain] to the user for 20 seconds |
-
Dark Bargain
(20 seconds)
ATK +30%, DEF -30%
|
-
Haste
ATB speed x2.00
-
Attach Wind
(25 seconds)
Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
-
Burst Mode
Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
|
| ▶ |
 |
White Knight |
SSB |
NAT |
|
2.50 |
[DEF +100%] for 25 seconds, grants [Protect] and [Shell] |
-
DEF +100%
(25 seconds)
DEF +100%
-
Protect
DEF +100% (ignoring the buff stacking caps)
-
Shell
RES +100% (ignoring the buff stacking caps)
|
| ▶ |
 |
Whirling Lance |
USB |
PHY |
Wind, NE |
2.50 |
Ten single ranged jump attacks (0.71 each), [Imperil Wind 20%] for 25 seconds, grants [ATK and DEF +30%] and [Wild Lance Follow-Up] to the user |
-
ATK and DEF +30%
ATK and DEF +30%
-
Wild Lance Follow-Up
(15 seconds)
Casts Wild Lance after using a Dragoon ability
|
| ▶ |
 |
Laser Lance |
AASB |
PHY |
Wind, NE |
2.50 |
Fifteen single ranged jump attacks (0.60 each), grants [40% Damage Reduction Barrier 1] to all allies, grants [Attach Wind], [Awoken Wind], [Damage Cap +10000] and [Rugged Bond Mode] to the user |
-
40% Damage Reduction Barrier 1
Reduces damage taken by 40% for the next attack
-
Attach Wind
(25 seconds)
Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
-
Awoken Wind
(15 seconds)
Wind abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Rugged Bond Mode
(15 seconds)
Casts Safety Strike when any Damage Reduction Barrier is removed, removed after triggering three times
|
|
 |
Javelin Throw |
AOSB |
PHY |
Wind |
2.50 |
Three single ranged jump attacks (8.00 each) capped at 99999 |
| ▶ |
 |
Swift Lancer |
Glint+ |
PHY |
Wind |
0.01 |
One single ranged jump attack (3.36) capped at 99999, grants [Attach Wind with Stacking] to the user |
-
Attach Wind with Stacking
(25 seconds)
Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
|
| ▶ |
 |
Spiral Jump |
SASB |
PHY |
Wind, NE |
2.50 |
Fifteen single ranged jump attacks (0.60 each), grants [Attach Wind 3 with Stacking], [Synchro Mode], [Damage Cap +10000], [Safety Barrier] and [Cross Spiral Follow-Up] to the user |
Synchro Abilities
| | Name | School | Condition | Type | Target | Element | Time | Effects |
|
 |
Storm Jump |
Dragoon |
Wind |
PHY |
Single enemy |
Wind, NE |
1.65 |
Seven single ranged jump attacks (0.90 each), air time (2.50 sec.) |
| ▶ |
 |
Cruel Pierce |
Dragoon |
Wind |
PHY |
Single enemy |
Wind, NE |
1.65 |
One single ranged jump attack (6.00) capped at 99999, grants [Quick Cast 3] to the user |
-
Quick Cast 3
(3 turns)
Cast speed x2.00
|
-
Attach Wind 3 with Stacking
(25 seconds)
Increase Attach Wind Level by 3 and increase Max Attach Element Level by 2, up to Attach Wind 3
-
Synchro Mode
(15 seconds)
Replaces the Attack and Defend commands
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Safety Barrier
(15 seconds)
Grants [40% Damage Reduction Barrier 1] to all allies after using Storm Jump
-
Cross Spiral Follow-Up
(15 seconds)
Casts Cross Spiral after using two Dragoon abilities
|
| ▶ |
 |
Awoken Class Zero Basher-in-Chief |
DASB |
PHY |
Wind, NE |
2.50 |
Seven single ranged jump attacks (0.90 each) capped at 19999, grants [Attach Wind with Stacking], [Damage Cap +10000], [Dual Awoken Wind Mode I (Nine)] and [Wind Resonance +5% Boost] to the user |
Dual Shift
| Type | Element | Time | Effects |
| ▶ |
NAT |
|
0.01 |
Grants [Instant ATB 1] and [Dual Awoken Wind Mode II (Nine)] |
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
-
Dual Awoken Wind Mode II (Nine)
(1 turn)
Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Wind abilities, grants [100% Critical (15s)] and [Dualcast Dragoon 1] to all allies after using Wind abilities, causes [Imperil Prismatic 30% (15s)] after using Wind abilities if 4+ Type-0 allies are alive
|
-
Attach Wind with Stacking
(25 seconds)
Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Dual Awoken Wind Mode I (Nine)
(15 seconds)
Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 and critical chance =50/75%/100% for equipped Wind abilities after casting 1/2/3+ Wind abilities
-
Wind Resonance +5% Boost
(15 seconds)
Wind abilities deal 5% more damage
|
| ▶ |
 |
Apex High Jump |
ADSB |
NAT |
|
0.01 |
Grants [Attach Wind with Stacking], [Damage Cap +10000], [Arcane Dyad Empowered: Nine], [Apex High Jump Damage Tracker] and [Apex High Jump Level] |
Arcane Dyad Finisher
| Type | Element | Time | Effects |
|
PHY |
Wind, NE |
2.50 |
Twenty single ranged jump attacks (1.00/1.10/1.20 each) capped at 9999/19999/29999, followed by one single ranged jump attack (10.00/11.00/12.00) capped at 99999 at Apex High Jump level 0/1/2, removes Arcane Dyad Empowered: Nine from the user |
-
Attach Wind with Stacking
(25 seconds)
Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Arcane Dyad Empowered: Nine
Keeps track of the number of uses of Apex High Jump (0~2), removed after using Apex High Jump two times
-
Apex High Jump Damage Tracker
Increases Apex High Jump level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Nine]
-
Apex High Jump Level
Keeps track of Apex High Jump level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Nine]
|
| ▶ |
 |
Spear Torpedo |
AASB |
PHY |
Wind, NE |
2.50 |
Fifteen single ranged jump attacks (0.60 each), grants [ATK and MND +30%, DEF and RES +25% (25s)]/[ATK, DEF, MAG and RES +30% (25s)] to all allies if 0-4/4+ Type-0 allies are alive, grants [Attach Wind], [Awoken Wind], [Damage Cap +10000] and [Spear Torpedo] to the user |
-
ATK and MND +30%, DEF and RES +25% (25s)
(25 seconds)
ATK and MND +30%, DEF and RES +25%
-
ATK, DEF, MAG and RES +30% (25s)
(25 seconds)
ATK, DEF, MAG and RES +30%
-
Attach Wind
(25 seconds)
Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
-
Awoken Wind
(15 seconds)
Wind abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Spear Torpedo
(15 seconds)
Grants [Wind Ability +50% Boost 1] to the user after using two Wind abilities
|
| ▶ |
 |
Zenith Spiral Jump |
ZSB |
PHY |
Wind, NE |
2.50 |
Seven single ranged jump attacks (0.90 each) capped at 19999, grants [Attach Wind 3 with Stacking], [Damage Cap +10000], [Zenith Mode] and [Zenith Mode: Nine] to the user |
Zenith SB Abilities
| | Name | School | Type | Target | Element | Time | Effects |
|
 |
Whirling Lance+ |
Dragoon |
PHY |
Single enemy |
Wind |
1.65 |
Six single ranged jump attacks (1.20/1.25 each) capped at 9999/19999 after 0-2/3+ uses |
-
Attach Wind 3 with Stacking
(25 seconds)
Increase Attach Wind Level by 3 and increase Max Attach Element Level by 2, up to Attach Wind 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Zenith Mode
(15 seconds)
Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
-
Zenith Mode: Nine
Increases [Wind Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Wind abilities trigger 1 additional time, casts Spirit Attack: Nine after using a Wind ability (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
|
|
 |
Divine Might: Nine |
OZSB |
PHY |
Wind |
2.50 |
Seven single ranged jump attacks (2.6/2.8/2.9/3.0 each) capped at 19999/29999/49999/59999, followed by three single piercing ranged jump attacks (11.0 each) capped at 99999. Multiplier/cap requirements: 0-1/2-3/4+ Dragoon or Type-0 members/4+ Dragoon or Type-0 members and 2+ allies with Attach Wind |
| ▶ |
 |
Woven Bond: Nine (Fated) |
LBC |
PHY |
Wind, NE |
0.01 |
Ten single ranged jump attacks (0.80 each) capped at 19999, activates Dragoon Chain (max 150, field +0%) or adds 25 to the current Dragoon Chain maximum limit, grants [Chain Force Mode: Nine (Dragoon)] and [Instant ATB 1] to the user |
-
Chain Force Mode: Nine (Dragoon)
(15 seconds)
Casts Fated Guidance: Nine after a Dragoon Chain reaches a count of 50 or 100, removed after triggering two times
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
|
| ▶ |
 |
Spiral Lancer |
Glint+ |
NAT |
|
0.01 |
Causes [Imperil Wind 20% (15s)], grants [Soul Break Gauge +250] to the user |
-
Imperil Wind 20% (15s)
(15 seconds)
Wind Resistance -20%, cumulable
-
Soul Break Gauge +250
Grants 250 SB points when set
|
| ▶ |
 |
Radiant Laser Lance |
CASB |
PHY |
Wind, NE |
2.50 |
7 single ranged jump attacks (0.90 each) capped at 19999, grants [Attach Wind with Stacking], [Damage Cap +10000], [Crystal Force Mode], [Crystal Force Mode: Nine] to the user
Crystal Force Mode: Nine: Wind Ability Boost, Dualcast Wind, Zero Hone Cost to Wind Abilities & 25% DEF/RES Pierce |
-
Attach Wind with Stacking
(25 seconds)
Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Crystal Force Mode
(15 seconds)
Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
|
| ▶ |
 |
Roaring Spiral Storm |
ASB |
PHY |
Wind, NE |
0.01 |
5 single ranged jump attacks (0.80 each), grants [Damage Cap +10000], [Accel Mode: Nine (Wind)], and [Instant ATB 1] to the user
Accel Mode: Nine (Window): Wind Ability High Boost & chases Wind abilities with 2 single ranged jump attacks (0.60 each) and [Imperil Prismatic 10% (5s)] |
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Accel Mode: Nine (Wind)
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
-
Imperil Prismatic 10% (5s)
Causes [Imperil Fire 10% (5s)], [Imperil Ice 10% (5s)], [Imperil Lightning 10% (5s)], [Imperil Earth 10% (5s)], [Imperil Wind 10% (5s)], [Imperil Water 10% (5s)], [Imperil Holy 10% (5s)], [Imperil Dark 10% (5s)] and [Imperil Poison 10% (5s)]
|
|
 |
Starry Brutal Spear |
MASB |
NAT |
|
0.01 |
Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user
Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1
Interval Chase: 10 single-target Wind/NE jump attacks, Hero Boost +30/35/40/45/50% & Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases)
Master Chase: Single-target Wind/NE jump attack at True Cap Break Level 1, [True Cap Break Level 1, Instant Cast & Hero Boost +50%] for 1 turn to user, removes Master Mode |
|
 |
Soul Drive: Nine |
LBSD |
NAT |
|
0.01 |
Soul Drive Mode & Instant ATB 1 to user
Soul Drive Mode: -1 SB Gauge Cost, Instant SB Cast, Cap Break Level 1 to SB & SB Damage +50%; Grants Instant ATB 1 to user after casting SB, removes Soul Drive Mode |
|
 |
Super Flash (Nine) |
LBG+ |
NAT |
|
0.01 |
Ultra Flash & Instant ATB 1 to user, +1 LB Gauge
Ultra Flash: After using a Wind ability, grants Quick Cast 3 to party (max 1 chase) |