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Nine

Type-0

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Ability Schools

Black Magic ★★★
Combat ★★★★★★
Dragoon ★★★★★★
White Magic ★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Whirling Lance (HA1) Dragoon PHY Wind 1.65 90 Six single ranged jump attacks (1.10 each)

Legend Materia (5)

NameLensableEffect
Winds of Destruction (LM1) ✘ Increases Wind damage dealt by 10%
Basher-in-Chief (LM2) ✘ ATK +2% for each hit dealt with damaging jump attacks, up to +50%
  • Imperil Wind 10% (15s) (15 seconds) Wind Resistance -10%, cumulable
Fierce Fellowship (LMR2) ✔ 25% chance to dualcast Dragoon abilities
Bravery: Nine (Wind) (LMR++1) ✘ 100% chance to Dualcast every 3rd Wind ability & Wind Damage +10%; Quick ATB 1 at the start of battle

Soul Breaks (25)

NameTierTypeMultiplierElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Wind Damage Cap +20000 (Tactical) Increases the damage/healing cap for Wind attacks by 20000, removed if the user hasn't [Tactical Awoken Mode]
  • Wind 125% ATB Quick Cycle (Tactical) Grants [125% ATB 1] after using a Wind ability, removed if the user hasn't [Tactical Awoken Mode]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Deprotect 30% (15s) (15 seconds) Increases physical damage taken by 30%, cumulable
  • Dualcast Wind 2 (2 turns) Wind abilities trigger 1 additional time
  • Wind Instant Cast 2 (2 turns) Cast speed x999999 for Wind
  • Weakness +30% Boost 2 (2 turns) Increases damage dealt by 30% when exploiting elemental weaknesses
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Imperil Prismatic 10% (15s) Causes [Imperil Fire 10% (15s)], [Imperil Ice 10% (15s)], [Imperil Lightning 10% (15s)], [Imperil Earth 10% (15s)], [Imperil Wind 10% (15s)], [Imperil Water 10% (15s)], [Imperil Holy 10% (15s)], [Imperil Dark 10% (15s)] and [Imperil Poison 10% (15s)]
  • ATK +50% (25s) (25 seconds) ATK +50%
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Linked Assist Mode: Dragoon (15 seconds) Cast Link Assist: Dragoon when a Dragoon ally uses an ability that deals elemental damage, once per element (max 3)
  • Instant Cast 1 (1 turn) Instant cast speed
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Destruction: Nine Dragoon PHY Single enemy Physical 5.40 Wind, NE 0.01 Six single attacks (0.90 each), ranged, jump.
  • Buster Mode Enables Buster Soul Break's Break Arte
  • Buster Chase Mode: Nine (15 seconds) Triggers [Destruction: Nine] when using Wind abilities (max 5)
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Attach Wind with Secondary Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 5, up to Attach Wind 5
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
TPMAX・Nine Dragoon PHY All enemies Physical 10.00 Wind, NE 0.01 One single attack (10.00 each) capped at 199,999, ranged, jump.
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Tactical Awoken Mode: Nine Wind abilities deal 30% more damage, have +10,000 damage cap, deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, trigger 2 additional times, have zero hone cost, triggers [ATB_10%] after using Wind abilities while in Tactical Awoken Mode; removed if the character hasn't [Tactical Awoken Mode]
  • ATK +500 (25s) (Tactical) (25 seconds) ATK +500
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Soul Drive Mode (15 seconds) After the duration expires, the status is removed only after the character takes an action
  • Soul Drive Mode: Nine Reduces the SB points cost for Soul Breaks by 250, instant cast speed for Soul Breaks, increases the damage/healing cap by 10000 for Soul Breaks, Soul Breaks deal 50% more damage, grants [Instant ATB 1] after using a Soul Break, removed after triggering, removed if the character hasn't [Soul Drive Mode]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Hero Boost Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Accel Mode: Nine (Wind) Wind abilities deal 15/20/25/30/50% more damage at ability rank 1/2/3/4/5, casts [Roaring Nine (Wind)] after using Wind abilities, removed if the character hasn't [Accel Mode]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Accel Mode (15 seconds) Grants Accel Mode
  • Imperil Prismatic 10% (5s) Causes [Imperil Fire 10% (5s)], [Imperil Ice 10% (5s)], [Imperil Lightning 10% (5s)], [Imperil Earth 10% (5s)], [Imperil Wind 10% (5s)], [Imperil Water 10% (5s)], [Imperil Holy 10% (5s)], [Imperil Dark 10% (5s)] and [Imperil Poison 10% (5s)]
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Imperil Wind 20% (15s) (15 seconds) Wind Resistance -20%, cumulable
  • Soul Break Gauge +250 Grants 250 SB points when set
  • Chain Force Mode: Nine (Dragoon) (15 seconds) Casts Fated Guidance: Nine after a Dragoon Chain reaches a count of 50 or 100, removed after triggering two times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Whirling Lance+ Dragoon PHY Single enemy Wind 1.65 Six single ranged jump attacks (1.20/1.25 each) capped at 9999/19999 after 0-2/3+ uses
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Imperil Prismatic 10% (15s) Causes [Imperil Fire 10% (15s)], [Imperil Ice 10% (15s)], [Imperil Lightning 10% (15s)], [Imperil Earth 10% (15s)], [Imperil Wind 10% (15s)], [Imperil Water 10% (15s)], [Imperil Holy 10% (15s)], [Imperil Dark 10% (15s)] and [Imperil Poison 10% (15s)]
  • Imperil Prismatic 30% (15s) Causes [Imperil Fire 30% (15s)], [Imperil Ice 30% (15s)], [Imperil Lightning 30% (15s)], [Imperil Earth 30% (15s)], [Imperil Wind 30% (15s)], [Imperil Water 30% (15s)], [Imperil Holy 30% (15s)], [Imperil Dark 30% (15s)] and [Imperil Poison 30% (15s)]
  • Deadly Strikes +10% 2 (2 turns) Critical hits deal 10% more damage (additive with the base critical coefficient and other Critical Damage statuses)
  • Attach Wind 3 with Stacking (25 seconds) Increase Attach Wind Level by 3 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Nine Increases [Wind Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Wind abilities trigger 1 additional time, casts Spirit Attack: Nine after using a Wind ability (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • ATK and MND +30%, DEF and RES +25% (25s) (25 seconds) ATK and MND +30%, DEF and RES +25%
  • ATK, DEF, MAG and RES +30% (25s) (25 seconds) ATK, DEF, MAG and RES +30%
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Awoken Wind (15 seconds) Wind abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Spear Torpedo (15 seconds) Grants [Wind Ability +50% Boost 1] to the user after using two Wind abilities
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Nine Keeps track of the number of uses of Apex High Jump (0~2), removed after using Apex High Jump two times
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Nine Keeps track of the number of uses of Apex High Jump (0~2), removed after using Apex High Jump two times
  • Apex High Jump Damage Tracker Increases Apex High Jump level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Nine]
  • Apex High Jump Level Keeps track of Apex High Jump level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Nine]
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Wind Mode II (Nine) (1 turn) Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Wind abilities, grants [100% Critical (15s)] and [Dualcast Dragoon 1] to all allies after using Wind abilities, causes [Imperil Prismatic 30% (15s)] after using Wind abilities if 4+ Type-0 allies are alive
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Wind Mode I (Nine) (15 seconds) Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 and critical chance =50/75%/100% for equipped Wind abilities after casting 1/2/3+ Wind abilities
  • Wind Resonance +5% Boost (15 seconds) Wind abilities deal 5% more damage
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Storm Jump Dragoon Wind PHY Single enemy Wind, NE 1.65 Seven single ranged jump attacks (0.90 each), air time (2.50 sec.)
  • Quick Cast 3 (3 turns) Cast speed x2.00
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Imperil Wind 10% (15s) (15 seconds) Wind Resistance -10%, cumulable
  • Wind Ability +30% Boost 1 (1 turn) Wind abilities deal 30% more damage
  • Wind Ability +50% Boost 1 (1 turn) Wind abilities deal 50% more damage
  • Attach Wind 3 with Stacking (25 seconds) Increase Attach Wind Level by 3 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Safety Barrier (15 seconds) Grants [40% Damage Reduction Barrier 1] to all allies after using Storm Jump
  • Cross Spiral Follow-Up (15 seconds) Casts Cross Spiral after using two Dragoon abilities
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
Javelin Throw AOSB1 PHY 24.00 Wind 2.50 Three single ranged jump attacks (8.00 each) capped at 99999
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Imperil Wind 10% (15s) (15 seconds) Wind Resistance -10%, cumulable
  • 40% Damage Reduction Barrier 1 Reduces damage taken by 40% for the next attack
  • 40% Damage Reduction Barrier 1 Reduces damage taken by 40% for the next attack
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Awoken Wind (15 seconds) Wind abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Rugged Bond Mode (15 seconds) Casts Safety Strike when any Damage Reduction Barrier is removed, removed after triggering three times
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Wild Lance Dragoon PHY Single enemy Physical 1.20 Wind, NE 0.01 One single ranged attack (1.20), 35% chance to cause [Imperil Wind 10%] for 15 seconds
  • ATK and DEF +30% ATK and DEF +30%
  • Wild Lance Follow-Up (15 seconds) Casts Wild Lance after using a Dragoon ability
Jump (Type-0) Default PHY 1.50 - 2.50 One single ranged jump attack (1.50)
  • DEF +100% (25 seconds) DEF +100%
  • Protect DEF +100% (ignoring the buff stacking caps)
  • Shell RES +100% (ignoring the buff stacking caps)
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Tornado Lance Combat PHY Single enemy Wind 1.65 Four single attacks (0.48 each), 0.60 multiplier if exploiting elemental weakness
  • Dark Bargain (20 seconds) ATK +30%, DEF -30%
  • Haste ATB speed x2.00
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%