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Nine

Type-0

Ability Schools

Black Magic ★★★
Combat ★★★★★★
Dragoon ★★★★★★
White Magic ★★★

Hero Abilities

NameSchoolTypeElementEffects
Whirling Lance (HA1) Dragoon PHY Wind Six single ranged jump attacks (1.10 each)

Soul Breaks (20)

NameTierTypeElementTimeEffects
Jump (Type-0) Default PHY - 2.50 One single ranged jump attack (1.50)
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Tornado Lance Combat PHY Single enemy Wind 1.65 Four single attacks (0.48 each), 0.60 multiplier if exploiting elemental weakness
  • Dark Bargain (20 seconds) ATK +30%, DEF -30%
  • Haste ATB speed x2.00
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • DEF +100% (25 seconds) DEF +100%
  • Protect DEF +100% (ignoring the buff stacking caps)
  • Shell RES +100% (ignoring the buff stacking caps)
  • ATK and DEF +30% ATK and DEF +30%
  • Wild Lance Follow-Up (15 seconds) Casts Wild Lance after using a Dragoon ability
  • 40% Damage Reduction Barrier 1 Reduces damage taken by 40% for the next attack
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Awoken Wind (15 seconds) Wind abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Rugged Bond Mode (15 seconds) Casts Safety Strike when any Damage Reduction Barrier is removed, removed after triggering three times
Javelin Throw AOSB PHY Wind 2.50 Three single ranged jump attacks (8.00 each) capped at 99999
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Storm Jump Dragoon Wind PHY Single enemy Wind, NE 1.65 Seven single ranged jump attacks (0.90 each), air time (2.50 sec.)
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Attach Wind 3 with Stacking (25 seconds) Increase Attach Wind Level by 3 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Safety Barrier (15 seconds) Grants [40% Damage Reduction Barrier 1] to all allies after using Storm Jump
  • Cross Spiral Follow-Up (15 seconds) Casts Cross Spiral after using two Dragoon abilities
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Wind Mode II (Nine) (1 turn) Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Wind abilities, grants [100% Critical (15s)] and [Dualcast Dragoon 1] to all allies after using Wind abilities, causes [Imperil Prismatic 30% (15s)] after using Wind abilities if 4+ Type-0 allies are alive
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Wind Mode I (Nine) (15 seconds) Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 and critical chance =50/75%/100% for equipped Wind abilities after casting 1/2/3+ Wind abilities
  • Wind Resonance +5% Boost (15 seconds) Wind abilities deal 5% more damage
Arcane Dyad Finisher
TypeElementTimeEffects
PHY Wind, NE 2.50 Twenty single ranged jump attacks (1.00/1.10/1.20 each) capped at 9999/19999/29999, followed by one single ranged jump attack (10.00/11.00/12.00) capped at 99999 at Apex High Jump level 0/1/2, removes Arcane Dyad Empowered: Nine from the user
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Nine Keeps track of the number of uses of Apex High Jump (0~2), removed after using Apex High Jump two times
  • Apex High Jump Damage Tracker Increases Apex High Jump level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Nine]
  • Apex High Jump Level Keeps track of Apex High Jump level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Nine]
  • ATK and MND +30%, DEF and RES +25% (25s) (25 seconds) ATK and MND +30%, DEF and RES +25%
  • ATK, DEF, MAG and RES +30% (25s) (25 seconds) ATK, DEF, MAG and RES +30%
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Awoken Wind (15 seconds) Wind abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Spear Torpedo (15 seconds) Grants [Wind Ability +50% Boost 1] to the user after using two Wind abilities
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Whirling Lance+ Dragoon PHY Single enemy Wind 1.65 Six single ranged jump attacks (1.20/1.25 each) capped at 9999/19999 after 0-2/3+ uses
  • Attach Wind 3 with Stacking (25 seconds) Increase Attach Wind Level by 3 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Nine Increases [Wind Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Wind abilities trigger 1 additional time, casts Spirit Attack: Nine after using a Wind ability (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
Divine Might: Nine OZSB PHY Wind 2.50 Seven single ranged jump attacks (2.6/2.8/2.9/3.0 each) capped at 19999/29999/49999/59999, followed by three single piercing ranged jump attacks (11.0 each) capped at 99999. Multiplier/cap requirements: 0-1/2-3/4+ Dragoon or Type-0 members/4+ Dragoon or Type-0 members and 2+ allies with Attach Wind
  • Chain Force Mode: Nine (Dragoon) (15 seconds) Casts Fated Guidance: Nine after a Dragoon Chain reaches a count of 50 or 100, removed after triggering two times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Imperil Wind 20% (15s) (15 seconds) Wind Resistance -20%, cumulable
  • Soul Break Gauge +250 Grants 250 SB points when set
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Accel Mode: Nine (Wind)
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Imperil Prismatic 10% (5s) Causes [Imperil Fire 10% (5s)], [Imperil Ice 10% (5s)], [Imperil Lightning 10% (5s)], [Imperil Earth 10% (5s)], [Imperil Wind 10% (5s)], [Imperil Water 10% (5s)], [Imperil Holy 10% (5s)], [Imperil Dark 10% (5s)] and [Imperil Poison 10% (5s)]
Starry Brutal Spear MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Wind/NE jump attacks, Hero Boost +30/35/40/45/50% & Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Wind/NE jump attack at True Cap Break Level 1, [True Cap Break Level 1, Instant Cast & Hero Boost +50%] for 1 turn to user, removes Master Mode
Soul Drive: Nine LBSD NAT 0.01 Soul Drive Mode & Instant ATB 1 to user Soul Drive Mode: -1 SB Gauge Cost, Instant SB Cast, Cap Break Level 1 to SB & SB Damage +50%; Grants Instant ATB 1 to user after casting SB, removes Soul Drive Mode
Super Flash (Nine) LBG+ NAT 0.01 Ultra Flash & Instant ATB 1 to user, +1 LB Gauge Ultra Flash: After using a Wind ability, grants Quick Cast 3 to party (max 1 chase)