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Ace

Type-0

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Ability Schools

Black Magic ★★★★★★
Celerity ★★★★★★
Sharpshooter ★★★★★★
Summoning ★★★★★★
White Magic ★★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Firaga RF (HA1) Black Magic BLK Fire 1.65 90 Six single attacks (3.50 each)

Legend Materia (7)

NameLensableEffect
Hidden Zeal (LM1) Increases Fire damage dealt by 10%
  • Haste ATB speed x2.00
  • Instant Cast 3 (3 turns) Instant cast speed
  • Physical Blink 1 Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
Sleight of Hand (LMR3) 25% chance to dualcast abilities that deal Fire damage
Wielder of Power (LMR4) 25% chance to cast an ability (BLK: single, 3x 3.03 magical Fire/NE, restores 1500 HP to the lowest HP% ally) after dealing damage with a Fire attack
  • Instant Cast 1 (1 turn) Instant cast speed

Soul Breaks (31)

NameTierTypeMultiplierElementTimeEffects
  • Soul Drive Mode: Ace Reduces the SB points cost for Soul Breaks by 250, instant cast speed for Soul Breaks, increases the damage/healing cap by 10000 for Soul Breaks, Soul Breaks deal 50% more damage, grants [Instant ATB 1] after using a Soul Break, removed after triggering, removed if the character hasn't [Soul Drive Mode]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Fire Damage Cap +20000 (Tactical) Increases the damage/healing cap for Fire attacks by 20000, removed if the user hasn't [Tactical Awoken Mode]
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Attach Fire 2 with Stacking (25 seconds) Increase Attach Fire Level by 2 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Fire Ability +50% Boost (Tactical) Fire abilities deal 50% more damage, removed if the character hasn't [Tactical Awoken Mode]
  • Fire Quick Cast (Tactical) Cast speed x2.00 for Fire while in Tactical Awoken Mode
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Tactical Awoken Mode: Ace Fire abilities deal 30% more damage, have +10000 damage cap, deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, trigger 2 additional times and don't consume ability uses, Fire abilities ignore 20% of the target's DEF and RES, keeps track of the number of Fire abilities used, removes [Tactical Awoken Mode] after using 8 Fire abilities, removed if the user hasn't [Tactical Awoken Mode]
  • Accel Mode (15 seconds) Grants Accel Mode
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Hero Boost Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Fire Mode II: Ace II (1 turn) Fire abilities deal 30% more damage, cast speed x999999 for Fire abilities, casts Dual Up Card after using Fire attacks
  • MAG and MND +50% (25s) (25 seconds) MAG and MND +50%
  • Buff Fire 30% (15s) (15 seconds) Increases Fire damage dealt by 30%, cumulable
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Fire Mode I: Ace II (15 seconds) Fire abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 2 additional times, cast speed x2.00 for Fire abilities
  • Fire Resonance +5% Boost (15 seconds) Fire abilities deal 5% more damage
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Crystal Force Mode: Ace (Fire) Fire abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Soul Break Gauge +250 Grants 250 SB points when set
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Giga Flame Follow-Up Black Magic BLK Single enemy Physical 20.28 Fire, NE 0.01 13 single attacks (1.56 each)
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Awoken Fire (15 seconds) Fire abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Chocobo Love Mode (15 seconds) Fire abilities deal 50% more damage, instant cast speed for Fire abilities, casts Giga Flame Follow-Up after using 3 Fire abilities, removed after casting Giga Flame Follow-Up one time
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Firaga RF+ Black Magic BLK Single enemy Fire 1.65 Six single attacks (3.80/3.95 each) capped at 9999/19999 after 0-2/3+ uses
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Spirit Attack: Ace Black Magic BLK Single enemy Magical 10.80 Fire, NE 0.01 Four single attacks (2.70 each), 3.05 if exploiting Fire weakness
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Ace (Fire) Increases [Fire Infusion] damage bonus by 20%, cast speed x1.10 for BLK, WHT, BLU, SUM or NAT attacks that deal magical damage, Fire abilities trigger 1 additional time, casts Spirit Attack: Ace (Fire) after using a Fire ability (max 3), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • ATK and MAG +30% (25s) (25 seconds) ATK and MAG +30%
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Linked Burst Mode: Type-0 (15 seconds) Grants [Buff Prismatic 10% (15s)] to all allies after a Type-0 ally uses an elemental attack, triggers only once per element, removed after triggering three times
  • Instant Cast 1 (1 turn) Instant cast speed
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Flame BOM Black Magic Fire BLK Single enemy Fire, NE 1.65 4/6/8 single attacks (3.05 each) scaling with activations
  • ATK, DEF, MAG and RES +30% (25s) (25 seconds) ATK, DEF, MAG and RES +30%
  • Weakness +50% Boost 1 (1 turn) Increases damage dealt by 50% when exploiting elemental weaknesses
  • High Quick Cast 1 (1 turn) Cast speed x3.00
  • Dualcast Fire 1 (1 turn) Fire abilities trigger 1 additional time
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Fire Ability +30% Boost 3 (3 turns) Fire abilities deal 30% more damage
  • High Quick Cast 1 (1 turn) Cast speed x3.00
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Fire Mode II: Ace (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 20000, Fire abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 1 additional time, casts Dual Fira SHG after using Fire attacks
  • Dual Awoken Fire Mode I: Ace (15 seconds) Fire abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 2 additional times, casts Dual Fira RF after casting an equipped Fire ability
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Buff Fire 10% (15s) (15 seconds) Increases Fire damage dealt by 10%, cumulable
  • Instant Cast 1 (1 turn) Instant cast speed
  • MAG and MND +50% (25s) (25 seconds) MAG and MND +50%
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Fire Mode I: Ace (15 seconds) Fire abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 2 additional times, casts Dual Fira RF after casting an equipped Fire ability
  • Fire Resonance +5% Boost (15 seconds) Fire abilities deal 5% more damage
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Ace Keeps track of the number of uses of Apex Jackpot Shot (0~2), removed after using Apex Jackpot Shot two times
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Ace Keeps track of the number of uses of Apex Jackpot Shot (0~2), removed after using Apex Jackpot Shot two times
  • Apex Jackpot Shot Damage Tracker Increases Apex Jackpot Shot level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Ace]
  • Apex Jackpot Shot Level Keeps track of Apex Jackpot Shot level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Ace]
Crimson Cards LBO1 BLK 120.00 Fire 2.50 Five single attacks (3.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores RES
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Blink Dummy status
  • Quick Cast 2 (2 turns) Cast speed x2.00
  • Physical Blink 2 Evades the next 2 PHY attacks that deal physical, missing HP or fixed damage or NAT attacks that deal physical or fractional damage
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Physical Blink Stacking 2 (15 seconds) Allows to stack Physical Blink, up to Physical Blink 2
  • Physical Blink 1 Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage
  • Assault Deck Follow-Up (15 seconds) Grants [200% ATB 1] after using Flare BOM or Split Cards if the user has any Physical Blink
  • Attach Fire Stacking (25 seconds) Allow to stack Attach Fire, up to Attach Fire 3
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Instant Cast 1 (1 turn) Instant cast speed
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Magical Quick Cast 2 (2 turns) Cast speed x2.00 for BLK, WHT, BLU, SUM or NAT attacks that deal magical damage
  • Buff Fire 10% (15s) (15 seconds) Increases Fire damage dealt by 10%, cumulable
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Awoken Fire (15 seconds) Fire abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Blind Stud Follow-Up (15 seconds) Casts Blind Stud (BLK/SUM) after using a Black Magic/Summoning ability
  • Haste (25 seconds) ATB speed x2.00
  • ATK and MAG +30% (25 seconds) ATK and MAG +30%
Burst Commands
NameSchoolTypeTargetElementTimeEffects
  • Black Magic Quick Cast 2 (2 turns) Cast speed x2.00 for Black Magic abilities
  • Magic Bargain (20 seconds) MAG +30%, DEF -30%
  • ATK and MAG +30% (25 seconds) ATK and MAG +30%
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Attach Fire Stacking (25 seconds) Allow to stack Attach Fire, up to Attach Fire 3
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • High Quick Cast 2 (2 turns) Cast speed x3.00
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • High Quick Cast 2 (2 turns) Cast speed x3.00
Charge (Type-0) Black Magic BLK Single enemy Magical 4.08 Fire, NE 0.01 Two single attacks (2.04 each), restores 1500 HP to all allies in the character's row
Burst (Type-0) Black Magic BLK Single enemy Magical 16.32 Fire, NE 0.01 Eight single attacks (2.04 each)
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Black Magic +30% Boost (15s) (15 seconds) Black Magic abilities deal 30% more damage
  • Top Card (15 seconds) Casts Force (Type-0)/Charge (Type-0)/Burst (Type-0) after using 1/2/3 Black Magic abilities, removed after using 3 Black Magic abilities
Monolith Beam AOSB1 BLK 62.90 Fire 2.50 Twenty single attacks (1.82 each), followed by one single attack (26.50) capped at 99999
Mega Burst OSB1 BLK 37.20 Fire, NE 2.50 One single attack (37.20) capped at 99999, 42.80 multiplier if the user is in the front row
  • Physical Blink 1 Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage
Jackpot Shot SSB1 BLK 17.82 - 2.50 Six single attacks (2.97 each), restores HP to all allies for 40% of their maximum HP
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Fire BOM Black Magic BLK Single enemy Fire, NE 0.83 Four single attacks (1.96 each), five attacks if user is in front row
  • Lingering Spirit (20 seconds) MAG +30%, RES -30%
  • Physical Blink 1 Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Ace Follow-Up Black Magic BLK Single enemy Magical - Fire, NE 0.01 Randomly deals one (74%), two (25%) or thirteen (1%) single attacks (0.55 each)
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Ace Follow-Up (15 seconds) Casts Ace Follow-Up after using an ability
  • Attack Hand EX Mode (15 seconds) MAG +30%, cast speed x2.00