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Marche

FFT

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Ability Schools

Combat ★★★★★★
Knight ★★★★★★
Ninja ★★★★
White Magic ★★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Knight Combo (HA1) Knight ? Holy ? ? Five single attacks (? each), grants [Buff Holy 10% (5s)] to all allies every second activation

Legend Materia (3)

NameLensableEffect
Indomitable Hope (LM1) Increases Holy damage dealt by 10%
Inescapable Might (LM2) 35% chance to dualcast Knight abilities
Deepest Wish (LMR1) Knight abilities deal 25% more damage when equipping a sword

Soul Breaks (16)

NameTierTypeMultiplierElementTimeEffects
  • Holy Damage Cap +20000 (Tactical) Increases the damage/healing cap for Holy attacks by 20000, removed if the user hasn't [Tactical Awoken Mode]
  • Holy 125% ATB Quick Cycle (Tactical) Grants [125% ATB 1] after using a Holy ability, removed if the user hasn't [Tactical Awoken Mode]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Holy Ability +50% Boost (Tactical) Holy abilities deal 50% more damage, removed if the character hasn't [Tactical Awoken Mode]
  • Quadracast Holy (Tactical) (1 turn) Holy abilities trigger 3 additional times, removed after triggering or if the character hasn't [Tactical Awoken Mode]
  • Stoneskin: 100% Reduces damage taken to 0, up to an amount equal to 100% of the character's maximum HP, removed when that amount is reached
  • Soul Break Gauge +500 Grants 500 SB points when set
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
  • ATK +50% (25s) (25 seconds) ATK +50%
  • Instant Cast 1 (1 turn) Instant cast speed
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Roaring Marche KNIGHT PHY Single enemy Physical 2.40 Holy, NE 0.01 Four single attacks (0.60 each), heals all allies for 1500 HP
  • Accel Mode (15 seconds) Grants Accel Mode
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Accel Mode: Marche Holy abilities deal 15/20/25/30/50% more damage at ability rank 1/2/3/4/5, casts [Roaring Marche] after using Holy abilities, removed if the character hasn't [Accel Mode]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Last Stand If HP reaches 0, prevents [KO] restoring HP for 1% maximum HP, removed after triggering
  • Attach Holy 3 with Stacking (25 seconds) Increase Attach Holy Level by 3 and increase Max Attach Element Level by 2, up to Attach Holy 3
  • Dualcast Knight (15 seconds) Knight abilities trigger 1 additional time
  • Astra (25 seconds) Prevents Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Petrify, Berserk, Sap and Stun once
  • Attach Holy with Stacking (25 seconds) Increase Attach Holy Level by 1 and increase Max Attach Element Level by 2, up to Attach Holy 3
  • Instant Cast (15 seconds) Instant cast speed
  • Soul Break Gauge +150 Grants 150 SB points when set
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Hero Boost Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
TPMAX・Marche KNIGHT PHY All enemies Physical 10.00 Holy, NE 0.01 One group attack (10.00) capped at 199,999.
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Tactical Awoken Mode: Marche Holy abilities deal 30% more damage, have +10,000 damage cap, deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, trigger 2 additional times, have zero hone cost, triggers [111% ATB 1]/[125% ATB 1] after using Holy abilities before/after triggering Weapon Skill while in Tactical Awoken Mode; removed if the character hasn't [Tactical Awoken Mode]
  • ATK +500 (25s) (Tactical) (25 seconds) ATK +500
  • Attach Holy with Stacking (25 seconds) Increase Attach Holy Level by 1 and increase Max Attach Element Level by 2, up to Attach Holy 3
  • Instant Cast 1 (1 turn) Instant cast speed
  • 50% Damage Reduction Barrier 1 Reduces damage taken by 50% for the next attack
  • Attach Holy (25 seconds) Replaces Attack command, increases Holy damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Holy resistance +20%
  • Awoken Knight (15 seconds) Knight abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Knight abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • High Quick Cast 1 (1 turn) Cast speed x3.00
  • Seiken Combo (15 seconds) Grants [Physical High Quick Cast 1] to all allies in the front row after using a Knight ability
First Aid (FFT) Glint1 NAT - 0.01 Restores 2000 HP, removes negative effects
Saintly Combo AOSB1 PHY 19.00 Holy 2.50 Twenty single attacks (0.55 each), followed by one single attack (8.00) capped at 99999
Combat Combo Default PHY 1.50 - 2.50 Two single attacks (0.75 each)
  • DEF +100% (25 seconds) DEF +100%
Burst Commands
NameSchoolTypeTargetElementTimeEffects
  • Knight +15% Boost 3 (3 turns) Knight abilities deal 15% more damage
  • Sentinel (25 seconds) DEF +200%, taunts single-target PHY and BLK attacks
  • ATK and MND +30% (25 seconds) ATK and MND +30%
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Attach Holy (25 seconds) Replaces Attack command, increases Holy damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Holy resistance +20%
  • Speed Combo EX Mode (15 seconds) ATK +30%, grants [Physical High Quick Cast 1] to all allies in the front row after using a Knight ability