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Meliadoul

FFT

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Ability Schools

Combat ★★★★
Heavy ★★★★★★
Knight ★★★★★★
Support ★★★★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Shatter Armor (HA1) Knight PHY Earth, Holy 3.30 90 Five single attacks (1.10 each), cast time 3.30/2.90/2.475/2.075/1.65 scaling with [Shatter Armor Uses], causes [Imperil Earth 10% (5s)] and [Imperil Holy 10% (5s)]

Legend Materia (3)

NameLensableEffect
Divine Blade (LM1) ✘ Knight abilities deal 15% more damage
  • Imperil Earth 10% (15s) (15 seconds) Earth Resistance -10%, cumulable
  • Imperil Holy 10% (15s) (15 seconds) Holy Resistance -10%, cumulable
Unyielding Essence (LMR1) ✔ Knight abilities deal 25% more damage when equipping a sword

Soul Breaks (16)

NameTierTypeMultiplierElementTimeEffects
  • Earth, Holy Damage Cap +20000 (Tactical) Increases the damage/healing cap for Earth and Holy attacks by 20000, removed if the user hasn't [Tactical Awoken Mode]
  • Earth, Holy 125% ATB Quick Cycle (Tactical) Grants [125% ATB 1] after using a Earth or Holy ability, removed if the user hasn't [Tactical Awoken Mode]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Earth, Holy Ability +50% Boost (Tactical) Earth or Holy abilities deal 50% more damage, removed if the character hasn't [Tactical Awoken Mode]
  • Earth, Holy 142% ATB Quick Cycle (Tactical) Grants [142% ATB 1] after using a Earth or Holy ability, removed if the user hasn't [Tactical Awoken Mode]
  • Attach Earth 2 with Stacking (25 seconds) Increase Attach Earth Level by 2 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Attach Holy 2 with Stacking (25 seconds) Increase Attach Holy Level by 2 and increase Max Attach Element Level by 2, up to Attach Holy 3
  • Soul Break Gauge +500 Grants 500 SB points when set
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • True Damage Cap 199999 1
  • Instant Cast 1 (1 turn) Instant cast speed
  • Hero Boost 50% 1 (1 turn) Increases damage dealt by 50%
  • Hero Boost Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Master Mode: Meliadoul Casts [Star Strike: Meliadoul] every 2s (max 5), grants Damage Cap +20000/+30000/+40000/+50000/+60000/+70000 after 0/1/2/3/4/5 chases, casts [North Star: Templar's Ideal] after 15s, removed if user hasn't Master Mode
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
TPMAX・Meliadoul Knight PHY All enemies Physical 10.00 Holy, NE or Earth, NE 0.01 One Holy/NE or Earth/NE group attack (10.00) capped at 199,999 based on EnHoly.
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Tactical Awoken Mode: Meliadoul (Earth/Holy) Earth/Holy abilities deal 30% more damage, have +10,000 damage cap, deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, trigger 2 additional times, have zero hone cost, triggers [111% ATB 1] after using Earth/Holy abilities while in Tactical Awoken Mode; removed if the character hasn't [Tactical Awoken Mode]
  • ATK +500 (25s) (Tactical) (25 seconds) ATK +500
  • Extra Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses.
  • Damage Cap +20000 (15 seconds) Increases the damage/healing cap by 20000
  • Extra Mode: Meliadoul Increases Earth/Holy ability damage by 10/20/30/40/50% at Attach Earth/Holy level 1/2/3/4/5, Earth/Holy abilities trigger 1 additional time, removed if user hasn't [Extra Mode]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Attach Earth 2 with Secondary Stacking (25 seconds) Increase Attach Earth Level by 2 and increase Max Attach Element Level by 5, up to Attach Earth 5
  • Attach Holy 2 with Secondary Stacking (25 seconds) Increase Attach Holy Level by 2 and increase Max Attach Element Level by 5, up to Attach Holy 5
  • Weakness +30% Boost (15s) (15 seconds) Increases damage dealt by 30% when exploiting elemental weaknesses
Arcane Dyad Finisher
TypeElementTimeEffects
PHY Earth, Holy, NE 2.50 20 single-target physical attacks (1.00/1.10/1.20 each) & single-target physical attack (10.00/11.00/12.00) capped at 99999, removes True Arcane Augment Mode
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Awoken Knight (15 seconds) Knight abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Knight abilities trigger 1 additional time
  • Awoken Knight (15 seconds) Knight abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Knight abilities trigger 1 additional time
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
  • Shatter Armor Uses Keeps track of the number of uses of Shatter Armor (0~4)
  • Imperil Earth 10% (5s) (5 seconds) Earth Resistance -10%, cumulable
  • Imperil Holy 10% (5s) (5 seconds) Holy Resistance -10%, cumulable
  • RES -50% (15 seconds) RES -50%
  • Astra (25 seconds) Prevents Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Petrify, Berserk, Sap and Stun once
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode: Meliadoul (Earth, Holy)
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Attach Holy with Stacking (25 seconds) Increase Attach Holy Level by 1 and increase Max Attach Element Level by 2, up to Attach Holy 3
  • Twin Element Mode II (Earth, Holy) v2 (1 turn) Grants [Attach Earth with Stacking]/[Attach Holy with Stacking] after using a Earth/Holy ability
  • Awoken Knight (15 seconds) Knight abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Knight abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Reequip Mode (15 seconds) Keeps track of the number of uses of Knight abilities used (0~4), cast speed x2.00, grants [Reequip Mode Critical Chance] after using a Knight ability
  • Reequip Mode Critical Chance Critical chance =0/25/50/75/100% scaling with [Reequip Mode], removed if the character hasn't [Reequip Mode]
  • Shatter Accessory (15 seconds) Grants [Attach Earth]/[Attach Holy] after using three Earth or Holy abilities if the triggering ability deals Earth/Holy damage
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Avenging Blade Knight Earth, Holy PHY Single enemy Earth, Holy, NE 1.65 Six single attacks (0.86/0.89/0.92/0.95 each) scaling with activations, 25%/50%/75%/100% additional critical chance scaling with activations
  • Quick Cast 2 (2 turns) Cast speed x2.00
  • Knight +30% Boost 2 (2 turns) Knight abilities deal 30% more damage
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Debuff Lightning 10% (15s) (15 seconds) Reduces Lightning damage dealt by 10%, cumulable
  • Debuff Dark 10% (15s) (15 seconds) Reduces Dark damage dealt by 10%, cumulable
  • Imperil Earth 10% (15s) (15 seconds) Earth Resistance -10%, cumulable
  • Imperil Holy 10% (15s) (15 seconds) Holy Resistance -10%, cumulable
  • Twin Element Mode III (Earth, Holy) (1 turn) Grants [Attach Earth 2 with Stacking]/[Attach Holy 2 with Stacking] after using a Earth/Holy ability
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • High Quick Cast 1 (1 turn) Cast speed x3.00
  • Ferocious Blade Follow-Up (15 seconds) Casts Ferocious Blade after using Avenging Blade or Alliance Blade
  • Twin Element Mode II (Earth, Holy) v2 (1 turn) Grants [Attach Earth with Stacking]/[Attach Holy with Stacking] after using a Earth/Holy ability
  • (Earth/Holy) Ability Quick Cast (15s) (15 seconds) Cast speed x2.00 for Earth and Holy abilities
Templar's Fury USB1 PHY 6.80 Earth, Holy 2.50 Ten random ranged attacks (0.68 each), causes [Imperil Earth 20%] for 25 seconds, [DEF, MAG and RES -50%] for 25 seconds
Unyielding Blade Default PHY 1.30 Earth, Holy 2.50 Two single attacks (0.65 each)
Crush Armor SSB1 PHY 5.88 Earth, Holy 2.50 Six group attacks (0.98 each), causes [Imperil Earth 20%] for 25 seconds
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Divine Break Support PHY Single enemy Earth, Holy 1.65 Two single attacks (1.10 each), [ATK -40%] for 15 seconds
Divine Crush Support PHY Single enemy Earth, Holy 1.65 Two single attacks (1.10 each), [ATK and MAG -20%] for 15 seconds
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%