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Clive

XVI

Ability Schools

Black Magic ★★★★
Combat ★★★★★★
Heavy ★★★★★★
Knight ★★★★★★
Spellblade ★★★★★★
Support ★★★★

Hero Abilities

NameSchoolTypeElementEffects
Rising Flames (HA1) Combat ? Fire Seven single attacks (? each), cast time ?/?/?/?/? scaling with [Rising Flames Uses]
Ignition (HA2) Combat ? Fire Four single attacks (? each), grants [Fire Quick Cast 2] to the user

Soul Breaks (13)

NameTierTypeElementTimeEffects
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Fire Ability Instant Cast 1 (1 turn) Instant cast speed for Fire attacks
  • True Damage Cap 199999 1
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Rising Flames+ Combat PHY Single enemy Fire 1.65 Seven single attacks (1.20/1.25 each) capped at 9999/19999 after 0-2/3+ uses
  • Fire Ability Quick Cast 2 (2 turns) Cast speed x2.00 for Fire abilities
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +50000 (15 seconds) Increases the damage/healing cap by 50000
  • Fire Ability Quick Cast (15s) (15 seconds) Cast speed x2.00 for Fire abilities
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Clive Increases [Fire Infusion] damage bonus by 20%, Fire abilities trigger 1 additional time, Hero Abilities have zero hone cost, maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Accel Mode: Clive
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Divine Might: Clive OZSB PHY Fire 2.50 Seven single attacks (2.60/2.80/2.90/3.00 each) capped at 19999/29999/49999/59999, followed by three single piercing attacks (11.00 each) capped at 99999. Multipler/cap requirements: 0-2/3-4/5+ Fire abilities equipped on allies/5+ Fire abilities equipped on allies and 2+ allies with Attach Fire
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Fire Resonance +5% Boost (15 seconds) Fire abilities deal 5% more damage
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Fire Ability +30% Boost 1 (1 turn) Fire abilities deal 30% more damage
  • Buff Fire 10% (15s) (15 seconds) Increases Fire damage dealt by 10%, cumulable
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Instant ATB 3 (3 turns) Increase ATB charge speed by x9999999
  • Soul Break Gauge +250 Grants 250 SB points when set
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
  • PHY +30% Boost (15s) (15 seconds) PHY attacks deal 30% more damage
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Awoken Fire (15 seconds) Fire abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Physical Quick Cast (15 seconds) Cast speed x2.00 for PHY attacks
War-Awoken Ifrit Manifestation TASB NAT 0.01 Tactical Awoken Mode & +500 ATK to user Tactical Awoken Mode: Fire Ability Boost, Triplecast Fire, Unlimited Fire Hones, Cap Break Level 1 to Fire Abilities, Fire Ability Damage +30% & 20% DEF/RES Pierce to Fire Abilities; Ends after using 8 Fire abilities TP Max: AOE Fire/NE physical attack at True Cap Break Level 1
War-Awoken Ifrit Manifestation (Weapon Skill) TASB PHY Fire, NE 0.01 Single-target Fire/NE piercing physical attack at True Cap Break Level 1, Instant ATB 1 & Instant Cast 1 to user; During Tactical Awoken Mode, Cap Break Level 2 & 30% DEF/RES Pierce to Fire Abilities, and Weapon Skill Blue/Gold with at least Lv.0/2 En-Fire WS Blue: Lv.2 En-Fire Stack to user WS Gold: During Tactical Awoken Mode, Fire Ability Damage +50% & Quick Fire to user
Starry Eternal Flame's Protection MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +50%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Fire/NE physical attacks, Hero Boost +55/60/65/70/75% to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Fire/NE physical attack at True Cap Break Level 1, [True Cap Break Level 1, Instant Cast & Hero Boost +75%] for 1 turn to user, removes Master Mode
Soul Drive: Clive LBSD NAT 0.01 Soul Drive Mode & Instant ATB 1 to user Soul Drive Mode: -1 SB Gauge Cost, Instant SB Cast, Cap Break Level 1 to SB & SB Damage +50%; Grants Instant ATB 1 to user after casting SB, removes Soul Drive Mode