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Cor

XV

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Ability Schools

Celerity ★★★★★★
Combat ★★★★★★
Knight ★★★★★★
Samurai ★★★★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Predecessor's Might (HA1) Samurai PHY Fire 1.65 90 Six single attacks (1.10 each), grants [Retaliate] to the user for 15 seconds
Harangue (HA2) Samurai PHY Fire 1.65 90 Four single attacks (1.00 each), grants [Samurai Quick Cast 2] to the user

Legend Materia (4)

NameLensableEffect
Loyal Retainer (LM1) Samurai abilities deal 15% more damage
The Immortal (LM2) 35% chance to dualcast Samurai abilities
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
  • Quick Cast (15 seconds) Cast speed x2.00

Soul Breaks (18)

NameTierTypeMultiplierElementTimeEffects
  • Soul Drive Mode (15 seconds) After the duration expires, the status is removed only after the character takes an action
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Awoken Samurai (15 seconds) Samurai abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Samurai abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Weakness +9% Boost (15s) (15 seconds) Increases damage dealt by 9% when exploiting elemental weaknesses
  • Weakness +30% Boost (15s) (15 seconds) Increases damage dealt by 30% when exploiting elemental weaknesses
  • 50% Critical (15s) (15 seconds) Critical chance =50%
  • 100% Critical (15s) (15 seconds) Critical chance =100%
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Accel Mode (15 seconds) Grants Accel Mode
  • Imperil Fire 10% (5s) (5 seconds) Fire Resistance -10%, cumulable
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Critical Damage +50% 3 (3 turns) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Critical Damage +50% (25 seconds) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Instant Cast (15 seconds) Instant cast speed
  • Damage Cap +10000 2 (2 turns) Increases the damage/healing cap by 10000
  • Samurai +30% Boost 2 (2 turns) Samurai abilities deal 30% more damage
  • DEF and RES 50% Piercing 2 (2 turns) Ignores 50% of the target's DEF and RES
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
  • Retaliate (15 seconds) Evades PHY attacks, counters PHY attacks with Attack
  • Samurai Quick Cast 2 (2 turns) Cast speed x2.00 for Samurai abilities
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • 100% Critical 3 (3 turns) Critical chance =100%
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • PHY +30% Boost 3 (3 turns) PHY attacks deal 30% more damage
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Cor (Fire) Increases [Fire Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Samurai abilities trigger 1 additional time, casts Spirit Attack: Cor after using two Fire abilities (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Soul Break Gauge +250 Grants 250 SB points when set
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Cor Keeps track of the number of uses of Apex Harangue (0~2), removed after using Apex Harangue two times
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Cor Keeps track of the number of uses of Apex Harangue (0~2), removed after using Apex Harangue two times
  • Apex Harangue Damage Tracker Increases Apex Harangue level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Cor]
  • Apex Harangue Level Keeps track of Apex Harangue level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Cor]
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Kindred Guidance: Cor Samurai PHY Single enemy Physical 1.28 Fire, NE 0.01 Four single attacks (0.32 each), 100% hit rate
  • Chain Force Mode: Cor (15 seconds) Casts Kindred Guidance: Cor after another XV ally uses an ability, removed after triggering three times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Samurai Mode II (Cor) (1 turn) Samurai abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Samurai abilities, casts Dual Lion Flash after using Samurai abilities
  • ATK, DEF, MAG and RES +30% (8s) (8 seconds) ATK, DEF, MAG and RES +30%
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Samurai Mode I (Cor) (15 seconds) Samurai abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Samurai abilities trigger 2 additional times, cast speed x2.00 for equipped Samurai abilities
  • XV Resonance +3% Boost (15 seconds) Increases damage dealt by 3% if the character's Realm is XV
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Weakness +30% Boost 2 (2 turns) Increases damage dealt by 30% when exploiting elemental weaknesses
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Retaliate (15 seconds) Evades PHY attacks, counters PHY attacks with Attack
  • High Retaliate (15 seconds) Evades PHY attacks, counters PHY attacks with an ability (PHY: single, 1.20 physical)
  • High Retaliate (15 seconds) Evades PHY attacks, counters PHY attacks with an ability (PHY: single, 1.20 physical)
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • ATK and DEF +50% (25s) (25 seconds) ATK and DEF +50%
  • High Quick Cast 3 (3 turns) Cast speed x3.00
  • PHY +50% Boost 1 (1 turn) PHY attacks deal 50% more damage
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Immortal Commander Mode Casts Chef Leonis's Seafood Special when HP fall below 20%, removed after triggering, removed if the character hasn't [Synchro Mode]
  • Attach Fire Stacking (25 seconds) Allow to stack Attach Fire, up to Attach Fire 3
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Lion Flash Samurai PHY Single enemy Physical 2.00 Fire, NE 0.01 Five single attacks (0.40 each), 100% hit rate
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Instant Cast 1 (1 turn) Instant cast speed
  • Lion Flash Follow-up (15 seconds) Casts Lion Flash after dealing a critical hit with an ability
In Service of Kings AOSB1 PHY 24.00 Fire 2.50 Three single attacks (8.00 each) capped at 99999
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Attack Combat PHY Single Physical 1.20 - 1.50 One single attack (1.20)
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Awoken Samurai (15 seconds) Samurai abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Samurai abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Samurai Quick Cast (15 seconds) Cast speed x2.00 for Samurai abilities
  • High Retaliate (15 seconds) Evades PHY attacks, counters PHY attacks with an ability (PHY: single, 1.20 physical)
  • Critical Damage +50% (25 seconds) Critical hits deal 50% more damage (additive with the base critical coefficient)
Knife Fling Default PHY 1.50 - 2.50 Two single ranged attacks (0.75 each)