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Gladiolus

XV

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Ability Schools

Combat ★★★★★★
Heavy ★★★★★★
Knight ★★★★★★
Samurai ★★★★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Royal Guard (HA1) Knight PHY Earth 3.30 90 Six single attacks (1.10 each), grants [20% Damage Reduction Barrier 1] to the user, cast time 3.30/2.475/1.650 scaling with [Royal Guard Uses]
Cyclone (HA2) Heavy PHY Earth 1.65 90 Four single attacks (1.10 each), followed by one single attack (5.76) that ignores DEF

Legend Materia (6)

NameLensableEffect
Leader of the Van (LM1) ✘ PHY attacks deal 10% more damage when equipping a sword
To Duty Born (LM2) ✘ ATK +3% for each hit taken by damaging attacks, up to +50%
Shield of the King (LMR1) ✔ 30% chance to cover PHY attacks that target allies, reducing damage taken by 20%
Prince's Pillar (LMR2) ✔ 25% chance to dualcast Knight abilities
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
  • Quick Cast (15 seconds) Cast speed x2.00

Soul Breaks (26)

NameTierTypeMultiplierElementTimeEffects
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Destruction: Gladiolus Knight PHY Single enemy Physical 5.40 Earth, NE 0.01 Six single attacks (0.90 each).
  • Buster Mode Enables Buster Soul Break's Break Arte
  • Buster Chase Mode: Gladiolus (15 seconds) Triggers [Destruction: Gladiolus] when using Earth abilities (max 5)
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Attach Earth with Secondary Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 5, up to Attach Earth 5
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • 10% Damage Reduction Barrier 1 Reduces damage taken by 10% for the next attack
  • 40% Damage Reduction Barrier 1 Reduces damage taken by 40% for the next attack
  • Earth Damage Cap +20000 (Tactical) Increases the damage/healing cap for Earth attacks by 20000, removed if the user hasn't [Tactical Awoken Mode]
  • Earth 125% ATB Quick Cycle (Tactical) Grants [125% ATB 1] after using a Earth ability, removed if the user hasn't [Tactical Awoken Mode]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Tactical Chase Mode: Gladiolus Triggers [Battle Strike: Gladiolus] when any Damage Reduction Barrier is removed (max 4), Earth abilities deal 40/50/60/70% more damage after triggering 1/2/3/4 times, removed if the user hasn't [Tactical Awoken Mode]
  • Attach Earth 2 with Stacking (25 seconds) Increase Attach Earth Level by 2 and increase Max Attach Element Level by 2, up to Attach Earth 3
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • 111% ATB 1 (1 turn) Increase ATB charge speed by x1.11
  • 125% ATB 1 (1 turn) Increase ATB charge speed by x1.25
TPMAX・Gladiolus Knight PHY All enemies Physical 10.00 Earth, NE 0.01 One single attack (10.00 each) capped at 199,999.
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Tactical Awoken Mode: Gladiolus Earth abilities deal 30% more damage, have +10,000 damage cap, deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, trigger 2 additional times, have zero hone cost, triggers [111% ATB 1] after using Earth abilities while in Tactical Awoken Mode; removed if the character hasn't [Tactical Awoken Mode]
  • ATK +500 (25s) (Tactical) (25 seconds) ATK +500
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Earth Ability +30% Boost 3 (3 turns) Earth abilities deal 30% more damage
  • Super Flash: Gladiolus Follow-Up Triggers Super Flash Strike: Gladiolus after using an Earth ability
  • Limit Break Gauge +250 Grants 250 LB points when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Soul Drive Mode (15 seconds) After the duration expires, the status is removed only after the character takes an action
  • Soul Drive Mode: Gladiolus Reduces the SB points cost for Soul Breaks by 250, instant cast speed for Soul Breaks, increases the damage/healing cap by 10000 for Soul Breaks, Soul Breaks deal 50% more damage, grants [Instant ATB 1] after using a Soul Break, removed after triggering, removed if the character hasn't [Soul Drive Mode]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Hero Boost Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
Divine Might: Gladiolus OZSB1 PHY - Earth 2.50 7 single-target physical attacks (2.60/2.80/2.90/3.00 each) at Conditional Cap Break & 3 single-target piercing physical attacks (11.00 each) capped at 99999 Conditional Cap Break: Level 1/2/4 with at least 2/3/5 Earth Abilities in party, Level 5 with at least 5 Earth Abilities & 2 En-Earth members in party; Multiplier increases with each tier
  • Accel Mode (15 seconds) Grants Accel Mode
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Accel Mode: Gladiolus (Earth) Earth abilities deal 15/20/25/30/50% more damage at ability rank 1/2/3/4/5, cast speed x2.00 for Earth abilities, removed if the character hasn't [Accel Mode]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode: Gladiolus (Earth) Earth abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Earth abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Soul Break Gauge +250 Grants 250 SB points when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
  • 20% Damage Reduction Barrier 1 Reduces damage taken by 20% for the next attack
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Earth Ability Instant Cast 3 (3 turns) Instant cast speed for Earth abilities
  • Attach Earth 3 with Stacking (25 seconds) Increase Attach Earth Level by 3 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Gladiolus (Earth) Increases [Earth Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Earth abilities trigger 1 additional time, casts Spirit Attack: Gladiolus (Earth) after using a Earth ability (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Earth Mode II (Gladiolus) (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 20000, Earth abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Earth abilities trigger 1 additional time, critical chance =100%, instant cast speed for Earth abilities
  • Dual Awoken Earth Mode I (Gladiolus) (15 seconds) Earth abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Earth abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 and critical chance =50%/75%/100% for equipped Earth abilities after casting 1/2/3+ Earth abilities
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Earth Mode I (Gladiolus) (15 seconds) Earth abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Earth abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 and critical chance =50%/75%/100% for equipped Earth abilities after casting 1/2/3+ Earth abilities
  • Earth Resonance +5% Boost (15 seconds) Earth abilities deal 5% more damage
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Gladiolus Keeps track of the number of uses of Dual Master (0~2), removed after using Dual Master two times
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Gladiolus Keeps track of the number of uses of Dual Master (0~2), removed after using Dual Master two times
  • Dual Master Damage Tracker Increases Dual Master level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Gladiolus]
  • Dual Master Level Keeps track of Dual Master level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Gladiolus]
  • ATK +50% (25 seconds) ATK +50%
  • Buff Earth 20% (15s) (15 seconds) Increases Earth damage dealt by 20%, cumulable
  • 50% Damage Reduction Barrier 1 Reduces damage taken by 50% for the next attack
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Orbital Strike Knight Earth PHY Single enemy Earth, NE 1.65 Six single attacks (0.90 each)
  • 50% Damage Reduction Barrier 1 Reduces damage taken by 50% for the next attack
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Timely Counter Knight PHY Single enemy Physical 1.92 Earth, NE 0.01 Six single attacks (0.32 each)
  • Attach Earth 3 with Stacking (25 seconds) Increase Attach Earth Level by 3 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Precise Guard Mode (15 seconds) Casts Timely Counter when any Damage Reduction Barrier is removed, Earth attacks deal 15/30/50/70% more damage after casting Timely Counter 0/1/2/3+ times
  • 50% Damage Reduction Barrier 1 Reduces damage taken by 50% for the next attack
Impulse AOSB1 PHY 19.00 Earth 2.50 Twenty single attacks (0.55 each), followed by one single attack (8.00) capped at 99999
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Heavy Strike Knight PHY Single enemy Physical 1.56 Earth, NE 0.01 Three single attacks (0.52 each), 100% hit rate
Heavy Strike+ Knight PHY Single enemy Physical 2.60 Earth, NE 0.01 Five single attacks (0.52 each), 100% hit rate
Heavy Strike++ Knight PHY Single enemy Physical 2.60 Earth, NE 0.01 Five single attacks (0.52 each), 100% hit rate
Orbital Edge Knight PHY Single enemy Physical 10.00 Earth, NE 0.01 Ten single attacks (0.50 each) and one single attack (5.00) capped at 99999, 100% hit rate
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
  • Awoken Earth (15 seconds) Earth abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Earth abilities trigger 1 additional time
  • PHY +30% Boost (15s) (15 seconds) PHY attacks deal 30% more damage
  • Break Arts Mode (15 seconds) Casts Heavy Strike/Heavy Strike+/Heavy Strike++ and Orbital Edge after using three Earth abilities if the character dealt 0/72001/240001 damage during the status, removed after triggering
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Heavy Rank Boost (15 seconds) Heavy abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5
  • Heavy Charge +2 Increases Heavy Charge level by 2 when set
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Shield of the King Heavy PHY Single enemy 2.50 One single attack capped at 99999 for 35% of the damage dealt with Earth attacks during the status
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
  • Heavy Charge Booster (15 seconds) Increases Heavy Charge level by 1 when the Heavy Charge level is increased
  • Shield of the King Finisher (15 seconds) Casts Shield of the King when removed
Survival Spirit Default NAT - 2.50 Restores HP for 25% of the target's maximum HP
  • ATK +50% (25 seconds) ATK +50%
  • Last Stand If HP reaches 0, prevents [KO] restoring HP for 1% maximum HP, removed after triggering
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Shield Slam Knight PHY Single enemy Earth, NE 1.65 1/2/3/4/5 single attacks (0.48 each) at 327/654/1700/2490 DEF
  • Sentinel (25 seconds) DEF +200%, taunts single-target PHY and BLK attacks
  • Haste ATB speed x2.00
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
Dawnhammer OSB1 PHY 11.44 Earth, NE 2.50 One single attack (11.44~12.93 scaling with hits taken) capped at 99999