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Gladiolus

XV

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Ability Schools

Combat ★★★★★★
Heavy ★★★★★★
Knight ★★★★★★
Samurai ★★★★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Royal Guard (HA1) Knight PHY Earth 3.30 90 Six single attacks (1.10 each), grants [20% Damage Reduction Barrier 1] to the user, cast time 3.30/2.475/1.650 scaling with [Royal Guard Uses]
Cyclone (HA2) Heavy PHY Earth 1.65 90 Four single attacks (1.10 each), followed by one single attack (5.76) that ignores DEF

Legend Materia (6)

NameLensableEffect
Leader of the Van (LM1) PHY attacks deal 10% more damage when equipping a sword
To Duty Born (LM2) ATK +3% for each hit taken by damaging attacks, up to +50%
Shield of the King (LMR1) 30% chance to cover PHY attacks that target allies, reducing damage taken by 20%
Prince's Pillar (LMR2) 25% chance to dualcast Knight abilities
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
  • Quick Cast (15 seconds) Cast speed x2.00

Soul Breaks (26)

NameTierTypeMultiplierElementTimeEffects
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Destruction: Gladiolus Knight PHY Single enemy Physical 5.40 Earth, NE 0.01 Six single attacks (0.90 each).
  • Buster Mode Enables Buster Soul Break's Break Arte
  • Buster Chase Mode: Gladiolus (15 seconds) Triggers [Destruction: Gladiolus] when using Earth abilities (max 5)
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Attach Earth with Secondary Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 5, up to Attach Earth 5
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • 10% Damage Reduction Barrier 1 Reduces damage taken by 10% for the next attack
  • 40% Damage Reduction Barrier 1 Reduces damage taken by 40% for the next attack
  • Earth Damage Cap +20000 (Tactical) Increases the damage/healing cap for Earth attacks by 20000, removed if the user hasn't [Tactical Awoken Mode]
  • Earth 125% ATB Quick Cycle (Tactical) Grants [125% ATB 1] after using a Earth ability, removed if the user hasn't [Tactical Awoken Mode]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Tactical Chase Mode: Gladiolus
  • Attach Earth 2 with Stacking (25 seconds) Increase Attach Earth Level by 2 and increase Max Attach Element Level by 2, up to Attach Earth 3
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • 111% ATB 1 (1 turn) Increase ATB charge speed by x1.11
  • 125% ATB 1 (1 turn) Increase ATB charge speed by x1.25
TPMAX・Gladiolus Knight PHY All enemies Physical 10.00 Earth, NE 0.01 One single attack (10.00 each) capped at 199,999.
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Tactical Awoken Mode: Gladiolus Earth abilities deal 30% more damage, have +10,000 damage cap, deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, trigger 2 additional times, have zero hone cost, triggers [111% ATB 1] after using Earth abilities while in Tactical Awoken Mode; removed if the character hasn't [Tactical Awoken Mode]
  • ATK +500 (25s) (Tactical) (25 seconds) ATK +500
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Earth Ability +30% Boost 3 (3 turns) Earth abilities deal 30% more damage
  • Super Flash: Gladiolus Follow-Up Triggers Super Flash Strike: Gladiolus after using an Earth ability
  • Limit Break Gauge +250 Grants 250 LB points when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Soul Drive Mode (15 seconds) After the duration expires, the status is removed only after the character takes an action
  • Soul Drive Mode: Gladiolus Reduces the SB points cost for Soul Breaks by 250, instant cast speed for Soul Breaks, increases the damage/healing cap by 10000 for Soul Breaks, Soul Breaks deal 50% more damage, grants [Instant ATB 1] after using a Soul Break, removed after triggering, removed if the character hasn't [Soul Drive Mode]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Hero Boost Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
Divine Might: Gladiolus OZSB1 PHY - Earth 2.50 7 single-target physical attacks (2.60/2.80/2.90/3.00 each) at Conditional Cap Break & 3 single-target piercing physical attacks (11.00 each) capped at 99999 Conditional Cap Break: Level 1/2/4 with at least 2/3/5 Earth Abilities in party, Level 5 with at least 5 Earth Abilities & 2 En-Earth members in party; Multiplier increases with each tier
  • Accel Mode (15 seconds) Grants Accel Mode
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Accel Mode: Gladiolus (Earth) Earth abilities deal 15/20/25/30/50% more damage at ability rank 1/2/3/4/5, cast speed x2.00 for Earth abilities, removed if the character hasn't [Accel Mode]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode: Gladiolus (Earth) Earth abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Earth abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Soul Break Gauge +250 Grants 250 SB points when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
  • 20% Damage Reduction Barrier 1 Reduces damage taken by 20% for the next attack
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Earth Ability Instant Cast 3 (3 turns) Instant cast speed for Earth abilities
  • Attach Earth 3 with Stacking (25 seconds) Increase Attach Earth Level by 3 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Gladiolus (Earth) Increases [Earth Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Earth abilities trigger 1 additional time, casts Spirit Attack: Gladiolus (Earth) after using a Earth ability (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Earth Mode II (Gladiolus) (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 20000, Earth abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Earth abilities trigger 1 additional time, critical chance =100%, instant cast speed for Earth abilities
  • Dual Awoken Earth Mode I (Gladiolus) (15 seconds) Earth abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Earth abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 and critical chance =50%/75%/100% for equipped Earth abilities after casting 1/2/3+ Earth abilities
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Earth Mode I (Gladiolus) (15 seconds) Earth abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Earth abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 and critical chance =50%/75%/100% for equipped Earth abilities after casting 1/2/3+ Earth abilities
  • Earth Resonance +5% Boost (15 seconds) Earth abilities deal 5% more damage
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Gladiolus Keeps track of the number of uses of Dual Master (0~2), removed after using Dual Master two times
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Gladiolus Keeps track of the number of uses of Dual Master (0~2), removed after using Dual Master two times
  • Dual Master Damage Tracker Increases Dual Master level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Gladiolus]
  • Dual Master Level Keeps track of Dual Master level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Gladiolus]
  • ATK +50% (25 seconds) ATK +50%
  • Buff Earth 20% (15s) (15 seconds) Increases Earth damage dealt by 20%, cumulable
  • 50% Damage Reduction Barrier 1 Reduces damage taken by 50% for the next attack
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Orbital Strike Knight Earth PHY Single enemy Earth, NE 1.65 Six single attacks (0.90 each)
  • 50% Damage Reduction Barrier 1 Reduces damage taken by 50% for the next attack
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Timely Counter Knight PHY Single enemy Physical 1.92 Earth, NE 0.01 Six single attacks (0.32 each)
  • Attach Earth 3 with Stacking (25 seconds) Increase Attach Earth Level by 3 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Precise Guard Mode (15 seconds) Casts Timely Counter when any Damage Reduction Barrier is removed, Earth attacks deal 15/30/50/70% more damage after casting Timely Counter 0/1/2/3+ times
  • 50% Damage Reduction Barrier 1 Reduces damage taken by 50% for the next attack
Impulse AOSB1 PHY 19.00 Earth 2.50 Twenty single attacks (0.55 each), followed by one single attack (8.00) capped at 99999
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Heavy Strike Knight PHY Single enemy Physical 1.56 Earth, NE 0.01 Three single attacks (0.52 each), 100% hit rate
Heavy Strike+ Knight PHY Single enemy Physical 2.60 Earth, NE 0.01 Five single attacks (0.52 each), 100% hit rate
Heavy Strike++ Knight PHY Single enemy Physical 2.60 Earth, NE 0.01 Five single attacks (0.52 each), 100% hit rate
Orbital Edge Knight PHY Single enemy Physical 10.00 Earth, NE 0.01 Ten single attacks (0.50 each) and one single attack (5.00) capped at 99999, 100% hit rate
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
  • Awoken Earth (15 seconds) Earth abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Earth abilities trigger 1 additional time
  • PHY +30% Boost (15s) (15 seconds) PHY attacks deal 30% more damage
  • Break Arts Mode (15 seconds) Casts Heavy Strike/Heavy Strike+/Heavy Strike++ and Orbital Edge after using three Earth abilities if the character dealt 0/72001/240001 damage during the status, removed after triggering
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Heavy Rank Boost (15 seconds) Heavy abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5
  • Heavy Charge +2 Increases Heavy Charge level by 2 when set
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Shield of the King Heavy PHY Single enemy 2.50 One single attack capped at 99999 for 35% of the damage dealt with Earth attacks during the status
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
  • Heavy Charge Booster (15 seconds) Increases Heavy Charge level by 1 when the Heavy Charge level is increased
  • Shield of the King Finisher (15 seconds) Casts Shield of the King when removed
Survival Spirit Default NAT - 2.50 Restores HP for 25% of the target's maximum HP
  • ATK +50% (25 seconds) ATK +50%
  • Last Stand If HP reaches 0, prevents [KO] restoring HP for 1% maximum HP, removed after triggering
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Shield Slam Knight PHY Single enemy Earth, NE 1.65 1/2/3/4/5 single attacks (0.48 each) at 327/654/1700/2490 DEF
  • Sentinel (25 seconds) DEF +200%, taunts single-target PHY and BLK attacks
  • Haste ATB speed x2.00
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
Dawnhammer OSB1 PHY 11.44 Earth, NE 2.50 One single attack (11.44~12.93 scaling with hits taken) capped at 99999