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Thancred

XIV

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Ability Schools

Bard ★★★
Celerity ★★★★★★
Combat ★★★★★★
Heavy ★★★★★★
Ninja ★★★★★★
Spellblade ★★★★★★
Support ★★★
Thief ★★★★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Dream Within a Dream (HA1) Ninja NAT Earth, Wind, Poison 0.83 80 4/5/6 single hybrid attacks (1.10 or 525.00 each) if the user has [Physical Blink 0/1/2], grants [Physical Blink 1] and [Physical Blink Stacking 2] to the user
Danger Zone (HA2) Heavy NAT Holy, Earth, Wind, Poison 3.30 90 Six single hybrid attacks (1.10 or 3.50 each), cast time 3.30/2.48/1.65 scaling with Heavy Charge 0/1/2
Solid Barrel (HA3) Heavy NAT Holy, Earth, Wind, Poison 1.65 90 Four single attacks (1.00 or 3.30 each), grants [Heavy Charge +1] to the user

Legend Materia (4)

NameLensableEffect
Wandering Scion (LM1) PHY attacks deal 10% more damage when equipping a dagger or a sword
  • Physical Blink 1 Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage
Natural Grace (LMR1) 25% chance to dualcast Ninja or Heavy abilities
Bravery: Thancred (LMR++1) 100% chance to Dualcast every 3rd Holy/Earth/Wind/Bio ability & Holy/Earth/Wind/Bio Damage +10%; Quick ATB 1 at the start of battle

Soul Breaks (23)

NameTierTypeMultiplierElementTimeEffects
  • Accel Mode (15 seconds) Grants Accel Mode
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 (8 seconds) Prevents elemental diffusion once
  • Hero Boost (8 seconds) Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Quick Cast (15 seconds) Cast speed x2.00
  • Soul Break Gauge +500 Grants 500 SB points when set
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Brutal Shell Heavy Holy, Earth, Wind, Poison NAT Single enemy Holy, Earth, Wind, Poison, NE 1.65 Five single hybrid attacks (0.90 or 3.05 each) followed by one single ranged hybrid attack (4.71 or 16.00) that ignores DEF or RES
  • Quick Cast 2 (2 turns) Cast speed x2.00
  • Defend Reduces all damage taken by 50%, removed upon taking any action
  • Charge ATK +200%
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Thancred Keeps track of the number of uses of Leap of Faith (0~2), removed after using Leap of Faith two times
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Thancred Keeps track of the number of uses of Leap of Faith (0~2), removed after using Leap of Faith two times
  • Leap of Faith Damage Tracker Increases Leap of Faith level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Thancred]
  • Leap of Faith Level Keeps track of Leap of Faith level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Thancred]
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Danger Zone+ Heavy NAT Single enemy Holy, Earth, Wind, Poison 1.65 Six single hybrid attacks (1.20/3.80 each) capped at 9999/19999 after 0-2/3+ uses
  • Heavy Charge +1 Increases Heavy Charge level by 1 when set
  • Charge ATK +200%
  • Astra (25 seconds) Prevents Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Petrify, Berserk, Sap and Stun once
  • Attach Holy with Stacking (25 seconds) Increase Attach Holy Level by 1 and increase Max Attach Element Level by 2, up to Attach Holy 3
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Attach Poison with Stacking (25 seconds) Increase Attach Poison Level by 1 and increase Max Attach Element Level by 2, up to Attach Poison 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Crystal Force Mode: Thancred Holy/Earth/Wind/Poison abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Holy/Earth/Wind/Poison abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if the user hasn't Crystal Force Mode
  • Tri-Element Mode II (Earth, Wind, Poison) (1 turn) Grants [Attach Earth with Stacking]/[Attach Wind with Stacking]/[Attach Poison with Stacking] after using a Earth/Wind/Poison ability
  • High Quick Cast 1 (1 turn) Cast speed x3.00
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Blink Dummy status
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Tri-Element Mode II (Earth, Wind, Poison) (1 turn) Grants [Attach Earth with Stacking]/[Attach Wind with Stacking]/[Attach Poison with Stacking] after using a Earth/Wind/Poison ability
  • Armor Crush Combo Follow-Up (15 seconds) Casts Armor Crush Combo after using a Ninja ability
Hakke Mujinsatsu AOSB1 PHY 19.00 Earth, Wind, Poison 2.50 Twenty single ranged attacks (0.55 each), followed by one single ranged attack (8.00) capped at 99999
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Twin Destruction Ninja NAT Single enemy Hybrid - Earth, Wind, Poison, NE 0.01 Two single hybrid attacks (4.45 or 18.36 each), ignores DEF and RES, 100% hit rate
  • Tri-Element Mode (Earth, Wind, Poison) (1 turn) Grants [Attach Earth]/[Attach Wind]/[Attach Poison] after using a Earth/Wind/Poison ability
  • Awoken Ninja (15 seconds) Ninja abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ninja abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Twin Destruction Follow-Up (15 seconds) Casts Twin Destruction after using a Ninja ability
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Final Edge Ninja Ninja NAT Single enemy Earth, Wind, Poison, NE 0.83 Six single hybrid attacks (0.80 or 411.75 each)
  • Ninja +30% Boost 3 (3 turns) Ninja abilities deal 30% more damage
  • Tri-Element Mode III (Earth, Wind, Poison) (1 turn) Grants [Attach Earth 2 with Stacking]/[Attach Wind 2 with Stacking]/[Attach Poison 2 with Stacking] after using a Earth/Wind/Poison ability
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Assassinate (15 seconds) Grants [Conditional Attach Element] to the user after using three of Assassin's Blade or Blade Ascension
Burst Commands
NameSchoolTypeTargetElementTimeEffects
  • Physical Blink 1 Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage
Armor Crush Throwing Dagger Ninja PHY Single enemy Earth, NE 0.83 One single ranged attack (1.66 each), smart ether 1 to the user
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
Brave Command: Trick Attack
Condition: Ninja | School: Ninja
LevelTypeTargetElementTimeEffects
0 PHY Single enemy Earth, Fire 0.83 One single attack (1.62)
1 PHY Single enemy Earth, Fire 0.83 Three single attacks (0.87 each), [DEF -40%] for 15 seconds
2 PHY Single enemy Earth, Fire 0.83 Six single attacks (0.82 each), [DEF -40%] for 15 seconds
3 PHY Single enemy Earth, Fire 0.83 Ten single attacks (0.73 each), [ATK, DEF and RES -70%] for 8 seconds
  • Ninja +30% Boost (15s) (15 seconds) Ninja abilities deal 30% more damage
  • Brave Mode (15 seconds) Replaces the Attack command
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Hornet's Sting Ninja PHY Single enemy Poison, NE 0.83 Two single attacks (0.50 each)
  • Hornet's Sting Uses (25 seconds) Keeps track of the number of uses of Hornet's Sting (0~4)
  • Physical Blink 1 Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Stun (1 second) Resets ATB when set
Burst Commands
NameSchoolTypeTargetElementTimeEffects
  • Blink Dummy status
  • Physical Blink 1 Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Haste ATB speed x2.00
  • Slow (20 seconds) ATB speed x0.50
Dancing Edge SB1 PHY 4.92 NE 2.75 Four single attacks (1.23 each), [DEF -50%] for 25 seconds
Spinning Edge (XIV) Default PHY 1.50 - 2.50 Two single attacks (0.75 each)