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Noel

XIII

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Ability Schools

Celerity ★★★★
Combat ★★★★★★
Dragoon ★★★★★★
Sharpshooter ★★★★★★
Thief ★★★★
White Magic ★★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Meteor Javelin (HA1) Sharpshooter PHY Ice, Water 3.30 90 Six single ranged attacks (1.10 each), cast time 3.30/2.90/2.475/2.075/1.65 scaling with [Meteor Javelin Uses]
Fang Lance (HA2) Sharpshooter PHY Ice, Water 1.65 90 Four single ranged attacks (1.00 each), grants [Sharpshooter Quick Cast 2] to the user
(HA3) Combat ? ? ?

Legend Materia (7)

NameLensableEffect
Hunter from Tomorrow (LM1) PHY attacks deal 10% more damage
  • Haste ATB speed x2.00
  • Instant Cast 3 (3 turns) Instant cast speed
Trailblazing Swordsman (LMR1) PHY attacks deal 20% more damage when equipping a sword
A Hunter's Heart (LMR2) 25% chance to dualcast abilities that deal Ice damage
  • Attach Ice (25 seconds) Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Instant Cast 3 (3 turns) Instant cast speed

Soul Breaks (43)

NameTierTypeMultiplierElementTimeEffects
Buster1 ? - ?
Buster1 ? - ?
CASB3 ? - ?
TASB2 ? - ?
TASB2 ? - ?
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Hero Boost Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Soul Drive Mode (15 seconds) After the duration expires, the status is removed only after the character takes an action
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Accel Mode (15 seconds) Grants Accel Mode
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast (15 seconds) Instant cast speed
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Imperil Water 10% (5s) (5 seconds) Water Resistance -10%, cumulable
  • Imperil Water 20% (5s) (5 seconds) Water Resistance -20%, cumulable
  • Imperil Water 30% (5s) (5 seconds) Water Resistance -30%, cumulable
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • ATK +50% ATK +50%
  • Instant Cast 1 (1 turn) Instant cast speed
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode: Noel (Water)
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Accel Mode: Noel (Water) Water abilities deal 15/20/25/30/50% more damage at ability rank 1/2/3/4/5, 10/20/30% more damage for Water abilities after using 1/2/3, removed if the character hasn't [Accel Mode]
  • Quick Cast 2 (2 turns) Cast speed x2.00
  • ATK and MAG +30%, DEF and RES +25% (25s) (25 seconds) ATK and MAG +30%, DEF and RES +25%
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Future Hunter Mode II (Noel) (1 turn) Ice and Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Ice and Water abilities, casts Dual Hunter's Conviction after using Ice or Water ability
  • Double Crystarium Mode II (Ice, Water) (1 turn or 15 seconds) Grants [Attach Ice with Stacking]/[Attach Water with Stacking] after using a Ice/Water ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Future Hunter Mode I (Noel) (15 seconds) Ice and Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice and Water abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Ice and Water abilities after casting 1/2/3+ Ice and Water abilities
  • (Ice/Water) Resonance +5% Boost (15 seconds) Ice and Water abilities deal 5% more damage
  • Attach Ice (25 seconds) Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Meteor Javelin+ Sharpshooter PHY Single enemy Ice, Water 1.65 Six single attacks (1.20 each) capped at 9999/19999 after 0-2/3+ uses
  • Sharpshooter Quick Cast 2 (2 turns) Cast speed x2.00 for Sharpshooter abilities
  • Critical Damage +50% (25 seconds) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Noel (Water) Increases [Water Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, water abilities trigger 1 additional time, maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Soul Break Gauge +250 Grants 250 SB points when set
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • ATK and DEF -50% (8s) (8 seconds) ATK and DEF -50%
  • DEF and RES -50% (8s) (8 seconds) DEF and RES -50%
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Awoken Future Hunter Mode (15 seconds) Ice and Water abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice and Water abilities trigger 1 additional time
  • Double Crystarium Mode II (Ice, Water) (1 turn or 15 seconds) Grants [Attach Ice with Stacking]/[Attach Water with Stacking] after using a Ice/Water ability
  • (Ice/Water) Ability +30% Boost (15s) (15 seconds) Ice and Water abilities deal 30% more damage
  • Break Javelin Follow-Up (15 seconds) Casts Break Javelin after using a Ice or Water ability
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Ice Guidance: Noel Uses Keeps track of the number of uses of Ice Guidance: Noel (0~2), removed after reaching 2
  • Ice Ability Quick Cast 2 (2 turns) Cast speed x2.00 for Ice abilities
  • Chain Force Mode: Noel (Ice) (15 seconds) Casts Ice Guidance: Noel after a Ice Chain reaches a count of 50 or 100, removed after triggering two times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Ice Mode II (Noel) (1 turn) Ice abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, casts speed x9999999 for Ice abilities, causes [DEF, RES and MND -50% (25s)] after using Ice abilities if 0-3 FF13 allies are alive, grants [Prismatic Ability +30% Boost 3] to all allies after using Ice abilities if 4+ FF13 allies are alive
  • Attach Ice with Stacking (25 seconds) Increase Attach Ice Level by 1 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Ice Mode I (Noel) (15 seconds) Ice abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 and critical chance =50%/75%/100% for equipped Ice abilities after casting 1/2/3+ Ice abilities
  • Ice Resonance +5% Boost (15 seconds) Ice abilities deal 5% more damage
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Meteor Javelin+ Sharpshooter PHY Single enemy Ice, Water 1.65 Six single attacks (1.20 each) capped at 9999/19999 after 0-2/3+ uses
  • Sharpshooter Quick Cast 2 (2 turns) Cast speed x2.00 for Sharpshooter abilities
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Buff Ice 20% (15s) (15 seconds) Increases Ice damage dealt by 20%, cumulable
  • Ice Ability Instant Cast 3 (3 turns) Instant cast speed for Ice attacks
  • Attach Ice 3 with Stacking (25 seconds) Increase Attach Ice Level by 3 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Noel (Ice) Increases [Ice Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Ice abilities trigger 1 additional time, casts Spirit Attack: Noel (Ice) after using three Ice abilities (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
Javelin Rush LBO1 PHY 32.00 Ice, Water 2.50 Four single ranged attacks (1.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores DEF, 100% additional critical chance
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Noel Keeps track of the number of uses of Apex Meteor Javelin (0~2), removed after using Apex Meteor Javelin two times
  • Double Crystarium Mode (Ice, Water) v2 (1 turn) Grants [Attach Ice]/[Attach Water] after using a Ice/Water ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Noel Keeps track of the number of uses of Apex Meteor Javelin (0~2), removed after using Apex Meteor Javelin two times
  • Apex Meteor Javelin Ability Tracker Increases Apex Meteor Javelin level by 1 after using 7 Ice or Water abilities during the status, removed if the character hasn't [Arcane Dyad Empowered: Noel]
  • Apex Meteor Javelin Level Keeps track of Apex Meteor Javelin level (0~1), removed if the character hasn't [Arcane Dyad Empowered: Noel]
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Final Farseer Mode II (Noel) (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 10000, Ice and Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice and Water abilities trigger 1 additional time, instant cast speed for Ice and Water attacks, casts Dual Twice Down after using equipped Ice or Water abilities
  • Dual Awoken Final Farseer Mode I (Noel) (15 seconds) Ice and Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice and Water abilities trigger 2 additional times, cast speed x2.00 for Ice and Water abilities, casts Dual Cross Crush after every second equipped Ice or Water ability
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Dual Cross Crush Sharpshooter PHY Single enemy Physical 5.34 Ice, Water, NE 0.01 Six single ranged attacks (0.89 each), 100% hit rate
  • Double Crystarium Mode II (Ice, Water) (1 turn or 15 seconds) Grants [Attach Ice with Stacking]/[Attach Water with Stacking] after using a Ice/Water ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Final Farseer Mode I (Noel) (15 seconds) Ice and Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice and Water abilities trigger 2 additional times, cast speed x2.00 for Ice and Water abilities, casts Dual Cross Crush after every second equipped Ice or Water ability
  • (Ice/Water) Resonance +5% Boost (15 seconds) Ice and Water abilities deal 5% more damage
  • Buff Ice 10% (5s) (5 seconds) Increases Ice damage dealt by 10%, cumulable
  • Buff Ice 20% (5s) (5 seconds) Increases Ice damage dealt by 20%, cumulable
  • Buff Ice 30% (5s) (5 seconds) Increases Ice damage dealt by 30%, cumulable
  • Attach Ice (25 seconds) Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
  • ATK +50% (25s) (25 seconds) ATK +50%
  • Instant Cast 1 (1 turn) Instant cast speed
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Imperil Ice 10% (5s) (5 seconds) Ice Resistance -10%, cumulable
  • Imperil Water 10% (5s) (5 seconds) Water Resistance -10%, cumulable
  • DEF, RES and MND -70% (8s) (8 seconds) DEF, RES and MND -70%
  • Quick Cast 2 (2 turns) Cast speed x2.00
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Double Crystarium Mode III (Ice, Water) (1 turn) Grants [Attach Ice 2 with Stacking]/[Attach Water 2 with Stacking] after using a Ice/Water ability
  • Visitor from the Future Mode (15 seconds) Sets Last Ranger Form level to 1 after casting three of Shakedown or Hunter's Poise
  • Double Crystarium Mode II (Ice, Water) (1 turn or 15 seconds) Grants [Attach Ice with Stacking]/[Attach Water with Stacking] after using a Ice/Water ability
  • High Quick Cast 1 (1 turn) Cast speed x3.00
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Buff Water 10% (15s) (15 seconds) Increases Water damage dealt by 10%, cumulable
  • No Air Time 1 (1 turn) Changes air time to 0.01 seconds
  • Dragoon +30% Boost 1 (1 turn) Dragoon abilities deal 30% more damage
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Awoken Torrent (15 seconds) Water abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Water abilities
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Sunleth Strike Follow-Up (15 seconds) Casts Sunleth Strike (Thief, Sharpshooter) after using a Thief or Sharpshooter ability, casts Sunleth Strike (Dragoon) after using a Dragoon ability
Hunting Javelin Glint+1 PHY 3.12 Ice, NE 0.01 Six single ranged attacks (0.52 each), causes [Imperil Ice 20%] for 15 seconds
Icefang Lance AOSB1 PHY 19.00 Ice, Water 2.50 Twenty single ranged attacks (0.55 each), followed by one single ranged attack (8.00) capped at 99999
  • Attach Ice (25 seconds) Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
  • Awoken Ice (15 seconds) Ice abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • High Quick Cast 1 (1 turn) Cast speed x3.00
  • Ice High Quick Cycle (15 seconds) Grants [High Quick Cast 1] after using a Ice ability
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Icicle Break Support PHY Single enemy Ice, NE 0.83 One single ranged attack (1.80), [ATK -40%] for 15 seconds
Rime Magic Support PHY Single enemy Ice, NE 0.83 One single ranged attack (1.80), [MAG -50%] for 15 seconds
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Javelin Frost Combat PHY Single enemy Physical 2.00 Ice, NE 0.01 Five single ranged attacks (0.40 each), 100% hit rate
  • Attach Ice (25 seconds) Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
  • Farseer's Guardian EX Mode (15 seconds) ATK +30%, casts Javelin Frost after using a Ice ability
Burst Commands
NameSchoolTypeTargetElementTimeEffects
  • Icicle Bite Uses Keeps track of the number of uses of Icicle Bite (0~3), removed if the character hasn't [Burst Mode], reset upon refreshing [Burst Mode]
  • Quick Cast 2 (2 turns) Cast speed x2.00
  • Haste ATB speed x2.00
  • Attach Ice (25 seconds) Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
Ice Javelin USB1 PHY 6.60 Ice, NE 0.01 Ten single ranged attacks (0.66 each), [ATK, MAG and RES -50%] for 25 seconds, causes [Imperil Ice 20%] for 25 seconds
  • Stun (1 second) Resets ATB when set
  • Instant Cast 2 (2 turns) Instant cast speed
Blindside Default PHY 1.50 2.50 One single attack (1.50)
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Arc Edge Support PHY Single enemy - 1.65 One single attack (2.30), [ATK -40%] for 15 seconds
Butterfly Sting Support PHY Single enemy - 1.65 One single attack (2.30), [MAG -50%] for 15 seconds
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%