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Serah

XIII

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Ability Schools

Black Magic ★★★★★★
Sharpshooter ★★★★★★
White Magic ★★★★
Witch ★★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Artemis Arrow (HA1) Black Magic BLK Ice 2.60 90 Seven single attacks (2.85 each)
Artemis Volley (HA2) Black Magic BLK Water 1.65 90 Five single attacks (3.50 each), causes [Imperil Water 10% (5s)] every second activation

Legend Materia (8)

NameLensableEffect
Undaunted Hope (LM1) Increases Ice damage dealt by 10%
Time Traveller (LM2) MAG +1% for each hit dealt with BLK attacks that deal Ice damage, up to +30%
Second Sight (LMR1) 25% chance to dualcast abilities that deal Ice damage
  • Attach Ice (25 seconds) Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
Re-action (Serah) (LMR+1) 100% chance to dualcast every third Water ability
  • Quick Cast (15 seconds) Cast speed x2.00
Bravery: Serah (LMR++1) 100% chance to Dualcast every 3rd Ice/Water ability & Ice/Water Damage +10%; Quick ATB 1 at the start of battle

Soul Breaks (48)

NameTierTypeMultiplierElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Ice Damage Cap +20000 (Tactical) Increases the damage/healing cap for Ice attacks by 20000, removed if the user hasn't [Tactical Awoken Mode]
  • Ice Ability DEF and RES 30% Piercing (Tactical)
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Ice Ability +50% Boost (Tactical) Ice abilities deal 50% more damage, removed if the character hasn't [Tactical Awoken Mode]
  • Ice 200% ATB 2 Follow-Up (Tactical) Grants [200% ATB 2] after using a Ice ability, removed after triggering, removed if the user hasn't [Tactical Awoken Mode]
  • Attach Ice 2 with Stacking (25 seconds) Increase Attach Ice Level by 2 and increase Max Attach Element Level by 2, up to Attach Ice 3
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Destruction: Serah (Ice) Black Magic BLK Single enemy Magical 18.30 Ice, NE 0.01 Six single attacks (3.05 each).
  • Buster Mode Enables Buster Soul Break's Break Arte
  • Buster Chase Mode: Serah (Ice) (15 seconds) Triggers [Destruction: Serah (Ice)] when using Ice abilities (max 5)
  • Attach Ice with Secondary Stacking (25 seconds) Increase Attach Ice Level by 1 and increase Max Attach Element Level by 5, up to Attach Ice 5
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Hero Boost Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Instant Cast 1 (1 turn) Instant cast speed
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
TPMAX・Serah (Ice) Black Magic BLK All enemies Magical 34.60 Ice, NE 0.01 One group attack (34.60) capped at 199,999.
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Tactical Awoken Mode: Serah (Ice) Ice abilities deal 30% more damage, have +10,000 damage cap, deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, trigger 2 additional times, have zero hone cost, penetrate 20% DEF and RES; removed if the character hasn't [Tactical Awoken Mode]
  • MAG +500 (25s) (Tactical) (25 seconds) Mag +500
  • Astra (25 seconds) Prevents Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Petrify, Berserk, Sap and Stun once
  • Instant Cast (15 seconds) Instant cast speed
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Instant Cast (15 seconds) Instant cast speed
  • Accel Mode (15 seconds) Grants Accel Mode
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 (8 seconds) Prevents elemental diffusion once
  • Hero Boost (8 seconds) Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Charge ATK +200%
  • Soul Drive Mode: Serah Reduces the SB points cost for Soul Breaks by 250, instant cast speed for Soul Breaks, increases the damage/healing cap by 10000 for Soul Breaks, Soul Breaks deal 50% more damage, grants [Instant ATB 1] after using a Soul Break, removed after triggering, removed if the character hasn't [Soul Drive Mode]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Accel Mode (15 seconds) Grants Accel Mode
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast (15 seconds) Instant cast speed
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Hero Boost Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Ice Guidance: Serah Black Magic BLK Single Enemy Magical 7.92 Ice, NE 0.01 Six single attacks (1.32 each)
  • Chain Force Mode: Serah (Ice) (15 seconds) Casts Ice Guidance: Serah after using a Ice ability, removed after triggering two times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Farseer Mode II (Serah) (1 turn) Casts D: Artemis Shot after using Ice/Water abilities
  • MAG and MND +50% (25s) (25 seconds) MAG and MND +50%
  • Buff Ice 30% (15s) (15 seconds) Increases Ice damage dealt by 30%, cumulable
  • Buff Water 30% (15s) (15 seconds) Increases Water damage dealt by 30%, cumulable
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Farseer Mode I (Serah) (15 seconds) Ice/Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice and Water abilities trigger 2 additional times, cast speed x2.00 for equipped Ice/Water abilities
  • (Ice/Water) Resonance +5% Boost (15 seconds) Ice and Water abilities deal 5% more damage
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Artemis Arrow+ Black Magic BLK Single enemy Ice 2.60 Seven single attacks (3.10/3.25 each) capped at 9999/19999 after 0-2/3+ uses
  • Attach Ice 3 with Stacking (25 seconds) Increase Attach Ice Level by 3 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Instant Cast (15 seconds) Instant cast speed
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Serah (Ice) Increases [Ice Infusion] damage bonus by 20%, Ice abilities trigger 1 additional time, maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Attach Ice with Stacking (25 seconds) Increase Attach Ice Level by 1 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Crystal Force Mode: Serah (Ice) Ice abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
  • Instant Cast 2 (2 turns) Instant cast speed
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Double Crystarium Mode II (Ice, Water) (1 turn or 15 seconds) Grants [Attach Ice with Stacking]/[Attach Water with Stacking] after using a Ice/Water ability
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
  • Imperil Water 10% (5s) (5 seconds) Water Resistance -10%, cumulable
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • DEF and RES -50% (8s) (8 seconds) DEF and RES -50%
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Serah (Water) Increases [Water Infusion] damage bonus by 20%, cast speed x1.10 for BLK, WHT, BLU, SUM or NAT attacks that deal magical damage, Water abilities trigger 1 additional time, casts Spirit Attack: Serah (Water) using a Water ability (max 5), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Imperil Water 20% (15s) (15 seconds) Water Resistance -20%, cumulable
  • Buff Water 20% (15s) (15 seconds) Increases Water damage dealt by 20%, cumulable
Our Private Heaven LBO1 BLK 96.00 Ice, Water 2.50 Four single attacks (3.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores RES
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Serah (Water) Keeps track of the number of uses of Apex Transcendent Arrow (0~2), removed after using Apex Transcendent Arrow two times
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Serah (Water) Keeps track of the number of uses of Apex Transcendent Arrow (0~2), removed after using Apex Transcendent Arrow two times
  • Apex Transcendent Arrow Damage Tracker Increases Apex Transcendent Arrow level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Serah (Water)]
  • Apex Transcendent Arrow Level Keeps track of Apex Transcendent Arrow level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Serah (Water)]
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Water Mode II (Serah) (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 10000, Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 1 additional time, causes [Imperil Water 20% (5s)] to the lowest HP% enemy when removed, grants [Water +50% Boost 1] and [Instant Cast 1] to the user when removed
  • Dual Awoken Water Mode I (Serah) (15 seconds) Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 2 additional times, cast speed x2.00 for equipped Water abilities, causes [Imperil Water 10% (15s)] after using three equipped Water abilities
  • DEF, RES and MND -70% (8s) (8 seconds) DEF, RES and MND -70%
  • MAG and MND +50% (25s) (25 seconds) MAG and MND +50%
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Water Mode I (Serah) (15 seconds) Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 2 additional times, cast speed x2.00 for equipped Water abilities, causes [Imperil Water 10% (15s)] after using three equipped Water abilities
  • Water Resonance +5% Boost (15 seconds) Water abilities deal 5% more damage
  • Awoken Farseer (15 seconds) Ice and Water abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice and Water abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Quick Cast (15 seconds) Cast speed x2.00
  • (Ice/Water) Ability +30% Boost (15s) (15 seconds) Ice and Water abilities deal 30% more damage
  • Double Crystarium Mode II (Ice, Water) (1 turn or 15 seconds) Grants [Attach Ice with Stacking]/[Attach Water with Stacking] after using a Ice/Water ability
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Farseer Mode II: Serah - Ice (3/3/2/1/0 turns (Dual Shift)) Increase the damage/healing cap by 10000, Ice abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice abilities trigger 1 additional time, instant cast speed, casts Dual Artemis Ray after using Ice abilities
  • Dual Awoken Farseer Mode I: Serah - Ice (15 seconds) Ice abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice abilities trigger 2 additional times, casts Dual Frost Arrow after using two equipped Ice abilities
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • MAG and MND +50% (25s) (25 seconds) MAG and MND +50%
  • Attach Ice with Stacking (25 seconds) Increase Attach Ice Level by 1 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Farseer Mode I: Serah - Ice (15 seconds) Ice abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice abilities trigger 2 additional times, casts Dual Frost Arrow after using two equipped Ice abilities
  • Ice Resonance +5% Boost (15 seconds) Ice abilities deal 5% more damage
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Serah (Ice) Keeps track of the number of uses of Apex Ultima Arrow (0~2), removed after using Apex Ultima Arrow two times
  • Attach Ice with Stacking (25 seconds) Increase Attach Ice Level by 1 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Serah (Ice) Keeps track of the number of uses of Apex Ultima Arrow (0~2), removed after using Apex Ultima Arrow two times
  • Apex Ultima Arrow Damage Tracker Increases Apex Ultima Arrow level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Serah (Ice)]
  • Apex Ultima Arrow Level Keeps track of Apex Ultima Arrow level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Serah (Ice)]
  • Imperil Water 20% (25s) (25 seconds) Water Resistance -20%, cumulable
  • DEF, RES and MND -50% (8s) (8 seconds) DEF, RES and MND -50%
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Awoken Water (15 seconds) Water abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arrow of Tears (15 seconds) Grants [Quick Cast 1] and [Water +30% Boost 1] after using three Water abilities
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Imperil Water 10% (5s) (5 seconds) Water Resistance -10%, cumulable
Star Volley Black Magic Water BLK Single enemy Water, NE 0.01 Three single attacks (2.70 each)
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Farseer's Awakening Mode Water abilities trigger 1 additional time, cast speed x2.00 for Water abilities, Water abilities deal 30% more damage, casts Etro's Intervention after using a Water ability, removed if the character hasn't [Synchro Mode]
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Tears Mode Cast speed x0.70, DEF and RES +30%, casts Apocalyptic Dream after using three of Metamorphose Volley or Star Volley, removed if the character hasn't [Synchro Mode]
  • Attach Ice with Stacking (25 seconds) Increase Attach Ice Level by 1 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Instant Cast 1 (1 turn) Instant cast speed
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Goddess Archer Affects Etro Shot, removed if the character hasn't [Synchro Mode]
  • Goddess Archer Affects Etro Shot, removed if the character hasn't [Synchro Mode]
  • Attach Ice 3 with Stacking (25 seconds) Increase Attach Ice Level by 3 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Attach Water Stacking (25 seconds) Allow to stack Attach Water, up to Attach Water 3
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Instant Cast 1 (1 turn) Instant cast speed
  • Soul Break Gauge +500 Grants 500 SB points when set
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Rain Arrow Black Magic BLK Single enemy Magical 7.92 Water, NE 0.01 Six single attacks (1.32 each)
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Aquatic Strike (15 seconds) Grants [Magical High Quick Cast 1] to all allies in the back row after using a Water ability
  • Rain Arrow Follow-Up (15 seconds) Casts Rain Arrow after using a Water ability
Artemis Frost AOSB1 BLK 62.50 Ice, Water 2.50 Twenty single attacks (1.82 each), followed by one single attack (26.50) capped at 99999
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Azure Arrow Black Magic BLK Single enemy Magical 20.10 Ice, Water, NE 0.01 Ten single attacks (2.01 each)
  • Awoken Farseer (15 seconds) Ice and Water abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice and Water abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Quick Cast (15 seconds) Cast speed x2.00
  • Double Crystarium Mode (Ice, Water) (1 turn or 15 seconds) Grants [Attach Ice]/[Attach Water] after using a Ice/Water ability
  • Azure Arrow Follow-Up (15 seconds) Casts Azure Arrow after using three Ice or Water abilities
  • Attach Ice Stacking (25 seconds) Allow to stack Attach Ice, up to Attach Ice 3
  • Attach Ice (25 seconds) Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
  • Instant Cast 1 (1 turn) Instant cast speed
  • Ice Radiant Shield: 75% (30 seconds) Returns 75% of the damage taken to the attacker as Ice damage capped at 9999
  • High Quick Cast 1 (1 turn) Cast speed x3.00
  • Ice High Quick Cycle (15 seconds) Grants [High Quick Cast 1] after using a Ice ability
  • MAG +50% (25 seconds) MAG +50%
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Artemis Shot Black Magic BLK Single enemy Ice, NE 0.83 Four single attacks (2.00 each)
Artemis Spin Black Magic BLK All enemies Ice, NE 0.83 Two group attacks (2.89 each)
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Attach Ice (25 seconds) Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
  • Farseer EX Mode (15 seconds) MAG +30%, grants [High Quick Cast 1] after using a Ice ability
  • High Quick Cast 1 (1 turn) Cast speed x3.00
  • MAG and MND +30% (25 seconds) MAG and MND +30%
  • Haste ATB speed x2.00
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Ice Burst Black Magic BLK Single enemy Ice, NE 1.65 Four single attacks (2.24 each)
Raging Blizzard Black Magic BLK All enemies Ice, NE 1.65 Two group attacks (3.14 each)
  • Haste ATB speed x2.00
  • Attach Ice (25 seconds) Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Sap (40 seconds) Damages for 1/64 maximum HP every 2.00 seconds
  • Slow (20 seconds) ATB speed x0.50
  • Quick Cast 4 (4 turns) Cast speed x2.00