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Snow

XIII

Party Full

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Ability Schools

Celerity ★★
Combat ★★★★★★
Knight ★★★★★★
Monk ★★★★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Froststrike (HA1) Monk PHY Ice 1.65 90 4/6 single attacks (1.10 each) if the user hasn't/has any Damage Reduction Barrier, grants [40% Damage Reduction Barrier 1] to the user
Sovereign Fist (HA2) Monk PHY Ice 1.65 90 One single attack (7.10) capped at 99999

Legend Materia (8)

NameLensableEffect
Fiery Friend (LM1) Reduces damage taken by Ice attacks by 10%
  • High Sentinel (25 seconds) DEF and RES +200%, taunts single-target PHY and BLK attacks
Enduring Resolve (LMR1) ATK +3% for each hit taken by damaging attacks, up to +35%
  • Haste ATB speed x2.00
  • Instant Cast 1 (1 turn) Instant cast speed
  • Attach Ice (25 seconds) Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
Fiery Fighter (LMR4) 25% chance to dualcast Monk abilities
Refinement (Snow) (LMR+1) Increases Ice damage dealt by 25%
  • Instant Cast 3 (3 turns) Instant cast speed

Soul Breaks (36)

NameTierTypeMultiplierElementTimeEffects
  • Soul Drive Mode (15 seconds) After the duration expires, the status is removed only after the character takes an action
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast (15 seconds) Instant cast speed
  • Instant Cast (15 seconds) Instant cast speed
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Instant Cast (15 seconds) Instant cast speed
  • Attach Ice with Stacking (25 seconds) Increase Attach Ice Level by 1 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Soul Break Gauge +250 Grants 250 SB points when set
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • 20% Damage Reduction Barrier 1 Reduces damage taken by 20% for the next attack
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Accel Mode: Snow (Ice) Ice abilities deal 15/20/25/30/50% more damage at ability rank 1/2/3/4/5, casts Roaring Snow (Max 6) after using Ice abilities, removed if the character hasn't [Accel Mode]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • True Damage Cap 199999 1
  • Instant Cast 1 (1 turn) Instant cast speed
  • Hero Boost 50% 1 (1 turn) Increases damage dealt by 50%
  • Hero Boost Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Master Mode: Snow Casts Star Strike: Snow every 2s (max 5), grants Damage Cap +10000/+20000/+30000/+40000/+50000 after 1/2/3/4/5 chases, casts North Star: Ice Fist Shatter! after 15s, removed if user hasn't Master Mode
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Awoken Ice (15 seconds) Ice abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice abilities trigger 1 additional time
  • Awoken Ice (15 seconds) Ice abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice abilities trigger 1 additional time
  • 20% Damage Reduction Barrier 1 Reduces damage taken by 20% for the next attack
  • Instant Cast (15 seconds) Instant cast speed
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Protect DEF +100% (ignoring the buff stacking caps)
  • Shell RES +100% (ignoring the buff stacking caps)
  • Haste ATB speed x2.00
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • DEF and RES +200% (25s) (25 seconds) DEF and RES +200%
  • Attach Ice 3 with Stacking (25 seconds) Increase Attach Ice Level by 3 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Damage Cap +20000 (15 seconds) Increases the damage/healing cap by 20000
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
  • 40% Damage Reduction Barrier 1 Reduces damage taken by 40% for the next attack
Sovereign Fist+ Monk PHY Single enemy Ice 1.20 One single attack (7.50) capped at 99999
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Buff Ice 10% (15s) (15 seconds) Increases Ice damage dealt by 10%, cumulable
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Attach Ice 3 with Stacking (25 seconds) Increase Attach Ice Level by 3 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Snow (Ice) Increases [Ice Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Ice abilities trigger 1 additional time, casts Spirit Attack: Snow (Ice) after using two Ice abilities (max 2), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Iron Determination Mode (15 seconds) Casts Dual Ice Ruination when any Damage Reduction Barrier is removed, removed after triggering three times
  • Dual Awoken Ice Mode II (Snow) (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 10000, Ice abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice abilities trigger 1 additional time, instant cast speed for Ice abilities, casts Dual Solid Wall after using Ice abilities
  • Dual Awoken Ice Mode I (Snow) (15 seconds) Ice abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 and critical chance =50%/75%/100% for equipped Ice abilities after casting 1/2/3+ Ice abilities
  • Attach Ice with Stacking (25 seconds) Increase Attach Ice Level by 1 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Ice Mode I (Snow) (15 seconds) Ice abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 and critical chance =50%/75%/100% for equipped Ice abilities after casting 1/2/3+ Ice abilities
  • Ice Resonance +5% Boost (15 seconds) Ice abilities deal 5% more damage
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Ascending Frost Monk Ice PHY Single enemy Ice, NE 1.65 4/6/8 single attacks (0.90 each) scaling with activations
  • Quick Cast 2 (2 turns) Cast speed x2.00
  • 100% Critical 2 (2 turns) Critical chance =100%
  • Critical Damage +50% 2 (2 turns) Critical hits deal 50% more damage (additive with the base critical coefficient)
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Overflow Ice Radiant Shield: 500% (8s) (8 seconds) Returns 500% of the damage taken to the attacker as Ice damage capped at 99999
  • Attach Ice 3 with Stacking (25 seconds) Increase Attach Ice Level by 3 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Overflow Ice Radiant Shield: 500% (8s) (8 seconds) Returns 500% of the damage taken to the attacker as Ice damage capped at 99999
  • Sovereign Barrier Follow-Up Casts Sovereign Barrier after using three Ice abilities, removed after triggering, removed if the user hasn't [Synchro Mode]
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Snow Keeps track of the number of uses of Frost Sanction (0~2), removed after using Frost Sanction two times
  • Attach Ice with Stacking (25 seconds) Increase Attach Ice Level by 1 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Snow Keeps track of the number of uses of Frost Sanction (0~2), removed after using Frost Sanction two times
  • Frost Sanction Damage Tracker Increases Frost Sanction level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Snow]
  • Frost Sanction Level Keeps track of Frost Sanction level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Snow]
  • 50% Damage Reduction Barrier 2 Reduces damage taken by 50% for the next two attacks
  • Attach Ice (25 seconds) Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
  • Attach Ice with Stacking (25 seconds) Increase Attach Ice Level by 1 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Instant Cast 1 (1 turn) Instant cast speed
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Avenging Fist Monk PHY Single enemy Physical 2.00 Ice, NE 0.01 Four single attacks (0.50 each), 100% additional critical chance, 100% hit rate
  • Last Stand If HP reaches 0, prevents [KO] restoring HP for 1% maximum HP, removed after triggering
  • 40% Damage Reduction Barrier 3 Reduces damage taken by 40% for the next three attacks
  • Attach Ice (25 seconds) Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
  • Avenging Fist Follow-Up (15 seconds) Casts Avenging Fist when any Damage Reduction Barrier is removed
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Monk +30% Boost 1 (1 turn) Monk abilities deal 30% more damage
  • 50% Damage Reduction Barrier 1 Reduces damage taken by 50% for the next attack
  • Attach Ice 3 with Stacking (25 seconds) Increase Attach Ice Level by 3 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • ATK, DEF, MAG and RES +30% (25s) (25 seconds) ATK, DEF, MAG and RES +30%
  • HP Stock (2000) Automatically restores HP, up to 2000 HP, removed when that amount is reached
  • HP Stock (3000) Automatically restores HP, up to 3000 HP, removed when that amount is reached
  • Weakness +15% Boost (15s) (15 seconds) Increases damage dealt by 15% when exploiting elemental weaknesses
  • HP Stock (6000) Automatically restores HP, up to 6000 HP, removed when that amount is reached
  • Weakness +30% Boost (15s) (15 seconds) Increases damage dealt by 30% when exploiting elemental weaknesses
  • Awoken Ice (15 seconds) Ice abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Eternal Vow Mode (15 seconds) Grants [50% Damage Reduction Barrier 3] to the character and Serah after using an Ice ability, removed after triggering
  • Attach Ice Stacking (25 seconds) Allow to stack Attach Ice, up to Attach Ice 3
  • Attach Ice (25 seconds) Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
  • Protect DEF +100% (ignoring the buff stacking caps)
  • Last Stand If HP reaches 0, prevents [KO] restoring HP for 1% maximum HP, removed after triggering
Icefist Smash AOSB1 PHY 24.00 Ice 2.50 Three single attacks (8.00 each) capped at 99999
  • Attach Ice (25 seconds) Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
  • Awoken Ice (15 seconds) Ice abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Diamond Gazer (15 seconds) Grants [40% Damage Reduction Barrier 1] to all allies after using a Ice ability
  • Shell (25 seconds) RES +100% (ignoring the buff stacking caps)
  • Haste (25 seconds) ATB speed x2.00
  • 50% Critical (25 seconds) Critical chance =50%
  • ATK and DEF +30% (25 seconds) ATK and DEF +30%
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Revenge Counter Monk PHY Single enemy Physical 2.00 Ice, NE 1.50 Two single attacks (1.00 each)
  • Ice Radiant Shield: 75% (30 seconds) Returns 75% of the damage taken to the attacker as Ice damage capped at 9999
  • Revenge Counter (15 seconds) Counters enemy PHY and BLK attacks with Revenge Counter
  • HP Stock (2000) Automatically restores HP, up to 2000 HP, removed when that amount is reached
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Frost Drive Monk PHY Single enemy Ice 1.65 Four single attacks (0.61 each), five attacks if exploiting elemental weakness
  • DEF +50% (20 seconds) DEF +50%
  • Haste (25 seconds) ATB speed x2.00
  • ATK and MAG +30% (25 seconds) ATK and MAG +30%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Icy Revenge Monk PHY Single enemy Ice, NE 1.65 Four single attacks (0.54 each), ATK increases as HP decreases
  • Oathsworn Espada (25 seconds) ATK and DEF +30%
  • Last Stand If HP reaches 0, prevents [KO] restoring HP for 1% maximum HP, removed after triggering
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Retaliate (15 seconds) Evades PHY attacks, counters PHY attacks with Attack
  • Sentinel (25 seconds) DEF +200%, taunts single-target PHY and BLK attacks
  • DEF +50% (25 seconds) DEF +50%
  • Stun (1 second) Resets ATB when set
Froststrike SB1 PHY 4.80 Ice 3.00 One single attack (4.80)
  • Protect DEF +100% (ignoring the buff stacking caps)
  • Low Regen (30 seconds) Heals for 3% maximum HP every 3.00 seconds