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Balthier

XII

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Ability Schools

Celerity ★★★★
Combat ★★★★★★
Machinist ★★★★★★
Sharpshooter ★★★★★★
Spellblade ★★★★
Support ★★★
Thief ★★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Fires of War (HA1) Machinist PHY Fire 1.65 90 Seven single ranged attacks (0.85 each)
Makara (HA2) Machinist PHY Fire 1.65 90 Five single ranged attacks (1.10 each), causes [Imperil Fire 10% (5s)]

Legend Materia (5)

NameLensableEffect
Cool Customer (LM1) Increases Fire damage dealt by 10%
  • Imperil Fire 10% (15s) (15 seconds) Fire Resistance -10%, cumulable
Leading Man (LMR1) 25% chance to dualcast Machinist abilities
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
  • Brave Crystal's Might (Balthier) (15 seconds) ATK and DEF +30%, casts Power of Bravery (Balthier) after using a Machinist ability

Soul Breaks (35)

NameTierTypeMultiplierElementTimeEffects
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Machinist Quick Cycle: Fire (15 seconds) Grants [Quick Cast 1] after using a Machinist ability
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Attach Fire 2 with Stacking (25 seconds) Increase Attach Fire Level by 2 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Soul Drive Mode (15 seconds) After the duration expires, the status is removed only after the character takes an action
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 (5 seconds) Prevents elemental diffusion once
  • Hero Boost (5 seconds) Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Instant Cast 1 (1 turn) Instant cast speed
  • Fire Ability Quick Cast (15s) (15 seconds) Cast speed x2.00 for Fire abilities
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Accel Mode (15 seconds) Grants Accel Mode
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast (15 seconds) Instant cast speed
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Fires of War+ Machinist PHY Single enemy Fire 1.65 Seven single ranged attacks (0.95/1.00 each) capped at 9999/19999 after 0-2/3+ uses
  • Imperil Fire 10% (5s) (5 seconds) Fire Resistance -10%, cumulable
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Imperil Fire 10% (5s) (5 seconds) Fire Resistance -10%, cumulable
  • Fire Ability +30% Boost 1 (1 turn) Fire abilities deal 30% more damage
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Balthier (Fire) Increases [Fire Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Fire abilities trigger 1 additional time, casts Spirit Attack: Balthier after using a Fire ability (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Arc of Change Machinist Fire PHY Single enemy Fire, NE 1.65 Six single ranged attacks (0.90 each)
Liberating Heat Machinist Fire NAT Self 0.01 Grants Reward +1
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • DEF, RES and MND -70% (8s) (8 seconds) DEF, RES and MND -70%
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Intrinsic Pirate Mode (15 seconds) Grants [Dualcast Fire 1]/[Triplecast Fire 1]/[Quadracast Fire 1]/[Pentacast Fire 1], [Fire Ability +10% Boost 1]/[Fire Ability +15% Boost 1]/[Fire Ability +20% Boost 1]/[Fire Ability +30% Boost 1] and -/-/[100% Critical 1]/[100% Critical 1] to the character after using Liberating Heat if the character has Reward level 1/2/3/4, sets Reward level to 0 after using a Fire abilty
  • Need for Speed Follow-Up (15 seconds) Casts Need for Speed after using Liberating Heat
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Fire Mode II (Balthier) (1 turn) Fire abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 1 additional time, instant cast speed for Fire abilities, grants [Dualcast Fire 1], [100% Critical 1], [Critical Damage +50% 1] and [Fire Ability +30% Boost 1] to the user after using Fire abilities
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Fire Mode I (Balthier) (15 seconds) Fire abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Fire abilities after casting 1/2/3+ Fire abilities
  • Fire Resonance +5% Boost (15 seconds) Fire abilities deal 5% more damage
True Fires of War LBO1 PHY 24.00 Fire 2.50 Five single ranged attacks (0.60 each scaling with LB gauge and LB honing level) capped at 99999, ignores DEF, 100% additional critical chance
  • Imperil Fire 20% (15s) (15 seconds) Fire Resistance -20%, cumulable
  • Buff Fire 20% (15s) (15 seconds) Increases Fire damage dealt by 20%, cumulable
  • ATK, DEF, MAG and RES +30% (25s) (25 seconds) ATK, DEF, MAG and RES +30%
  • Awoken Fire (15 seconds) Fire abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dualcast Fire 1 (1 turn) Fire abilities trigger 1 additional time
  • Fire +30% Boost 1 (1 turn) Fire attacks deal 30% more damage
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Dualcast Fire 2 (2 turns) Fire abilities trigger 1 additional time
  • Fire +30% Boost 2 (2 turns) Fire attacks deal 30% more damage
  • Quick Cast 2 (2 turns) Cast speed x2.00
  • Dualcast Fire 3 (3 turns) Fire abilities trigger 1 additional time
  • Fire +50% Boost 3 (3 turns) Fire attacks deal 50% more damage
  • Quick Cast 3 (3 turns) Cast speed x2.00
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Balthier Keeps track of the number of uses of Apex Element of Treachery (0~2), removed after using Apex Element of Treachery two times
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Balthier Keeps track of the number of uses of Apex Element of Treachery (0~2), removed after using Apex Element of Treachery two times
  • Apex Element of Treachery Damage Tracker Increases Apex Element of Treachery level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Balthier]
  • Apex Element of Treachery Level Keeps track of Apex Element of Treachery level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Balthier]
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Machinist +30% Boost 1 (1 turn) Machinist abilities deal 30% more damage
  • Imperil Fire 10% (5s) (5 seconds) Fire Resistance -10%, cumulable
  • Quick Cast 1 (1 turn) Cast speed x2.00
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Buff Fire 10% (15s) (15 seconds) Increases Fire damage dealt by 10%, cumulable
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Onslaught Chaser Follow-Up (15 seconds) Casts Onslaught Chaser after using Saturated Fire or Luminous Balefire
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Soul Break Gauge +250 Grants 250 SB points when set
  • Attach Fire Stacking (25 seconds) Allow to stack Attach Fire, up to Attach Fire 3
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • ATK +50% (25 seconds) ATK +50%
  • Buff Fire 20% (15s) (15 seconds) Increases Fire damage dealt by 20%, cumulable
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Scorching Shot Machinist PHY Single enemy Physical 4.02 Fire, NE 0.01 Six single ranged attacks (0.67 each)
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Awoken Fire (15 seconds) Fire abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • High Quick Cast (15 seconds) Cast speed x3.00
  • Scorching Shot Follow-Up (15 seconds) Casts Scorching Shot after using two Fire abilities
  • Haste (25 seconds) ATB speed x2.00
  • ATK and MAG +30% (25 seconds) ATK and MAG +30%
  • Attach Fire Stacking (25 seconds) Allow to stack Attach Fire, up to Attach Fire 3
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • High Quick Cast 2 (2 turns) Cast speed x3.00
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Oil Pellet Machinist NAT Single enemy 0.01 Causes [Imperil Fire 10%] for 15 seconds
  • Oil Pellet Follow-Up (15 seconds) Casts Oil Pellet after using two Machinist abilities
Tales of the Past AOSB1 PHY 24.00 Fire 2.50 Three single ranged attacks (8.00 each) capped at 99999
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Oil Bomb Machinist PHY Single enemy Fire, NE 1.65 Two single ranged attacks (0.30 each), 25% chance to cause [Imperil Fire 10%] for 15 seconds
  • Oil Bomb Uses (25 seconds) Keeps track of the number of uses of Oil Bomb (0~3), removed if the character hasn't [Burst Mode], reset upon refreshing [Burst Mode]
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
S-85 Cyclotrone OSB1 PHY 12.00 Fire, NE 2.50 One single ranged attack (12.00) capped at 99999
Burst Commands
NameSchoolTypeTargetElementTimeEffects
  • Blind (60 seconds) ACC -50%, reduces hit rate by 75%, persists after battle, base duration is 30 seconds for characters
Wyrmfire Shot Machinist PHY Single enemy Fire, NE 1.65 Four single ranged attacks (0.61 each)
  • Blind (60 seconds) ACC -50%, reduces hit rate by 75%, persists after battle, base duration is 30 seconds for characters
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
Strahl Strafe SSB1 PHY 7.92 Fire 2.50 Six random ranged attacks (1.32 each), causes [Imperil Fire 20%] for 25 seconds
  • Physical Blink 2 Evades the next 2 PHY attacks that deal physical, missing HP or fixed damage or NAT attacks that deal physical or fractional damage
Tides of Fate SB1 PHY 3.10 Water 3.00 One group ranged attack (3.10)
Fires of War Default PHY 1.10 - 3.00 One group ranged attack (1.10)