Login

Register

← All Characters

Lion

XI

Party Full

Choose a character to replace:

Ability Schools

Celerity ★★★★★★
Combat ★★★★
Ninja ★★★★★★
Thief ★★★★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Powder Keg (HA1) Thief PHY Water 1.20 80 Five single attacks (1.10 each), causes [Imperil Water 10% (5s)]
Utsusemi (HA2) Ninja PHY Water 0.83 80 Six single attacks (1.10 each), grants [Physical Blink 1] and [Physical Blink Stacking 2] to the user

Legend Materia (5)

NameLensableEffect
Agent's Shiv (LM1) PHY attacks deal 10% more damage when equipping a dagger
Agent's Barrage (LM2) 35% chance to dualcast Thief abilities
Agent's Expertise (LMR1) Increases the duration of stat debuffs by 30%
  • Imperil Water 10% (15s) (15 seconds) Water Resistance -10%, cumulable
  • Quick Cast (15 seconds) Cast speed x2.00

Soul Breaks (29)

NameTierTypeMultiplierElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Water Damage Cap +20000 (Tactical) Increases the damage/healing cap for Water attacks by 20000, removed if the user hasn't [Tactical Awoken Mode]
  • Water Ability DEF and RES 30% Piercing (Tactical)
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Deprotect 20% (15s) (15 seconds) Increases physical damage taken by 20%, cumulable
  • Imperil Water 30% (15s) (15 seconds) Water Resistance -30%, cumulable
  • Soul Drive Mode (15 seconds) After the duration expires, the status is removed only after the character takes an action
  • Soul Drive Mode: Lion Reduces the SB points cost for Soul Breaks by 250, instant cast speed for Soul Breaks, grants [Instant ATB 1] and [Instant Cast 1] after using a Soul Break, removed after triggering, removed if the character hasn't [Soul Drive Mode]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Destruction: Lion Thief PHY Single enemy Physical 5.40 Water, NE 0.01 Six single attacks (0.90 each).
  • Buster Mode Enables Buster Soul Break's Break Arte
  • Buster Chase Mode: Lion (15 seconds) Triggers [Destruction: Lion] when using Water abilities (max 5)
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Attach Water with Secondary Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 5, up to Attach Water 5
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
TPMAX・Lion Thief PHY All enemies Physical 10.00 Water, NE 0.01 One single attack (10.00 each) capped at 199,999.
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Tactical Awoken Mode: Lion Water abilities deal 30% more damage, have +10,000 damage cap, deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, trigger 2 additional times, have zero hone cost, penetrate 20% DEF and RES; removed if the character hasn't [Tactical Awoken Mode]
  • ATK +500 (25s) (Tactical) (25 seconds) ATK +500
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant ATB 2 (2 turns) Increase ATB charge speed by x9999999
  • Astra (25 seconds) Prevents Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Petrify, Berserk, Sap and Stun once
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Hero Boost Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Water Mode II (Lion v2)
  • Dual Awoken Water Mode I (Lion v2)
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Water Mode I (Lion v2)
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode: Lion (Water)
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Accel Mode: Lion (Water) Water abilities deal 15/20/25/30/50% more damage at ability rank 1/2/3/4/5, casts [Roaring Lion (Water)] after using Water abilities, removed if the character hasn't [Accel Mode]
  • Attach Water Stacking (25 seconds) Allow to stack Attach Water, up to Attach Water 3
  • Soul Break Gauge +250 Grants 250 SB points when set
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
Woven Bond: Lion LBC1 PHY - Water, NE 0.01 Ten single attacks (? each) capped at 19999, activates Water Chain (max 150, field +0%) or adds 25 to the current Water Chain maximum limit, grants [Chain Force Mode (Lion)] and [Instant ATB1] to the user
Divine Might: Lion OZSB1 PHY - Water 2.50 Seven single attacks (?/?/?/? each) capped at 19999/29999/49999/59999, followed by three single piercing attacks (? each) capped at 99999. Multiplier/cap requirements: 0-2/3-4/5+ Water abilities equipped on allies/5+ Water abilities equipped on allies and 2+ allies with Attack Water
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Spirit Attack: Lion Special NAT Single enemy 0.01 Causes [ATK and DEF -70%]/[ATK, DEF, RES -70%] and grants [Water Damage +10%]/[Prismatic Damage +10%] to party with 0/4+ XI members in party
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Lion (Water) Increases [Water Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Water abilities trigger 1 additional time, casts Spirit Attack: Lion after using two Water abilities (max 2), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Imperil Water 20% (15s) (15 seconds) Water Resistance -20%, cumulable
  • Buff Water 20% (15s) (15 seconds) Increases Water damage dealt by 20%, cumulable
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Inundating Pummel Thief PHY Single enemy Physical 2.00 Water, NE 0.01 Four single attacks (0.50 each), 100% hit rate
  • DEF, RES and MND -70% (8s) (8 seconds) DEF, RES and MND -70%
  • Imperil Prismatic 30% (15s) Causes [Imperil Fire 30% (15s)], [Imperil Ice 30% (15s)], [Imperil Lightning 30% (15s)], [Imperil Earth 30% (15s)], [Imperil Wind 30% (15s)], [Imperil Water 30% (15s)], [Imperil Holy 30% (15s)], [Imperil Dark 30% (15s)] and [Imperil Poison 30% (15s)]
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Awoken King of Beasts (15 seconds) Water abilities don't consume uses, cast speed x2.00/2.25/2.50/2.75/3.00 for Water abilities at ability rank 1/2/3/4/5, Water abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Inundating Pummel Follow-Up (15 seconds) Casts Inundating Pummel after using a Water ability
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Water Mode II (Lion) (3/3/2/1/0 turns (Dual Shift)) Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 1 additional time, instant cast speed for Water abilities, grants [Dual Critical Edge 60% Critical (15s)]/[Dual Critical Edge 80% Critical (15s)]/[Dual Critical Edge 100% Critical (15s)] to all allies if the user has Legacy level 2/1/0 after using Water abilities, grants [Weakness +9% Boost 1]/[Weakness +15% Boost 1]/[Weakness +30% Boost 1] to all allies after using Water abilities if the user has Legacy level 2/1/0 and Focus level 1, causes Legacy -1 after using Water abilities
  • Focus MAG +20%, RES +50%
  • Dual Awoken Water Mode I (Lion) (15 seconds) Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 1 additional time, cast speed x2.00 for Water abilities, grants [Dual Critical Edge 60% Critical (15s)]/[Dual Critical Edge 80% Critical (15s)]/[Dual Critical Edge 100% Critical (15s)] to all allies if the user has Legacy level 2/1/0 after using two Water abilities, causes Legacy -1 after using two Water abilities
  • 50% Critical (25s) (25 seconds) Critical chance =50%
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Water Mode I (Lion) (15 seconds) Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 1 additional time, cast speed x2.00 for Water abilities, grants [Dual Critical Edge 60% Critical (15s)]/[Dual Critical Edge 80% Critical (15s)]/[Dual Critical Edge 100% Critical (15s)] to all allies if the user has Legacy level 2/1/0 after using two Water abilities, causes Legacy -1 after using two Water abilities
  • Water Resonance +5% Boost (15 seconds) Water abilities deal 5% more damage
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Lion Keeps track of the number of uses of Apex Walk the Plank (0~2), removed after using Apex Walk the Plank two times
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Lion Keeps track of the number of uses of Apex Walk the Plank (0~2), removed after using Apex Walk the Plank two times
  • Apex Walk the Plank Ability Tracker Increases Apex Walk the Plank level by 1 after using 5 or 8 Water abilities during the status, removed if the character hasn't [Arcane Dyad Empowered: Lion]
  • Apex Walk the Plank Level Keeps track of Apex Walk the Plank level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Lion]
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Imperil Water 10% (15s) (15 seconds) Water Resistance -10%, cumulable
  • Water Ability +30% Boost 2 (2 turns) Water abilities deal 30% more damage
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Revived Daughter Mode (15 seconds) Grants [Instant ATB 1], [Instant Cast 1] and [100% Critical 1] to the user when the user's HP falls below 20%, removed after triggering
  • Attach Water Stacking (25 seconds) Allow to stack Attach Water, up to Attach Water 3
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • 100% Critical 2 (2 turns) Critical chance =100%
  • Attach Water Stacking (25 seconds) Allow to stack Attach Water, up to Attach Water 3
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Water Radiant Shield: 75% (30 seconds) Returns 75% of the damage taken to the attacker as Water damage capped at 9999
  • Physical High Quick Cast 2 (2 turns) Cast speed x3.00 for PHY attacks
Scatter Shot AOSB1 PHY 19.00 Water 2.50 Twenty single attacks (0.55 each), followed by one single attack (8.00) capped at 99999
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Imperil Water 10% (15s) (15 seconds) Water Resistance -10%, cumulable
  • Buff Water 10% (15s) (15 seconds) Increases Water damage dealt by 10%, cumulable
  • Imperil Water 20% (25s) (25 seconds) Water Resistance -20%, cumulable
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Awoken Water (15 seconds) Water abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Accomplice Follow-Up (15 seconds) Casts Accomplice after using three Water abilities
  • Instant Cast 2 (2 turns) Instant cast speed
Triple Attack Default PHY 1.50 - 2.50 Three single attacks (0.50 each)
Powder Keg SSB1 PHY 6.93 - 2.50 5/6/7 group attacks (0.99 each) at 174/205 SPD, [DEF and RES -50%] for 25 seconds
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Broken Blade Thief PHY Single enemy - 0.83 One single attack (2.00), [ATK -40%] for 15 seconds
Fraying Guard Thief PHY Single enemy - 0.83 One single attack (2.00), [DEF -40%] for 15 seconds
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%