| | Name | Tier | Type | Element | Time | Effects |
|
 |
Triple Attack |
Default |
PHY |
- |
2.50 |
Three single attacks (0.50 each) |
| ▶ |
 |
Walk the Plank |
BSB |
PHY |
- |
0.01 |
Five single attacks (1.52 each), [ATK and DEF -40%] for 25 seconds, grants [Haste] and [Burst Mode] to the user |
Burst Commands
| | Name | School | Type | Target | Element | Time | Effects |
|
 |
Broken Blade |
Thief |
PHY |
Single enemy |
- |
0.83 |
One single attack (2.00), [ATK -40%] for 15 seconds |
|
 |
Fraying Guard |
Thief |
PHY |
Single enemy |
- |
0.83 |
One single attack (2.00), [DEF -40%] for 15 seconds |
-
Haste
ATB speed x2.00
-
Burst Mode
Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
|
|
 |
Powder Keg |
SSB |
PHY |
- |
2.50 |
5/6/7 group attacks (0.99 each) at 174/205 SPD, [DEF and RES -50%] for 25 seconds |
| ▶ |
 |
Pirate Pummel |
USB |
PHY |
- |
0.01 |
Nine random attacks (0.78 each), [ATK, DEF, MAG, RES and MND -30%] for 25 seconds, grants [Instant Cast 2] to the user |
-
Instant Cast 2
(2 turns)
Instant cast speed
|
| ▶ |
 |
Evisceration |
AASB |
PHY |
Water, NE |
2.50 |
Fifteen single attacks (0.60 each), causes [Imperil Water 20% (25s)], grants [Attach Water], [Awoken Water], [Damage Cap +10000] and [Accomplice Follow-Up] to the user |
-
Imperil Water 20% (25s)
(25 seconds)
Water Resistance -20%, cumulable
-
Attach Water
(25 seconds)
Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
-
Awoken Water
(15 seconds)
Water abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 1 additional time
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Accomplice Follow-Up
(15 seconds)
Casts Accomplice after using three Water abilities
|
|
 |
Scatter Shot |
AOSB |
PHY |
Water |
2.50 |
Twenty single attacks (0.55 each), followed by one single attack (8.00) capped at 99999 |
| ▶ |
 |
Dancing Edge (XI) |
USB |
PHY |
Water, NE |
0.01 |
Ten single attacks (0.63 each), grants [Attach Water] to the user, grants [Water Radiant Shield: 75%] and [Physical High Quick Cast 2] to all allies |
-
Attach Water
(25 seconds)
Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
-
Water Radiant Shield: 75%
(30 seconds)
Returns 75% of the damage taken to the attacker as Water damage capped at 9999
-
Physical High Quick Cast 2
(2 turns)
Cast speed x3.00 for PHY attacks
|
| ▶ |
 |
Shark Bite |
Glint+ |
PHY |
Water |
0.01 |
One single attack (3.36) capped at 99999, 3.60 multiplier if exploiting elemental weakness, grants [Attach Water Stacking] and [Attach Water] to the user |
-
Attach Water Stacking
(25 seconds)
Allow to stack Attach Water, up to Attach Water 3
-
Attach Water
(25 seconds)
Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
|
| ▶ |
 |
Pirate's Tutelage |
Glint |
NAT |
|
0.01 |
Grants [Attach Water Stacking], [Attach Water] and [100% Critical 2] |
-
Attach Water Stacking
(25 seconds)
Allow to stack Attach Water, up to Attach Water 3
-
Attach Water
(25 seconds)
Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
-
100% Critical 2
(2 turns)
Critical chance =100%
|
| ▶ |
 |
Mandalic Stab |
SASB |
PHY |
Water, NE |
2.50 |
Fifteen single attacks (0.60 each), grants [Attach Water 3 with Stacking], [Synchro Mode], [Damage Cap +10000] and [Revived Daughter Mode] to the user |
Synchro Abilities
| | Name | School | Condition | Type | Target | Element | Time | Effects |
| ▶ |
 |
Trailing Stab |
Thief |
Water |
PHY |
Single enemy |
Water, NE |
1.20 |
Six single attacks (0.80 each), causes [Imperil Water 10% (15s)] |
-
Imperil Water 10% (15s)
(15 seconds)
Water Resistance -10%, cumulable
|
| ▶ |
 |
Assassin's Charge |
Thief |
Water |
PHY |
Single enemy |
Water, NE |
1.20 |
One single attack (5.40) capped at 99999, grants [Water Ability +30% Boost 2] to the user |
-
Water Ability +30% Boost 2
(2 turns)
Water abilities deal 30% more damage
|
-
Attach Water 3 with Stacking
(25 seconds)
Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
-
Synchro Mode
(15 seconds)
Replaces the Attack and Defend commands
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Revived Daughter Mode
(15 seconds)
Grants [Instant ATB 1], [Instant Cast 1] and [100% Critical 1] to the user when the user's HP falls below 20%, removed after triggering
|
| ▶ |
 |
Apex Walk the Plank |
ADSB |
NAT |
|
0.01 |
Grants [Attach Water with Stacking], [Damage Cap +10000], [Arcane Dyad Empowered: Lion], [Apex Walk the Plank Ability Tracker] and [Apex Walk the Plank Level] |
Arcane Dyad Finisher
| Type | Element | Time | Effects |
|
PHY |
Water, NE |
2.50 |
Twenty single attacks (1.00/1.10/1.20 each) capped at 9999/19999/29999, followed by one single attack (10.00/11.00/12.00) capped at 99999 at Apex Walk the Plank level 0/1/2, removes Arcane Dyad Empowered: Lion from the user |
-
Attach Water with Stacking
(25 seconds)
Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Arcane Dyad Empowered: Lion
Keeps track of the number of uses of Apex Walk the Plank (0~2), removed after using Apex Walk the Plank two times
-
Apex Walk the Plank Ability Tracker
Increases Apex Walk the Plank level by 1 after using 5 or 8 Water abilities during the status, removed if the character hasn't [Arcane Dyad Empowered: Lion]
-
Apex Walk the Plank Level
Keeps track of Apex Walk the Plank level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Lion]
|
| ▶ |
 |
Awoken Dancing Edge (XI) |
DASB |
PHY |
Water, NE |
2.50 |
Seven single attacks (0.90 each) capped at 19999, grants [50% Critical (25s)] to all allies, grants [Attach Water with Stacking], [Damage Cap +10000], [Dual Awoken Water Mode I (Lion)], Legacy +2 and [Water Resonance +5% Boost] to the user |
Dual Shift
| Type | Element | Time | Effects |
| ▶ |
NAT |
|
0.01 |
Grants [Instant ATB 1] and [Dual Awoken Water Mode II (Lion)], grants Focus +1 if 4+ FF11 allies are alive, removes [Dual Awoken Water Mode I (Lion)] |
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
-
Dual Awoken Water Mode II (Lion)
(3/3/2/1/0 turns (Dual Shift))
Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 1 additional time, instant cast speed for Water abilities, grants [Dual Critical Edge 60% Critical (15s)]/[Dual Critical Edge 80% Critical (15s)]/[Dual Critical Edge 100% Critical (15s)] to all allies if the user has Legacy level 2/1/0 after using Water abilities, grants [Weakness +9% Boost 1]/[Weakness +15% Boost 1]/[Weakness +30% Boost 1] to all allies after using Water abilities if the user has Legacy level 2/1/0 and Focus level 1, causes Legacy -1 after using Water abilities
-
Dual Awoken Water Mode I (Lion)
(15 seconds)
Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 1 additional time, cast speed x2.00 for Water abilities, grants [Dual Critical Edge 60% Critical (15s)]/[Dual Critical Edge 80% Critical (15s)]/[Dual Critical Edge 100% Critical (15s)] to all allies if the user has Legacy level 2/1/0 after using two Water abilities, causes Legacy -1 after using two Water abilities
|
-
50% Critical (25s)
(25 seconds)
Critical chance =50%
-
Attach Water with Stacking
(25 seconds)
Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Dual Awoken Water Mode I (Lion)
(15 seconds)
Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 1 additional time, cast speed x2.00 for Water abilities, grants [Dual Critical Edge 60% Critical (15s)]/[Dual Critical Edge 80% Critical (15s)]/[Dual Critical Edge 100% Critical (15s)] to all allies if the user has Legacy level 2/1/0 after using two Water abilities, causes Legacy -1 after using two Water abilities
-
Water Resonance +5% Boost
(15 seconds)
Water abilities deal 5% more damage
|
| ▶ |
 |
True Pirate Pummel |
AASB |
PHY |
Water, NE |
2.50 |
Fifteen single attacks (0.60 each), causes [DEF, RES and MND -70% (8s)]/[Imperil Prismatic 30% (15s)] if 0-3/4+ FF11 allies are alive, grants [Quick Cast 1] to all allies if 4+ FF11 allies are alive, grants [Attach Water with Stacking], [Awoken King of Beasts] and [Damage Cap +10000] to the user, grants [Inundating Pummel Follow-Up] to the user if 0-3 FF11 allies are alive |
-
DEF, RES and MND -70% (8s)
(8 seconds)
DEF, RES and MND -70%
-
Imperil Prismatic 30% (15s)
Causes [Imperil Fire 30% (15s)], [Imperil Ice 30% (15s)], [Imperil Lightning 30% (15s)], [Imperil Earth 30% (15s)], [Imperil Wind 30% (15s)], [Imperil Water 30% (15s)], [Imperil Holy 30% (15s)], [Imperil Dark 30% (15s)] and [Imperil Poison 30% (15s)]
-
Quick Cast 1
(1 turn)
Cast speed x2.00
-
Attach Water with Stacking
(25 seconds)
Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
-
Awoken King of Beasts
(15 seconds)
Water abilities don't consume uses, cast speed x2.00/2.25/2.50/2.75/3.00 for Water abilities at ability rank 1/2/3/4/5, Water abilities trigger 1 additional time
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Inundating Pummel Follow-Up
(15 seconds)
Casts Inundating Pummel after using a Water ability
|
| ▶ |
 |
Intel |
Glint+ |
NAT |
|
0.01 |
Causes [Imperil Water 20% (15s)], grants [Buff Water 20% (15s)] to the user |
-
Imperil Water 20% (15s)
(15 seconds)
Water Resistance -20%, cumulable
-
Buff Water 20% (15s)
(15 seconds)
Increases Water damage dealt by 20%, cumulable
|
| ▶ |
 |
Zenith Scatter Shot |
ZSB |
PHY |
Water, NE |
2.50 |
Seven single attacks (0.90 each) capped at 19999, grants [Attach Water 3 with Stacking], [Zenith Mode], [Zenith Mode: Lion (Water)], and [Damage Cap +10000] |
-
Attach Water 3 with Stacking
(25 seconds)
Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
-
Zenith Mode
(15 seconds)
Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
-
Zenith Mode: Lion (Water)
Increases [Water Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Water abilities trigger 1 additional time, casts Spirit Attack: Lion after using two Water abilities (max 2), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
|
|
 |
Divine Might: Lion |
OZSB |
PHY |
Water |
2.50 |
Seven single attacks (?/?/?/? each) capped at 19999/29999/49999/59999, followed by three single piercing attacks (? each) capped at 99999. Multiplier/cap requirements: 0-2/3-4/5+ Water abilities equipped on allies/5+ Water abilities equipped on allies and 2+ allies with Attack Water |
|
 |
Woven Bond: Lion |
LBC |
PHY |
Water, NE |
0.01 |
Ten single attacks (? each) capped at 19999, activates Water Chain (max 150, field +0%) or adds 25 to the current Water Chain maximum limit, grants [Chain Force Mode (Lion)] and [Instant ATB1] to the user |
| ▶ |
 |
Continuous Flash: Lion (Water) |
Glint++ |
NAT |
|
0.01 |
Grants [Attach Water Stacking], [Soul Break Gauge +250] and [200% ATB 1] to the user |
-
Attach Water Stacking
(25 seconds)
Allow to stack Attach Water, up to Attach Water 3
-
Soul Break Gauge +250
Grants 250 SB points when set
-
200% ATB 1
(1 turn)
Increase ATB charge speed by x2.00
|
| ▶ |
 |
Roaring Assassin's Charge |
ASB |
PHY |
Water, NE |
0.01 |
Five single-target Water/NE physical attacks (0.8 each), grants [Damage Cap +10000], [Instant ATB 1], & [Accel Mode: Lion (Water)] to the user |
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
-
Accel Mode: Lion (Water)
|
| ▶ |
 |
Radiant Powder Keg |
CASB |
PHY |
Water, NE |
2.50 |
Seven single-target Water/NE physical attacks (0.9 each) capped at 19999, grants [Attach Water with Stacking], Damage Cap +10000], & [Crystal Force Mode: Lion (Water)] to the user |
-
Attach Water with Stacking
(25 seconds)
Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
-
Crystal Force Mode: Lion (Water)
|
| ▶ |
 |
Awoken Evisceration |
DASB |
PHY |
Water, NE |
2.50 |
Seven single-target Water/NE physical attacks (0.9 each), grants [Attach Water with Stacking], [Damage Cap +10000], & [Dual Awoken Water Mode I (Lion v2)] to the user |
Dual Shift
| Type | Element | Time | Effects |
| ▶ |
NAT |
|
0.01 |
Grants [Instant ATB 1] & [Dual Awoken Water Mode II (Lion v2)] to the user, removes [Dual Awoken Water Mode I (Lion v2)] |
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
-
Dual Awoken Water Mode II (Lion v2)
-
Dual Awoken Water Mode I (Lion v2)
|
-
Attach Water with Stacking
(25 seconds)
Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Dual Awoken Water Mode I (Lion v2)
|
|
 |
Starry Mercy Stroke |
MASB |
NAT |
|
0.01 |
Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user
Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1
Interval Chase: 10 single-target Water/NE physical attacks, Hero Boost +30/35/40/45/50% & Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases)
Master Chase: Single-target Water/NE physical attack at True Cap Break Level 1, [True Cap Break Level 1, Instant Cast & Hero Boost +50%] for 1 turn to user, removes Master Mode |
|
 |
Zenith Mandalic Stab |
ZSB |
PHY |
Water, NE |
2.50 |
7 single-target Water/NE physical attacks at Cap Break Level 1, ATK/MND +25% & DEF/RES +30% to party, Lv.3 En-Water, En-Water Stack, Cap Break Level 1 & Ultimate Mode to user
Ultimate Spirit Mode: En-Water Damage +20%, Physical Casting Speed x1.1 & chases a Water ability with Quick/Instant ATB 2 and Quick/Instant Water 2 to user if user has Fate Synergy (max 1 chase)
Ultimate Dexterity Mode: Dualcast Water, Higher Multiplier & Zero Hone Cost to Hero Ability; Powder Keg+: Higher multiplier & Cap Break Level 1 after 3 uses; Utsusemi+: Higher multiplier & Cap Break Level 1 after 3 uses
Ultimate Vitality Mode: +1500 max HP & Astra to user |
|
 |
Woven Bond: Lion (Fated) |
LBC |
PHY |
Water, NE |
0.01 |
10 single-target Water/NE physical attacks at Cap Break Level 1, activates Thief Chain (150 or +25), Chain Force Mode & Instant ATB 1 to user
Chain Force Mode: After using Water abilities, chases with 6 single-target Water/NE physical attacks (max 2 chases) |