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Lion

XI

Ability Schools

Celerity ★★★★★★
Combat ★★★★
Ninja ★★★★★★
Thief ★★★★★★

Hero Abilities

NameSchoolTypeElementEffects
Powder Keg (HA1) Thief PHY Water Five single attacks (1.10 each), causes [Imperil Water 10% (5s)]
Utsusemi (HA2) Ninja PHY Water Six single attacks (1.10 each), grants [Physical Blink 1] and [Physical Blink Stacking 2] to the user

Soul Breaks (24)

NameTierTypeElementTimeEffects
Triple Attack Default PHY - 2.50 Three single attacks (0.50 each)
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Broken Blade Thief PHY Single enemy - 0.83 One single attack (2.00), [ATK -40%] for 15 seconds
Fraying Guard Thief PHY Single enemy - 0.83 One single attack (2.00), [DEF -40%] for 15 seconds
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
Powder Keg SSB PHY - 2.50 5/6/7 group attacks (0.99 each) at 174/205 SPD, [DEF and RES -50%] for 25 seconds
  • Instant Cast 2 (2 turns) Instant cast speed
  • Imperil Water 20% (25s) (25 seconds) Water Resistance -20%, cumulable
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Awoken Water (15 seconds) Water abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Accomplice Follow-Up (15 seconds) Casts Accomplice after using three Water abilities
Scatter Shot AOSB PHY Water 2.50 Twenty single attacks (0.55 each), followed by one single attack (8.00) capped at 99999
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Water Radiant Shield: 75% (30 seconds) Returns 75% of the damage taken to the attacker as Water damage capped at 9999
  • Physical High Quick Cast 2 (2 turns) Cast speed x3.00 for PHY attacks
  • Attach Water Stacking (25 seconds) Allow to stack Attach Water, up to Attach Water 3
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Attach Water Stacking (25 seconds) Allow to stack Attach Water, up to Attach Water 3
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • 100% Critical 2 (2 turns) Critical chance =100%
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Imperil Water 10% (15s) (15 seconds) Water Resistance -10%, cumulable
  • Water Ability +30% Boost 2 (2 turns) Water abilities deal 30% more damage
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Revived Daughter Mode (15 seconds) Grants [Instant ATB 1], [Instant Cast 1] and [100% Critical 1] to the user when the user's HP falls below 20%, removed after triggering
Arcane Dyad Finisher
TypeElementTimeEffects
PHY Water, NE 2.50 Twenty single attacks (1.00/1.10/1.20 each) capped at 9999/19999/29999, followed by one single attack (10.00/11.00/12.00) capped at 99999 at Apex Walk the Plank level 0/1/2, removes Arcane Dyad Empowered: Lion from the user
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Lion Keeps track of the number of uses of Apex Walk the Plank (0~2), removed after using Apex Walk the Plank two times
  • Apex Walk the Plank Ability Tracker Increases Apex Walk the Plank level by 1 after using 5 or 8 Water abilities during the status, removed if the character hasn't [Arcane Dyad Empowered: Lion]
  • Apex Walk the Plank Level Keeps track of Apex Walk the Plank level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Lion]
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Water Mode II (Lion) (3/3/2/1/0 turns (Dual Shift)) Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 1 additional time, instant cast speed for Water abilities, grants [Dual Critical Edge 60% Critical (15s)]/[Dual Critical Edge 80% Critical (15s)]/[Dual Critical Edge 100% Critical (15s)] to all allies if the user has Legacy level 2/1/0 after using Water abilities, grants [Weakness +9% Boost 1]/[Weakness +15% Boost 1]/[Weakness +30% Boost 1] to all allies after using Water abilities if the user has Legacy level 2/1/0 and Focus level 1, causes Legacy -1 after using Water abilities
  • Dual Awoken Water Mode I (Lion) (15 seconds) Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 1 additional time, cast speed x2.00 for Water abilities, grants [Dual Critical Edge 60% Critical (15s)]/[Dual Critical Edge 80% Critical (15s)]/[Dual Critical Edge 100% Critical (15s)] to all allies if the user has Legacy level 2/1/0 after using two Water abilities, causes Legacy -1 after using two Water abilities
  • 50% Critical (25s) (25 seconds) Critical chance =50%
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Water Mode I (Lion) (15 seconds) Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 1 additional time, cast speed x2.00 for Water abilities, grants [Dual Critical Edge 60% Critical (15s)]/[Dual Critical Edge 80% Critical (15s)]/[Dual Critical Edge 100% Critical (15s)] to all allies if the user has Legacy level 2/1/0 after using two Water abilities, causes Legacy -1 after using two Water abilities
  • Water Resonance +5% Boost (15 seconds) Water abilities deal 5% more damage
  • DEF, RES and MND -70% (8s) (8 seconds) DEF, RES and MND -70%
  • Imperil Prismatic 30% (15s) Causes [Imperil Fire 30% (15s)], [Imperil Ice 30% (15s)], [Imperil Lightning 30% (15s)], [Imperil Earth 30% (15s)], [Imperil Wind 30% (15s)], [Imperil Water 30% (15s)], [Imperil Holy 30% (15s)], [Imperil Dark 30% (15s)] and [Imperil Poison 30% (15s)]
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Awoken King of Beasts (15 seconds) Water abilities don't consume uses, cast speed x2.00/2.25/2.50/2.75/3.00 for Water abilities at ability rank 1/2/3/4/5, Water abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Inundating Pummel Follow-Up (15 seconds) Casts Inundating Pummel after using a Water ability
  • Imperil Water 20% (15s) (15 seconds) Water Resistance -20%, cumulable
  • Buff Water 20% (15s) (15 seconds) Increases Water damage dealt by 20%, cumulable
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Lion (Water) Increases [Water Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Water abilities trigger 1 additional time, casts Spirit Attack: Lion after using two Water abilities (max 2), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
Divine Might: Lion OZSB PHY Water 2.50 Seven single attacks (?/?/?/? each) capped at 19999/29999/49999/59999, followed by three single piercing attacks (? each) capped at 99999. Multiplier/cap requirements: 0-2/3-4/5+ Water abilities equipped on allies/5+ Water abilities equipped on allies and 2+ allies with Attack Water
Woven Bond: Lion LBC PHY Water, NE 0.01 Ten single attacks (? each) capped at 19999, activates Water Chain (max 150, field +0%) or adds 25 to the current Water Chain maximum limit, grants [Chain Force Mode (Lion)] and [Instant ATB1] to the user
  • Attach Water Stacking (25 seconds) Allow to stack Attach Water, up to Attach Water 3
  • Soul Break Gauge +250 Grants 250 SB points when set
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Accel Mode: Lion (Water)
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Crystal Force Mode: Lion (Water)
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Water Mode II (Lion v2)
  • Dual Awoken Water Mode I (Lion v2)
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Water Mode I (Lion v2)
Starry Mercy Stroke MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Water/NE physical attacks, Hero Boost +30/35/40/45/50% & Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Water/NE physical attack at True Cap Break Level 1, [True Cap Break Level 1, Instant Cast & Hero Boost +50%] for 1 turn to user, removes Master Mode
Zenith Mandalic Stab ZSB PHY Water, NE 2.50 7 single-target Water/NE physical attacks at Cap Break Level 1, ATK/MND +25% & DEF/RES +30% to party, Lv.3 En-Water, En-Water Stack, Cap Break Level 1 & Ultimate Mode to user Ultimate Spirit Mode: En-Water Damage +20%, Physical Casting Speed x1.1 & chases a Water ability with Quick/Instant ATB 2 and Quick/Instant Water 2 to user if user has Fate Synergy (max 1 chase) Ultimate Dexterity Mode: Dualcast Water, Higher Multiplier & Zero Hone Cost to Hero Ability; Powder Keg+: Higher multiplier & Cap Break Level 1 after 3 uses; Utsusemi+: Higher multiplier & Cap Break Level 1 after 3 uses Ultimate Vitality Mode: +1500 max HP & Astra to user
Woven Bond: Lion (Fated) LBC PHY Water, NE 0.01 10 single-target Water/NE physical attacks at Cap Break Level 1, activates Thief Chain (150 or +25), Chain Force Mode & Instant ATB 1 to user Chain Force Mode: After using Water abilities, chases with 6 single-target Water/NE physical attacks (max 2 chases)