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Prishe

XI

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Ability Schools

Celerity ★★★★★★
Combat ★★★★★★
Monk ★★★★★★
White Magic ★★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Nullifying Dropkick (HA1) Monk PHY Lightning, Ice, NE 1.65 90 Five single attacks (1.10 each)

Legend Materia (4)

NameLensableEffect
Patrol Leader (LM1) PHY attacks deal 10% more damage when equipping a fist weapon
Headstrong Charmer (LM2) 35% chance to dualcast Monk abilities
  • 50% Critical (25 seconds) Critical chance =50%
  • Quick Cast 3 (3 turns) Cast speed x2.00

Soul Breaks (19)

NameTierTypeMultiplierElementTimeEffects
  • Twin Element Mode II (Ice, Lightning) v2 (1 turn) Grants [Attach Ice with Stacking]/[Attach Lightning with Stacking] after using a Ice/Lightning ability
  • Soul Break Gauge +250 Grants 250 SB points when set
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
  • Accel Mode (15 seconds) Grants Accel Mode
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Astra (25 seconds) Prevents Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Petrify, Berserk, Sap and Stun once
  • Raging Flurry (15 seconds) Grants [Attach Ice]/[Attach Lightning] after using three Ice or Lightning abilities if the triggering ability deals Ice/Lightning damage
  • Instant Cast (15 seconds) Instant cast speed
  • Critical Damage +50% (25 seconds) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Hero Boost Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Monk Quick Cast 2 (2 turns) Cast speed x2.00 for Monk abilities
  • Attach Ice (25 seconds) Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
  • Chain Force Mode: Prishe (15 seconds) Casts Kindred Guidance: Prishe after a XI Chain reaches a count of 50 or 100, removed after triggering two times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Talent Mode II (Prishe) (1 turn) Lightning and Ice abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Lightning and Ice abilities, grants [Critical Damage +50% 3] to the user after using Lightning or Ice abilities if 0-3 FF11 allies are alive, grants [Critical Damage +50% (15s)] to all allies after using Lightning or Ice abilities if 4+ FF11 allies are alive, grants [Quick Cast 3] to the user after using Lightning or Ice abilities if 4+ FF11 allies are alive
  • Twin Element Mode II (Ice, Lightning) v2 (1 turn) Grants [Attach Ice with Stacking]/[Attach Lightning with Stacking] after using a Ice/Lightning ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Talent Mode I (Prishe) (15 seconds) Lightning and Ice abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Lightning and Ice abilities trigger 2 additional times, critical chance =50%/75%/100% for equipped Lightning and Ice abilities after using 1/2/3+ Lightning or Ice abilities
  • (Ice/Lightning) Resonance +5% Boost (15 seconds) Ice and Lightning abilities deal 5% more damage
Chi Blast LBO1 PHY 32.00 Lightning, Ice 2.50 Four single attacks (1.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores DEF, 100% additional critical chance
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Martial Arts Monk Monk PHY Single enemy Lightning, Ice, NE 1.65 Six single attacks (0.90 each)
  • 100% Critical 2 (2 turns) Critical chance =100%
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Buff Prismatic 10% (5s) Grants [Buff Fire 10% (5s)], [Buff Ice 10% (5s)], [Buff Lightning 10% (5s)], [Buff Earth 10% (5s)], [Buff Wind 10% (5s)], [Buff Water 10% (5s)], [Buff Holy 10% (5s)], [Buff Dark 10% (5s)] and [Buff Poison 10% (5s)]
  • Twin Element Mode III (Ice, Lightning) v2 (1 turn) Grants [Attach Ice 2 with Stacking]/[Attach Lightning 2 with Stacking] after using a Ice/Lightning ability
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Unexpected Assault Mode (15 seconds) Casts Mantra after another XI ally uses an ability, removed after triggering six times
  • Instant Cast 1 (1 turn) Instant cast speed
  • 100% Critical 3 (3 turns) Critical chance =100%
  • Critical Damage +50% 3 (3 turns) Critical hits deal 50% more damage (additive with the base critical coefficient)
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Prishe Keeps track of the number of uses of Knuckle Sandwich (0~2), removed after using Knuckle Sandwich two times
  • Twin Element Mode (Ice, Lightning) v2 (1 turn) Grants [Attach Ice]/[Attach Lightning] after using a Ice/Lightning ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Prishe Keeps track of the number of uses of Knuckle Sandwich (0~2), removed after using Knuckle Sandwich two times
  • Knuckle Sandwich Damage Tracker Increases Knuckle Sandwich level by 1 after dealing 100001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Prishe]
  • Knuckle Sandwich Level Keeps track of Knuckle Sandwich level (0~1), removed if the character hasn't [Arcane Dyad Empowered: Prishe]
  • Twin Element Mode II (Ice, Lightning) v2 (1 turn) Grants [Attach Ice with Stacking]/[Attach Lightning with Stacking] after using a Ice/Lightning ability
  • High Quick Cast 1 (1 turn) Cast speed x3.00
One Inch Punch AOSB1 PHY 24.00 Lightning, Ice 2.50 Three single attacks (8.00 each) capped at 99999
  • ATK, DEF, MAG and RES +30% (25s) (25 seconds) ATK, DEF, MAG and RES +30%
  • High Quick Cast 1 (1 turn) Cast speed x3.00
  • Weakness +15% Boost (15s) (15 seconds) Increases damage dealt by 15% when exploiting elemental weaknesses
  • Weakness +30% Boost (15s) (15 seconds) Increases damage dealt by 30% when exploiting elemental weaknesses
  • Awoken Talent (15 seconds) Lightning and Ice abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Lightning and Ice abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Raging Flurry (15 seconds) Grants [Attach Ice]/[Attach Lightning] after using three Ice or Lightning abilities if the triggering ability deals Ice/Lightning damage
  • Haste (25 seconds) ATB speed x2.00
  • ATK and MAG +30% (25 seconds) ATK and MAG +30%
  • ATK and DEF +30% (25 seconds) ATK and DEF +30%
  • Attach Lightning (25 seconds) Replaces Attack command, increases Lightning damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Lightning resistance +20%
  • Monk Double (15 seconds) Monk abilities trigger 1 additional time consuming an extra ability use if able
  • Monk Rank Boost (15 seconds) Monk abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5
  • Critical Damage +50% (25 seconds) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Monk Quick Cycle: Non-Elemental (15 seconds) Grants [Quick Cast 1] after using a Monk ability
  • Stun (1 second) Resets ATB when set
  • Last Stand If HP reaches 0, prevents [KO] restoring HP for 1% maximum HP, removed after triggering
  • High Regen (35 seconds) Heals for 5% maximum HP every 2.50 seconds
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Spin Combo Monk PHY Single enemy - 1.65 3/4/5/6 single attacks (0.80 each) at 1/2/3 different Monk abilities used, reset
  • Dark Bargain ATK +30%, DEF -30%
  • Haste ATB speed x2.00
  • Monk Quick Cast 5 (5 turns) Cast speed x2.00 for Monk abilities
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%