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Paine

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Ability Schools

Combat ★★★★★★
Knight ★★★★★★
Sharpshooter ★★★★★★
Spellblade ★★★★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Hurt! (HA1) Spellblade PHY Water 1.65 90 One single attack (7.10) capped at 99999
Sword Dance (HA2) Spellblade PHY Water 1.65 90 Six single attacks (1.10 each)

Legend Materia (5)

NameLensableEffect
Wry Pride (LM1) Spellblade abilities deal 15% more damage
Nimble Blade (LM2) 35% chance to dualcast Spellblade abilities
Gullwing Enforcer (LMR1) ATK +2% for each hit dealt with Spellblade abilities, up to +34%
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Quick Cast (15 seconds) Cast speed x2.00

Soul Breaks (31)

NameTierTypeMultiplierElementTimeEffects
  • Soul Drive Mode (15 seconds) After the duration expires, the status is removed only after the character takes an action
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
Divine Might: Paine (Water) OZSB1 PHY - Water 2.50 7 single-target Water physical attacks at Conditional Cap Break & 3 single-target Water Overflow piercing physical attacks Conditional Cap Break: Level 1/2/4 with at least 2/3/5 Water Abilities in party, Level 5 with at least 5 Water Abilities & 2 En-Water members in party; Multiplier increases with each tier
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Hero Boost Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Accel Mode (15 seconds) Grants Accel Mode
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Hurt!+ Spellblade ? Single enemy Water ? One single attack (?) capped at 99999
Sword Dance+ Spellblade ? Single enemy Water ? Six single attacks (? each) capped at 9999/19999 after 0-2/3+ uses
  • Instant Cast 1 (1 turn) Instant cast speed
  • Astra (25 seconds) Prevents Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Petrify, Berserk, Sap and Stun once
  • Instant Cast (15 seconds) Instant cast speed
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Soul Break Gauge +250 Grants 250 SB points when set
  • ATK +50% (25s) (25 seconds) ATK +50%
  • Haste ATB speed x2.00
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Buff Prismatic 10% (15s) Grants [Buff Fire 10% (15s)], [Buff Ice 10% (15s)], [Buff Lightning 10% (15s)], [Buff Earth 10% (15s)], [Buff Wind 10% (15s)], [Buff Water 10% (15s)], [Buff Holy 10% (15s)], [Buff Dark 10% (15s)] and [Buff Poison 10% (15s)]
  • ATK and MND +30%, DEF and RES +25% (25s) (25 seconds) ATK and MND +30%, DEF and RES +25%
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Awoken Water (15 seconds) Water abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Beg For Your Life Mode (15 seconds) Casts I'll Hit You! after another ally casts a Spellblade ability, removed after triggering five times
Practiced Blade LBO1 PHY 40.00 Water 2.50 Five single attacks (1.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores DEF, 100% additional critical chance
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Awoken Full Throttle Water (15 seconds) Water abilities don't consume uses, cast speed x2.00/x2.25/x2.50/x2.75/x3.00 for Water abilities at ability rank 1/2/3/4/5, casts Marine Sword after using two Water abilities
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Sardonic Swordfighter Mode (15 seconds) Grants [Soul Break Gauge +250] to the user after using four Water abilities, removed after triggering
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Water Mode II (Paine) (1 turn) Water abilities trigger 1 additional time, cast speed x2.00 for Water abilities, casts Dual Raging Flow after using a Water ability
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Water Mode I (Paine) (15 seconds) Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 and critical chance =50%/75%/100% for equipped Water abilities after casting 1/2/3+ Water abilities
  • Water Resonance +5% Boost (15 seconds) Water abilities deal 5% more damage
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Spellblade Quick Cast (15 seconds) Cast speed x2.00 for Spellblade abilities
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Liquid Steel Breech Spellblade Water PHY Single enemy Water, NE 1.65 One single attack (6.00) capped at 99999
  • Quick Cast 1 (1 turn) Cast speed x2.00
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • ATK, DEF, MAG and RES -30% (8s) (8 seconds) ATK, DEF, MAG and RES -30%
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • YRP Mode (15 seconds) Grants [Water Ability +20% Boost 1]/[Water Ability +30% Boost 1]/[Water Ability +50% Boost 1]/[Water Ability +70% Boost 1], [Dualcast Water 1]/[Triplecast Water 1]/[Quadracast Water 1]/[Pentacast Water 1] and -/-/[100% Critical 1]/[100% Critical 1] after using Luck if the character has Luck level 1/2/3/4, sets the character's Luck level to 0 after using a Water abilty
  • Break Buster Follow-Up (15 seconds) Casts Break Buster after using Luck
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Paine Keeps track of the number of uses of Full Throttle Cap Break (0~2), removed after using Full Throttle Cap Break two times
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Paine Keeps track of the number of uses of Full Throttle Cap Break (0~2), removed after using Full Throttle Cap Break two times
  • Full Throttle Cap Break Damage Tracker Increases Full Throttle Cap Break level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Paine]
  • Full Throttle Cap Break Level Keeps track of Full Throttle Cap Break level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Paine]
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Damage Cap +10000 1 (1 turn) Increases the damage/healing cap by 10000
  • Quick Cast 2 (2 turns) Cast speed x2.00
  • Spellblade +50% Boost 2 (2 turns) Spellblade abilities deal 50% more damage
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Attach Water Stacking (25 seconds) Allow to stack Attach Water, up to Attach Water 3
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Instant Cast 1 (1 turn) Instant cast speed
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Gullwinged Perfection (15 seconds) Grants [Physical High Quick Cast 1] to all allies in the front row after using a Water ability
  • Surfeit (15 seconds) Grants [Buff Water 10% (15s)] to all allies after using three Water abilities
  • ATK +50% (25 seconds) ATK +50%
Strike and Strip AOSB1 PHY 24.00 Water 2.50 Three single attacks (8.00 each) capped at 99999
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Awoken Water (15 seconds) Water abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Respect Point Mode (15 seconds) Cast speed x2.00
  • Respect Point Critical Critical chance =25/50/75/100% after using 1/2/3/4+ Water attacks, removed if the character hasn't [Respect Point Mode]
Brave Command: Flowing Feint
Condition: Spellblade | School: Spellblade
LevelTypeTargetElementTimeEffects
0 PHY Single enemy Water 0.83 One single attack (1.62)
1 PHY Single enemy Water 0.83 One single attack (2.73) capped at 99999
2 PHY Single enemy Water 0.83 One single attack (5.46) capped at 99999
3 PHY Single enemy Water 0.83 One single attack (8.53) capped at 99999
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Spellblade High Quick Cast 2 (2 turns) Cast speed x3.00 for Spellblade abilities
  • Brave Mode (15 seconds) Replaces the Attack command
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Aqua Slash Spellblade PHY Single enemy Water, NE 1.65 Four single attacks (0.54 each)
  • Spellblade +15% Boost 3 (3 turns) Spellblade abilities deal 15% more damage
  • Haste ATB speed x2.00
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • ATK and DEF +30% (25 seconds) ATK and DEF +30%
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Spellblade Quick Cast v2 (15 seconds) Cast speed x2.00 for Spellblade abilities
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Aqua Storm Spellblade PHY Single enemy Water, Wind 1.65 Four single attacks (0.63 each)
Aqua Terra Spellblade PHY Single enemy Water, Earth 1.65 Four single attacks (0.63 each)
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Confuse (30 seconds) Forces default action (Attack for characters), affects targeting (single: 50% random enemy, 50% random ally; group: 50% all enemies, 50% all allies), resets ATB when set or removed, removed upon taking damage by PHY attacks
  • Haste ATB speed x2.00