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Paine

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Ability Schools

Combat ★★★★★★
Knight ★★★★★★
Sharpshooter ★★★★★★
Spellblade ★★★★★★

Hero Abilities

NameSchoolTypeElementEffects
Hurt! (HA1) Spellblade PHY Water One single attack (7.10) capped at 99999
Sword Dance (HA2) Spellblade PHY Water Six single attacks (1.10 each)

Soul Breaks (31)

NameTierTypeElementTimeEffects
  • Confuse (30 seconds) Forces default action (Attack for characters), affects targeting (single: 50% random enemy, 50% random ally; group: 50% all enemies, 50% all allies), resets ATB when set or removed, removed upon taking damage by PHY attacks
  • Haste ATB speed x2.00
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Aqua Storm Spellblade PHY Single enemy Water, Wind 1.65 Four single attacks (0.63 each)
Aqua Terra Spellblade PHY Single enemy Water, Earth 1.65 Four single attacks (0.63 each)
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • ATK and DEF +30% (25 seconds) ATK and DEF +30%
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Spellblade Quick Cast v2 (15 seconds) Cast speed x2.00 for Spellblade abilities
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Aqua Slash Spellblade PHY Single enemy Water, NE 1.65 Four single attacks (0.54 each)
  • Spellblade +15% Boost 3 (3 turns) Spellblade abilities deal 15% more damage
  • Haste ATB speed x2.00
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
Brave Command: Flowing Feint
Condition: Spellblade | School: Spellblade
LevelTypeTargetElementTimeEffects
0 PHY Single enemy Water 0.83 One single attack (1.62)
1 PHY Single enemy Water 0.83 One single attack (2.73) capped at 99999
2 PHY Single enemy Water 0.83 One single attack (5.46) capped at 99999
3 PHY Single enemy Water 0.83 One single attack (8.53) capped at 99999
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Spellblade High Quick Cast 2 (2 turns) Cast speed x3.00 for Spellblade abilities
  • Brave Mode (15 seconds) Replaces the Attack command
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Awoken Water (15 seconds) Water abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Respect Point Mode (15 seconds) Cast speed x2.00
  • Respect Point Critical Critical chance =25/50/75/100% after using 1/2/3/4+ Water attacks, removed if the character hasn't [Respect Point Mode]
Strike and Strip AOSB PHY Water 2.50 Three single attacks (8.00 each) capped at 99999
  • ATK +50% (25 seconds) ATK +50%
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Gullwinged Perfection (15 seconds) Grants [Physical High Quick Cast 1] to all allies in the front row after using a Water ability
  • Surfeit (15 seconds) Grants [Buff Water 10% (15s)] to all allies after using three Water abilities
  • Attach Water Stacking (25 seconds) Allow to stack Attach Water, up to Attach Water 3
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Instant Cast 1 (1 turn) Instant cast speed
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Damage Cap +10000 1 (1 turn) Increases the damage/healing cap by 10000
  • Quick Cast 2 (2 turns) Cast speed x2.00
  • Spellblade +50% Boost 2 (2 turns) Spellblade abilities deal 50% more damage
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
Arcane Dyad Finisher
TypeElementTimeEffects
PHY Water, NE 2.50 Twenty single attacks (1.00/1.10/1.20 each) capped at 9999/19999/29999, followed by one single attack (10.00/11.00/12.00) capped at 99999 at Full Throttle Cap Break level 0/1/2, removes Arcane Dyad Empowered: Paine from the user
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Paine Keeps track of the number of uses of Full Throttle Cap Break (0~2), removed after using Full Throttle Cap Break two times
  • Full Throttle Cap Break Damage Tracker Increases Full Throttle Cap Break level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Paine]
  • Full Throttle Cap Break Level Keeps track of Full Throttle Cap Break level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Paine]
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Liquid Steel Breech Spellblade Water PHY Single enemy Water, NE 1.65 One single attack (6.00) capped at 99999
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • YRP Mode (15 seconds) Grants [Water Ability +20% Boost 1]/[Water Ability +30% Boost 1]/[Water Ability +50% Boost 1]/[Water Ability +70% Boost 1], [Dualcast Water 1]/[Triplecast Water 1]/[Quadracast Water 1]/[Pentacast Water 1] and -/-/[100% Critical 1]/[100% Critical 1] after using Luck if the character has Luck level 1/2/3/4, sets the character's Luck level to 0 after using a Water abilty
  • Break Buster Follow-Up (15 seconds) Casts Break Buster after using Luck
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Spellblade Quick Cast (15 seconds) Cast speed x2.00 for Spellblade abilities
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Water Mode II (Paine) (1 turn) Water abilities trigger 1 additional time, cast speed x2.00 for Water abilities, casts Dual Raging Flow after using a Water ability
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Water Mode I (Paine) (15 seconds) Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 and critical chance =50%/75%/100% for equipped Water abilities after casting 1/2/3+ Water abilities
  • Water Resonance +5% Boost (15 seconds) Water abilities deal 5% more damage
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Awoken Full Throttle Water (15 seconds) Water abilities don't consume uses, cast speed x2.00/x2.25/x2.50/x2.75/x3.00 for Water abilities at ability rank 1/2/3/4/5, casts Marine Sword after using two Water abilities
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Sardonic Swordfighter Mode (15 seconds) Grants [Soul Break Gauge +250] to the user after using four Water abilities, removed after triggering
Practiced Blade LBO PHY Water 2.50 Five single attacks (1.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores DEF, 100% additional critical chance
  • ATK and MND +30%, DEF and RES +25% (25s) (25 seconds) ATK and MND +30%, DEF and RES +25%
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Awoken Water (15 seconds) Water abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Beg For Your Life Mode (15 seconds) Casts I'll Hit You! after another ally casts a Spellblade ability, removed after triggering five times
  • ATK +50% (25s) (25 seconds) ATK +50%
  • Haste ATB speed x2.00
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Soul Break Gauge +250 Grants 250 SB points when set
Radiant Throttle Alluvion CASB PHY Water, NE 2.50 7 single-target Water/NE physical attacks at Cap Break Level 1, En-Water, En-Water Stack, Cap Break Level 1 & Crystal Mode to user Crystal Mode: Water Ability Boost, Dualcast Water, Zero Hone Cost to Water Abilities & 25% DEF/RES Pierce Crystal Force I/II: Single-target Water/NE physical attack at True Cap Break Level 1, Instant Cast, Water Damage +30% for 5 seconds to party, [Cap Break Level 1, Quick Cast & 50% DEF/RES Pierce] for 2 turns & Quick ATB 1 to user
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Hurt!+ Spellblade ? Single enemy Water ? One single attack (?) capped at 99999
Sword Dance+ Spellblade ? Single enemy Water ? Six single attacks (? each) capped at 9999/19999 after 0-2/3+ uses
Roaring Seagull Blade ASB PHY Water, NE 0.01 5 single-target Water/NE physical attacks, Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Water Ability High Boost & chases Water abilities with 6 single-target Water/NE physical attacks, Water Damage +10% to user for 5 seconds
Woven Bond: Paine (Water) LBC PHY Water, NE 0.01 10 single-target Water/NE physical attacks at Cap Break Level 1, activates Water Chain (150 or +25), Chain Force Mode & Instant ATB 1 to user Chain Force Mode: At Chain Count 50 & 100, chases with single-target Water/NE Overflow physical attack, multiplier increases with each chase, Quick Water 2 to user
Starry Strike and Strip MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Water/NE physical attacks, Hero Boost +30/35/40/45/50% & Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Water/NE physical attack at True Cap Break Level 1, [True Cap Break Level 1, Instant Cast & Hero Boost +50%] for 1 turn to user, removes Master Mode
Divine Might: Paine (Water) OZSB PHY Water 2.50 7 single-target Water physical attacks at Conditional Cap Break & 3 single-target Water Overflow piercing physical attacks Conditional Cap Break: Level 1/2/4 with at least 2/3/5 Water Abilities in party, Level 5 with at least 5 Water Abilities & 2 En-Water members in party; Multiplier increases with each tier
War-Awoken Throttle Waterfall TASB NAT 0.01 Tactical Awoken Mode & +500 ATK to user Tactical Awoken Mode: Water Ability Boost, Triplecast Water, Unlimited Water Hones, Cap Break Level 1 to Water Abilities, Water Ability Damage +30% & 20% DEF/RES Pierce to Water Abilities; Ends after using 8 Water abilities TP Max: AOE Water/NE physical attack at True Cap Break Level 1
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
Soul Drive: Paine LBSD NAT 0.01 Soul Drive Mode & Instant ATB 1 to user Soul Drive Mode: -1 SB Gauge Cost & Instant SB Cast; Grants Instant ATB 1 & Instant Cast 1 to user after casting SB, removes Soul Drive Mode