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Rikku

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Ability Schools

Bard ★★★★
Celerity ★★★★★★
Dancer ★★★★★★
Machinist ★★★★★★
Sharpshooter ★★★★★★
Support ★★★
Thief ★★★★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Al Bhed Steal (HA1) Thief PHY Water 1.20 80 Four single attacks (1.00 each), causes [ATK and DEF -50% (8s)], grants [ATK and DEF +50%] for 8 seconds to the user
Tidal Wave (HA2) Machinist PHY Water 1.65 90 Seven single ranged attacks (0.85 each)

Legend Materia (6)

NameLensableEffect
Spiral Eyes (LM1) Celerity abilities deal 15% more damage
Al Bhed Prodigy (LM2) Increases the duration of stat buffs by 40%
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Quick Cast 3 (3 turns) Cast speed x2.00
Assiduous Al Bhed (LMR3) 25% chance to dualcast abilities that deal Water damage
  • Quick Cast 3 (3 turns) Cast speed x2.00

Soul Breaks (34)

NameTierTypeMultiplierElementTimeEffects
  • Soul Drive Mode (15 seconds) After the duration expires, the status is removed only after the character takes an action
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • 50% Critical (25 seconds) Critical chance =50%
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Astra (25 seconds) Prevents Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Petrify, Berserk, Sap and Stun once
  • Instant Cast 1 (1 turn) Instant cast speed
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Divine Might: Rikku OZSB1 PHY - Water 2.50 7 single-target Water physical attacks at Conditional Cap Break & 3 single-target Water Overflow piercing physical attacks Conditional Cap Break: Level 1/2/4 with at least 2/3/5 Water Abilities in party, Level 5 with at least 5 Water Abilities & 2 En-Water members in party; Multiplier increases with each tier
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 (8 seconds) Prevents elemental diffusion once
  • Hero Boost (8 seconds) Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Charge ATK +200%
  • Accel Mode (15 seconds) Grants Accel Mode
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast (15 seconds) Instant cast speed
  • Instant Cast 1 (1 turn) Instant cast speed
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Instant Cast 1 (1 turn) Instant cast speed
  • Chain Force Mode: Rikku (Water) (15 seconds) Casts Water Guidance: Rikku after using a Water ability, removed after triggering
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
  • ATK and DEF -50% (8s) (8 seconds) ATK and DEF -50%
  • ATK and DEF +50% (8 seconds) ATK and DEF +50%
Tidal Wave+ Machinist PHY Single enemy Water 1.65 Seven single ranged attacks (0.95/1.00 each) capped at 9999/19999 after 0-2/3+ uses
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Deadly Strikes +20% 3 (3 turns) Critical hits deal 20% more damage (additive with the base critical coefficient and other Critical Damage statuses)
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Rikku Increases [Water Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Water abilities trigger 1 additional time, casts Spirit Attack: Rikku after using a Water ability (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
Dual Shift
TypeElementTimeEffects
  • 50% Critical (25s) (25 seconds) Critical chance =50%
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Water Mode II (Rikku) (3/3/2/1/0 turns (Dual Shift)) Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 1 additional time, grants [Dual Miracle Drink 60% Critical (15s)]/[Dual Miracle Drink 80% Critical (15s)]/[Dual Miracle Drink 100% Critical (15s)] to all allies after using 1/2/3+ Water abilities, grants [Critical Damage +50% 1] to all allies after using 2+ Water abilities, grants [Quick Cast 1] to all allies after using Water abilities
  • Dual Awoken Water Mode I (Rikku) (15 seconds) Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 2 additional times, causes [Imperil Water 10% (15s)] and [ATK, DEF, MAG and RES -40% (8s)] after using two Water abilities
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Water Mode I (Rikku) (15 seconds) Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 2 additional times, causes [Imperil Water 10% (15s)] and [ATK, DEF, MAG and RES -40% (8s)] after using two Water abilities
  • Water Resonance +5% Boost (15 seconds) Water abilities deal 5% more damage
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Hydro Grenade Machinist PHY Single enemy Physical 4.32 Water, NE 0.01 Six single ranged attacks (0.72 each), 100% hit rate
  • Imperil Water 10% (15s) (15 seconds) Water Resistance -10%, cumulable
  • Imperil Prismatic 10% (15s) Causes [Imperil Fire 10% (15s)], [Imperil Ice 10% (15s)], [Imperil Lightning 10% (15s)], [Imperil Earth 10% (15s)], [Imperil Wind 10% (15s)], [Imperil Water 10% (15s)], [Imperil Holy 10% (15s)], [Imperil Dark 10% (15s)] and [Imperil Poison 10% (15s)]
  • ATK, DEF and MAG +30% (25s) (25 seconds) ATK, DEF and MAG +30%
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Awoken Salvager (15 seconds) Water abilities don't consume uses, cast speed x2.00/2.25/2.50/2.75/3.00 for Water abilities at ability rank 1/2/3/4/5, casts Hydro Grenade after using a Water ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Spirited Guardian Mode (15 seconds) Casts Al Bhed Aid after using Water abilities, removed after triggering three times
  • 50% Damage Reduction Barrier 2 Reduces damage taken by 50% for the next two attacks
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Calamity Bomb Machinist Water PHY Single enemy Water, NE 3.30 Seven single ranged attacks (0.90 each)
  • MAG and RES -50% (8s) (8 seconds) MAG and RES -50%
  • Instant Cast 1 (1 turn) Instant cast speed
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Water Ability +15% Boost 1 (1 turn) Water abilities deal 15% more damage
  • Water Ability +30% Boost 1 (1 turn) Water abilities deal 30% more damage
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Versatile Bomb Follow-Up (15 seconds) Casts Versatile Bomb after using a Water ability
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Instant Cast 1 (1 turn) Instant cast speed
Arcane Dyad Finisher
TypeElementTimeEffects
  • Instant Cast 1 (1 turn) Instant cast speed
  • Arcane Dyad Empowered: Rikku Keeps track of the number of uses of Mix (0~2), removed after using Mix two times
  • Imperil Water 20% (15s) (15 seconds) Water Resistance -20%, cumulable
  • Buff Water 20% (15s) (15 seconds) Increases Water damage dealt by 20%, cumulable
  • Arcane Dyad Empowered: Rikku Keeps track of the number of uses of Mix (0~2), removed after using Mix two times
  • Mix Ability Tracker Increases Mix level by 1 after using 8 Thief or Dancer abilities during the status, removed if the character hasn't [Arcane Dyad Empowered: Rikku]
  • Mix Level Keeps track of Mix level (0~1), removed if the character hasn't [Arcane Dyad Empowered: Rikku]
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Potato Masher Thief Water PHY Single enemy Water, NE 1.20 Six single attacks (0.90 each)
  • Buff Water 10% (15s) (15 seconds) Increases Water damage dealt by 10%, cumulable
  • 50% Critical (15s) (15 seconds) Critical chance =50%
  • 100% Critical (15s) (15 seconds) Critical chance =100%
  • Critical Damage +50% 2 (2 turns) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • High Quick Cast 2 (2 turns) Cast speed x3.00
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Eccentrick Mode Grants Items +1 after using Potato Masher, removed if user hasn't Synchro Mode
  • Attach Water Stacking (25 seconds) Allow to stack Attach Water, up to Attach Water 3
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Quick Cast 2 (2 turns) Cast speed x2.00
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Awoken Water (15 seconds) Water abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dynamic Mix (15 seconds) Grants [40% Damage Reduction Barrier 1] to all allies after using a Water ability
  • Soul Break Gauge +500 Grants 500 SB points when set
  • Haste (25 seconds) ATB speed x2.00
  • ATK and MAG +30% (25 seconds) ATK and MAG +30%
  • ATK +50% (25 seconds) ATK +50%
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Flash Flood Machinist PHY Single enemy Water, NE 0.83 Four single ranged attacks (0.47 each)
  • ATK +50% (20 seconds) ATK +50%
  • Haste ATB speed x2.00
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Aqua Toxin Machinist PHY Single enemy Physical 1.20 Water, NE 0.01 Two single attacks (0.60 each), 35% chance to cause [Imperil Water 10%] for 15 seconds
  • Aqua Toxin Follow-Up (15 seconds) Casts Aqua Toxin after using a Water ability
  • ATK and MAG +30% (25 seconds) ATK and MAG +30%
  • Protect DEF +100% (ignoring the buff stacking caps)
  • Shell RES +100% (ignoring the buff stacking caps)
  • Haste ATB speed x2.00
  • ATK and MAG +30% (25 seconds) ATK and MAG +30%
  • Instant Cast 2 (2 turns) Instant cast speed
  • ATK and RES +30% (25 seconds) ATK and RES +30%
Burst Commands
NameSchoolTypeTargetElementTimeEffects
  • Stun (1 second) Resets ATB when set
  • ATK and DEF +20% (20 seconds) ATK and DEF +20%
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • ATK +50% (25 seconds) ATK +50%
  • ATK +30% (25 seconds) ATK +30%
  • RES +50% (25 seconds) RES +50%
  • Sap (40 seconds) Damages for 1/64 maximum HP every 2.00 seconds
Grenade Default PHY 1.10 - 2.50 One group ranged attack (1.10)