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Rikku

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Ability Schools

Bard ★★★★
Celerity ★★★★★★
Dancer ★★★★★★
Machinist ★★★★★★
Sharpshooter ★★★★★★
Support ★★★
Thief ★★★★★★

Hero Abilities

NameSchoolTypeElementEffects
Al Bhed Steal (HA1) Thief PHY Water Four single attacks (1.00 each), causes [ATK and DEF -50% (8s)], grants [ATK and DEF +50%] for 8 seconds to the user
Tidal Wave (HA2) Machinist PHY Water Seven single ranged attacks (0.85 each)

Soul Breaks (34)

NameTierTypeElementTimeEffects
Grenade Default PHY - 2.50 One group ranged attack (1.10)
  • Sap (40 seconds) Damages for 1/64 maximum HP every 2.00 seconds
  • ATK +30% (25 seconds) ATK +30%
  • RES +50% (25 seconds) RES +50%
  • ATK +50% (25 seconds) ATK +50%
Burst Commands
NameSchoolTypeTargetElementTimeEffects
  • Stun (1 second) Resets ATB when set
  • ATK and DEF +20% (20 seconds) ATK and DEF +20%
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • ATK and RES +30% (25 seconds) ATK and RES +30%
  • ATK and MAG +30% (25 seconds) ATK and MAG +30%
  • Instant Cast 2 (2 turns) Instant cast speed
  • ATK and MAG +30% (25 seconds) ATK and MAG +30%
  • Protect DEF +100% (ignoring the buff stacking caps)
  • Shell RES +100% (ignoring the buff stacking caps)
  • Haste ATB speed x2.00
  • Aqua Toxin Follow-Up (15 seconds) Casts Aqua Toxin after using a Water ability
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Flash Flood Machinist PHY Single enemy Water, NE 0.83 Four single ranged attacks (0.47 each)
  • ATK +50% (20 seconds) ATK +50%
  • Haste ATB speed x2.00
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • ATK +50% (25 seconds) ATK +50%
  • Haste (25 seconds) ATB speed x2.00
  • ATK and MAG +30% (25 seconds) ATK and MAG +30%
  • Soul Break Gauge +500 Grants 500 SB points when set
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Awoken Water (15 seconds) Water abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dynamic Mix (15 seconds) Grants [40% Damage Reduction Barrier 1] to all allies after using a Water ability
  • Attach Water Stacking (25 seconds) Allow to stack Attach Water, up to Attach Water 3
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Quick Cast 2 (2 turns) Cast speed x2.00
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Potato Masher Thief Water PHY Single enemy Water, NE 1.20 Six single attacks (0.90 each)
  • Buff Water 10% (15s) (15 seconds) Increases Water damage dealt by 10%, cumulable
  • 50% Critical (15s) (15 seconds) Critical chance =50%
  • 100% Critical (15s) (15 seconds) Critical chance =100%
  • Critical Damage +50% 2 (2 turns) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • High Quick Cast 2 (2 turns) Cast speed x3.00
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Eccentrick Mode Grants Items +1 after using Potato Masher, removed if user hasn't Synchro Mode
Arcane Dyad Finisher
TypeElementTimeEffects
  • Instant Cast 1 (1 turn) Instant cast speed
  • Imperil Water 20% (15s) (15 seconds) Water Resistance -20%, cumulable
  • Buff Water 20% (15s) (15 seconds) Increases Water damage dealt by 20%, cumulable
  • Arcane Dyad Empowered: Rikku Keeps track of the number of uses of Mix (0~2), removed after using Mix two times
  • Mix Ability Tracker Increases Mix level by 1 after using 8 Thief or Dancer abilities during the status, removed if the character hasn't [Arcane Dyad Empowered: Rikku]
  • Mix Level Keeps track of Mix level (0~1), removed if the character hasn't [Arcane Dyad Empowered: Rikku]
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Instant Cast 1 (1 turn) Instant cast speed
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Calamity Bomb Machinist Water PHY Single enemy Water, NE 3.30 Seven single ranged attacks (0.90 each)
  • MAG and RES -50% (8s) (8 seconds) MAG and RES -50%
  • Instant Cast 1 (1 turn) Instant cast speed
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Versatile Bomb Follow-Up (15 seconds) Casts Versatile Bomb after using a Water ability
  • 50% Damage Reduction Barrier 2 Reduces damage taken by 50% for the next two attacks
  • ATK, DEF and MAG +30% (25s) (25 seconds) ATK, DEF and MAG +30%
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Awoken Salvager (15 seconds) Water abilities don't consume uses, cast speed x2.00/2.25/2.50/2.75/3.00 for Water abilities at ability rank 1/2/3/4/5, casts Hydro Grenade after using a Water ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Spirited Guardian Mode (15 seconds) Casts Al Bhed Aid after using Water abilities, removed after triggering three times
Dual Shift
TypeElementTimeEffects
  • 50% Critical (25s) (25 seconds) Critical chance =50%
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Water Mode II (Rikku) (3/3/2/1/0 turns (Dual Shift)) Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 1 additional time, grants [Dual Miracle Drink 60% Critical (15s)]/[Dual Miracle Drink 80% Critical (15s)]/[Dual Miracle Drink 100% Critical (15s)] to all allies after using 1/2/3+ Water abilities, grants [Critical Damage +50% 1] to all allies after using 2+ Water abilities, grants [Quick Cast 1] to all allies after using Water abilities
  • Dual Awoken Water Mode I (Rikku) (15 seconds) Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 2 additional times, causes [Imperil Water 10% (15s)] and [ATK, DEF, MAG and RES -40% (8s)] after using two Water abilities
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Water Mode I (Rikku) (15 seconds) Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 2 additional times, causes [Imperil Water 10% (15s)] and [ATK, DEF, MAG and RES -40% (8s)] after using two Water abilities
  • Water Resonance +5% Boost (15 seconds) Water abilities deal 5% more damage
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
  • ATK and DEF -50% (8s) (8 seconds) ATK and DEF -50%
  • ATK and DEF +50% (8 seconds) ATK and DEF +50%
Tidal Wave+ Machinist PHY Single enemy Water 1.65 Seven single ranged attacks (0.95/1.00 each) capped at 9999/19999 after 0-2/3+ uses
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Rikku Increases [Water Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Water abilities trigger 1 additional time, casts Spirit Attack: Rikku after using a Water ability (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Chain Force Mode: Rikku (Water) (15 seconds) Casts Water Guidance: Rikku after using a Water ability, removed after triggering
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Radiant Team Bomb CASB PHY Water, NE 2.50 7 single-target Water/NE physical attacks at Cap Break Level 1, En-Water, En-Water Stack, Cap Break Level 1 & Crystal Mode to user Crystal Mode: Water Ability Boost, Dualcast Water, Zero Hone Cost to Water Abilities & 25% DEF/RES Pierce Crystal Force I/II: 6 single-target Water/NE physical attacks at Cap Break Level 1, Instant Cast, Instant Cast 1 to party, [Cap Break Level 1, PHY Damage +30%, Quick ATB & 50% DEF/RES Pierce] for 1 turn to user
Roaring Potato Masher ASB PHY Water, NE 0.01 5 single-target Water/NE physical attacks, Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Water Ability High Boost & chases Water abilities with 4 single-target Water/NE physical attacks + minor Imperil Water for 5 seconds
Starry Splash Nova MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast; If enemy gains DEF/RES/MND buff, chases with DEF/RES/MND -50% for 8 seconds to all targets (max 1 chase) Interval Chase: 10 single-target Water/NE physical attacks, 50 SB Charge, Hero Boost +30/35/40/45/50% to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Water/NE piercing physical attack at True Cap Break Level 1, removes Master Mode
Divine Might: Rikku OZSB PHY Water 2.50 7 single-target Water physical attacks at Conditional Cap Break & 3 single-target Water Overflow piercing physical attacks Conditional Cap Break: Level 1/2/4 with at least 2/3/5 Water Abilities in party, Level 5 with at least 5 Water Abilities & 2 En-Water members in party; Multiplier increases with each tier
  • Astra (25 seconds) Prevents Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Petrify, Berserk, Sap and Stun once
  • Instant Cast 1 (1 turn) Instant cast speed
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
War-Awoken Tidal Cleave TASB NAT 0.01 Grants Tactical Awoken Mode & +500 ATK to user Tactical Awoken Mode: Water Ability Boost, Triplecast Water, Unlimited Water Hones, Cap Break Level 1 to Water Abilities, Water Ability Damage +30% & ATB Speed x1.1 to Water Abilities; Ends after using 8 Water abilities TP Max: AOE Water/NE physical attack at True Cap Break Level 1
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999