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Wakka

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Ability Schools

Celerity ★★★
Combat ★★★
Sharpshooter ★★★★★★
Support ★★★★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Element Reels (HA1) Sharpshooter PHY Water 1.65 90 Four single ranged attacks (1.00 each), grants [Buff Water 10% (15s)] to all allies every third activation
Attack Reels (HA2) Sharpshooter PHY Water 1.65 90 Six single ranged attacks (1.10 each)

Legend Materia (5)

NameLensableEffect
Everyone's Brother (LM1) ✘ Increases Water damage dealt by 10%
  • Imperil Water 10% (15s) (15 seconds) Water Resistance -10%, cumulable
Technical Control (LMR1) ✔ Increases the duration of stat debuffs by 30%
Victory Awaits (LMR2) ✔ 25% chance to dualcast Sharpshooter abilities
Bravery: Wakka (LMR++1) ✘ 100% chance to Dualcast every 3rd Water ability & Water Damage +10%; Quick ATB 1 at the start of battle

Soul Breaks (36)

NameTierTypeMultiplierElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Soul Break Gauge +250 Grants 250 SB points when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Soul Break Gauge +50 Grants 50 soul break points when set
  • Buster Mode Enables Buster Soul Break's Break Arte
  • Buster Chase Mode: Wakka (15 seconds) Triggers [Destruction: Wakka] when using Water abilities (max 3)
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Attach Water with Secondary Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 5, up to Attach Water 5
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • PHY +30% Boost 1 (1 turn) PHY attacks deal 30% more damage
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
  • Extra Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses.
  • Damage Cap +20000 (15 seconds) Increases the damage/healing cap by 20000
  • Extra Mode: Wakka Increases Water ability damage by 10/20/30/40/50% at Attach Water level 1/2/3/4/5, Water abilities trigger 1 additional time, chases a X ally's damaging attack with [Ultimate Strike: Wakka] (max 2), removed if user hasn't [Extra Mode]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Attach Water 3 with Secondary Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 5, up to Attach Water 5
  • Quick Cast 2 (2 turns) Cast speed x2.00
  • Soul Drive Mode (15 seconds) After the duration expires, the status is removed only after the character takes an action
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Accel Mode (15 seconds) Grants Accel Mode
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 (5 seconds) Prevents elemental diffusion once
  • Hero Boost (5 seconds) Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Instant Cast 1 (1 turn) Instant cast speed
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Crystal Force Mode: Wakka Sharpshooter abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
  • Chain Force Mode: Wakka (15 seconds) Casts Kindred Guidance: Wakka after using a Sharpshooter ability, removed after triggering three times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Sharpshooter Mode II (Wakka v2) (1 turn) Sharpshooter abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Instant Sharpshooter, chases a Sharpshooter ability by causing [ATK/MAG/DEF/RES/MND -50% (25s)] and granting [Damage +30% Boost 1] to X realm party members
  • ATK, DEF, MAG and RES +15% (8s) (8 seconds) ATK, DEF, MAG and RES +15%
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Sharpshooter Mode I (Wakka v2) (15 seconds) Sharpshooter abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 2 additional times, cast speed x2.00 for Sharpshooter abilities
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
  • Buff Water 10% (15s) (15 seconds) Increases Water damage dealt by 10%, cumulable
Attack Reels+ Sharpshooter PHY Single enemy Water 1.65 Six single ranged attacks (? each) capped at 9999/19999 after 0-2/3+ uses
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Imperil Water 10% (5s) (5 seconds) Water Resistance -10%, cumulable
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Wakka Increases [Water Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Sharpshooter abilities trigger 1 additional time, casts Spirit Attack: Wakka after using two Sharpshooter abilities (max 4), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Soul Break Gauge +250 Grants 250 SB points when set
  • Chain Force Mode: Wakka (15 seconds) Casts Kindred Guidance: Wakka after using a Sharpshooter ability, removed after triggering three times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Sharpshooter Mode II (Wakka) (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 10000, Sharpshooter abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 1 additional time, instant cast speed for Sharpshooter abilities, grants [Deadly Strikes +10% 1] to all allies with any Attach Water after using Sharpshooter abilities
  • Dual Awoken Sharpshooter Mode I (Wakka) (15 seconds) Sharpshooter abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 1 additional time, casts Dual Wither Shot after using two Sharpshooter abilities
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • DEF, RES and MND -70% (8s) (8 seconds) DEF, RES and MND -70%
  • Imperil Water 10% (5s) (5 seconds) Water Resistance -10%, cumulable
  • Critical Damage +50% (25 seconds) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Sharpshooter Mode I (Wakka) (15 seconds) Sharpshooter abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 1 additional time, casts Dual Wither Shot after using two Sharpshooter abilities
  • Sharpshooter Resonance +5% Boost (15 seconds) Sharpshooter abilities deal 5% more damage
  • Imperil Water 40% (5s) (5 seconds) Water Resistance -40%, cumulable
  • Quick Cast 2 (2 turns) Cast speed x2.00
Blitz Off LBO1 PHY 40.00 Water 2.50 Five single ranged attacks (1.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores DEF, 100% additional critical chance
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Instant Cast 1 (1 turn) Instant cast speed
Arcane Dyad Finisher
TypeElementTimeEffects
  • Instant Cast 1 (1 turn) Instant cast speed
  • Arcane Dyad Empowered: Wakka Keeps track of the number of uses of Apex Aurochs Reels (0~2), removed after using Apex Aurochs Reels two times
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • SB Gauge +25% Boost 3 (3 turns) Abilities grant 25% more SB points
  • Arcane Dyad Empowered: Wakka Keeps track of the number of uses of Apex Aurochs Reels (0~2), removed after using Apex Aurochs Reels two times
  • Apex Aurochs Reels Ability Tracker Increases Apex Aurochs Reels level by 1 after using 7 Sharpshooter or Support abilities during the status, removed if the character hasn't [Arcane Dyad Empowered: Wakka]
  • Apex Aurochs Reels Level Keeps track of Apex Aurochs Reels level (0~1), removed if the character hasn't [Arcane Dyad Empowered: Wakka]
  • Limit Break Gauge +250 Grants 250 LB points when set
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Aurochs Rush Sharpshooter Water PHY Single enemy Water, NE 1.65 Six single ranged attacks (0.90 each)
  • Imperil Water 10% (15s) (15 seconds) Water Resistance -10%, cumulable
  • DEF -50% (8s) (8 seconds) DEF -50%
  • 50% Critical (25s) (25 seconds) Critical chance =50%
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zealous Fighter Mode (15 seconds) Grants [Zealous Fighter Critical Chance 60%]/[Zealous Fighter Critical Chance 80%]/[Zealous Fighter Critical Chance 100%] and [Water Ability +15% Boost 1]/[Water Ability +30% Boost 1]/[Water Ability +50% Boost 1] to all allies after using 2/4/6+2n Sharpshooter abilities
  • ATK, DEF, MAG and RES +30% (25 seconds) ATK, DEF, MAG and RES +30%
  • Instant Cast 1 (1 turn) Instant cast speed
  • Critical Damage +50% (25 seconds) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Awoken Sharpshooter (15 seconds) Sharpshooter abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • DEF, RES and MND -30% (8s) (8 seconds) DEF, RES and MND -30%
  • DEF, RES and MND -50% (8s) (8 seconds) DEF, RES and MND -50%
  • DEF, RES and MND -70% (8s) (8 seconds) DEF, RES and MND -70%
  • High Quick Cast 1 (1 turn) Cast speed x3.00
  • Instant Cast 1 (1 turn) Instant cast speed
Centre Attack Glint+1 PHY 3.12 Water, NE 0.01 Six single ranged attacks (0.52 each), causes [Imperil Water 20%] for 15 seconds
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Direct Volley Sharpshooter PHY Single enemy Physical 2.88 Water, NE 0.01 Six single ranged attacks (0.48 each)
  • ATK, DEF and MAG -70% (8s) (8 seconds) ATK, DEF and MAG -70%
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Awoken Sharpshooter (15 seconds) Sharpshooter abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Direct Volley Follow-Up (15 seconds) Casts Direct Volley after using two Sharpshooter abilities
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Wither Magic Support PHY Single enemy Water, NE 1.65 Two single ranged attacks (1.10 each), [MAG -50%] for 15 seconds
Wither Defense Support PHY Single enemy Water, NE 1.65 Two single ranged attacks (1.10 each), [DEF -40%] for 15 seconds
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
Aurochs Spirit USB1 PHY 7.38 Water, NE 2.50 Nine random ranged attacks (0.82 each), causes [Imperil Water 20%] for 25 seconds, [ATK, DEF, MAG, RES and MND -30%] for 25 seconds
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Wither Tackle Support PHY Single enemy - 1.65 One single ranged attack (2.30), [MAG -50%] for 15 seconds
Pile Wither Support PHY Single enemy - 1.65 One single ranged attack (2.30), [ATK -40%] for 15 seconds
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Blind (60 seconds) ACC -50%, reduces hit rate by 75%, persists after battle, base duration is 30 seconds for characters
  • Poison Damages for 1/64 maximum HP every 5.00 seconds, persists after battle
Attack Reels SB2 PHY 4.90 NE 2.50 Five random ranged attacks (0.98 each), [MAG -50%] for 25 seconds
Status Reels SB1 PHY 3.80 - 3.00 One single ranged attack (3.80), [DEF and RES -50%] for 10 seconds
Element Reels Default PHY 1.25 Water 3.00 One group ranged attack (1.25)