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Wakka

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Ability Schools

Celerity ★★★
Combat ★★★
Sharpshooter ★★★★★★
Support ★★★★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Element Reels (HA1) Sharpshooter PHY Water 1.65 90 Four single ranged attacks (1.00 each), grants [Buff Water 10% (15s)] to all allies every third activation
Attack Reels (HA2) Sharpshooter PHY Water 1.65 90 Six single ranged attacks (1.10 each)

Legend Materia (5)

NameLensableEffect
Everyone's Brother (LM1) Increases Water damage dealt by 10%
  • Imperil Water 10% (15s) (15 seconds) Water Resistance -10%, cumulable
Technical Control (LMR1) Increases the duration of stat debuffs by 30%
Victory Awaits (LMR2) 25% chance to dualcast Sharpshooter abilities
Bravery: Wakka (LMR++1) 100% chance to Dualcast every 3rd Water ability & Water Damage +10%; Quick ATB 1 at the start of battle

Soul Breaks (32)

NameTierTypeMultiplierElementTimeEffects
  • Quick Cast 2 (2 turns) Cast speed x2.00
  • Soul Drive Mode (15 seconds) After the duration expires, the status is removed only after the character takes an action
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Accel Mode (15 seconds) Grants Accel Mode
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 (5 seconds) Prevents elemental diffusion once
  • Hero Boost (5 seconds) Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Instant Cast 1 (1 turn) Instant cast speed
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Crystal Force Mode: Wakka Sharpshooter abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
  • Chain Force Mode: Wakka (15 seconds) Casts Kindred Guidance: Wakka after using a Sharpshooter ability, removed after triggering three times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Sharpshooter Mode II (Wakka v2) (1 turn) Sharpshooter abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Instant Sharpshooter, chases a Sharpshooter ability by causing [ATK/MAG/DEF/RES/MND -50% (25s)] and granting [Damage +30% Boost 1] to X realm party members
  • ATK, DEF, MAG and RES +15% (8s) (8 seconds) ATK, DEF, MAG and RES +15%
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Sharpshooter Mode I (Wakka v2) (15 seconds) Sharpshooter abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 2 additional times, cast speed x2.00 for Sharpshooter abilities
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
  • Buff Water 10% (15s) (15 seconds) Increases Water damage dealt by 10%, cumulable
Attack Reels+ Sharpshooter PHY Single enemy Water 1.65 Six single ranged attacks (? each) capped at 9999/19999 after 0-2/3+ uses
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Imperil Water 10% (5s) (5 seconds) Water Resistance -10%, cumulable
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Wakka Increases [Water Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Sharpshooter abilities trigger 1 additional time, casts Spirit Attack: Wakka after using two Sharpshooter abilities (max 4), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Soul Break Gauge +250 Grants 250 SB points when set
  • Chain Force Mode: Wakka (15 seconds) Casts Kindred Guidance: Wakka after using a Sharpshooter ability, removed after triggering three times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Sharpshooter Mode II (Wakka) (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 10000, Sharpshooter abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 1 additional time, instant cast speed for Sharpshooter abilities, grants [Deadly Strikes +10% 1] to all allies with any Attach Water after using Sharpshooter abilities
  • Dual Awoken Sharpshooter Mode I (Wakka) (15 seconds) Sharpshooter abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 1 additional time, casts Dual Wither Shot after using two Sharpshooter abilities
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • DEF, RES and MND -70% (8s) (8 seconds) DEF, RES and MND -70%
  • Imperil Water 10% (5s) (5 seconds) Water Resistance -10%, cumulable
  • Critical Damage +50% (25 seconds) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Sharpshooter Mode I (Wakka) (15 seconds) Sharpshooter abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 1 additional time, casts Dual Wither Shot after using two Sharpshooter abilities
  • Sharpshooter Resonance +5% Boost (15 seconds) Sharpshooter abilities deal 5% more damage
  • Imperil Water 40% (5s) (5 seconds) Water Resistance -40%, cumulable
  • Quick Cast 2 (2 turns) Cast speed x2.00
Blitz Off LBO1 PHY 40.00 Water 2.50 Five single ranged attacks (1.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores DEF, 100% additional critical chance
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Instant Cast 1 (1 turn) Instant cast speed
Arcane Dyad Finisher
TypeElementTimeEffects
  • Instant Cast 1 (1 turn) Instant cast speed
  • Arcane Dyad Empowered: Wakka Keeps track of the number of uses of Apex Aurochs Reels (0~2), removed after using Apex Aurochs Reels two times
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • SB Gauge +25% Boost 3 (3 turns) Abilities grant 25% more SB points
  • Arcane Dyad Empowered: Wakka Keeps track of the number of uses of Apex Aurochs Reels (0~2), removed after using Apex Aurochs Reels two times
  • Apex Aurochs Reels Ability Tracker Increases Apex Aurochs Reels level by 1 after using 7 Sharpshooter or Support abilities during the status, removed if the character hasn't [Arcane Dyad Empowered: Wakka]
  • Apex Aurochs Reels Level Keeps track of Apex Aurochs Reels level (0~1), removed if the character hasn't [Arcane Dyad Empowered: Wakka]
  • Limit Break Gauge +250 Grants 250 LB points when set
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Aurochs Rush Sharpshooter Water PHY Single enemy Water, NE 1.65 Six single ranged attacks (0.90 each)
  • Imperil Water 10% (15s) (15 seconds) Water Resistance -10%, cumulable
  • DEF -50% (8s) (8 seconds) DEF -50%
  • 50% Critical (25s) (25 seconds) Critical chance =50%
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zealous Fighter Mode (15 seconds) Grants [Zealous Fighter Critical Chance 60%]/[Zealous Fighter Critical Chance 80%]/[Zealous Fighter Critical Chance 100%] and [Water Ability +15% Boost 1]/[Water Ability +30% Boost 1]/[Water Ability +50% Boost 1] to all allies after using 2/4/6+2n Sharpshooter abilities
  • ATK, DEF, MAG and RES +30% (25 seconds) ATK, DEF, MAG and RES +30%
  • Instant Cast 1 (1 turn) Instant cast speed
  • Critical Damage +50% (25 seconds) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Awoken Sharpshooter (15 seconds) Sharpshooter abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • DEF, RES and MND -30% (8s) (8 seconds) DEF, RES and MND -30%
  • DEF, RES and MND -50% (8s) (8 seconds) DEF, RES and MND -50%
  • DEF, RES and MND -70% (8s) (8 seconds) DEF, RES and MND -70%
  • High Quick Cast 1 (1 turn) Cast speed x3.00
  • Instant Cast 1 (1 turn) Instant cast speed
Centre Attack Glint+1 PHY 3.12 Water, NE 0.01 Six single ranged attacks (0.52 each), causes [Imperil Water 20%] for 15 seconds
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Direct Volley Sharpshooter PHY Single enemy Physical 2.88 Water, NE 0.01 Six single ranged attacks (0.48 each)
  • ATK, DEF and MAG -70% (8s) (8 seconds) ATK, DEF and MAG -70%
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Awoken Sharpshooter (15 seconds) Sharpshooter abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Direct Volley Follow-Up (15 seconds) Casts Direct Volley after using two Sharpshooter abilities
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Wither Magic Support PHY Single enemy Water, NE 1.65 Two single ranged attacks (1.10 each), [MAG -50%] for 15 seconds
Wither Defense Support PHY Single enemy Water, NE 1.65 Two single ranged attacks (1.10 each), [DEF -40%] for 15 seconds
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
Aurochs Spirit USB1 PHY 7.38 Water, NE 2.50 Nine random ranged attacks (0.82 each), causes [Imperil Water 20%] for 25 seconds, [ATK, DEF, MAG, RES and MND -30%] for 25 seconds
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Wither Tackle Support PHY Single enemy - 1.65 One single ranged attack (2.30), [MAG -50%] for 15 seconds
Pile Wither Support PHY Single enemy - 1.65 One single ranged attack (2.30), [ATK -40%] for 15 seconds
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Blind (60 seconds) ACC -50%, reduces hit rate by 75%, persists after battle, base duration is 30 seconds for characters
  • Poison Damages for 1/64 maximum HP every 5.00 seconds, persists after battle
Attack Reels SB2 PHY 4.90 NE 2.50 Five random ranged attacks (0.98 each), [MAG -50%] for 25 seconds
Status Reels SB1 PHY 3.80 - 3.00 One single ranged attack (3.80), [DEF and RES -50%] for 10 seconds
Element Reels Default PHY 1.25 Water 3.00 One group ranged attack (1.25)