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Wakka

X

Ability Schools

Celerity ★★★
Combat ★★★
Sharpshooter ★★★★★★
Support ★★★★★★

Hero Abilities

NameSchoolTypeElementEffects
Element Reels (HA1) Sharpshooter PHY Water Four single ranged attacks (1.00 each), grants [Buff Water 10% (15s)] to all allies every third activation
Attack Reels (HA2) Sharpshooter PHY Water Six single ranged attacks (1.10 each)

Soul Breaks (32)

NameTierTypeElementTimeEffects
Element Reels Default PHY Water 3.00 One group ranged attack (1.25)
Status Reels SB PHY - 3.00 One single ranged attack (3.80), [DEF and RES -50%] for 10 seconds
Attack Reels SB PHY NE 2.50 Five random ranged attacks (0.98 each), [MAG -50%] for 25 seconds
  • Blind (60 seconds) ACC -50%, reduces hit rate by 75%, persists after battle, base duration is 30 seconds for characters
  • Poison Damages for 1/64 maximum HP every 5.00 seconds, persists after battle
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Wither Tackle Support PHY Single enemy - 1.65 One single ranged attack (2.30), [MAG -50%] for 15 seconds
Pile Wither Support PHY Single enemy - 1.65 One single ranged attack (2.30), [ATK -40%] for 15 seconds
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
Aurochs Spirit USB PHY Water, NE 2.50 Nine random ranged attacks (0.82 each), causes [Imperil Water 20%] for 25 seconds, [ATK, DEF, MAG, RES and MND -30%] for 25 seconds
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Wither Magic Support PHY Single enemy Water, NE 1.65 Two single ranged attacks (1.10 each), [MAG -50%] for 15 seconds
Wither Defense Support PHY Single enemy Water, NE 1.65 Two single ranged attacks (1.10 each), [DEF -40%] for 15 seconds
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • ATK, DEF and MAG -70% (8s) (8 seconds) ATK, DEF and MAG -70%
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Awoken Sharpshooter (15 seconds) Sharpshooter abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Direct Volley Follow-Up (15 seconds) Casts Direct Volley after using two Sharpshooter abilities
Centre Attack Glint+ PHY Water, NE 0.01 Six single ranged attacks (0.52 each), causes [Imperil Water 20%] for 15 seconds
  • Critical Damage +50% (25 seconds) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Awoken Sharpshooter (15 seconds) Sharpshooter abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • DEF, RES and MND -30% (8s) (8 seconds) DEF, RES and MND -30%
  • DEF, RES and MND -50% (8s) (8 seconds) DEF, RES and MND -50%
  • DEF, RES and MND -70% (8s) (8 seconds) DEF, RES and MND -70%
  • High Quick Cast 1 (1 turn) Cast speed x3.00
  • Instant Cast 1 (1 turn) Instant cast speed
  • ATK, DEF, MAG and RES +30% (25 seconds) ATK, DEF, MAG and RES +30%
  • Instant Cast 1 (1 turn) Instant cast speed
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Aurochs Rush Sharpshooter Water PHY Single enemy Water, NE 1.65 Six single ranged attacks (0.90 each)
  • Imperil Water 10% (15s) (15 seconds) Water Resistance -10%, cumulable
  • DEF -50% (8s) (8 seconds) DEF -50%
  • 50% Critical (25s) (25 seconds) Critical chance =50%
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zealous Fighter Mode (15 seconds) Grants [Zealous Fighter Critical Chance 60%]/[Zealous Fighter Critical Chance 80%]/[Zealous Fighter Critical Chance 100%] and [Water Ability +15% Boost 1]/[Water Ability +30% Boost 1]/[Water Ability +50% Boost 1] to all allies after using 2/4/6+2n Sharpshooter abilities
  • Limit Break Gauge +250 Grants 250 LB points when set
Arcane Dyad Finisher
TypeElementTimeEffects
  • Instant Cast 1 (1 turn) Instant cast speed
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • SB Gauge +25% Boost 3 (3 turns) Abilities grant 25% more SB points
  • Arcane Dyad Empowered: Wakka Keeps track of the number of uses of Apex Aurochs Reels (0~2), removed after using Apex Aurochs Reels two times
  • Apex Aurochs Reels Ability Tracker Increases Apex Aurochs Reels level by 1 after using 7 Sharpshooter or Support abilities during the status, removed if the character hasn't [Arcane Dyad Empowered: Wakka]
  • Apex Aurochs Reels Level Keeps track of Apex Aurochs Reels level (0~1), removed if the character hasn't [Arcane Dyad Empowered: Wakka]
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Instant Cast 1 (1 turn) Instant cast speed
Blitz Off LBO PHY Water 2.50 Five single ranged attacks (1.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores DEF, 100% additional critical chance
  • Imperil Water 40% (5s) (5 seconds) Water Resistance -40%, cumulable
  • Quick Cast 2 (2 turns) Cast speed x2.00
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Sharpshooter Mode II (Wakka) (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 10000, Sharpshooter abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 1 additional time, instant cast speed for Sharpshooter abilities, grants [Deadly Strikes +10% 1] to all allies with any Attach Water after using Sharpshooter abilities
  • Dual Awoken Sharpshooter Mode I (Wakka) (15 seconds) Sharpshooter abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 1 additional time, casts Dual Wither Shot after using two Sharpshooter abilities
  • Critical Damage +50% (25 seconds) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Sharpshooter Mode I (Wakka) (15 seconds) Sharpshooter abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 1 additional time, casts Dual Wither Shot after using two Sharpshooter abilities
  • Sharpshooter Resonance +5% Boost (15 seconds) Sharpshooter abilities deal 5% more damage
  • Chain Force Mode: Wakka (15 seconds) Casts Kindred Guidance: Wakka after using a Sharpshooter ability, removed after triggering three times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Soul Break Gauge +250 Grants 250 SB points when set
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
  • Buff Water 10% (15s) (15 seconds) Increases Water damage dealt by 10%, cumulable
Attack Reels+ Sharpshooter PHY Single enemy Water 1.65 Six single ranged attacks (? each) capped at 9999/19999 after 0-2/3+ uses
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Wakka Increases [Water Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Sharpshooter abilities trigger 1 additional time, casts Spirit Attack: Wakka after using two Sharpshooter abilities (max 4), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
Divine Might: Wakka OZSB PHY Water 2.50 Seven single ranged attacks (2.60/2.80/2.90/3.00 each) capped at 19999/29999/49999/59999, followed by three single ranged piercing attacks (11.00 each) capped at 99999. Multiplier/cap requirements: 0-2/3-4/5+ Water abilities on allies/5+ Water abilities on allies and 2+ allies with Attach Water
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Sharpshooter Mode II (Wakka v2) (1 turn) Sharpshooter abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Instant Sharpshooter, chases a Sharpshooter ability by causing [ATK/MAG/DEF/RES/MND -50% (25s)] and granting [Damage +30% Boost 1] to X realm party members
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Sharpshooter Mode I (Wakka v2) (15 seconds) Sharpshooter abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 2 additional times, cast speed x2.00 for Sharpshooter abilities
  • Chain Force Mode: Wakka (15 seconds) Casts Kindred Guidance: Wakka after using a Sharpshooter ability, removed after triggering three times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Crystal Force Mode: Wakka Sharpshooter abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
Starry Winning Shot MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Water/NE ranged physical attacks + minor DeProtect for 5 seconds, Hero Boost +30/35/40/45/50% to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Water/NE ranged physical attack at True Cap Break Level 1 + DeProtect 30% for 5 seconds, Instant Cast 1 to user, removes Master Mode
Roaring Direct Volley ASB PHY Water, NE 0.01 5 single-target Water/NE ranged physical attacks, Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Water Ability High Boost & chases Water abilities with 4 single-target Water/NE ranged physical attacks + minor Imperil Water for 5 seconds
War-Awoken Aurochs Burst TASB NAT 0.01 Tactical Awoken Mode & +500 ATK to user Tactical Awoken Mode: Water Ability Boost, Triplecast Water, Unlimited Water Hones, Cap Break Level 1 to Water Abilities, Water Ability Damage +30% & ATB Speed x1.1 to Water Abilities; Ends after using 8 Water abilities TP Max: AOE Water/NE ranged physical attack at True Cap Break Level 1
War-Awoken Aurochs Burst (Weapon Skill) TASB PHY Water, NE 0.01 Single-target Water/NE piercing ranged physical attack at True Cap Break Level 1, Instant ATB 1 & Instant Cast 1 to user; During Tactical Awoken Mode, Cap Break Level 2 & ATB Speed x1.2 to Water Abilities, and Weapon Skill Blue/Gold to all targets with at least 0/40% Imperil Water WS Blue: Imperil Water 30% to all enemies WS Gold: DeProtect 20% to all enemies
Soul Drive: Wakka (Water) LBSD NAT 0.01 Soul Drive Mode & Instant ATB 1 to user Soul Drive Mode: -1 SB Gauge Cost & Instant SB Cast; Grants En-Water to members with/without En-Water & Quick ATB 1 to user after casting SB, removes Soul Drive Mode
Continuous Flash: Wakka Glint++ NAT 0.01 Deadly Strikes +5% & Quick Cast 2 to party, Quick ATB 1 to user