| | Name | Tier | Type | Element | Time | Effects |
| ▶ |
 |
Delay Attack |
Default |
PHY |
- |
2.75 |
One single attack (1.30), causes [Slow] (50%) |
-
Slow
(20 seconds)
ATB speed x0.50
|
|
 |
Spiral Cut |
SB |
PHY |
- |
2.75 |
One group attack (4.80) |
|
 |
Slice & Dice |
SB |
PHY |
- |
3.00 |
Six single attacks (0.85 each) |
|
 |
Jecht Shot |
SSB |
PHY |
Water |
2.50 |
Three single ranged attacks (2.63 each) |
| ▶ |
 |
Swiftform |
SB |
NAT |
|
2.50 |
Restores 1 consumed ability use, grants [Haste] |
|
|
| ▶ |
 |
Abes All-star |
BSB |
PHY |
Water |
2.75 |
Five group ranged attacks (1.02 each), grants [Haste], [Attach Water] and [Burst Mode] to the user |
Burst Commands
| | Name | School | Type | Target | Element | Time | Effects |
|
 |
Volley Shot |
Combat |
PHY |
Single enemy |
Water, NE |
1.65 |
Four single ranged attacks (0.54 each) |
|
 |
Spin Ball |
Combat |
PHY |
All enemies |
Water, NE |
1.65 |
Two group ranged attacks (0.75 each) |
-
Haste
ATB speed x2.00
-
Attach Water
(25 seconds)
Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
-
Burst Mode
Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
|
|
 |
Energy Rain |
OSB |
PHY |
Water, NE |
2.50 |
One single attack (12.00) capped at 99999 |
| ▶ |
 |
Leap & Rush |
SB |
PHY |
- |
2.50 |
Three single attacks (1.68 each), grants [Instant Cast 2] to the user |
-
Instant Cast 2
(2 turns)
Instant cast speed
|
| ▶ |
 |
A Fleeting Dream |
CSB |
PHY |
Water |
2.50 |
Activates Water Chain (max 99, field +20%), eleven single attacks (0.72 each), grants [Quick Cast 2] to all allies |
-
Quick Cast 2
(2 turns)
Cast speed x2.00
|
| ▶ |
 |
Day to Remember |
USB |
PHY |
Water, NE |
2.50 |
Ten single ranged attacks (0.71 each), grants [Attach Water], [Ace EX Mode] and [Instant Cast 1] to the user |
-
Attach Water
(25 seconds)
Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
-
Ace EX Mode
(15 seconds)
ATK +30%, casts Run & Shoot after using a Water ability
-
Instant Cast 1
(1 turn)
Instant cast speed
|
| ▶ |
 |
Sonic Strike |
BSB |
PHY |
Water, NE |
0.01 |
Ten single ranged attacks (0.72 each), [ATK and DEF +30%] to the user for 25 seconds, grants [Haste], [Instant Cast 1] and [Burst Mode] to the user |
Burst Commands
| | Name | School | Type | Target | Element | Time | Effects |
|
 |
Dash Shot |
Sharpshooter |
PHY |
Single enemy |
Water, NE |
0.83 |
Four single ranged attacks (0.54 each) |
| ▶ |
 |
Invigorating Shot |
Sharpshooter |
PHY |
Single enemy |
Water, NE |
1.65 |
Two single ranged attacks (0.84 each), grants [Sharpshooter +15% Boost 3] to the user |
-
Sharpshooter +15% Boost 3
(3 turns)
Sharpshooter abilities deal 15% more damage
|
-
ATK and DEF +30%
(25 seconds)
ATK and DEF +30%
-
Haste
ATB speed x2.00
-
Instant Cast 1
(1 turn)
Instant cast speed
-
Burst Mode
Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
|
|
 |
Slash & Splash |
AOSB |
PHY |
Water |
2.50 |
Twenty single ranged attacks (0.55 each), followed by one single ranged attack (8.00) capped at 99999 |
| ▶ |
 |
Ace Form |
Glint |
NAT |
|
0.01 |
Grants [Attach Water Stacking], [Attach Water] and [High Quick Cast 2] |
-
Attach Water Stacking
(25 seconds)
Allow to stack Attach Water, up to Attach Water 3
-
Attach Water
(25 seconds)
Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
-
High Quick Cast 2
(2 turns)
Cast speed x3.00
|
| ▶ |
 |
Quick Rush |
USB |
PHY |
Water |
2.50 |
Ten single ranged attacks (0.72 each), grants [Attach Water], [Quick Cast] and [Brave Mode] to the user |
Brave Command: Drive Shot
Condition: Sharpshooter | School: Sharpshooter
| | Level | Type | Target | Element | Time | Effects |
|
|
0 |
PHY |
Single enemy |
Water |
1.65 |
One single ranged attack (1.92) |
|
|
1 |
PHY |
Single enemy |
Water |
1.65 |
One single ranged attack (3.25) capped at 99999 |
|
|
2 |
PHY |
Single enemy |
Water |
1.65 |
One single ranged attack (6.50) capped at 99999 |
|
|
3 |
PHY |
Single enemy |
Water |
1.65 |
One single ranged attack (10.15) capped at 99999 |
-
Attach Water
(25 seconds)
Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
-
Quick Cast
(15 seconds)
Cast speed x2.00
-
Brave Mode
(15 seconds)
Replaces the Attack command
|
| ▶ |
 |
Rising Dream |
AASB |
PHY |
Water, NE |
2.50 |
Fifteen single ranged attacks (0.60 each), grants [Attach Water], [Awoken Sharpshooter], [Damage Cap +10000] and [Ace Shot Follow-Up] to the user |
-
Attach Water
(25 seconds)
Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
-
Awoken Sharpshooter
(15 seconds)
Sharpshooter abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 1 additional time
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Ace Shot Follow-Up
(15 seconds)
Casts Ace Shot after using three Sharpshooter abilities
|
| ▶ |
 |
Blitz Yell |
SASB |
PHY |
Water, NE |
2.50 |
Fifteen single ranged attacks (0.60 each), grants [Attach Water 3 with Stacking], [Synchro Mode] and [Damage Cap +10000] to the user |
Synchro Abilities
| | Name | School | Condition | Type | Target | Element | Time | Effects |
|
 |
Sphere Shot |
Sharpshooter |
Water |
PHY |
Single enemy |
Water, NE |
1.65 |
4/6/8 single ranged attacks (0.90 each) scaling with activations |
| ▶ |
 |
Vitality Shot |
Sharpshooter |
Water |
PHY |
Single enemy |
Water, NE |
1.65 |
Three single ranged attacks (0.90 each), grants [Sharpshooter +30% Boost 3] to the user |
-
Sharpshooter +30% Boost 3
(3 turns)
Sharpshooter abilities deal 30% more damage
|
-
Attach Water 3 with Stacking
(25 seconds)
Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
-
Synchro Mode
(15 seconds)
Replaces the Attack and Defend commands
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
|
| ▶ |
 |
Sphere Form |
Glint+ |
NAT |
|
0.01 |
Grants [Attach Water Stacking], [Attach Water] and [Instant Cast 1] |
-
Attach Water Stacking
(25 seconds)
Allow to stack Attach Water, up to Attach Water 3
-
Attach Water
(25 seconds)
Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
-
Instant Cast 1
(1 turn)
Instant cast speed
|
| ▶ |
 |
Blitz Ace |
SASB |
PHY |
Water, NE |
2.50 |
Fifteen single ranged attacks (0.60 each), grants [Attach Water 3 with Stacking], [Synchro Mode], [Damage Cap +10000] and [Star Player Mode] to the user |
Synchro Abilities
| | Name | School | Condition | Type | Target | Element | Time | Effects |
| ▶ |
 |
Heightened Shot |
Sharpshooter |
Water |
PHY |
Single enemy |
Water, NE |
1.65 |
Six single ranged attacks (0.90 each), grants [Water Ability +30% Boost 1] to the user |
-
Water Ability +30% Boost 1
(1 turn)
Water abilities deal 30% more damage
|
| ▶ |
 |
Energy Dream |
Sharpshooter |
Water |
PHY |
Single enemy |
Water, NE |
1.65 |
One single ranged attack (6.00) capped at 99999, grants [Water Ability +30% Boost 1] to the user |
-
Water Ability +30% Boost 1
(1 turn)
Water abilities deal 30% more damage
|
-
Attach Water 3 with Stacking
(25 seconds)
Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
-
Synchro Mode
(15 seconds)
Replaces the Attack and Defend commands
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Star Player Mode
(15 seconds)
Grants [125% ATB (Synchro)]/[200% ATB (Synchro)] and [Quick Cast (Synchro)]/[High Quick Cast (Synchro)] after using 1/2+ Sharpshooter abilities
|
| ▶ |
 |
Water Raiment (Tidus) |
LBG |
NAT |
|
0.01 |
Grants [Attach Water] |
-
Attach Water
(25 seconds)
Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
|
| ▶ |
 |
Heavy Rain |
LBO |
PHY |
Water |
2.50 |
Four single ranged attacks (1.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores DEF, 100% additional critical chance, grants [100% Critical 1] and [Instant Cast 1] to the user |
-
100% Critical 1
(1 turn)
Critical chance =100%
-
Instant Cast 1
(1 turn)
Instant cast speed
|
| ▶ |
 |
Apex Blitz Ace |
ADSB |
NAT |
|
0.01 |
Grants [Attach Water with Stacking], [Damage Cap +10000], [Arcane Dyad Empowered: Tidus], [Apex Blitz Ace Ability Tracker] and [Apex Blitz Ace Level] |
Arcane Dyad Finisher
| Type | Element | Time | Effects |
|
PHY |
Water, NE |
2.50 |
Twenty single ranged attacks (1.00/1.10/1.20 each) capped at 9999/19999/29999, followed by one single ranged attack (10.00/11.00/12.00) capped at 99999 at Apex Blitz Ace level 0/1/2, removes Arcane Dyad Empowered: Tidus from the user |
-
Attach Water with Stacking
(25 seconds)
Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Arcane Dyad Empowered: Tidus
Keeps track of the number of uses of Apex Blitz Ace (0~2), removed after using Apex Blitz Ace two times
-
Apex Blitz Ace Ability Tracker
Increases Apex Blitz Ace level by 1 after using 5 or 8 Water abilities during the status, removed if the character hasn't [Arcane Dyad Empowered: Tidus]
-
Apex Blitz Ace Level
Keeps track of Apex Blitz Ace level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Tidus]
|
| ▶ |
 |
Splash Buster |
AASB |
PHY |
Water, NE |
2.50 |
Fifteen single ranged attacks (0.60 each), grants [Attach Water with Stacking], [Awoken Sharpshooter], [Damage Cap +10000], [Quick Cast] and [Neophyte Warrior Mode] to the user |
-
Attach Water with Stacking
(25 seconds)
Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
-
Awoken Sharpshooter
(15 seconds)
Sharpshooter abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 1 additional time
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Quick Cast
(15 seconds)
Cast speed x2.00
-
Neophyte Warrior Mode
(15 seconds)
Casts Hard Tackle after using a Water ability, grants [Water Ability +30% Boost 1] to the user after using two Water abilities
|
| ▶ |
 |
Bond (Tidus) |
CSB+ |
NAT |
|
0.01 |
Activates X Chain (max 150, field +50%), grants [ATK and MAG +30% (25s)] and [Quick Cast 1], grants [Linked Burst Mode: X] and [Instant Cast 1] to the user |
-
ATK and MAG +30% (25s)
(25 seconds)
ATK and MAG +30%
-
Quick Cast 1
(1 turn)
Cast speed x2.00
-
Linked Burst Mode: X
(15 seconds)
Grants [Buff Prismatic 10% (15s)] to all allies after a X ally uses an elemental attack, triggers only once per element, removed after triggering three times
-
Instant Cast 1
(1 turn)
Instant cast speed
|
| ▶ |
 |
Awoken Rising Dream |
DASB |
PHY |
Water, NE |
2.50 |
Seven single ranged attacks (0.90 each) capped at 19999, grants [100% Critical], [Attach Water with Stacking], [Damage Cap +10000], [Dual Awoken Sharpshooter Mode I (Tidus)] and [Water Resonance +5% Boost] to the user |
Dual Shift
| Type | Element | Time | Effects |
| ▶ |
NAT |
|
0.01 |
Grants [Instant ATB 1] and [Dual Awoken Sharpshooter Mode II (Tidus)] |
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
-
Dual Awoken Sharpshooter Mode II (Tidus)
(1 turn)
Instant cast speed, Water attacks deal 50% more damage, critical hits deal 50% more damage (additive with the base critical coefficient)
|
-
100% Critical
(25 seconds)
Critical chance =100%
-
Attach Water with Stacking
(25 seconds)
Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Dual Awoken Sharpshooter Mode I (Tidus)
(15 seconds)
Sharpshooter abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 2 additional times, cast speed x2.00 for Sharpshooter abilities
-
Water Resonance +5% Boost
(15 seconds)
Water abilities deal 5% more damage
|
| ▶ |
 |
Woven Bond: Tidus (Water) |
LBC |
PHY |
Water, NE |
0.01 |
Ten single ranged attacks (0.80 each) capped at 19999, activates Water Chain (max 150, field +0%) or adds 25 to the current Water Chain maximum limit, grants [Chain Force Mode: Tidus (Water)] and [Instant ATB 1] to the user |
-
Chain Force Mode: Tidus (Water)
(15 seconds)
Casts Water Guidance: Tidus after a Water Chain reaches a count of 50 or 100, removed after triggering two times
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
|
| ▶ |
 |
Zenith Slice & Dice |
ZSB |
PHY |
Water, NE |
2.50 |
Seven single ranged attacks (0.90 each) capped at 19999, grants [Attach Water 3 with Stacking], [Damage Cap +10000], [Water Quick Cast], [Zenith Mode], and [Zenith Mode: Tidus (Water)] to the user |
Zenith SB Abilities
| | Name | School | Type | Target | Element | Time | Effects |
|
 |
Jecht Shot+ |
Shooter |
PHY |
Single enemy |
Water |
1.65 |
Five single ranged attacks (1.20/1.25 each) capped at 9999/19999 after 0-2/3+ uses, followed by one ranged attack (1.20/1.25) capped at 9999/19999 after 0-2/3+ uses with additional 20% critical damage |
-
Attach Water 3 with Stacking
(25 seconds)
Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Water Quick Cast
(15 seconds)
Cast speed x2.00 for Water
-
Zenith Mode
(15 seconds)
Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
-
Zenith Mode: Tidus (Water)
Increases [Water Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Water abilities trigger 1 additional time, Water abilities deal 10/20/30% more damage after using 1/2/3+ Water abilities, maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
|
|
 |
Divine Might: Tidus |
OZSB |
PHY |
Water |
2.50 |
Seven single ranged attacks (2.60/2.80/2.90/3.00 each) capped at 19999/29999/49999/59999, followed by three single ranged piercing attacks (11.00 each) capped at 99999. Multiplier/cap requirements: 0-2/3-4/5+ Water abilities on allies/5+ Water abilities on allies and 2+ FFX allies are alive. |
| ▶ |
 |
Continuous Flash: Tidus |
Glint++ |
NAT |
|
0.01 |
Grants [Instant ATB 1] and [Sharpshooter Quick Cast] to the user |
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
-
Sharpshooter Quick Cast
(15 seconds)
Cast speed x2.00 for Sharpshooter abilities
|
| ▶ |
 |
Radiant A Day to Remember |
CASB |
PHY |
Water, NE |
2.50 |
Seven single ranged attacks (0.90 each) capped at 19999, grants [Attach Water with Stacking], [Damage Cap +10000], [Crystal Force Mode] and [Crystal Force Mode: Tidus] to the user |
-
Attach Water with Stacking
(25 seconds)
Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Crystal Force Mode
(15 seconds)
Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
-
Crystal Force Mode: Tidus
Sharpshooter abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
|
| ▶ |
 |
Woven Bond: Tidus |
LBC |
PHY |
Water, NE |
0.01 |
Ten single ranged attacks (0.80 each) capped at 19999, activates X Chain (max 150, field +0%) or adds 25 to the current X Chain maximum limit, grants [Chain Force Mode: Tidus] and [Instant ATB 1] to the user |
-
Chain Force Mode: Tidus
(15 seconds)
Casts Kindred Guidance: Tidus after using a Water ability, removed after triggering two times
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
|
|
 |
Starry Tidal Blitz |
MASB |
NAT |
|
0.01 |
Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user
Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1
Interval Chase: 10 single-target Water/NE ranged physical attacks, Hero Boost +30/35/40/45/50% & Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases)
Master Chase: Single-target Water/NE ranged physical attack at True Cap Break Level 1, [True Cap Break Level 1, Deadly Strikes +30% & Hero Boost +50%] for 1 turn to user, removes Master Mode |
|
 |
Roaring Assault & Blitz |
ASB |
PHY |
Water, NE |
0.01 |
5 single-target Water/NE ranged physical attacks, Cap Break Level 1, Accel Mode & Instant ATB 1 to user
Accel Mode: Water Ability High Boost & chases Water abilities with 6 single-target Water/NE ranged physical attacks, Water Damage +10% for 5 seconds to user |
|
 |
War-Awoken Azure Shot |
TASB |
NAT |
|
0.01 |
Tactical Awoken Mode & +500 ATK to user
Tactical Awoken Mode: Water Ability Boost, Triplecast Water, Unlimited Water Hones, Cap Break Level 1 to Water Abilities, Water Ability Damage +30% & 20% DEF/RES Pierce to Water Abilities; Ends after using 8 Water abilities
TP Max: AOE Water/NE ranged physical attack at True Cap Break Level 1 |
|
 |
War-Awoken Azure Shot (Weapon Skill) |
TASB |
PHY |
Water, NE |
0.01 |
Single-target Water/NE piercing ranged physical attack at True Cap Break Level 1, Instant ATB 1 & Instant Cast 1 to user;
During Tactical Awoken Mode, Cap Break Level 2 & 30% DEF/RES Pierce to Water Abilities, and Weapon Skill Blue/Gold with at least Lv.0/3 En-Water
WS Blue: Lv.2 En-Water Stack to user
WS Gold: 500 SB Points to user |
|
 |
Soul Drive: Tidus |
LBSD |
NAT |
|
0.01 |
Soul Drive Mode & Instant ATB 1 to user
Soul Drive Mode: -1 SB Gauge Cost, Instant SB Cast, Cap Break Level 1 to SB & SB Damage +50%; Grants Instant ATB 1 to user after casting SB, removes Soul Drive Mode |