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Tidus

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Ability Schools

Celerity ★★★★★★
Combat ★★★★★★
Sharpshooter ★★★★★★
Support ★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Jecht Shot (HA1) Sharpshooter PHY Water 1.65 90 Five single ranged attacks (1.10 each), followed by one single ranged attack (1.10) with additional 20% critical damage

Legend Materia (5)

NameLensableEffect
Stranger Tides (LM1) Increases Water damage dealt by 10%
Dream to End Dreams (LM2) 35% chance to dualcast abilities that deal Water damage
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Quick Cast 1 (1 turn) Cast speed x2.00
Bravery: Tidus (Water) (LMR++1) Water Damage +10%; Quick ATB 1 & Brave Crystal's Might at the start of battle

Soul Breaks (35)

NameTierTypeMultiplierElementTimeEffects
  • Soul Drive Mode (15 seconds) After the duration expires, the status is removed only after the character takes an action
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Accel Mode (15 seconds) Grants Accel Mode
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Hero Boost Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Kindred Guidance: Tidus Sharpshooter PHY Single enemy Physical 1.92 Water, NE 0.01 Six single ranged attacks (0.32 each)
  • Chain Force Mode: Tidus (15 seconds) Casts Kindred Guidance: Tidus after using a Water ability, removed after triggering two times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Crystal Force Mode: Tidus Sharpshooter abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Sharpshooter Quick Cast (15 seconds) Cast speed x2.00 for Sharpshooter abilities
Divine Might: Tidus OZSB1 PHY 51.20 Water 2.50 Seven single ranged attacks (2.60/2.80/2.90/3.00 each) capped at 19999/29999/49999/59999, followed by three single ranged piercing attacks (11.00 each) capped at 99999. Multiplier/cap requirements: 0-2/3-4/5+ Water abilities on allies/5+ Water abilities on allies and 2+ FFX allies are alive.
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Jecht Shot+ Shooter PHY Single enemy Water 1.65 Five single ranged attacks (1.20/1.25 each) capped at 9999/19999 after 0-2/3+ uses, followed by one ranged attack (1.20/1.25) capped at 9999/19999 after 0-2/3+ uses with additional 20% critical damage
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Water Quick Cast (15 seconds) Cast speed x2.00 for Water
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Tidus (Water) Increases [Water Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Water abilities trigger 1 additional time, Water abilities deal 10/20/30% more damage after using 1/2/3+ Water abilities, maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Water Guidance: Tidus Uses (15 seconds) Keeps track of the number of uses of Water Guidance: Tidus (0~2), removed after reaching 2
  • Water Ability Quick Cast 2 (2 turns) Cast speed x2.00 for Water abilities
  • Chain Force Mode: Tidus (Water) (15 seconds) Casts Water Guidance: Tidus after a Water Chain reaches a count of 50 or 100, removed after triggering two times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Sharpshooter Mode II (Tidus) (1 turn) Instant cast speed, Water attacks deal 50% more damage, critical hits deal 50% more damage (additive with the base critical coefficient)
  • 100% Critical (25 seconds) Critical chance =100%
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Sharpshooter Mode I (Tidus) (15 seconds) Sharpshooter abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 2 additional times, cast speed x2.00 for Sharpshooter abilities
  • Water Resonance +5% Boost (15 seconds) Water abilities deal 5% more damage
  • ATK and MAG +30% (25s) (25 seconds) ATK and MAG +30%
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Linked Burst Mode: X (15 seconds) Grants [Buff Prismatic 10% (15s)] to all allies after a X ally uses an elemental attack, triggers only once per element, removed after triggering three times
  • Instant Cast 1 (1 turn) Instant cast speed
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Hard Tackle Sharpshooter PHY Single enemy Physical 1.68 Water, NE 0.01 Six single ranged attacks (0.28/0.32/0.36/0.40/0.44 each) scaling with uses, 100% hit rate
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Awoken Sharpshooter (15 seconds) Sharpshooter abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Quick Cast (15 seconds) Cast speed x2.00
  • Neophyte Warrior Mode (15 seconds) Casts Hard Tackle after using a Water ability, grants [Water Ability +30% Boost 1] to the user after using two Water abilities
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Tidus Keeps track of the number of uses of Apex Blitz Ace (0~2), removed after using Apex Blitz Ace two times
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Tidus Keeps track of the number of uses of Apex Blitz Ace (0~2), removed after using Apex Blitz Ace two times
  • Apex Blitz Ace Ability Tracker Increases Apex Blitz Ace level by 1 after using 5 or 8 Water abilities during the status, removed if the character hasn't [Arcane Dyad Empowered: Tidus]
  • Apex Blitz Ace Level Keeps track of Apex Blitz Ace level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Tidus]
  • 100% Critical 1 (1 turn) Critical chance =100%
  • Instant Cast 1 (1 turn) Instant cast speed
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Water Ability +30% Boost 1 (1 turn) Water abilities deal 30% more damage
  • Water Ability +30% Boost 1 (1 turn) Water abilities deal 30% more damage
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Star Player Mode (15 seconds) Grants [125% ATB (Synchro)]/[200% ATB (Synchro)] and [Quick Cast (Synchro)]/[High Quick Cast (Synchro)] after using 1/2+ Sharpshooter abilities
  • Attach Water Stacking (25 seconds) Allow to stack Attach Water, up to Attach Water 3
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Instant Cast 1 (1 turn) Instant cast speed
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Sphere Shot Sharpshooter Water PHY Single enemy Water, NE 1.65 4/6/8 single ranged attacks (0.90 each) scaling with activations
  • Sharpshooter +30% Boost 3 (3 turns) Sharpshooter abilities deal 30% more damage
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Ace Shot Sharpshooter PHY Single enemy Physical 5.28 Water, NE 0.01 One single ranged attack (5.28) capped at 99999
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Awoken Sharpshooter (15 seconds) Sharpshooter abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Ace Shot Follow-Up (15 seconds) Casts Ace Shot after using three Sharpshooter abilities
Brave Command: Drive Shot
Condition: Sharpshooter | School: Sharpshooter
LevelTypeTargetElementTimeEffects
0 PHY Single enemy Water 1.65 One single ranged attack (1.92)
1 PHY Single enemy Water 1.65 One single ranged attack (3.25) capped at 99999
2 PHY Single enemy Water 1.65 One single ranged attack (6.50) capped at 99999
3 PHY Single enemy Water 1.65 One single ranged attack (10.15) capped at 99999
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Quick Cast (15 seconds) Cast speed x2.00
  • Brave Mode (15 seconds) Replaces the Attack command
  • Attach Water Stacking (25 seconds) Allow to stack Attach Water, up to Attach Water 3
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • High Quick Cast 2 (2 turns) Cast speed x3.00
Slash & Splash AOSB1 PHY 19.00 Water 2.50 Twenty single ranged attacks (0.55 each), followed by one single ranged attack (8.00) capped at 99999
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Dash Shot Sharpshooter PHY Single enemy Water, NE 0.83 Four single ranged attacks (0.54 each)
  • Sharpshooter +15% Boost 3 (3 turns) Sharpshooter abilities deal 15% more damage
  • ATK and DEF +30% (25 seconds) ATK and DEF +30%
  • Haste ATB speed x2.00
  • Instant Cast 1 (1 turn) Instant cast speed
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Run & Shoot Sharpshooter PHY Single enemy Physical 1.92 Water, NE 0.01 Six single ranged attacks (0.32 each), 100% hit rate
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Ace EX Mode (15 seconds) ATK +30%, casts Run & Shoot after using a Water ability
  • Instant Cast 1 (1 turn) Instant cast speed
  • Quick Cast 2 (2 turns) Cast speed x2.00
  • Instant Cast 2 (2 turns) Instant cast speed
Energy Rain OSB1 PHY 12.00 Water, NE 2.50 One single attack (12.00) capped at 99999
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Volley Shot Combat PHY Single enemy Water, NE 1.65 Four single ranged attacks (0.54 each)
Spin Ball Combat PHY All enemies Water, NE 1.65 Two group ranged attacks (0.75 each)
  • Haste ATB speed x2.00
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Haste ATB speed x2.00
Jecht Shot SSB1 PHY 7.89 Water 2.50 Three single ranged attacks (2.63 each)
Slice & Dice SB2 PHY 5.10 - 3.00 Six single attacks (0.85 each)
Spiral Cut SB1 PHY 4.80 - 2.75 One group attack (4.80)
  • Slow (20 seconds) ATB speed x0.50