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Amarant

IX

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Ability Schools

Celerity ★★★
Combat ★★★★★★
Monk ★★★★★★
Sharpshooter ★★★★★★
Support ★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Countdown (HA1) Monk PHY Fire 1.65 90 Five single attacks (1.10 each), restores 1500 HP to the lowest HP% ally
Faithful Fist (HA2) Monk PHY Fire 1.65 90 Six single attacks (1.10 each)

Legend Materia (6)

NameLensableEffect
Speak Softly (LM1) Increases Fire damage dealt by 10%
  • Amarant Trance (25 seconds) ATK and RES +30%, 50% chance to restore 1500 HP to all allies after using a Monk ability
  • Quick Cast 1 (1 turn) Cast speed x2.00
Stolid Bodyguard (LMR2) 25% chance to dualcast Monk abilities
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00

Soul Breaks (28)

NameTierTypeMultiplierElementTimeEffects
  • Soul Drive Mode (15 seconds) After the duration expires, the status is removed only after the character takes an action
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Hero Boost Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Soul Break Gauge +250 Grants 250 SB points when set
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Damage Cap +10000 1 (1 turn) Increases the damage/healing cap by 10000
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Weakness +15% Boost (15s) (15 seconds) Increases damage dealt by 15% when exploiting elemental weaknesses
  • Weakness +30% Boost (15s) (15 seconds) Increases damage dealt by 30% when exploiting elemental weaknesses
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Accel Mode: Amarant Fire abilities deal 15/20/25/30/50% more damage at ability rank 1/2/3/4/5, 10/20/30% more damage for Fire abilities after using 1/2/3, removed if the character hasn't [Accel Mode]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Critical Damage +50% 3 (3 turns) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Critical Damage +50% (25 seconds) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Instant Cast (15 seconds) Instant cast speed
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Kindred Guidance: Amarant Uses Keeps track of the number of uses of Kindred Guidance: Amarant (0~2), removed after reaching 2
  • Fire Ability Quick Cast 2 (2 turns) Cast speed x2.00 for Fire abilities
  • Chain Force Mode: Amarant (15 seconds) Casts Kindred Guidance: Amarant after a IX Chain reaches a count of 50 or 100, removed after triggering two times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Countdown+ Monk PHY Single enemy Fire 1.20 Five single attacks (1.20 each), restores 1500 HP to the lowest HP% ally
Faithful Fist+ Monk PHY Single enemy Fire 1.65 Six single attacks (1.20/1.25 each) capped at 9999/19999 after 0-2/3+ uses
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Weakness +30% Boost 3 (3 turns) Increases damage dealt by 30% when exploiting elemental weaknesses
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Amarant (Fire) Increases [Fire Infusion] damage bonus by 20%, cast speed x1.10 for PHY attack, Fire abilities trigger 1 additional time, casts Spirit Attack: Amarant (Fire) after using two Fire abilities (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
Red-hot Knuckle Blow LBO1 PHY 40.00 Fire 2.50 Five single attacks (1.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores DEF, 100% additional critical chance
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Amarant Keeps track of the number of uses of Apex Counter (0~2), removed after using Apex Counter two times
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Amarant Keeps track of the number of uses of Apex Counter (0~2), removed after using Apex Counter two times
  • Apex Counter Damage Tracker Increases Apex Counter level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Amarant]
  • Apex Counter Level Keeps track of Apex Counter level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Amarant]
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Fire Guidance: Amarant Monk PHY Single enemy Physical 1.92 Fire, NE 0.01 Six single attacks (0.32 each), 100% hit rate
  • Chain Force Mode: Amarant (Fire) (15 seconds) Casts Fire Guidance: Amarant after using a Fire ability, removed after triggering two times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Quick Cast 2 (2 turns) Cast speed x2.00
  • ATK, DEF, MAG and RES +30% (25s) (25 seconds) ATK, DEF, MAG and RES +30%
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Fire Mode II (Amarant) (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 10000, Fire abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 1 additional time, critical chance =100%, grants [Weakness +9% Boost 1]/[Weakness +30% Boost 1] and [Quick Cast 1] to all allies after using Fire abilities if 0-3/4+ FF9 allies are alive
  • Dual Awoken Fire Mode I (Amarant) (15 seconds) Fire abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 2 additional times, cast speed x2.00
  • Imperil Prismatic 10% (15s) Causes [Imperil Fire 10% (15s)], [Imperil Ice 10% (15s)], [Imperil Lightning 10% (15s)], [Imperil Earth 10% (15s)], [Imperil Wind 10% (15s)], [Imperil Water 10% (15s)], [Imperil Holy 10% (15s)], [Imperil Dark 10% (15s)] and [Imperil Poison 10% (15s)]
  • Imperil Prismatic 30% (15s) Causes [Imperil Fire 30% (15s)], [Imperil Ice 30% (15s)], [Imperil Lightning 30% (15s)], [Imperil Earth 30% (15s)], [Imperil Wind 30% (15s)], [Imperil Water 30% (15s)], [Imperil Holy 30% (15s)], [Imperil Dark 30% (15s)] and [Imperil Poison 30% (15s)]
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Fire Mode I (Amarant) (15 seconds) Fire abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 2 additional times, cast speed x2.00
  • Fire Resonance +5% Boost (15 seconds) Fire abilities deal 5% more damage
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Flaming Spare Change Monk PHY Single enemy Physical 4.32 Fire, NE 0.01 Six single ranged attacks (0.72 each), 100% hit rate
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • 100% Critical (25s) Custom Param (25 seconds) Critical chance =100%
  • Awoken Power Throw (15 seconds) Fire abilities don't consume uses, cast speed x2.00/2.25/2.50/2.75/3.00 for Fire abilities at ability rank 1/2/3/4/5, casts Flaming Spare Change after using a Fire ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Explosive Jab Monk Monk PHY Single enemy Fire, NE 1.65 Six single attacks (0.90 each) with additional 20% critical damage
  • 100% Critical 2 (2 turns) Critical chance =100%
  • ATK +30% and DEF -30% (8s) (8 seconds) ATK +30%, DEF -30%
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • HP Stock (1000) Automatically restores HP, up to 1000 HP, removed when that amount is reached
  • 10% Damage Reduction Barrier 1 Reduces damage taken by 10% for the next attack
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • 10% Damage Reduction Barrier 1 Reduces damage taken by 10% for the next attack
  • Eye for an Eye Mode Casts Merciless Counter when any Damage Reduction Barrier is removed, removed after triggering 6 times, removed if the character hasn't [Synchro Mode]
  • Attach Fire Stacking (25 seconds) Allow to stack Attach Fire, up to Attach Fire 3
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Instant Cast 1 (1 turn) Instant cast speed
Outlaw Combo AOSB1 PHY 24.00 Fire, Lightning 2.50 Three single attacks (8.00 each) capped at 99999
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Overflow Fire Radiant Shield: 75% (30 seconds) Returns 75% of the damage taken to the attacker as Fire damage capped at 99999
  • Critical Damage +50% (25 seconds) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Awoken Fire (15 seconds) Fire abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Power Throw Counter Mode (15 seconds) Grants [Overflow Fire Radiant Shield: 125%]/[Overflow Fire Radiant Shield: 200%]/[Overflow Fire Radiant Shield: 300%] after using 1/2/3+ Fire abilities
  • Attach Fire Stacking (25 seconds) Allow to stack Attach Fire, up to Attach Fire 3
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • 100% Critical 2 (2 turns) Critical chance =100%
  • Monk High Quick Cast 2 (2 turns) Cast speed x3.00 for Monk abilities
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Fire Radiant Shield: 75% (30 seconds) Returns 75% of the damage taken to the attacker as Fire damage capped at 9999
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Flying Fire Fist Monk PHY Single enemy Fire, NE 1.65 Four single ranged attacks (0.49 each), 50% additional critical damage
Sundowner Kick Monk PHY All enemies Fire, NE 1.65 Two group ranged attacks (0.65 each), 50% additional critical damage
  • Haste ATB speed x2.00
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • ATK and DEF +30% (25 seconds) ATK and DEF +30%
  • ATK +30% (25 seconds) ATK +30%
  • Shell RES +100% (ignoring the buff stacking caps)
  • High Regen (35 seconds) Heals for 5% maximum HP every 2.50 seconds
No Mercy (IX) Default PHY 1.50 - 2.50 One single ranged attack (1.50)