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Amarant

IX

Ability Schools

Celerity ★★★
Combat ★★★★★★
Monk ★★★★★★
Sharpshooter ★★★★★★
Support ★★★

Hero Abilities

NameSchoolTypeElementEffects
Countdown (HA1) Monk PHY Fire Five single attacks (1.10 each), restores 1500 HP to the lowest HP% ally
Faithful Fist (HA2) Monk PHY Fire Six single attacks (1.10 each)

Soul Breaks (28)

NameTierTypeElementTimeEffects
No Mercy (IX) Default PHY - 2.50 One single ranged attack (1.50)
  • Shell RES +100% (ignoring the buff stacking caps)
  • High Regen (35 seconds) Heals for 5% maximum HP every 2.50 seconds
  • ATK +30% (25 seconds) ATK +30%
  • ATK and DEF +30% (25 seconds) ATK and DEF +30%
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Flying Fire Fist Monk PHY Single enemy Fire, NE 1.65 Four single ranged attacks (0.49 each), 50% additional critical damage
Sundowner Kick Monk PHY All enemies Fire, NE 1.65 Two group ranged attacks (0.65 each), 50% additional critical damage
  • Haste ATB speed x2.00
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Fire Radiant Shield: 75% (30 seconds) Returns 75% of the damage taken to the attacker as Fire damage capped at 9999
  • Monk High Quick Cast 2 (2 turns) Cast speed x3.00 for Monk abilities
  • Attach Fire Stacking (25 seconds) Allow to stack Attach Fire, up to Attach Fire 3
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • 100% Critical 2 (2 turns) Critical chance =100%
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Overflow Fire Radiant Shield: 75% (30 seconds) Returns 75% of the damage taken to the attacker as Fire damage capped at 99999
  • Critical Damage +50% (25 seconds) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Awoken Fire (15 seconds) Fire abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Power Throw Counter Mode (15 seconds) Grants [Overflow Fire Radiant Shield: 125%]/[Overflow Fire Radiant Shield: 200%]/[Overflow Fire Radiant Shield: 300%] after using 1/2/3+ Fire abilities
Outlaw Combo AOSB PHY Fire, Lightning 2.50 Three single attacks (8.00 each) capped at 99999
  • Attach Fire Stacking (25 seconds) Allow to stack Attach Fire, up to Attach Fire 3
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Instant Cast 1 (1 turn) Instant cast speed
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Explosive Jab Monk Monk PHY Single enemy Fire, NE 1.65 Six single attacks (0.90 each) with additional 20% critical damage
  • 100% Critical 2 (2 turns) Critical chance =100%
  • ATK +30% and DEF -30% (8s) (8 seconds) ATK +30%, DEF -30%
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • 10% Damage Reduction Barrier 1 Reduces damage taken by 10% for the next attack
  • Eye for an Eye Mode Casts Merciless Counter when any Damage Reduction Barrier is removed, removed after triggering 6 times, removed if the character hasn't [Synchro Mode]
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • 100% Critical (25s) Custom Param (25 seconds) Critical chance =100%
  • Awoken Power Throw (15 seconds) Fire abilities don't consume uses, cast speed x2.00/2.25/2.50/2.75/3.00 for Fire abilities at ability rank 1/2/3/4/5, casts Flaming Spare Change after using a Fire ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Fire Mode II (Amarant) (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 10000, Fire abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 1 additional time, critical chance =100%, grants [Weakness +9% Boost 1]/[Weakness +30% Boost 1] and [Quick Cast 1] to all allies after using Fire abilities if 0-3/4+ FF9 allies are alive
  • Dual Awoken Fire Mode I (Amarant) (15 seconds) Fire abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 2 additional times, cast speed x2.00
  • Imperil Prismatic 10% (15s) Causes [Imperil Fire 10% (15s)], [Imperil Ice 10% (15s)], [Imperil Lightning 10% (15s)], [Imperil Earth 10% (15s)], [Imperil Wind 10% (15s)], [Imperil Water 10% (15s)], [Imperil Holy 10% (15s)], [Imperil Dark 10% (15s)] and [Imperil Poison 10% (15s)]
  • Imperil Prismatic 30% (15s) Causes [Imperil Fire 30% (15s)], [Imperil Ice 30% (15s)], [Imperil Lightning 30% (15s)], [Imperil Earth 30% (15s)], [Imperil Wind 30% (15s)], [Imperil Water 30% (15s)], [Imperil Holy 30% (15s)], [Imperil Dark 30% (15s)] and [Imperil Poison 30% (15s)]
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Fire Mode I (Amarant) (15 seconds) Fire abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 2 additional times, cast speed x2.00
  • Fire Resonance +5% Boost (15 seconds) Fire abilities deal 5% more damage
  • Quick Cast 2 (2 turns) Cast speed x2.00
  • ATK, DEF, MAG and RES +30% (25s) (25 seconds) ATK, DEF, MAG and RES +30%
  • Chain Force Mode: Amarant (Fire) (15 seconds) Casts Fire Guidance: Amarant after using a Fire ability, removed after triggering two times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Arcane Dyad Finisher
TypeElementTimeEffects
PHY Fire, NE 2.50 Twenty single attacks (1.00/1.10/1.20 each) capped at 9999/19999/29999, followed by one single attack (10.00/11.00/12.00) capped at 99999 at Apex Counter level 0/1/2, removes Arcane Dyad Empowered: Amarant from the user
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Amarant Keeps track of the number of uses of Apex Counter (0~2), removed after using Apex Counter two times
  • Apex Counter Damage Tracker Increases Apex Counter level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Amarant]
  • Apex Counter Level Keeps track of Apex Counter level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Amarant]
Red-hot Knuckle Blow LBO PHY Fire 2.50 Five single attacks (1.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores DEF, 100% additional critical chance
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Countdown+ Monk PHY Single enemy Fire 1.20 Five single attacks (1.20 each), restores 1500 HP to the lowest HP% ally
Faithful Fist+ Monk PHY Single enemy Fire 1.65 Six single attacks (1.20/1.25 each) capped at 9999/19999 after 0-2/3+ uses
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Amarant (Fire) Increases [Fire Infusion] damage bonus by 20%, cast speed x1.10 for PHY attack, Fire abilities trigger 1 additional time, casts Spirit Attack: Amarant (Fire) after using two Fire abilities (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Chain Force Mode: Amarant (15 seconds) Casts Kindred Guidance: Amarant after a IX Chain reaches a count of 50 or 100, removed after triggering two times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Critical Damage +50% 3 (3 turns) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Critical Damage +50% (25 seconds) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Accel Mode: Amarant
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Accel Mode: Amarant
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Damage Cap +10000 1 (1 turn) Increases the damage/healing cap by 10000
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Weakness +15% Boost (15s) (15 seconds) Increases damage dealt by 15% when exploiting elemental weaknesses
  • Weakness +30% Boost (15s) (15 seconds) Increases damage dealt by 30% when exploiting elemental weaknesses
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Soul Break Gauge +250 Grants 250 SB points when set
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
War-Awoken Outlaw Purge TASB NAT 0.01 Tactical Awoken Mode & +500 ATK to user Tactical Awoken Mode: Fire Ability Boost, Triplecast Fire, Unlimited Fire Hones, Cap Break Level 1 to Fire Abilities, Fire Ability Damage +30% & ATB Speed x1.1 to Fire Abilities; Ends after using 8 Fire abilities TP Max: AOE Fire/NE physical attack at True Cap Break Level 1
War-Awoken Outlaw Purge (Weapon Skill) TASB PHY Fire, NE 0.01 Single-target Fire/NE piercing physical attack at True Cap Break Level 1, Instant ATB 1 & Instant Cast 1 to user; During Tactical Awoken Mode, Cap Break Level 2 & ATB Speed x1.2 to Fire Abilities, and Weapon Skill Blue/Gold with at least 0/4 Monk/IX members WS Blue: During Tactical Awoken Mode, Deadly Strikes +30% to user WS Gold: Deadly Strikes +20% to all allies
Starry Flame-Dyed Fist MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Fire/NE physical attacks, Hero Boost +30/35/40/45/50% & Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Fire/NE physical attack at True Cap Break Level 1, [True Cap Break Level 1, Instant Cast & Hero Boost +50%] for 1 turn to user, removes Master Mode
Soul Drive: Amarant LBSD NAT 0.01 Soul Drive Mode & Instant ATB 1 to user Soul Drive Mode: -1 SB Gauge Cost, Instant SB Cast, Cap Break Level 1 to SB & SB Damage +50%; Grants Instant ATB 1 to user after casting SB, removes Soul Drive Mode