Login

Register

← All Characters

Ultimecia

VIII

Party Full

Choose a character to replace:

Ability Schools

Black Magic ★★★★★★
Darkness ★★★★★★
Summoning ★★★★★★
White Magic ★★★★★★
Witch ★★★★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Final Sentence (HA1) Black Magic BLK Wind, Dark 1.65 90 Five single attacks (3.50 each)
Merciless Blades (HA2) Witch BLK Wind, Dark 2.60 90 Seven single attacks (2.85 each), causes [MND -30% (8s)] to the user

Legend Materia (7)

NameLensableEffect
Hubris (LM1) BLK attacks deal 10% more damage
Witch's Wiles (LM2) 35% chance to dualcast abilities that deal Wind damage
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Attach Dark (25 seconds) Replaces Attack command, increases Dark damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Dark resistance +20%
Power of Succession (LMR3) 25% chance to dualcast abilities that deal Dark damage
Refinement (Ultimecia) (LMR+1) BLK attacks deal 25% more damage
Bravery: Ultimecia (LMR++1) 100% chance to Dualcast every 3rd Wind/Dark ability & Wind/Dark Damage +10%; Quick ATB 1 at the start of battle

Soul Breaks (37)

NameTierTypeMultiplierElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast (15 seconds) Instant cast speed
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast (15 seconds) Instant cast speed
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Hero Boost Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Soul Drive Mode (15 seconds) After the duration expires, the status is removed only after the character takes an action
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Hero Boost Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Switch Draw Mode II (Wind, Dark) (1 turn) Grants [Attach Wind with Stacking]/[Attach Dark with Stacking] after using a Wind/Dark ability
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 2 (2 turns) Instant cast speed
  • Accel Mode (15 seconds) Grants Accel Mode
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast (15 seconds) Instant cast speed
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Attach Dark (25 seconds) Replaces Attack command, increases Dark damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Dark resistance +20%
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Final Sentence+ Black Magic BLK Single Wind, Dark 1.65 Five single attacks (3.80/3.95 each) capped at 9999/19999 after 0-2/3+ uses
Merciless Blades+ Witch ? Single Wind, Dark ? Seven single attacks (? each) capped at 9999/19999 after 0-2/3+ uses
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Spirit Attack: Ultimecia (Wind/Dark) Black Magic BLK Single enemy Magical 7.39 Wind, Dark, NE 0.01 One single attack (7.39 each) capped at 99999, grants [(Wind/Dark) Ability Damage +30% 3] to the user
  • Attach Wind 2 with Stacking (25 seconds) Increase Attach Wind Level by 2 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Attach Dark 2 with Stacking (25 seconds) Increase Attach Dark Level by 2 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Ultimecia (Wind, Dark) Increases [Wind/Dark Infusion] damage bonus by 20%, cast speed x1.10 for BLK, WHT, BLU, SUM or NAT attacks that deal magical damage, Wind or Dark abilities trigger 1 additional time, casts Spirit Attack: Ultimecia after using a Wind or Dark ability (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Soul Break Gauge +250 Grants 250 SB points when set
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • (Wind/Dark) Ability +30% Boost 1 (1 turn) Wind or Dark abilities deal 30% more damage
  • Imperil Wind 10% (5s) (5 seconds) Wind Resistance -10%, cumulable
  • Imperil Dark 10% (5s) (5 seconds) Dark Resistance -10%, cumulable
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Ultimecia (Wind) Keeps track of the number of uses of Apex Hell's Judgment (0~2), removed after using Apex Hell's Judgment two times
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Ultimecia (Wind) Keeps track of the number of uses of Apex Hell's Judgment (0~2), removed after using Apex Hell's Judgment two times
  • Apex Hell's Judgment Damage Tracker Increases Apex Hell's Judgment level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Ultimecia (Wind)]
  • Apex Hell's Judgment Level Keeps track of Apex Hell's Judgment level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Ultimecia (Wind)]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Spellstrike Mode II (Ultimecia) 2 (1 turn) Wind and Dark abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Wind and Dark abilities, causes [DEF, RES and MND -70% (8s)], [Imperil Wind 20% (15s)] and [Imperil Dark 20% (15s)] after using Wind and Dark abilities
  • MAG and MND +50% (25s) (25 seconds) MAG and MND +50%
  • Switch Draw Mode II (Wind, Dark) (1 turn) Grants [Attach Wind with Stacking]/[Attach Dark with Stacking] after using a Wind/Dark ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Spellstrike Mode I (Ultimecia) 2 (15 seconds) Wind and Dark abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind and Dark abilities trigger 2 additional times, cast speed x2.00 for equipped Wind and Dark abilities
  • (Wind/Dark) Resonance +5% Boost (15 seconds) Wind and Dark abilities deal 5% more damage
  • Buff Wind 10% (5s) (5 seconds) Increases Wind damage dealt by 10%, cumulable
  • Buff Wind 20% (5s) (5 seconds) Increases Wind damage dealt by 20%, cumulable
  • Buff Wind 30% (5s) (5 seconds) Increases Wind damage dealt by 30%, cumulable
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • MAG +50% (25s) (25 seconds) MAG +50%
  • Instant Cast 1 (1 turn) Instant cast speed
  • Switch Draw Mode II (Wind, Dark) (1 turn) Grants [Attach Wind with Stacking]/[Attach Dark with Stacking] after using a Wind/Dark ability
  • Awoken Spellstrike (15 seconds) Wind and Dark abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind and Dark abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Wind, Dark Ability +30% Boost (15s) (15 seconds) Wind or Dark abilities deal 30% more damage
  • (Wind/Dark) Ability Instant Cast 2 (2 turns) Instant cast speed for Wind and Dark abilities
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Spellstrike Mode II (Ultimecia) (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 20000, Wind and Dark abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind and Dark abilities trigger 1 additional time, instant cast speed for Wind and Dark abilities
  • Dual Awoken Spellstrike Mode I (Ultimecia) (15 seconds) Wind and Dark abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind and Dark abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Wind and Dark abilities after using 1/2/3+ Wind and Dark abilities
  • MAG and MND +50% (25s) (25 seconds) MAG and MND +50%
  • Switch Draw Mode II (Wind, Dark) (1 turn) Grants [Attach Wind with Stacking]/[Attach Dark with Stacking] after using a Wind/Dark ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Spellstrike Mode I (Ultimecia) (15 seconds) Wind and Dark abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind and Dark abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Wind and Dark abilities after using 1/2/3+ Wind and Dark abilities
  • (Wind/Dark) Resonance +5% Boost (15 seconds) Wind and Dark abilities deal 5% more damage
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Unerring Pikes Black Magic BLK Single enemy Magical 7.92 Dark, NE 0.01 Six single attacks (1.32 each)
  • Attach Dark with Stacking (25 seconds) Increase Attach Dark Level by 1 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Unerring Pikes Follow-Up (15 seconds) Casts Unerring Pikes after using a Dark ability
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Arcing Axes Black Magic Dark BLK Single enemy Dark, NE 1.65 Six single attacks (3.05 each)
  • DEF, RES and MND -70% (8s) (8 seconds) DEF, RES and MND -70%
  • Quick Cast 2 (2 turns) Cast speed x2.00
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Time Compression Mode Dark abilities trigger 2 additional times, instant cast speed for Dark abilities, casts Relentless Blades after using two Dark abilities, removed after triggering, removed if the character hasn't [Synchro Mode]
  • Attach Dark 3 with Stacking (25 seconds) Increase Attach Dark Level by 3 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Time Compression Mode Dark abilities trigger 2 additional times, instant cast speed for Dark abilities, casts Relentless Blades after using two Dark abilities, removed after triggering, removed if the character hasn't [Synchro Mode]
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Ultimecia (Dark) Keeps track of the number of uses of Apex Maelstrom (0~2), removed after using Apex Maelstrom two times
  • Attach Dark with Stacking (25 seconds) Increase Attach Dark Level by 1 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Ultimecia (Dark) Keeps track of the number of uses of Apex Maelstrom (0~2), removed after using Apex Maelstrom two times
  • Apex Maelstrom Damage Tracker Increases Apex Maelstrom level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Ultimecia (Dark)]
  • Apex Maelstrom Level Keeps track of Apex Maelstrom level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Ultimecia (Dark)]
  • Attach Wind Stacking (25 seconds) Allow to stack Attach Wind, up to Attach Wind 3
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Instant Cast 1 (1 turn) Instant cast speed
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Winds of Armageddon Black Magic Wind BLK Single enemy Wind, NE 1.65 Six single attacks (3.05 each)
  • Wind Ability +30% Boost 3 (3 turns) Wind abilities deal 30% more damage
  • Attach Wind 3 with Stacking (25 seconds) Increase Attach Wind Level by 3 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • High Quick Cast 1 (1 turn) Cast speed x3.00
  • Wind High Quick Cycle (15 seconds) Grants [High Quick Cast 1] after using a Wind ability
Blades of Time AOSB1 BLK 62.90 Wind, Dark 2.50 Twenty single attacks (1.82 each), followed by one single attack (26.50) capped at 99999
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Cruel Blow Black Magic BLK Single enemy Magical 16.15 Wind, Dark, NE 0.01 One single attack (16.15) capped at 99999
  • Awoken Spellstrike (15 seconds) Wind and Dark abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind and Dark abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Switch Draw Mode (Wind, Dark) (1 turn or 15 seconds) Grants [Attach Wind]/[Attach Dark] after using a Wind/Dark ability
  • Cruel Blow Follow-up (15 seconds) Casts Cruel Blow after using three Wind or Dark abilities
  • Weakness +30% Boost (15s) (15 seconds) Increases damage dealt by 30% when exploiting elemental weaknesses
  • High Quick Cast 2 (2 turns) Cast speed x3.00
Brave Command: Buffeting Spear
Condition: Wind, Dark | School: Black Magic
LevelTypeTargetElementTimeEffects
0 BLK Single enemy Wind, Dark 1.65 One single attack (7.92)
1 BLK Single enemy Wind, Dark 1.65 One single attack (11.80) capped at 99999
2 BLK Single enemy Wind, Dark 1.65 One single attack (20.50) capped at 99999
3 BLK Single enemy Wind, Dark 1.65 One single attack (34.60) capped at 99999, removes positive effects
  • Quick Cast (15 seconds) Cast speed x2.00
  • Brave Mode (15 seconds) Replaces the Attack command
  • MAG and RES +30% (25 seconds) MAG and RES +30%
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Black Magic Double (15 seconds) Black Magic abilities trigger 1 additional time consuming an extra ability use if able
Tornado (VIII) Default BLK 2.00 Wind 2.50 One group attack (2.00)
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Winds of Ruin Black Magic BLK Single enemy Wind, Dark 1.65 Two single attacks (2.20 each)
  • Winds of Ruin Uses Keeps track of the number of uses of Winds of Ruin (0~3), removed if the character hasn't [Burst Mode], reset upon refreshing [Burst Mode]
  • Haste ATB speed x2.00
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
Sorceress Call OSB1 BLK 37.20 Wind, Dark 2.50 One single attack (37.20) capped at 99999, 42.80 multiplier if exploiting elemental weakness