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Ward

VIII

Party Full

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Ability Schools

Combat ★★★★★★
Dragoon ★★★★★★
Heavy ★★★★★★
Knight ★★★
Sharpshooter ★★★★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Massive Anchor (HA1) Dragoon PHY Water, Ice, Earth, NE 1.65 90 One single ranged attack (7.10) capped at 99999
Anchor Rain (HA2) Dragoon PHY Water, Ice, Earth 1.65 90 Five single ranged attacks (1.10 each)

Legend Materia (4)

NameLensableEffect
Harpoon Master (LM1) PHY attacks deal 10% more damage
Stocky Sidekick (LM2) 35% chance to cast Up a Point after using an ability that deals Water, Ice or Earth damage
Scarred Soldier (LMR1) PHY attacks deal 20% more damage when equipping a hat
Re-action (Ward) (LMR+1) 100% chance to dualcast every third Water, Ice or Earth ability

Soul Breaks (20)

NameTierTypeMultiplierElementTimeEffects
  • Soul Drive Mode (15 seconds) After the duration expires, the status is removed only after the character takes an action
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Accel Mode (15 seconds) Grants Accel Mode
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Hero Boost Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Instant Cast 1 (1 turn) Instant cast speed
  • Quick Cast (15 seconds) Cast speed x2.00
  • Instant Cast (15 seconds) Instant cast speed
  • 100% Critical (25s) (25 seconds) Critical chance =100%
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Kindred Guidance: Ward Uses Keeps track of the number of uses of Kindred Guidance: Ward (0~2), removed after reaching 2
  • Water/Ice/Earth Ability Quick Cast 2 (2 turns) Cast speed x2.00 for Water, Ice and Earth abilities
  • Chain Force Mode: Ward (15 seconds) Casts Kindred Guidance: Ward after a VIII Chain reaches a count of 50 or 100, removed after triggering two times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Divine Might: Ward OZSB1 PHY 51.20 Water 2.50 Seven single ranged attacks (2.60/2.80/2.90/3.00 each) capped at 19999/29999/49999/59999, followed by three single ranged piercing attacks (11.00 each) capped at 99999. Multiplier/cap requirements: 0-1/2-3/4+ VIII allies are alive/4+ VIII allies are alive and Laguna or Kiros is alive
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Massive Anchor+ Dragoon PHY Single enemy Water, Ice, Earth, NE 1.20 One single attack (7.50) capped at 99999
Anchor Rain+ Dragoon PHY Single enemy Water, Ice, Earth, NE 1.65 Five single ranged attacks (1.20/1.25 each) capped at 9999/19999 after 0-2/3+ uses
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • ATK and MND +30%, DEF and RES +25% (25s) (25 seconds) ATK and MND +30%, DEF and RES +25%
  • 100% Critical (15s) (15 seconds) Critical chance =100%
  • Critical Damage +50% (15s) (15 seconds) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Attach Water 2 with Stacking (25 seconds) Increase Attach Water Level by 2 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Attach Ice 2 with Stacking (25 seconds) Increase Attach Ice Level by 2 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Attach Earth 2 with Stacking (25 seconds) Increase Attach Earth Level by 2 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Ward (Water, Ice, Earth) Increases [Ice/Earth/Water Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Ice, Earth or Water abilities trigger 1 additional time, casts Spirit Attack: Ward (Ice, Earth, Water) after using a Ice, Earth or Water ability (max 1), grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Soul Break Gauge +250 Grants 250 SB points when set
  • Awoken Laguna Freak (15 seconds) Water, Ice and Earth abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water, Ice and Earth abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Career Change Mode II (Ice, Earth, Water) v2 (1 turn) Grants [Attach Ice with Stacking]/[Attach Earth with Stacking]/[Attach Water with Stacking] after using a Ice/Earth/Water ability
  • Water/Ice/Earth Ability Quick Cast 1 (1 turn) Cast speed x2.00 for Water, Ice and Earth abilities
  • Water/Ice/Earth Ability Quick Cast 2 (2 turns) Cast speed x2.00 for Water, Ice and Earth abilities
  • Water/Ice/Earth Ability Instant Cast 3 (3 turns) Instant cast speed for Water, Ice and Earth abilities
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Ward Keeps track of the number of uses of Apex Anchor Rain (0~2), removed after using Apex Anchor Rain two times
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Career Change Mode (Ice, Earth, Water) v2 (1 turn) Grants [Attach Ice]/[Attach Earth]/[Attach Water] after using a Ice/Earth/Water ability
  • Arcane Dyad Empowered: Ward Keeps track of the number of uses of Apex Anchor Rain (0~2), removed after using Apex Anchor Rain two times
  • Apex Anchor Rain Damage Tracker Increases Apex Anchor Rain level by 1 after dealing 100001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Ward]
  • Apex Anchor Rain Level Keeps track of Apex Anchor Rain level (0~1), removed if the character hasn't [Arcane Dyad Empowered: Ward]
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Laguna Freak Mode II (Ward) (1 turn) Water, Ice and Earth abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Water, Ice and Earth abilities, casts Dual Anchor Crash after using a Water, Ice or Earth ability
  • Career Change Mode II (Ice, Earth, Water) v2 (1 turn) Grants [Attach Ice with Stacking]/[Attach Earth with Stacking]/[Attach Water with Stacking] after using a Ice/Earth/Water ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Laguna Freak Mode I (Ward) (15 seconds) Water, Ice and Earth abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water, Ice and Earth abilities trigger 2 additional times, cast speed x2.00/2.50/3.00 for equipped Water, Ice and Earth abilities after using 1/2/3+ Water, Ice or Earth abilities
  • Water/Ice/Earth Resonance +5% Boost (15 seconds) Water, Ice and Earth abilities deal 5% more damage
  • Weakness +30% Boost (15s) (15 seconds) Increases damage dealt by 30% when exploiting elemental weaknesses
  • 100% Critical 2 (2 turns) Critical chance =100%
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Damage Cap +10000 1 (1 turn) Increases the damage/healing cap by 10000
Anchor Plunge Dragoon Water, Ice, Earth PHY Single enemy Water, Ice, Earth, NE 1.65 One single ranged attack (6.00) capped at 99999, 20% additional critical damage
  • Career Change Mode III (Ice, Earth, Water) (1 turn) Grants [Attach Ice 2 with Stacking]/[Attach Earth 2 with Stacking]/[Attach Water 2 with Stacking] after using a Ice/Earth/Water ability
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • 100% Critical 3 (3 turns) Critical chance =100%
  • Critical Damage +50% 3 (3 turns) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Buff Water 20% (15s) (15 seconds) Increases Water damage dealt by 20%, cumulable
  • Buff Ice 20% (15s) (15 seconds) Increases Ice damage dealt by 20%, cumulable
  • Buff Earth 20% (15s) (15 seconds) Increases Earth damage dealt by 20%, cumulable
  • Career Change Mode II (Ice, Earth, Water) (1 turn) Grants [Attach Ice with Stacking]/[Attach Earth with Stacking]/[Attach Water with Stacking] after using a Ice/Earth/Water ability
  • 50% Damage Reduction Barrier 1 Reduces damage taken by 50% for the next attack
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Maximum Anchor Dragoon PHY Single enemy Physical 5.12 Water, Ice, Earth, NE 0.01 One single ranged attack (5.12) capped at 99999, 50% additional critical damage if Laguna or Kiros are alive
  • 100% Critical (25 seconds) Critical chance =100%
  • Awoken Laguna Freak (15 seconds) Water, Ice and Earth abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water, Ice and Earth abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Career Change Mode (Ice, Earth, Water) (1 turn) Grants [Attach Ice]/[Attach Earth]/[Attach Water] after using a Ice/Earth/Water ability
  • Maximum Anchor Follow-Up (15 seconds) Casts Maximum Anchor after using three Ice, Earth or Water abilities
Anchors Aweigh Default PHY 1.70 - 3.20 One single attack (1.70)
  • Last Stand If HP reaches 0, prevents [KO] restoring HP for 1% maximum HP, removed after triggering
Burst Commands
NameSchoolTypeTargetElementTimeEffects
  • Quickening Leap Uses Keeps track of the number of uses of Quickening Leap (0~5), removed if the character hasn't [Burst Mode], reset upon refreshing [Burst Mode]
  • Dark Bargain (20 seconds) ATK +30%, DEF -30%
  • Haste ATB speed x2.00
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%