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Kiros

VIII

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Ability Schools

Celerity ★★★★★★
Combat ★★★★
Monk ★★★★★★
Ninja ★★★★★★
Sharpshooter ★★★★★★
Support ★★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Exsanguination (HA1) Ninja PHY Ice, Dark 0.83 80 Five single attacks (1.10 each)
Katar Dance (HA2) Ninja PHY Dark, Ice 0.83 80 4/5/6 single attacks (1.10 each) if the user has [Physical Blink 0/1/2], grants [Physical Blink 1] and [Physical Blink Stacking 2] to the user

Legend Materia (5)

NameLensableEffect
Katar Master (LM1) PHY attacks deal 10% more damage
Slim Sidekick (LM2) 35% chance to dualcast abilities that deal Dark or Ice damage
  • Imperil Dark 10% (15s) (15 seconds) Dark Resistance -10%, cumulable
  • Imperil Ice 10% (15s) (15 seconds) Ice Resistance -10%, cumulable
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00

Soul Breaks (24)

NameTierTypeMultiplierElementTimeEffects
  • Accel Mode (15 seconds) Grants Accel Mode
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Hero Boost Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Switch Draw Mode II (Ice, Dark) (1 turn) Grants [Attach Ice with Stacking]/[Attach Dark with Stacking] after using a Ice/Dark ability
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 2 (2 turns) Instant cast speed
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Katar Dance (15 seconds) Grants [Quick Cast 1] to all allies in the character's row after using a Dark or Ice ability
  • Astra (25 seconds) Prevents Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Petrify, Berserk, Sap and Stun once
  • Blink Dummy status
  • Instant Cast (15 seconds) Instant cast speed
  • Haste ATB speed x2.00
  • ATK +50% (25s) (25 seconds) ATK +50%
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Ninja +30% Boost 1 (1 turn) Ninja abilities deal 30% more damage
  • Physical Blink 1 Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Fringe Power Follow-Up Casts Fringe Power after using a Ice or Dark ability, removed after triggering three times
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Laguna Mania Mode II: Kiros v2 (1 turn) Dark and Ice abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Dark and Ice abilities, casts Dual Boring Life after using Dark or Ice ability
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Dual Turbulent Slash Ninja PHY Single enemy Physical 1.60 Dark, Ice, NE 0.01 5/6/7 single attacks (0.32 each) after using 1/2/3 Dark or Ice abilities
  • Switch Draw Mode II (Ice, Dark) (1 turn) Grants [Attach Ice with Stacking]/[Attach Dark with Stacking] after using a Ice/Dark ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Laguna Mania Mode I: Kiros v2 (15 seconds) Dark and Ice abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Dark and Ice abilities trigger 2 additional times, casts Dual Turbulent Slash after using Dark or Ice abilities (max 3)
  • (Dark/Ice) Resonance +5% Boost (15 seconds) Dark and Ice abilities deal 5% more damage
  • Attach Dark (25 seconds) Replaces Attack command, increases Dark damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Dark resistance +20%
  • Attach Ice (25 seconds) Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Exsanguination+ Ninja PHY Single enemy Dark, Ice 0.01 Five single attacks (1.10 each)
  • Blink Dummy status
  • Physical Blink 1 Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage
  • Physical Blink Stacking 2 (15 seconds) Allows to stack Physical Blink, up to Physical Blink 2
Exsanguination+ Ninja PHY Single enemy Dark, Ice 0.01 Five single attacks (1.10 each)
  • Blink Dummy status
  • Physical Blink 1 Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage
  • Physical Blink Stacking 2 (15 seconds) Allows to stack Physical Blink, up to Physical Blink 2
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Weakness +30% Boost 3 (3 turns) Increases damage dealt by 30% when exploiting elemental weaknesses
  • Blink Dummy status
  • Physical Blink 1 Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage
  • Attach Dark 2 with Stacking (25 seconds) Increase Attach Dark Level by 2 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Attach Ice 2 with Stacking (25 seconds) Increase Attach Ice Level by 2 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Kiros (Dark, Ice) Increases [Ice/Dark Infusion] damage damage bonuses by 20%, cast speed x1.10 for PHY attacks, Ice or Dark abilities trigger 1 additional time, casts Spirit Attack: Kiros (Ice, Dark) after using two Ice or Dark abilities (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Soul Break Gauge +250 Grants 250 SB points when set
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Pain Thrust Ninja PHY Single enemy Physical 4.26 Dark, Ice, NE 0.01 Six single attacks (0.71 each), 100% hit rate
  • ATK, DEF, MAG and RES +30% (25s) (25 seconds) ATK, DEF, MAG and RES +30%
  • 100% Critical 2 (2 turns) Critical chance =100%
  • 100% Critical (15s) (15 seconds) Critical chance =100%
  • Awoken Laguna Aide (15 seconds) Ice and Dark abilities don't consume uses, Ice and Dark abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, casts Pain Thrust after using Dark or Ice abilities
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Switch Draw Mode (Ice, Dark) (1 turn) Grants [Attach Ice]/[Attach Dark] after using a Ice/Dark ability
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Vorpal Pain Ninja Dark, Ice PHY Single enemy Dark, Ice, NE 0.83 5/6/7 single attacks (0.80 each) scaling with activations
  • (Dark/Ice) Ability +30% Boost 3 (3 turns) Dark or Ice abilities deal 30% more damage
  • 100% Critical (25 seconds) Critical chance =100%
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Switch Draw Mode III (Ice, Dark) (1 turn) Grants [Attach Ice 2 with Stacking]/[Attach Dark 2 with Stacking] after using a Ice/Dark ability
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Kiros Keeps track of the number of uses of Apex Exsanguination (0~2), removed after using Apex Exsanguination two times
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Switch Draw Mode (Ice, Dark) (1 turn) Grants [Attach Ice]/[Attach Dark] after using a Ice/Dark ability
  • Arcane Dyad Empowered: Kiros Keeps track of the number of uses of Apex Exsanguination (0~2), removed after using Apex Exsanguination two times
  • Apex Exsanguination Damage Tracker Increases Apex Exsanguination level by 1 after dealing 100001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Kiros]
  • Apex Exsanguination Level Keeps track of Apex Exsanguination level (0~1), removed if the character hasn't [Arcane Dyad Empowered: Kiros]
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Laguna Mania Mode II (Kiros) (3/3/2/1/0 turns (Dual Shift)) Increase the damage/healing cap by 20000, Dark and Ice abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Dark and Ice abilities trigger 1 additional time, instant cast speed for Dark and Ice abilities, critical chance =100%
  • Dual Awoken Laguna Mania Mode I (Kiros) (15 seconds) Dark and Ice abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Dark and Ice abilities trigger 2 additional times, cast speed x2.00 for equipped Dark and Ice abilities, grants [Critical Damage +50% 1] to all allies with any Attach Dark or Attach Ice after using two Dark or Ice abilities
  • DEF, RES and MND -70% (8s) (8 seconds) DEF, RES and MND -70%
  • ATK, DEF, MAG and RES +30% (8s) (8 seconds) ATK, DEF, MAG and RES +30%
  • Switch Draw Mode II (Ice, Dark) (1 turn) Grants [Attach Ice with Stacking]/[Attach Dark with Stacking] after using a Ice/Dark ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Laguna Mania Mode I (Kiros) (15 seconds) Dark and Ice abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Dark and Ice abilities trigger 2 additional times, cast speed x2.00 for equipped Dark and Ice abilities, grants [Critical Damage +50% 1] to all allies with any Attach Dark or Attach Ice after using two Dark or Ice abilities
  • (Dark/Ice) Resonance +5% Boost (15 seconds) Dark and Ice abilities deal 5% more damage
  • Switch Draw Mode II (Ice, Dark) (1 turn) Grants [Attach Ice with Stacking]/[Attach Dark with Stacking] after using a Ice/Dark ability
  • High Quick Cast 1 (1 turn) Cast speed x3.00
Thirst for Life LBO1 PHY 32.00 Ice, Dark 2.50 Four single attacks (1.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores DEF, 100% additional critical chance
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Hexa Impact Ninja Dark, Ice PHY Single enemy Dark, Ice, NE 0.83 Six single attacks (0.80 each)
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Switch Draw Mode III (Ice, Dark) (1 turn) Grants [Attach Ice 2 with Stacking]/[Attach Dark 2 with Stacking] after using a Ice/Dark ability
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Blood Energy (15 seconds) Grants [Ice Ability +30% Boost 1]/[Dark Ability +30% Boost 1] to all allies after using two of Hexa Impact or Non-Stop Pain if the triggering ability deals Ice/Dark damage
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Switch Draw Mode II (Ice, Dark) (1 turn) Grants [Attach Ice with Stacking]/[Attach Dark with Stacking] after using a Ice/Dark ability
  • Katar Dance (15 seconds) Grants [Quick Cast 1] to all allies in the character's row after using a Dark or Ice ability
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Max Pain Ninja PHY Single enemy Physical 3.96 Dark, Ice, NE 0.01 Six single attacks (0.66), 100% additional critical chance if Laguna or Ward are alive
  • Imperil Ice 20% (25s) (25 seconds) Ice Resistance -20%, cumulable
  • Imperil Dark 20% (25s) (25 seconds) Dark Resistance -20%, cumulable
  • Awoken Laguna Mania (15 seconds) Dark and Ice abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Dark and Ice abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Switch Draw Mode (Ice, Dark) (1 turn) Grants [Attach Ice]/[Attach Dark] after using a Ice/Dark ability
  • Max Pain Follow-Up (15 seconds) Casts Max Pain after using two Dark or Ice abilities
  • Haste ATB speed x2.00
Interesting Times SSB1 PHY 5.88 - 2.50 Six group ranged attacks (0.98 each), [ATK, DEF, MAG, RES and MND -30%] for 25 seconds
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Armor Lapse Support PHY Single enemy Dark, Ice 0.83 One single attack (1.80), [DEF -40%] for 15 seconds
  • RES -50% (15 seconds) RES -50%
  • ATK and MAG +30% (25 seconds) ATK and MAG +30%
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%