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Fujin

VIII

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Ability Schools

Black Magic ★★★★★★
Ninja ★★★★★★
Sharpshooter ★★★★★★
Support ★★★★
White Magic ★★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Zan (HA1) Black Magic BLK Wind 1.65 90 Four single attacks (3.50 each), followed by one single attack (18.40) that ignores RES
Sen (HA2) Ninja NIN Wind 0.83 80 Six single attacks (525.00 each)

Legend Materia (6)

NameLensableEffect
Biting Winds (LM1) Increases Wind damage dealt by 10%
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
AFFIRMATIVE! (LMR2) 25% chance to dualcast abilities that deal Wind damage
Onslaught (Fujin) (LMR+1) 35% chance to cast Geki after dealing damage with a Wind attack
Bravery: Fujin (Wind) (LMR++1) 100% chance to Dualcast every 3rd Wind ability & Wind Damage +10%; Quick ATB 1 at the start of battle

Soul Breaks (25)

NameTierTypeMultiplierElementTimeEffects
  • Soul Drive Mode (15 seconds) After the duration expires, the status is removed only after the character takes an action
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Hero Boost Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Awoken Wind (15 seconds) Wind abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time
  • Awoken Wind (15 seconds) Wind abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time
  • Accel Mode (15 seconds) Grants Accel Mode
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast (15 seconds) Instant cast speed
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Wind Guidance: Fujin Black Magic BLK Single enemy Magical 7.92 Wind, NE 0.01 Six single attacks (1.32 each)
  • Chain Force Mode: Fujin (Wind) (15 seconds) Casts Wind Guidance: Fujin after using a Wind ability, removed after triggering two times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Zan+ Black Magic BLK Single enemy Wind 1.65 Four single attacks (3.80/3.95 each), followed by one single attack (20.00/20.75 each) that ignores RES, capped at 9999/19999 after 0-2/3+ uses
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Spirit Attack: Fujin (Wind) Black Magic BLK Single enemy Magical 16.20 Wind, NE 0.01 Six single attacks (2.70 each), 3.05 if exploiting a weakness to wind, capped at 19999
  • Attach Wind 3 with Stacking (25 seconds) Increase Attach Wind Level by 3 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Fujin (Wind) Increases [Wind Infusion] damage bonus by 20%, cast speed x1.10 for BLK, WHT, BLU, SUM or NAT attacks that deal magical damage, Wind abilities, casts Spirit Attack: Fujin (Wind) after using a Wind ability (max 2), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
Kakeru LBO1 BLK 120.00 Wind 2.50 Five single attacks (3.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores RES
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Fujin Keeps track of the number of uses of Fuzan (0~2), removed after using Fuzan two times
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Fujin Keeps track of the number of uses of Fuzan (0~2), removed after using Fuzan two times
  • Fuzan Damage Tracker Increases Fuzan level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Fujin]
  • Fuzan Level Keeps track of Fuzan level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Fujin]
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Wind Mode II (Fujin) (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 20000, Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time, casts Dual Kazemai (Black Magic)/Dual Kazemai (Ninja) after using Black Magic/Ninja abilities
  • Dual Awoken Wind Mode I (Fujin) (15 seconds) Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Wind abilities after casting 1/2/3+ Wind abilities
  • MAG and MND +50% (25s) (25 seconds) MAG and MND +50%
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Wind Mode I (Fujin) (15 seconds) Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Wind abilities after casting 1/2/3+ Wind abilities
  • Wind Resonance +5% Boost (15 seconds) Wind abilities deal 5% more damage
  • Soul Break Gauge +500 Grants 500 SB points when set
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Awoken Wind (15 seconds) Wind abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Wind Ability +30% Boost (15s) (15 seconds) Wind abilities deal 30% more damage
  • Ka (15 seconds) Grants [Quick Cast 1] to all allies in the character's row after using a Wind ability
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Wind Cloud Black Magic Wind BLK Single enemy Wind, NE 1.65 Five single attacks (3.05 each) followed by one single attack (16.00) that ignores RES
  • Quick Cast 2 (2 turns) Cast speed x2.00
  • Wind Ability +30% Boost 2 (2 turns) Wind abilities deal 30% more damage
  • Damage Cap +10000 2 (2 turns) Increases the damage/healing cap by 10000
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Oikaze Black Magic BLK Single enemy Magical 6.44 Wind, NE 0.01 Randomly deals four (33%), five (34%) or six (33%) single attacks (1.61 each)
  • Attach Wind 3 with Stacking (25 seconds) Increase Attach Wind Level by 3 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Oikaze Follow-Up (15 seconds) Casts Oikaze after using Wind Cloud or Soaring Flight
  • Attach Wind Stacking (25 seconds) Allow to stack Attach Wind, up to Attach Wind 3
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Instant Cast 1 (1 turn) Instant cast speed
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Buff Wind 10% (15s) (15 seconds) Increases Wind damage dealt by 10%, cumulable
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Awoken Wind (15 seconds) Wind abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Retsu Follow-Up (15 seconds) Casts Retsu after using two Wind abilities
  • MAG +50% (25 seconds) MAG +50%
  • Buff Wind 20% (15s) (15 seconds) Increases Wind damage dealt by 20%, cumulable
  • High Quick Cast 2 (2 turns) Cast speed x3.00
Bluster AOSB1 BLK 62.90 Wind 2.50 Twenty single attacks (1.82 each), followed by one single attack (26.50) capped at 99999
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Slice Black Magic BLK Single enemy Magical - Wind, NE 0.01 Randomly deals five (40%) or ten (60%) single attacks (1.56 each)
  • Quick Cast (15 seconds) Cast speed x2.00
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Slice Follow-Up (15 seconds) Casts Slice after using two Wind abilities
Into the Storm OSB1 BLK 37.50 Wind, NE 2.50 One single attack (37.50) capped at 99999, 42.50 multiplier if exploiting elemental weakness
Aero (VIII) Default BLK 2.00 Wind 2.50 One single attack (2.00)
  • Physical Blink 1 Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Shitsu Black Magic BLK Single enemy Wind, NE 0.83 Four single attacks (2.25 each)
  • RES -30% (15 seconds) RES -30%
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%