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Irvine

VIII

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Ability Schools

Black Magic
Combat ★★★
Machinist ★★★★★★
Sharpshooter ★★★★★★
Support ★★★★★★
White Magic ★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Canister Shot (HA1) Sharpshooter PHY Fire 1.65 90 Five single ranged attacks (1.10 each), causes [Imperil Fire 10% (5s)]
Flame Ammo (HA2) Sharpshooter PHY Fire 1.65 90 Four single ranged attacks (1.10 each), grants [Sharpshooter Quick Cast 2] to the user

Legend Materia (4)

NameLensableEffect
Sincere Sniper (LM1) PHY attacks deal 10% more damage when equipping a gun
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Imperil Fire 10% (15s) (15 seconds) Fire Resistance -10%, cumulable
Re-action (Irvine) (LMR+1) 100% chance to dualcast every third Fire ability

Soul Breaks (29)

NameTierTypeMultiplierElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Soul Drive Mode (15 seconds) After the duration expires, the status is removed only after the character takes an action
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Accel Mode (15 seconds) Grants Accel Mode
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 (5 seconds) Prevents elemental diffusion once
  • Hero Boost (5 seconds) Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Instant Cast 1 (1 turn) Instant cast speed
  • Imperil Fire 20% (15s) (15 seconds) Fire Resistance -20%, cumulable
  • Instant Cast 1 (1 turn) Instant cast speed
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Crystal Force Mode: Irvine Fire abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Soul Break Gauge +250 Grants 250 SB points when set
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
  • Imperil Fire 10% (5s) (5 seconds) Fire Resistance -10%, cumulable
  • Sharpshooter Quick Cast 2 (2 turns) Cast speed x2.00 for Sharpshooter abilities
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Deadly Strikes +10% 1 (1 turn) Critical hits deal 10% more damage (additive with the base critical coefficient and other Critical Damage statuses)
  • Deadly Strikes +15% 1 (1 turn) Critical hits deal 15% more damage (additive with the base critical coefficient and other Critical Damage statuses)
  • Deadly Strikes +20% 1 (1 turn) Critical hits deal 20% more damage (additive with the base critical coefficient and other Critical Damage statuses)
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Irvine (Fire) Increases [Fire Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Fire abilities trigger 1 additional time, casts Spirit Attack: Irvine after using a Fire ability, maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
Boosted Snipe LBO1 PHY 40.00 Fire 2.50 Five single ranged attacks (1.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores DEF, 100% additional critical chance
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Irvine Keeps track of the number of uses of Apex Quick Shot (0~2), removed after using Apex Quick Shot two times
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Irvine Keeps track of the number of uses of Apex Quick Shot (0~2), removed after using Apex Quick Shot two times
  • Apex Quick Shot Damage Tracker Increases Apex Quick Shot level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Irvine]
  • Apex Quick Shot Level Keeps track of Apex Quick Shot level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Irvine]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Fire Mode II (Irvine) (1 turn) Fire abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Fire abilities, grants [100% Critical (15s)] to all allies after using Fire abilities
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Fire Mode I (Irvine) (15 seconds) Fire abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 2 additional times, cast speed x1.50/x2.00/x2.50/x3.00 and 5%/10%/15%/20% additional critical damage for equipped Fire abilities after casting 1/2/3/4+ Fire abilities
  • Fire Resonance +5% Boost (15 seconds) Fire abilities deal 5% more damage
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • ATK and DEF -50% (8s) (8 seconds) ATK and DEF -50%
  • MAG and RES -50% (8s) (8 seconds) MAG and RES -50%
  • Instant Cast 1 (1 turn) Instant cast speed
  • Critical Damage +50% (25 seconds) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Awoken Fire (15 seconds) Fire abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dark Ammo Shot Follow-Up (15 seconds) Casts Dark Ammo Shot after using a Fire ability
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Shrapnel Shot Sharpshooter Machinist, Sharpshooter PHY Single enemy Fire, NE 1.65 Six single ranged attacks (0.90 each)
  • ATK and MAG -50% (8s) (8 seconds) ATK and MAG -50%
  • Fire Ability +30% Boost 2 (2 turns) Fire abilities deal 30% more damage
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Imperil Fire 10% (15s) (15 seconds) Fire Resistance -10%, cumulable
  • 60% Critical (15s) (15 seconds) Critical chance =60%
  • Imperil Fire 10% (15s) (15 seconds) Fire Resistance -10%, cumulable
  • 80% Critical (15s) (15 seconds) Critical chance =80%
  • Imperil Fire 10% (15s) (15 seconds) Fire Resistance -10%, cumulable
  • 100% Critical (15s) (15 seconds) Critical chance =100%
  • 50% Critical (25s) (25 seconds) Critical chance =50%
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dark Ammo-RF Follow-Up (15 seconds) Casts Dark Ammo-RF 1/2/3 after using 2/4/6+2n Sharpshooter abilities
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Instant Cast 1 (1 turn) Instant cast speed
  • DEF, RES and MND -70% (8s) (8 seconds) DEF, RES and MND -70%
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Hyper Ignition (15 seconds) Grants [Quick Cast 1] to all allies in the character's row after using a Fire ability
Quick Shot F AOSB1 PHY 19.00 Fire 2.50 Twenty single ranged attacks (0.55 each), followed by one single attack (8.00) capped at 99999
  • Imperil Fire 10% (15s) (15 seconds) Fire Resistance -10%, cumulable
  • Imperil Fire 20% (15s) (15 seconds) Fire Resistance -20%, cumulable
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Awoken Fire (15 seconds) Fire abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Quick Cast (15 seconds) Cast speed x2.00
  • Lone Sniper Mode (15 seconds) Grants [Fire Ability +10% Boost 1]/[Fire Ability +20% Boost 1]/[Fire Ability +30% Boost 1]/[Fire Ability +40% Boost 1]/[Fire Ability +50% Boost 1] to all allies after using 1/2/3/4/5+ Fire attacks
  • Haste (25 seconds) ATB speed x2.00
  • ATK and MAG +30% (25 seconds) ATK and MAG +30%
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Quickening Flame Sharpshooter PHY Single enemy Fire, NE 0.83 Four single ranged attacks (0.47 each)
Reloading Flame Sharpshooter PHY Single enemy Fire, NE 1.65 Two single ranged attacks (0.80 each), smart ether 1 to the user
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Clean Shot Sharpshooter PHY Single enemy Physical 2.40 Fire, NE 0.01 One single ranged attack (2.40), causes [Crushed DEF and RES -70%] for 8 seconds
  • Sharpshooter Quick Cast (15 seconds) Cast speed x2.00 for Sharpshooter abilities
  • Clean Shot Follow-Up (15 seconds) Casts Clean Shot after using three Sharpshooter abilities
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Mage Snipe Support PHY Single enemy - 1.65 One single ranged attack (2.10), [DEF and MAG -20%] for 15 seconds
Blade Snipe Support PHY Single enemy - 1.65 One single ranged attack (2.10), [ATK and RES -20%] for 15 seconds
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
Hyper Sniper SSB2 PHY 5.88 - 2.50 Six group ranged attacks (0.98 each), [ATK, DEF, MAG, RES and MND -30%] for 25 seconds
  • Blind (60 seconds) ACC -50%, reduces hit rate by 75%, persists after battle, base duration is 30 seconds for characters
  • Slow (20 seconds) ATB speed x0.50
Canister Shot SB2 PHY 5.01 - 3.00 Three single ranged attacks (1.67 each), [DEF and RES -50%] for 25 seconds
Fast Ammo SB1 PHY 4.50 - 2.75 Ten random ranged attacks (0.45 each)
Normal Ammo Default PHY 1.50 - 2.75 Three single ranged attacks (0.50 each)