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Irvine

VIII

Ability Schools

Black Magic
Combat ★★★
Machinist ★★★★★★
Sharpshooter ★★★★★★
Support ★★★★★★
White Magic ★★

Hero Abilities

NameSchoolTypeElementEffects
Canister Shot (HA1) Sharpshooter PHY Fire Five single ranged attacks (1.10 each), causes [Imperil Fire 10% (5s)]
Flame Ammo (HA2) Sharpshooter PHY Fire Four single ranged attacks (1.10 each), grants [Sharpshooter Quick Cast 2] to the user

Soul Breaks (29)

NameTierTypeElementTimeEffects
Normal Ammo Default PHY - 2.75 Three single ranged attacks (0.50 each)
Fast Ammo SB PHY - 2.75 Ten random ranged attacks (0.45 each)
Canister Shot SB PHY - 3.00 Three single ranged attacks (1.67 each), [DEF and RES -50%] for 25 seconds
  • Blind (60 seconds) ACC -50%, reduces hit rate by 75%, persists after battle, base duration is 30 seconds for characters
  • Slow (20 seconds) ATB speed x0.50
  • Blind (60 seconds) ACC -50%, reduces hit rate by 75%, persists after battle, base duration is 30 seconds for characters
  • Slow (20 seconds) ATB speed x0.50
Hyper Sniper SSB PHY - 2.50 Six group ranged attacks (0.98 each), [ATK, DEF, MAG, RES and MND -30%] for 25 seconds
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Mage Snipe Support PHY Single enemy - 1.65 One single ranged attack (2.10), [DEF and MAG -20%] for 15 seconds
Blade Snipe Support PHY Single enemy - 1.65 One single ranged attack (2.10), [ATK and RES -20%] for 15 seconds
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Sharpshooter Quick Cast (15 seconds) Cast speed x2.00 for Sharpshooter abilities
  • Clean Shot Follow-Up (15 seconds) Casts Clean Shot after using three Sharpshooter abilities
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Quickening Flame Sharpshooter PHY Single enemy Fire, NE 0.83 Four single ranged attacks (0.47 each)
Reloading Flame Sharpshooter PHY Single enemy Fire, NE 1.65 Two single ranged attacks (0.80 each), smart ether 1 to the user
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Haste (25 seconds) ATB speed x2.00
  • ATK and MAG +30% (25 seconds) ATK and MAG +30%
  • Imperil Fire 10% (15s) (15 seconds) Fire Resistance -10%, cumulable
  • Imperil Fire 20% (15s) (15 seconds) Fire Resistance -20%, cumulable
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Awoken Fire (15 seconds) Fire abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Quick Cast (15 seconds) Cast speed x2.00
  • Lone Sniper Mode (15 seconds) Grants [Fire Ability +10% Boost 1]/[Fire Ability +20% Boost 1]/[Fire Ability +30% Boost 1]/[Fire Ability +40% Boost 1]/[Fire Ability +50% Boost 1] to all allies after using 1/2/3/4/5+ Fire attacks
Quick Shot F AOSB PHY Fire 2.50 Twenty single ranged attacks (0.55 each), followed by one single attack (8.00) capped at 99999
  • DEF, RES and MND -70% (8s) (8 seconds) DEF, RES and MND -70%
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Hyper Ignition (15 seconds) Grants [Quick Cast 1] to all allies in the character's row after using a Fire ability
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Instant Cast 1 (1 turn) Instant cast speed
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Shrapnel Shot Sharpshooter Machinist, Sharpshooter PHY Single enemy Fire, NE 1.65 Six single ranged attacks (0.90 each)
  • ATK and MAG -50% (8s) (8 seconds) ATK and MAG -50%
  • Fire Ability +30% Boost 2 (2 turns) Fire abilities deal 30% more damage
  • 50% Critical (25s) (25 seconds) Critical chance =50%
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dark Ammo-RF Follow-Up (15 seconds) Casts Dark Ammo-RF 1/2/3 after using 2/4/6+2n Sharpshooter abilities
  • Instant Cast 1 (1 turn) Instant cast speed
  • Critical Damage +50% (25 seconds) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Awoken Fire (15 seconds) Fire abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dark Ammo Shot Follow-Up (15 seconds) Casts Dark Ammo Shot after using a Fire ability
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Fire Mode II (Irvine) (1 turn) Fire abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Fire abilities, grants [100% Critical (15s)] to all allies after using Fire abilities
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Fire Mode I (Irvine) (15 seconds) Fire abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 2 additional times, cast speed x1.50/x2.00/x2.50/x3.00 and 5%/10%/15%/20% additional critical damage for equipped Fire abilities after casting 1/2/3/4+ Fire abilities
  • Fire Resonance +5% Boost (15 seconds) Fire abilities deal 5% more damage
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Arcane Dyad Finisher
TypeElementTimeEffects
PHY Fire, NE 2.50 Twenty single ranged attacks (1.00/1.10/1.20 each) capped at 9999/19999/29999, followed by one single ranged attack (10.00/11.00/12.00) capped at 99999 at Apex Quick Shot level 0/1/2, removes Arcane Dyad Empowered: Irvine from the user
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Irvine Keeps track of the number of uses of Apex Quick Shot (0~2), removed after using Apex Quick Shot two times
  • Apex Quick Shot Damage Tracker Increases Apex Quick Shot level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Irvine]
  • Apex Quick Shot Level Keeps track of Apex Quick Shot level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Irvine]
Boosted Snipe LBO PHY Fire 2.50 Five single ranged attacks (1.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores DEF, 100% additional critical chance
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
  • Imperil Fire 10% (5s) (5 seconds) Fire Resistance -10%, cumulable
  • Sharpshooter Quick Cast 2 (2 turns) Cast speed x2.00 for Sharpshooter abilities
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Irvine (Fire) Increases [Fire Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Fire abilities trigger 1 additional time, casts Spirit Attack: Irvine after using a Fire ability, maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
Divine Might: Irvine OZSB PHY Fire 2.50 Seven single attacks (2.60/2.80/2.90/3.00 each) capped at 19999/29999/49999/59999, followed by three single piercing attacks (11.00 each) capped at 99999. Multiplier/cap requirements: 0-2/3-4/5+ Fire abilities equipped on allies/5+ Fire abilities equipped on allies and 2+ allies with Attach Fire
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Soul Break Gauge +250 Grants 250 SB points when set
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Crystal Force Mode: Irvine Fire abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
  • Imperil Fire 20% (15s) (15 seconds) Fire Resistance -20%, cumulable
  • Instant Cast 1 (1 turn) Instant cast speed
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
Starry Future-Changing Signal MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Fire/NE ranged physical attacks + minor DeProtect for 5 seconds, Hero Boost +30/35/40/45/50% to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Fire/NE ranged physical attack at True Cap Break Level 1 + DeProtect 30% for 5 seconds, Instant Cast 1 to user, removes Master Mode
Roaring Quick & Flame ASB PHY Fire, NE 0.01 5 single-target Fire/NE ranged physical attacks, Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Fire Ability High Boost & chases Fire abilities with 4 single-target Fire/NE ranged physical attacks, Fire Damage +10% for 5 seconds to party
Soul Drive: Irvine LBSD NAT 0.01 Soul Drive Mode & Instant ATB 1 to user Soul Drive Mode: -1 SB Gauge Cost, Instant SB Cast, Cap Break Level 1 to SB & SB Damage +50%; Grants Instant ATB 1 to user after casting SB, removes Soul Drive Mode
War-Awoken Hyper Shot TASB NAT 0.01 Tactical Awoken Mode & +500 ATK to user Tactical Awoken Mode: Fire Ability Boost, Triplecast Fire, Unlimited Fire Hones, Cap Break Level 1 to Fire Abilities, Fire Ability Damage +30% & ATB Speed x1.1 to Fire Abilities; Ends after using 8 Fire abilities TP Max: AOE Fire/NE ranged physical attack at True Cap Break Level 1
War-Awoken Hyper Shot (Weapon Skill) TASB PHY Fire, NE 0.01 Single-target Fire/NE piercing ranged physical attack at True Cap Break Level 1, Instant ATB 1 & Instant Cast 1 to user; During Tactical Awoken Mode, Cap Break Level 2 & ATB Speed x1.2 to Fire Abilities, and Weapon Skill Blue/Gold with at least Imperil Fire 0/40% WS Blue: Imperil Fire 30% to all enemies WS Gold: DeProtect 20% to all enemies