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Zell

VIII

Ability Schools

Celerity ★★★★★★
Combat ★★★★★★
Monk ★★★★★★

Hero Abilities

NameSchoolTypeElementEffects
Meteor Barret (HA1) Monk PHY Fire Six single ranged attacks (1.10 each)
Final Punch (HA2) Monk PHY Fire Four single attacks (1.00 each), grants [Monk Quick Cast 2] to the user

Soul Breaks (26)

NameTierTypeElementTimeEffects
Punch Rush Default PHY - 3.00 One single attack (1.40)
  • ATK +30% (25 seconds) ATK +30%
  • Protect DEF +100% (ignoring the buff stacking caps)
  • Shell RES +100% (ignoring the buff stacking caps)
  • Haste ATB speed x2.00
Different Beat SSB PHY - 2.50 Eight single attacks (0.99 each), grants [Critical Chance 25%] to the user for 25 seconds
  • Combat King (25 seconds) ATK, DEF and RES +30%
Burst Commands
NameSchoolTypeTargetElementTimeEffects
  • Dark Bargain (20 seconds) ATK +30%, DEF -30%
  • Instant Cast 1 (1 turn) Instant cast speed
  • Stun (1 second) Resets ATB when set
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • ATK and DEF +30% (25 seconds) ATK and DEF +30%
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Fiery Fist Follow-Up (15 seconds) Casts Fiery Fist after dealing a critical hit with an ability
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Flame Rush Monk PHY Single enemy Fire, NE 1.65 Four single attacks (0.54 each)
  • Monk +15% Boost 3 (3 turns) Monk abilities deal 15% more damage
  • Haste ATB speed x2.00
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
King of the Ring AOSB PHY Fire 2.50 Three single attacks (8.00 each) capped at 99999
Academic Arts Glint PHY Fire, NE 0.01 Six single attacks (0.52 each), grants [Warlord Mode 1/2/3] to the user if the user has Warlord Mode 0/1/2
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Awoken Monk (15 seconds) Monk abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Monk abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • 75% Critical (15s) (15 seconds) Critical chance =75%
  • Rapid Heartbeat Mode (3 turns) Instant cast speed, Monk abilities grant 25% more SB points
  • Attach Fire Stacking (25 seconds) Allow to stack Attach Fire, up to Attach Fire 3
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Instant Cast 1 (1 turn) Instant cast speed
Arcane Dyad Finisher
TypeElementTimeEffects
PHY Fire, NE 2.50 Twenty single attacks (1.00/1.10/1.20 each) capped at 9999/19999/29999, followed by one single attack (10.00/11.00/12.00) capped at 99999 at My Final Heaven level 0/1/2, removes Arcane Dyad Empowered: Zell from the user
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Zell Keeps track of the number of uses of My Final Heaven (0~2), removed after using My Final Heaven two times
  • My Final Heaven Ability Tracker Increases My Final Heaven level by 1 after using 5 or 8 Fire abilities during the status, removed if the character hasn't [Arcane Dyad Empowered: Zell]
  • My Final Heaven Level Keeps track of My Final Heaven level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Zell]
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Booya (Duel Mode) Monk Fire PHY Single enemy Fire, NE 1.65 One single attack (0.90), grants 4S level +1 to the user
  • Instant Cast 1 (1 turn) Instant cast speed
  • Damage Cap +10000 1 (1 turn) Increases the damage/healing cap by 10000
  • Fire Ability +30% Boost 1 (1 turn) Fire abilities deal 30% more damage
Booya (Duel 6S Mode) Monk Fire PHY Single enemy Fire, NE 1.65 One single attack (6.00) capped at 99999
  • Instant Cast 1 (1 turn) Instant cast speed
Heel Drop Monk Fire PHY Single enemy Fire, NE 1.65 One single attack (0.60), grants 6S level +1 to the user
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Instant Cast 1 (1 turn) Instant cast speed
  • Duel Mode After using two of Booya (Duel Mode) or Heel Drop, grants [Duel 4S Mode] if the character has 4S level 2 and 6S level 0, [Duel 6S Mode] if the character has 4S level 0 and 6S level 2, or [Duel 9S Mode] if the character has 4S level 1 and 6S level 1, removed after triggering, removed if the character hasn't [Synchro Mode]
Dual Shift
TypeElementTimeEffects
  • DEF, RES and MND -70% (8s) (8 seconds) DEF, RES and MND -70%
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Monk Mode II (Zell) (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 20000, Monk abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Monk abilities trigger 1 additional time, critical chance =100%, instant cast speed for Monk abilities
  • Dual Awoken Monk Mode I (Zell) (15 seconds) Monk abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Monk abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Monk abilities after casting 1/2/3+ Monk abilities, casts Dual Heat Punch after casting three equipped Monk abilities (max 1)
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Monk Mode I (Zell) (15 seconds) Monk abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Monk abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Monk abilities after casting 1/2/3+ Monk abilities, casts Dual Heat Punch after casting three equipped Monk abilities (max 1)
  • Monk Resonance +5% Boost (15 seconds) Monk abilities deal 5% more damage
  • Buff Fire 10% (5s) (5 seconds) Increases Fire damage dealt by 10%, cumulable
  • Buff Fire 20% (5s) (5 seconds) Increases Fire damage dealt by 20%, cumulable
  • Buff Fire 30% (5s) (5 seconds) Increases Fire damage dealt by 30%, cumulable
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • ATK +50% (25s) (25 seconds) ATK +50%
  • Instant Cast 1 (1 turn) Instant cast speed
Dolphin Kick LBO PHY Fire 2.50 Five single attacks (1.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores DEF, 100% additional critical chance
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Soul Break Gauge +250 Grants 250 SB points when set
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Meteor Barret+ Monk PHY Single enemy Fire 1.65 Six single ranged attacks (1.20/1.25 each) capped at 9999/19999 after 0-2/3+ uses
  • Monk Quick Cast 2 (2 turns) Cast speed x2.00 for Monk abilities
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Zell (Fire) Increases [Fire Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Monk abilities trigger 1 additional time, casts Spirit Attack: Zell (Fire) after using a Monk ability (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • 100% Critical (25s) (25 seconds) Critical chance =100%
  • ATK and DEF +30% (25s) (25 seconds) ATK and DEF +30%
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Awoken Quick Duel Mode (15 seconds) Monk abilities don't consume uses, cast speed x2.00/2.25/2.50/2.75/3.00 for Monk abilities at ability rank 1/2/3/4/5, casts Fast Arts after using a Monk ability
  • Haste ATB speed x2.00
  • ATK +50% (25s) (25 seconds) ATK +50%
Radiant Different Beat CASB PHY Fire, NE 2.50 7 single-target physical attacks (0.90 each) capped at 19999, En-Fire, En-Fire Stack, Cap Break Level 1 & Crystal Mode to user Crystal Mode: Fire Ability Boost, Dualcast Fire, Zero Hone Cost to Fire Abilities & 25% DEF/RES Pierce Crystal Force I/II: 6 single-target Fire/NE physical attacks (2.00 each) capped at 19999, Instant Cast, [Quick Cast, PHY Damage +30% & 50% DEF/RES Pierce] for 2 turns & Quick ATB 1 to user; After using critical Crystal Force, grants [Cap Break Level 2 & Deadly Strikes +50%] for 2 turns to user
Roaring Flame Rush ASB PHY Fire, NE 0.01 5 single-target physical attacks (0.80 each), Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Fire Ability High Boost & chases Fire abilities with 6 single-target Fire/NE physical attacks (0.60 each), Fire Damage +10% for 5 seconds to user
Woven Bond: Zell (Fire) LBC PHY Fire, NE 0.01 10 single-target physical attacks (0.80 each) capped at 19999, activates Fire Chain (150 or +25), Chain Force Mode & Instant ATB 1 to user Chain Force Mode: After using Fire abilities, chases with 4 single-target Fire/NE physical attacks (0.32 each) (max 3 chases)
Starry King of the Ring MASB NAT 0.01 Damage +5% to Monks, Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 4, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Fire/NE physical attacks, Damage +10/15/20/25/30% to Monks after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Fire/NE physical attack at True Cap Break Level 1, Damage +30% for 1 turn to Monks, removes Master Mode
Soul Drive: Zell LBSD NAT 0.01 Soul Drive Mode & Instant ATB 1 to user Soul Drive Mode: -1 SB Gauge Cost & Instant SB Cast; Grants Instant ATB 1 & Instant Cast 1 to user after casting SB, removes Soul Drive Mode