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Squall

VIII

Ability Schools

Black Magic ★★
Celerity ★★★
Combat ★★★★★★
Spellblade ★★★★★★
White Magic ★★★

Hero Abilities

NameSchoolTypeElementEffects
Renzokuken (HA1) Spellblade PHY Fire, Ice Five group attacks (0.92~1.10 scaling with targets)
Lion Flurry (HA2) Combat PHY Fire, Ice Six single attacks (1.10 each), cast time 3.30/2.75/2.20/1.65 scaling with [Lion Flurry Uses]

Soul Breaks (51)

NameTierTypeElementTimeEffects
Blade Flurry Default PHY - 2.75 Three single attacks (0.60 each)
Rough Divide SB PHY - 3.00 One single attack (4.80)
Fated Circle SB PHY - 3.00 Three single attacks (0.85 each), followed by one group ranged attack (2.10)
Blasting Zone SSB PHY - 2.50 Four single ranged attacks (2.00 each)
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Renzokuken Flame Combat PHY Single enemy Fire, NE 1.65 Four single attacks (0.63 each)
Renzokuken Wind Combat PHY Single enemy Wind, NE 1.65 Four single attacks (0.63 each)
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Attach Ice (25 seconds) Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
Sub-Zero Blast OSB PHY Ice, NE 2.50 One single attack (12.00) capped at 99999
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Draw & Junction Spellblade PHY Single enemy Ice, NE 1.65 Two single attacks (0.40 each)
  • Draw & Junction Uses Keeps track of the number of uses of Draw & Junction (0~3), removed if the character hasn't [Burst Mode], reset upon refreshing [Burst Mode]
  • Haste ATB speed x2.00
  • Attach Ice (25 seconds) Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • High Quick Cast 2 (2 turns) Cast speed x3.00
  • SeeD EX Mode (15 seconds) Casts Shattering Finish after using two Spellblade abilities
Blasting Drive AOSB PHY Ice 2.50 Three single attacks (8.00 each) capped at 99999
  • Attach Ice Stacking (25 seconds) Allow to stack Attach Ice, up to Attach Ice 3
  • Attach Ice (25 seconds) Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
  • High Quick Cast 2 (2 turns) Cast speed x3.00
  • Attach Ice (25 seconds) Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
  • Lion EX Mode (15 seconds) ATK +30%, casts Renzokuken Ice Fang after using a Spellblade ability
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Heart of the Lion EX Mode (15 seconds) Casts Renzokuken Fire Fang after using a Spellblade ability
  • Lionheart 0 (15 seconds) Grants [Lionheart 1] after using a Spellblade ability, removed if the character hasn't [Heart of the Lion EX Mode]
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Draw & Triple J Spellblade PHY Single enemy Fire, NE 1.65 Two single attacks (0.40 each)
  • Draw & Triple J Uses Keeps track of the number of uses of Draw & Triple J (0~3), removed if the character hasn't [Burst Mode], reset upon refreshing [Burst Mode]
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
Revolver Overdrive AOSB PHY Fire 2.50 Three single attacks (8.00 each) capped at 99999
Brave Command: Dual Fang
Condition: Spellblade | School: Spellblade
LevelTypeTargetElementTimeEffects
0 PHY Single enemy Ice, Fire 1.65 One single attack (1.92)
1 PHY Single enemy Ice, Fire 1.65 One single attack (3.20) capped at 99999
2 PHY Single enemy Ice, Fire 1.65 One single attack (6.40) capped at 99999
3 PHY Single enemy Ice, Fire 1.65 One single attack (10.00) capped at 99999
  • High Quick Cast (15 seconds) Cast speed x3.00
  • Double Junction (15 seconds) Spellblade abilities deal 30/35/40/45/50/55/60/65/70% more damage after using 0/1/2/3/4/5/6/7/8 Fire or Ice Spellblade abilities
  • Brave Mode (15 seconds) Replaces the Attack command
  • Attach Fire Stacking (25 seconds) Allow to stack Attach Fire, up to Attach Fire 3
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • High Quick Cast 2 (2 turns) Cast speed x3.00
  • Attach Ice (25 seconds) Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
  • Awoken Ice (15 seconds) Ice abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Quick Cast (15 seconds) Cast speed x2.00
  • Blasting Frost Finisher Casts Blasting Frost when removed, removed if the character hasn't [Awoken Ice]
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Spellblade +30% Boost 1 (1 turn) Spellblade abilities deal 30% more damage
  • Spellblade +30% Boost 1 (1 turn) Spellblade abilities deal 30% more damage
  • Attach Ice 3 with Stacking (25 seconds) Increase Attach Ice Level by 3 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Chase Blade Follow-Up (15 seconds) Casts Tsuigekiken Ice Rift/Tsuigekiken Iceberg after using two of Renzokuken Ice Strike/Renzokuken Ice Wave if the triggering ability is Renzokuken Ice Strike/Renzokuken Ice Wave
  • Attach Ice Stacking (25 seconds) Allow to stack Attach Ice, up to Attach Ice 3
  • Attach Ice (25 seconds) Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
  • Instant Cast 1 (1 turn) Instant cast speed
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Awoken Fire (15 seconds) Fire abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Quick Cast (15 seconds) Cast speed x2.00
  • Buff Fire 30% (15s) (15 seconds) Increases Fire damage dealt by 30%, cumulable
  • Fated Burn Finisher Casts Fated Burn when removed, removed if user hasn't Awoken Fire
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Instant Cast 1 (1 turn) Instant cast speed
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Instant Cast 1 (1 turn) Instant cast speed
  • Fire Ability +50% Boost 1 (1 turn) Fire abilities deal 50% more damage
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Revived Lion's Soul (15 seconds) Grants [Instant ATB 1], [Instant Cast 1] and Red Aura +1 to the user when the user's HP fall below 20%, removed after triggering
Arcane Dyad Finisher
TypeElementTimeEffects
PHY Ice, NE 2.50 Twenty single attacks (1.00/1.10/1.20 each) capped at 9999/19999/29999, followed by one single attack (10.00/11.00/12.00) capped at 99999 at Lion Heart level 0/1/2, removes Arcane Dyad Empowered: Squall (Ice) from the user
  • Attach Ice with Stacking (25 seconds) Increase Attach Ice Level by 1 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Squall (Ice) Keeps track of the number of uses of Lion Heart (0~2), removed after using Lion Heart two times
  • Lion Heart Damage Tracker Increases Lion Heart level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Squall (Ice)]
  • Lion Heart Level Keeps track of Lion Heart level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Squall (Ice)]
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Renzokuken Frostfire Spellblade Spellblade PHY Single enemy Ice, Fire, NE 1.65 5/6/7/8 single attacks (0.90 each) if the user has Weapon Mod level 0/1/2/3
Custom Revolver Spellblade Spellblade PHY Single enemy Ice, Fire, NE 0.01 Three single attacks (0.80 each), grants Weapon Mod +1 to the user
  • Switch Draw Mode III (Fire, Ice) (1 turn) Grants [Attach Fire 2 with Stacking]/[Attach Ice 2 with Stacking] after using a Fire/Ice ability
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Junk Shop Mode Cast speed x2.00, keeps track of the number of uses of Custom Revolver (0~3), grants [Junk Shop Critical] after using Custom Revolver, removed if the character hasn't [Synchro Mode]
  • Draw Revolver Mode Grants [Soul Break Gauge +250] and [Instant Cast 1] to the user after using a Spellblade ability, removed after triggering, removed if the character hasn't [Synchro Mode]
  • ATK and DEF +30% (25s) (25 seconds) ATK and DEF +30%
  • Switch Draw Mode II (Fire, Ice) (1 turn) Grants [Attach Fire with Stacking]/[Attach Ice with Stacking] after using a Fire/Ice ability
  • Awoken Lion (15 seconds) Ice and Fire abilities don't consume uses, cast speed x2.00/2.25/2.50/2.75/3.00 for Ice and Fire abilities at ability rank 1/2/3/4/5, casts Draw & Stock after using two Ice or Fire abilities
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Spellblade +30% Boost (15s) (15 seconds) Spellblade abilities deal 30% more damage
Renzokuken Iceflame LBO PHY Ice, Fire 2.50 Four single attacks (1.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores DEF, 100% additional critical chance
Arcane Dyad Finisher
TypeElementTimeEffects
PHY Fire, NE 2.50 Twenty single attacks (1.00/1.10/1.20 each) capped at 9999/19999/29999, followed by one single attack (10.00/11.00/12.00) capped at 99999 at Apex Draw & Junction level 0/1/2, removes Arcane Dyad Empowered: Squall (Fire) from the user
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Squall (Fire) Keeps track of the number of uses of Apex Draw & Junction (0~2), removed after using Apex Draw & Junction two times
  • Apex Draw & Junction Damage Tracker Increases Apex Draw & Junction level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Squall (Fire)]
  • Apex Draw & Junction Level Keeps track of Apex Draw & Junction level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Squall (Fire)]
  • ATK and MAG +30% (25s) (25 seconds) ATK and MAG +30%
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Linked Burst Mode: VIII (15 seconds) Grants [Buff Prismatic 10% (15s)] to all allies after a VIII ally uses an elemental attack, triggers only once per element, removed after triggering three times
  • Instant Cast 1 (1 turn) Instant cast speed
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Ice Mode II: Squall (1 turn) Instant cast speed for Ice abilities, grants [100% Critical 1] and [Damage Cap +10000 1]/[100% Critical 1], [Damage Cap +20000 1], [Deadly Strikes +20% 1] and [Ice Ability +30% Boost 1] to the user after using Ice abilities if the user has Lion's Savvy level 0-1/2
  • Attach Ice with Stacking (25 seconds) Increase Attach Ice Level by 1 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Ice Mode I: Squall (15 seconds) Ice abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice abilities trigger 2 additional times, casts Dual Renzokuken Icebreaker after casting Ice abilities
  • Ice Resonance +5% Boost (15 seconds) Ice abilities deal 5% more damage
  • Chain Force Mode: Squall (15 seconds) Casts Kindred Guidance: Squall after a VIII Chain reaches a count of 50 or 100, removed after triggering two times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Soul Break Gauge +250 Grants 250 SB points when set
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Renzokuken+ Spellblade PHY Single enemy Fire, Ice 1.65 Five group attacks (1.20) capped at 9999/19999 after 0-2/3+ uses
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Squall (Fire) Increases [Fire Infusion] damage bonus by 20%, cast speed x1.10 for attacks that deal physical damage, Fire abilities trigger 1 additional time, casts Spirit Attack: Squall (Fire) after using two Fire abilities (max 3), removed if the character hasn’t Zenith Mode
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Fire Mode II (Squall) Instant cast speed, grants [Quick Cast 3] after using a Soul Break or Limit Break
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Fire Mode I (Squall) (15 seconds) Fire abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 2 additional times, Fire abilities deal 20%/30%/50%/70% more damage after casting 1/2/3/4+ Fire abilities
  • Fire Resonance +5% Boost (15 seconds) Fire abilities deal 5% more damage
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Renzokuken+ Spellblade PHY Single enemy Fire, Ice 1.65 Five group attacks (1.20) capped at 9999/19999 after 0-2/3+ uses
  • Attach Ice 3 with Stacking (25 seconds) Increase Attach Ice Level by 3 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • ATK +30%, DEF +25% (25s) (25 seconds) ATK +30%, DEF +25%
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Squall (Ice) Increases [Ice Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Ice abilities trigger 1 additional time, casts Spirit Attack: Squall (Ice) when the status is removed, maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Lion Mode II (1 turn) Instant cast speed
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Switch Draw Mode II (Fire, Ice) (1 turn) Grants [Attach Fire with Stacking]/[Attach Ice with Stacking] after using a Fire/Ice ability
  • Dual Awoken Lion Mode I (15 seconds) Fire/Ice abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire and Ice abilities trigger 2 additional times, instant cast speed
Divine Might: Squall (Ice) OZSB PHY Ice 2.50 Seven single ranged attacks (2.60/2.80/2.90/3.00 each) capped at 19999/29999/49999/59999, followed by three single ranged piercing attacks (11.00 each) capped at 99999. Multiplier/cap requirements: 0-2/3-4/5+ Ice abilities on allies/5+ Ice abilities on allies and 2+ FFVIII allies are alive.
  • Chain Force Mode: Squall (Ice) (15 seconds) Casts Ice Guidance: Squall after using a Ice ability, removed after triggering three times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Attach Ice with Stacking (25 seconds) Increase Attach Ice Level by 1 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Crystal Force Mode: Squall (Ice) Ice abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Renzokuken+II Spellblade PHY Single enemy Fire, Ice 1.65 Six group attacks (1.20)
  • Attach Ice 2 with Stacking (25 seconds) Increase Attach Ice Level by 2 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Attach Fire 2 with Stacking (25 seconds) Increase Attach Fire Level by 2 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Squall Increases [Fire or Ice Infusion] damage bonus by 20%, Fire or Ice abilities trigger 1 additional time, casts Spirit Attack: Squall after using a Fire or Ice ability (max 5), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Crystal Force Mode: Squall (Fire) Fire abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
Roaring Flargo Trigger ASB PHY Fire, NE 0.01 5 single-target Fire/NE physical attacks, Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Fire Ability High Boost & chases Fire abilities with 6 single-target Fire/NE physical attacks, Fire Damage +10% for 5 seconds to user
Divine Might: Squall (Fire) OZSB PHY Fire 2.50 7 single-target Fire physical attacks at Conditional Cap Break & 3 single-target Fire Overflow piercing physical attacks Conditional Cap Break: Level 1/2/4 with at least 2/3/5 Fire Abilities in party, Level 5 with at least 5 Fire Abilities & 2 En-Fire members in party; Multiplier increases with each tier
Starry Revolver Grande MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Fire/NE physical attacks, Hero Boost +30/35/40/45/50% & Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Fire/NE physical attack at True Cap Break Level 1, [True Cap Break Level 1, Instant Cast & Hero Boost +50%] for 1 turn to user, removes Master Mode
Radiant Burst Divide CASB PHY Ice, Fire, NE 2.50 7 single-target Ice/Fire/NE physical attacks at Cap Break Level 1, En-Ice Stack or En-Fire Stack, Cap Break Level 1 & Crystal Mode to user Crystal Mode: Ice/Fire Ability Boost, Dualcast Ice/Fire, Zero Hone Cost to Ice/Fire Abilities & 25% DEF/RES Pierc Crystal Force I: Single-target Ice/Fire/NE physical attack at True Cap Break Level 1, Instant Cast, Instant Cast 2 & Quick ATB 1 to user Crystal Force II: Single-target Ice/Fire/NE physical attack at True Cap Break Level 1, Instant Cast, [Cap Break Level 1, Ice/Fire Ability Damage +30%, Quick Ice/Fire, Dualcast Ice/Fire & 50% DEF/RES Pierce] for 3 turns & Quick ATB 1 to user
  • Switch Draw Mode II (Fire, Ice) (1 turn) Grants [Attach Fire with Stacking]/[Attach Ice with Stacking] after using a Fire/Ice ability
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 2 (2 turns) Instant cast speed
Starry Eternal North MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Ice/NE physical attacks, Hero Boost +30/35/40/45/50% & Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Ice/NE physical attack at True Cap Break Level 1, [True Cap Break Level 1, Deadly Strikes +30% & Hero Boost +50%] for 1 turn to user, removes Master Mode
Roaring Glacies Trigger ASB PHY Ice, NE 0.01 5 single attacks, Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Ice Ability High Boost & chases Ice abilities with 8 single-target Ice/NE physical attacks
Soul Drive: Squall LBSD NAT 0.01 Soul Drive Mode & Instant ATB 1 to user Soul Drive Mode: -1 SB Gauge Cost, Instant SB Cast, Cap Break Level 1 to SB & SB Damage +50%; Grants Instant ATB 1 to user after casting SB, removes Soul Drive Mode
War-Awoken Fire Zantetsuken TASB NAT 0.01 Tactical Awoken Mode & +500 ATK to user Tactical Awoken Mode: Fire Ability Boost, Triplecast Fire, Unlimited Fire Hones, Cap Break Level 1 to Fire Abilities, Fire Ability Damage +30% & 20% DEF/RES Pierce to Fire Abilities; Ends after using 8 Fire abilities TP Max: AOE Fire/NE physical attack at True Cap Break Level 1
War-Awoken Fire Zantetsuken (Weapon Skill) TASB PHY Fire, NE 0.01 Single-target Fire/NE piercing physical attack at True Cap Break Level 1, Instant ATB 1 & Instant Cast 1 to user; During Tactical Awoken Mode, Cap Break Level 2 & 30% DEF/RES Pierce to Fire Abilities, and Weapon Skill Blue/Gold with at least Lv.0/2 En-Fire WS Blue: Lv.2 En-Fire Stack to user WS Gold: During Tactical Awoken Mode, chases Fire abilities with 10 single-target Fire/NE physical attacks (max 5 chases) to user