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Sephiroth

VII

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Ability Schools

Black Magic ★★★
Combat ★★★★★★
Darkness ★★★★★★
Samurai ★★★★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Heartless Angel (HA1) Darkness PHY Dark 1.65 90 Six single attacks (1.10 each), 100% hit rate
Scintilla (HA2) Samurai PHY Fire 1.65 90 Six single attacks (1.10 each)

Legend Materia (7)

NameLensableEffect
Fallen Hero (LM1) PHY attacks deal 10% more damage when equipping a katana
  • Sephiroth Trance (25 seconds) ATK +50%, DEF -50%, cast speed x3.00
  • Attach Dark (25 seconds) Replaces Attack command, increases Dark damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Dark resistance +20%
Apocalyptic Hero (LMR2) 25% chance to dualcast Darkness abilities
Cruelest Cut (LMR3) 25% chance to dualcast Samurai abilities
Refinement (Sephiroth) (LMR+1) PHY attacks deal 25% more damage
  • Quick Cast (15 seconds) Cast speed x2.00

Soul Breaks (49)

NameTierTypeMultiplierElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Heartless Angel (25 seconds) ATK +50%, DEF and RES -15%
  • Astra (25 seconds) Prevents Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Petrify, Berserk, Sap and Stun once
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Soul Drive Mode: Sephiroth Reduces the SB points cost for Soul Breaks by 250, instant cast speed for Soul Breaks, increases the damage/healing cap by 10000 for Soul Breaks, Soul Breaks deal 50% more damage, grants [Instant ATB 1] after using a Soul Break, removed after triggering, removed if the character hasn't [Soul Drive Mode]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Master Mode: Sephiroth (Fire)
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Hero Boost Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Fire Damage Cap +20000 (Tactical) Increases the damage/healing cap for Fire attacks by 20000, removed if the user hasn't [Tactical Awoken Mode]
  • Fire Ability DEF and RES 30% Piercing (Tactical)
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Attach Fire 2 with Stacking (25 seconds) Increase Attach Fire Level by 2 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • 200% ATB 3 (3 turns) Increase ATB charge speed by x2.00
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Tactical Awoken Mode: Sephiroth (Fire) Fire abilities deal 30% more damage, have +10000 damage cap, deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, trigger 2 additional times and don't consume ability uses, Fire abilities ignore 20% of the target's DEF and RES, keeps track of the number of Fire abilities used, removes [Tactical Awoken Mode] after using 8 Fire abilities, removed if the user hasn't [Tactical Awoken Mode]
  • Soul Break Gauge +250 Grants 250 SB points when set
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Hero Boost Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Attach Dark with Stacking (25 seconds) Increase Attach Dark Level by 1 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Accel Mode (15 seconds) Grants Accel Mode
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dualcast Darkness (15 seconds) Darkness abilities trigger 1 additional time
  • Instant Cast (15 seconds) Instant cast speed
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Scintilla+ Samurai PHY Single enemy Dark 1.65 Six single attacks (1.20/1.25 each) capped at 9999/19999 after 0-2/3+ uses
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Buff Fire 20% (15s) (15 seconds) Increases Fire damage dealt by 20%, cumulable
  • Fire Ability Quick Cast 3 (3 turns) Cast speed x2.00 for Fire abilities
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • 100% Critical (25s) (25 seconds) Critical chance =100%
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Sephiroth (Fire) Increases [Fire Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Fire abilities trigger 1 additional time, casts Spirit Attack: Sephiroth (Fire) after using Fire abilities (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Crystal Force Mode: Sephiroth (Fire) Fire abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
  • Attach Dark (25 seconds) Replaces Attack command, increases Dark damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Dark resistance +20%
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Heartless Angel+ Darkness PHY Single enemy Dark 1.65 Six single attacks (1.20/1.25 each) capped at 9999/19999 after 0-2/3+ uses, 100% hit rate
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Dark Ability +50% Boost 1 (1 turn) Dark abilities deal 50% more damage
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Attach Dark 3 with Stacking (25 seconds) Increase Attach Dark Level by 3 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Sephiroth (Dark) Increases [Dark Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Dark abilities trigger 1 additional time, casts Spirit Attack: Sephiroth (Dark) after using a Dark ability (max 3), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Fire Mode II (Sephiroth) (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 20000, Fire abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 1 additional time, 50% additional critical damage
  • Dual Awoken Fire Mode I (Sephiroth) (15 seconds) Fire abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 2 additional times, grants [100% Critical 4]/[Deadly Strikes +20% 4] if the user's critical hit chance is 0-99%/100% after the first Fire ability used in this mode, grants [Fire Ability Quick Cast 4] after the first Fire ability used in this mode
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Fire Mode I (Sephiroth) (15 seconds) Fire abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 2 additional times, grants [100% Critical 4]/[Deadly Strikes +20% 4] if the user's critical hit chance is 0-99%/100% after the first Fire ability used in this mode, grants [Fire Ability Quick Cast 4] after the first Fire ability used in this mode
  • Fire Resonance +5% Boost (15 seconds) Fire abilities deal 5% more damage
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Fire, Dark Ability +30% Boost 1 (1 turn) Fire or Dark abilities deal 30% more damage
  • Fire, Dark Ability +30% Boost 1 (1 turn) Fire or Dark abilities deal 30% more damage
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Instant Cast (15 seconds) Instant cast speed
  • Linked Materia Mode III (Fire, Dark) (1 turn) Grants [Attach Fire2 with Stacking]/[Attach Dark 2 with Stacking] after using a Fire/Dark ability
  • Chain Force Mode: Sephiroth (Dark) (15 seconds) Casts Dark Guidance: Sephiroth after a Dark Chain reaches a count of 100, removed after triggering
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Darkness Mode II: Sephiroth (1 turn) Reduces the soul break activation cost by 250000 Soul Break Gauge points, instant cast speed, grants [Instant ATB 1] and [Instant Cast 1] after casting any Soul Break
  • Attach Dark with Stacking (25 seconds) Increase Attach Dark Level by 1 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Darkness Mode I: Sephiroth (15 seconds) Darkness abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Darkness abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Darkness abilities after casting 1/2/3+ Darkness abilities
  • Darkness Resonance +5% Boost (15 seconds) Darkness abilities deal 5% more damage
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Mesocyclone Samurai PHY Single enemy Physical 4.26 Dark, Fire, NE 0.01 Six single attacks (0.71 each), 100% hit rate
  • Critical Damage +50% (25 seconds) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Awoken Chosen One (15 seconds) Dark and Fire abilities don't consume uses, cast speed x2.00/2.25/2.50/2.75/3.00 for Dark and Fire abilities at ability rank 1/2/3/4/5, casts Mesocyclone after using a Dark or Fire ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Linked Materia Mode II (Fire, Dark) (1 turn) Grants [Attach Fire with Stacking]/[Attach Dark with Stacking] after using a Fire/Dark ability
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Fire Ability +30% Boost 1 (1 turn) Fire abilities deal 30% more damage
  • 100% Critical 1 (1 turn) Critical chance =100%
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Instant Cast 3 (3 turns) Instant cast speed
  • Buff Fire 30% (5s) (5 seconds) Increases Fire damage dealt by 30%, cumulable
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Sephiroth (Fire) Keeps track of the number of uses of Jenova (0~2), removed after using Jenova two times
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Sephiroth (Fire) Keeps track of the number of uses of Jenova (0~2), removed after using Jenova two times
  • Jenova Damage Tracker Increases Jenova level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Sephiroth (Fire)]
  • Jenova Level Keeps track of Jenova level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Sephiroth (Fire)]
Dark Illumination LBO1 PHY 40.00 Dark 2.50 Five single attacks (1.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores DEF, 100% additional critical chance
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Sephiroth (Dark) Keeps track of the number of uses of Sunburst (0~2), removed after using Sunburst two times
  • Attach Dark with Stacking (25 seconds) Increase Attach Dark Level by 1 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Sephiroth (Dark) Keeps track of the number of uses of Sunburst (0~2), removed after using Sunburst two times
  • Sunburst Damage Tracker Increases Sunburst level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Sephiroth (Dark)]
  • Sunburst Level Keeps track of Sunburst level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Sephiroth (Dark)]
  • Attach Dark with Stacking (25 seconds) Increase Attach Dark Level by 1 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Instant Cast 1 (1 turn) Instant cast speed
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Hell's Might Darkness Darkness PHY Single enemy Dark, NE 1.65 Six single attacks (0.90 each)
  • 100% Critical 1 (1 turn) Critical chance =100%
  • Critical Damage +50% 1 (1 turn) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Damage Cap +80000 1 (1 turn) Increases the damage cap by 80000
  • Attach Dark 3 with Stacking (25 seconds) Increase Attach Dark Level by 3 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Instant Cast 3 (3 turns) Instant cast speed
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Critical Damage +50% (25 seconds) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Instant Cast 1 (1 turn) Instant cast speed
Purgatorial Flames AOSB2 PHY 24.00 Fire, NE 2.50 Three single attacks (8.00 each) capped at 99999
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Pyre Flame Samurai PHY Single enemy Physical 4.50 Fire, NE 0.01 One single attack (4.50) capped at 99999, 100% hit rate
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Awoken Fire (15 seconds) Fire abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • 100% Critical (25 seconds) Critical chance =100%
  • Assassin's Blade Mode (15 seconds) Casts Pyre Flame after using a Fire ability, removed after using three Fire abilities
  • Attach Dark (25 seconds) Replaces Attack command, increases Dark damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Dark resistance +20%
  • Awoken Darkness (15 seconds) Darkness abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Darkness abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Soul Break Gauge +500 Grants 500 SB points when set
  • Quick Cast (15 seconds) Cast speed x2.00
  • Dark Drain (15 seconds) Restores HP for 10% of the damage dealt with Dark attacks
  • Attach Dark (25 seconds) Replaces Attack command, increases Dark damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Dark resistance +20%
  • Legendary SOLDIER EX Mode (25 seconds) Grants [Dark +30% Boost 1] after using two Dark abilities, sets the damage cap for PHY Dark attacks to 99999
Setting Sun AOSB1 PHY 19.00 Dark 2.50 Twenty single attacks (0.55 each), followed by one single attack (8.00) capped at 99999
  • Attach Dark Stacking (25 seconds) Allow to stack Attach Dark, up to Attach Dark 3
  • Attach Dark (25 seconds) Replaces Attack command, increases Dark damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Dark resistance +20%
  • Heartless Angel (25 seconds) ATK +50%, DEF and RES -15%
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Black Wing Darkness PHY Single enemy Dark, NE 1.65 3/4/5 single attacks (0.60 each) at 750/1180 ATK
  • Dark Bargain (20 seconds) ATK +30%, DEF -30%
  • Haste ATB speed x2.00
  • Dual Blink 2 Evades the next 2 attacks that could be evaded with [Physical Blink] or [Magical Blink], lower priority than [Physical Blink] and [Magical Blink]
  • Attach Dark (25 seconds) Replaces Attack command, increases Dark damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Dark resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
Heaven's Light OSB1 PHY 12.00 Dark, Fire 2.50 One single attack (12.00) capped at 99999
  • Attach Dark (25 seconds) Replaces Attack command, increases Dark damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Dark resistance +20%
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Despair Combat PHY Single enemy - 1.65 Two single attacks (12.25 each), ignores DEF
Perdition's Flame Combat PHY Single enemy Fire, NE 1.65 Four single attacks (0.63 each)
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Sap (40 seconds) Damages for 1/64 maximum HP every 2.00 seconds
  • Blind (60 seconds) ACC -50%, reduces hit rate by 75%, persists after battle, base duration is 30 seconds for characters
Hell's Gate SB1 PHY 3.36 - 2.50 One group attack (3.36)
Oblivion Default PHY 1.10 - 2.50 One group attack (1.10)