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Zack

VII

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Ability Schools

Celerity ★★★★★★
Combat ★★★★★★
Spellblade ★★★
Support ★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Rush Assault (HA1) Celerity PHY Wind 2.40 90 Six single attacks (1.10 each), cast time 2.40/2.00/1.60/1.20 scaling with [Rush Assault Uses]
Lazy Mirage (HA2) Celerity PHY Wind 1.20 80 Five single attacks (1.10 each), grants [Buff Wind 10% (5s)] to all allies every second activation

Legend Materia (5)

NameLensableEffect
SOLDIER's Honor (LM1) Celerity abilities deal 15% more damage
  • Haste ATB speed x2.00
  • Instant Cast 3 (3 turns) Instant cast speed
SOLDIER Follow-Up (LMR1) 50% chance to cast an ability (PHY: single, 1.08 physical Wind) after using a Celerity ability
SOLDIER Dreams (LMR2) 25% chance to dualcast abilities that deal Wind damage
  • Instant Cast 3 (3 turns) Instant cast speed

Soul Breaks (29)

NameTierTypeMultiplierElementTimeEffects
  • Soul Drive Mode (15 seconds) After the duration expires, the status is removed only after the character takes an action
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
Divine Might: Zack OZSB1 PHY - Wind 2.50 7 single-target Wind physical attacks at Conditional Cap Break & 3 single-target Wind Overflow piercing physical attacks Conditional Cap Break: Level 1/2/4 with at least 2/3/5 Wind Abilities in party, Level 5 with at least 5 Wind Abilities & 2 En-Wind members in party; Multiplier increases with each tier
  • Accel Mode (15 seconds) Grants Accel Mode
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Hero Boost Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast (15 seconds) Instant cast speed
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Wind Mode II (Zack v2) (1 turn) Cast speed x999999, grants [Buff Wind 20% (15s)] to all allies and [Quick Cast 2] to the user after using Wind abilities
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Wind Mode I (Zack v2) (15 seconds) Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 2 additional times, attacks deal 5%/10%/15%/20% additional critical damage for equipped Wind abilities after casting 1/2/3/4+ Wind abilities
  • Wind Resonance +5% Boost (15 seconds) Wind abilities deal 5% more damage
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Wind Guidance: Zack Celerity PHY Single enemy Physical 1.92 Wind, NE 0.01 Six single target attacks (0.32 each)
  • Chain Force Mode: Zack (Wind) (15 seconds) Casts Wind Guidance: Zack after using a Wind ability, removed after triggering two times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Rush Assault+ Celerity PHY Single enemy Wind 1.20 Six single attacks (1.20 each), capped at 9999/19999 after 0-2/3+ uses
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • 100% Critical 3 (3 turns) Critical chance =100%
  • Attach Wind 3 with Stacking (25 seconds) Increase Attach Wind Level by 3 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Zack (Wind) Increases [Wind Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Wind abilities trigger 1 additional time, casts Spirit Attack: Zack (Wind) after using a Wind ability (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Soul Break Gauge +250 Grants 250 SB points when set
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Zack Keeps track of the number of uses of Costly Punch (0~2), removed after using Costly Punch two times
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Zack Keeps track of the number of uses of Costly Punch (0~2), removed after using Costly Punch two times
  • Costly Punch Damage Tracker Increases Costly Punch level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Zack]
  • Costly Punch Level Keeps track of Costly Punch level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Zack]
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Wind Mode II (Zack) (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 10000, Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time, instant cast speed for Wind abilities, casts Dual Tornado Descent after using Wind abilities
  • Dual Awoken Wind Mode I (Zack) (15 seconds) Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 and critical chance =50%/75%/100% for equipped Wind abilities after casting 1/2/3+ Wind abilities
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Wind Mode I (Zack) (15 seconds) Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 and critical chance =50%/75%/100% for equipped Wind abilities after casting 1/2/3+ Wind abilities
  • Wind Resonance +5% Boost (15 seconds) Wind abilities deal 5% more damage
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
DMW Cissnei Celerity Wind PHY Single enemy Wind, NE 1.20 Six single attacks (0.90 each) with additional 20% critical damage
  • Wind Ability +30% Boost 3 (3 turns) Wind abilities deal 30% more damage
  • Attach Wind 3 with Stacking (25 seconds) Increase Attach Wind Level by 3 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • DMW 666 (15 seconds) Grants [DMW 666 Critical Chance 20%]/[DMW 666 Critical Chance 40%]/[DMW 666 Critical Chance 60%]/[DMW 666 Critical Chance 80%]/[DMW 666 Critical Chance 100%] to all allies after using 1/2/3/4/5+ Celerity abilities, grants [Buff Wind 10% (15s)] to all allies after using two Celerity abilities
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Instant Cast 1 (1 turn) Instant cast speed
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Imperil Wind 10% (15s) (15 seconds) Wind Resistance -10%, cumulable
  • Imperil Dark 10% (15s) (15 seconds) Dark Resistance -10%, cumulable
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Awoken Wind (15 seconds) Wind abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Aspiring Hero Mode (15 seconds) Keeps track of the number of Wind abilities used (0~4), grants [Aspiring Hero Critical Chance] after using a Wind ability
  • Hell Aero Follow-Up (15 seconds) Casts Hell Aero after using two Wind abilities
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Instant Cast 1 (1 turn) Instant cast speed
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Swirling Storm Celerity PHY Single enemy Physical 1.92 Wind, NE 0.01 Six single attacks (0.32 each), 100% hit rate
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Lazy Mirage (15 seconds) Grants [Physical High Quick Cast 1] to all allies in the front row after using a Wind ability
  • Swirling Storm Follow-Up (15 seconds) Casts Swirling Storm after using a Wind ability
Sonic Braver Xeno AOSB1 PHY 19.00 Wind 2.50 Twenty single attacks (0.55 each), followed by one single attack (8.00) capped at 99999
Air Blast Glint+1 PHY 3.12 Wind, NE 0.01 Six single attacks (0.52 each), causes [Imperil Wind 20%] for 15 seconds
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Hard Blast Celerity PHY Single enemy Physical 3.00 Wind, NE 0.01 Six single attacks (0.50 each), causes [Imperil Wind 10%] for 15 seconds
  • Critical Damage +50% (25 seconds) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Awoken Wind (15 seconds) Wind abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Hard Blast Follow-Up (15 seconds) Casts Hard Blast after using three Wind abilities
  • ATK and DEF +30% (25 seconds) ATK and DEF +30%
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Wind Quick Cycle (15 seconds) Grants [Quick Cast 1] after using a Wind ability
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Eye of the Tornado Celerity PHY Single enemy Wind, NE 0.60 Four single attacks (0.47 each)
Blast Rush Celerity PHY All enemies Wind, NE 0.60 Two group attacks (0.60 each)
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Haste ATB speed x2.00
  • Stun (1 second) Resets ATB when set
Rush Assault SB1 PHY 5.20 - 2.75 Eight single attacks (0.65 each)
Triple Cut Default PHY 1.50 - 2.75 Three random attacks (0.50 each)
  • ATK +50% (25 seconds) ATK +50%
  • Critical Damage +50% (25 seconds) Critical hits deal 50% more damage (additive with the base critical coefficient)