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Yuffie

VII

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Ability Schools

Black Magic ★★★
Celerity ★★★★
Dancer ★★★★
Ninja ★★★★★★
Sharpshooter ★★★★★★
Thief ★★★★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Gauntlet (HA1) Ninja PHY Water, Earth 2.10 90 4/4/8 single ranged attacks (0.84 each) if the user has [Physical Blink 0/1/2]
Clearest Tranquil (HA2) Ninja PHY Water, Earth 0.83 80 4/5/6 single attacks (1.10 each) if the user has [Physical Blink 0/1/2], grants [Physical Blink 1] and [Physical Blink Stacking 2] to the user
High Spirits (HA3) Ninja NIN Water, Earth 0.83 80 Six single attacks (525.00 each)

Legend Materia (5)

NameLensableEffect
The Elder Ways (LM1) Increases Water damage dealt by 10%
Keen Ninja (LM2) 35% chance to dualcast Ninja abilities
  • Physical Blink 1 Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage
  • Materia Hunt Mode (15 seconds) Cast speed x2.00 for Ninja abilities, casts Fearless after using a Ninja ability
Bravery: Yuffie (LMR++1) 100% chance to Dualcast every 3rd Ninja ability & Water/Earth Damage +10%; Quick ATB 1 at the start of battle

Soul Breaks (50)

NameTierTypeMultiplierElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Astra (25 seconds) Prevents Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Petrify, Berserk, Sap and Stun once
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Soul Drive Mode (15 seconds) After the duration expires, the status is removed only after the character takes an action
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 2 (2 turns) Instant cast speed
  • Accel Mode (15 seconds) Grants Accel Mode
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast (15 seconds) Instant cast speed
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 (5 seconds) Prevents elemental diffusion once
  • Hero Boost (5 seconds) Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Instant Cast 1 (1 turn) Instant cast speed
  • Accel Mode (15 seconds) Grants Accel Mode
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Hero Boost Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Ninja Mode II (Yuffie) (1 turn) Ninja abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Ninja abilities, chases a ninja ability with The Art of Leaping Forward
  • Chain Materia Mode II (Earth, Water) (1 turn or 15 seconds) Grants [Attach Earth with Stacking]/[Attach Water with Stacking] after using a Earth/Water ability
  • Instant Cast 1 (1 turn) Instant cast speed
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Ninja Mode I (Yuffie) (15 seconds) Ninja abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ninja abilities trigger 2 additional times, Deadly strikes 5/10/15/20% for equipped Ninja abilities after using 1/2/3/4+ Ninja abilities
  • Ninja Resonance +5% Boost (15 seconds) Ninja abilities deal 5% more damage
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Gauntlet+ Ninja PHY Single enemy Water, Earth 1.65 Eight single ranged attacks (0.94 each)
  • Blink Dummy status
  • Physical Blink 1 Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage
  • Physical Blink Stacking 2 (15 seconds) Allows to stack Physical Blink, up to Physical Blink 2
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
  • Ninja Instant Cast 1 (1 turn) Instant cast speed for Ninja abilities
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Yuffie (Water) Increases [Water Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Ninja abilities trigger 1 additional time, casts Spirit Attack: Yuffie (Water) after using a Ninja ability (max 3), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Physical Blink Stacking 2 (15 seconds) Allows to stack Physical Blink, up to Physical Blink 2
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Crystal Force Mode: Yuffie (Water) Ninja abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ninja abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
  • Chain Materia Mode II (Earth, Water) (1 turn or 15 seconds) Grants [Attach Earth with Stacking]/[Attach Water with Stacking] after using a Earth/Water ability
  • Soul Break Gauge +250 Grants 250 SB points when set
  • Haste ATB speed x2.00
  • ATK +50% (25s) (25 seconds) ATK +50%
Divine Might: Yuffie (Earth) OZSB1 PHY 51.20 Earth 2.50 Seven single ranged attacks (2.6/2.8/2.9/3.0 each) capped at 19999/29999/49999/59999, followed by three single ranged attacks (11.0 each) capped at 99999. Multiplier/cap requirements: 0-2/3-4/5/6+ Ninja abilities on allies
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Gauntlet+ Ninja PHY Single enemy Water, Earth 1.65 Eight single ranged attacks (0.94 each)
  • Blink Dummy status
  • Physical Blink 1 Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage
  • Physical Blink Stacking 2 (15 seconds) Allows to stack Physical Blink, up to Physical Blink 2
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Spirit Attack: Yuffie (Earth) Ninja PHY Single enemy Physical 4.80 Earth, NE 0.01 Eight ranged physical attacks (0.60 each)
  • Buff Earth 20% (15s) (15 seconds) Increases Earth damage dealt by 20%, cumulable
  • ATK and MND +30%, DEF and RES +25% (8s) (8 seconds) ATK and MND +30%, DEF and RES +25%
  • Ninja Quick Cast 1 (1 turn) Cast speed x2.00 for Ninja abilities
  • Attach Earth 3 with Stacking (25 seconds) Increase Attach Earth Level by 3 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Yuffie (Earth) Increases [Earth Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Ninja abilities trigger 1 additional time, casts Spirit Attack: Yuffie (Earth) after using a Earth ability (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • 100% Critical (25 seconds) Critical chance =100%
  • Awoken Ninja (15 seconds) Ninja abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ninja abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Chain Materia Mode II (Earth, Water) (1 turn or 15 seconds) Grants [Attach Earth with Stacking]/[Attach Water with Stacking] after using a Earth/Water ability
  • Ninja Spirit (15 seconds) Grants [Ninja +30% Boost 3] to the user after using a Ninja ability, removed after triggering
  • Physical Blink Stacking 2 (15 seconds) Allows to stack Physical Blink, up to Physical Blink 2
  • Physical Blink 2 Evades the next 2 PHY attacks that deal physical, missing HP or fixed damage or NAT attacks that deal physical or fractional damage
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Yuffie (Earth) Keeps track of the number of uses of Unparalleled (0~2), removed after using Unparalleled two times
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Yuffie (Earth) Keeps track of the number of uses of Unparalleled (0~2), removed after using Unparalleled two times
  • Unparalleled Damage Tracker Increases Unparalleled level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Yuffie (Earth)]
  • Unparalleled Level Keeps track of Unparalleled level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Yuffie (Earth)]
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Ninja Mode II (Yuffie - Earth) (1 turn) Ninja abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Ninja abilities, grants [Dualcast Ninja 1] and [Ninja +30% Boost 1] to all allies after using Ninja abilities, grants [100% Critical 1] and [Critical Damage +50% 1] to the user after using Ninja abilities
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Ninja Mode I (Yuffie - Earth) (15 seconds) Ninja abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ninja abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Ninja abilities after using 1/2/3+ Ninja abilities
  • Ninja Resonance +5% Boost (15 seconds) Ninja abilities deal 5% more damage
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Yuffie (Water) Keeps track of the number of uses of All Creation (0~2), removed after using All Creation two times
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Yuffie (Water) Keeps track of the number of uses of All Creation (0~2), removed after using All Creation two times
  • All Creation Damage Tracker Increases All Creation level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Yuffie (Water)]
  • All Creation Level Keeps track of All Creation level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Yuffie (Water)]
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Ninja Mode II (Yuffie - Water) (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 10000, Ninja abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ninja abilities trigger 1 additional time, critical chance =100%, instant cast speed for Ninja abilities, casts Dual Freewheeling Eddy after using Ninja abilities
  • Dual Awoken Ninja Mode I (Yuffie - Water) (15 seconds) Ninja abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ninja abilities trigger 2 additional times, cast speed x2.00 for equipped Ninja abilities
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Ninja Mode I (Yuffie - Water) (15 seconds) Ninja abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ninja abilities trigger 2 additional times, cast speed x2.00 for equipped Ninja abilities
  • Ninja Resonance +5% Boost (15 seconds) Ninja abilities deal 5% more damage
  • Physical Blink Stacking 2 (15 seconds) Allows to stack Physical Blink, up to Physical Blink 2
  • Awoken Gauntlet (15 seconds) Grants [Physical Blink 1] after using a Ninja ability
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Instant Cast 1 (1 turn) Instant cast speed
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Blink Dummy status
  • Physical Blink 2 Evades the next 2 PHY attacks that deal physical, missing HP or fixed damage or NAT attacks that deal physical or fractional damage
  • Physical Blink 1 Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Earth Ability +30% Boost 3 (3 turns) Earth abilities deal 30% more damage
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Imperil Earth 10% (15s) (15 seconds) Earth Resistance -10%, cumulable
  • Buff Earth 10% (15s) (15 seconds) Increases Earth damage dealt by 10%, cumulable
  • Attach Earth 3 with Stacking (25 seconds) Increase Attach Earth Level by 3 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Physical Blink Stacking 2 (15 seconds) Allows to stack Physical Blink, up to Physical Blink 2
  • Inner Exaltation Follow-Up (15 seconds) Casts Inner Exaltation after using three of Fractured Image or Tremor
  • Chain Materia Mode II (Earth, Water) (1 turn or 15 seconds) Grants [Attach Earth with Stacking]/[Attach Water with Stacking] after using a Earth/Water ability
  • Ninja +30% Boost (15s) (15 seconds) Ninja abilities deal 30% more damage
  • Physical Blink 1 Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Blink Dummy status
  • Physical Blink 1 Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage
  • Water Ability +30% Boost 1 (1 turn) Water abilities deal 30% more damage
  • Dualcast Water 1 (1 turn) Water abilities trigger 1 additional time
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Instant Cast 1 (1 turn) Instant cast speed
  • ATK +50% (25 seconds) ATK +50%
  • Buff Water 20% (15s) (15 seconds) Increases Water damage dealt by 20%, cumulable
  • Chain Materia Mode II (Earth, Water) (1 turn or 15 seconds) Grants [Attach Earth with Stacking]/[Attach Water with Stacking] after using a Earth/Water ability
  • High Quick Cast 1 (1 turn) Cast speed x3.00
Freewheeling Earthrite AOSB2 PHY 24.00 Earth 2.50 Three single ranged attacks (8.00 each) capped at 99999
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Imperil Earth 10% (15s) (15 seconds) Earth Resistance -10%, cumulable
  • Buff Earth 10% (15s) (15 seconds) Increases Earth damage dealt by 10%, cumulable
  • Physical Blink 1 Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
  • Awoken Primordial (15 seconds) Earth abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Earth abilities
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Heaven and Earth Follow-Up (15 seconds) Casts Heaven and Earth after using three Earth abilities
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Blink Dummy status
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Awoken Ninja (15 seconds) Ninja abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ninja abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Fleeting Instant Follow-Up (15 seconds) Casts Fleeting Instant after using two Ninja abilities
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Blink Dummy status
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
  • Physical Blink 1 Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage
  • Stoneshatter Skyshock Follow-Up (15 seconds) Casts Stoneshatter Skyshock after using an Earth ability
  • Physical Blink 2 Evades the next 2 PHY attacks that deal physical, missing HP or fixed damage or NAT attacks that deal physical or fractional damage
  • Physical Blink Stacking 2 (15 seconds) Allows to stack Physical Blink, up to Physical Blink 2
  • Ninja Rank Boost (15 seconds) Ninja abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Blink Dummy status
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Physical Blink 1 Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage
  • Torrent Blade Follow-Up (15 seconds) Casts Torrent Blade after using a Water ability
Freewheeling Bloodfest AOSB1 PHY 19.00 Water 2.50 Twenty single ranged attacks (0.55 each), followed by one single ranged attack (8.00) capped at 99999
Burst Commands
NameSchoolTypeTargetElementTimeEffects
  • Physical Blink 1 Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage
Cup Overflowing Ninja PHY Single enemy Water, NE 0.83 One single ranged attack (1.66), smart ether 1 to the user
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
Clearest Tranquil USB1 PHY 7.04 Water, NE 0.01 Eight single attacks (0.88 each), [ATK and DEF -50%] for 25 seconds, restores HP to all allies for 40% of their maximum HP
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Riptide Ninja PHY Single enemy Water, NE 0.83 Four single ranged attacks (0.47 each)
  • ATK and DEF +20% (20 seconds) ATK and DEF +20%
  • Haste ATB speed x2.00
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Physical Blink 1 Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage
  • Sap (40 seconds) Damages for 1/64 maximum HP every 2.00 seconds
Greased Lightning Default PHY 1.50 - 2.50 One single attack (1.50)
Clear Tranquil SB2 NAT - 0.01 Restores HP for 40% of the target's maximum HP
  • Slow (20 seconds) ATB speed x0.50