Login

Register

← All Characters

Cloud

VII

Party Full

Choose a character to replace:

Ability Schools

Celerity ★★★
Combat ★★★★★★
Heavy ★★★★★★
Samurai ★★★★★★
Spellblade ★★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Braver (HA1) Spellblade PHY Wind, Dark 1.65 90 Five single attacks (1.10 each)

Legend Materia (9)

NameLensableEffect
Lone Wolf (LM1) PHY attacks deal 10% more damage
Mantle Bearer (LM2) 35% chance to dualcast Combat abilities
  • Quick Cast 1 (1 turn) Cast speed x2.00
Truth Surmounted (LMR2) 25% chance to dualcast abilities that deal Wind damage
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Attach Dark (25 seconds) Replaces Attack command, increases Dark damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Dark resistance +20%
Self Forgiveness (LMR6) PHY attacks deal 20% more damage when equipping a sword
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
  • Quick Cast 3 (3 turns) Cast speed x2.00

Soul Breaks (60)

NameTierTypeMultiplierElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Soul Drive Mode (15 seconds) After the duration expires, the status is removed only after the character takes an action
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast (15 seconds) Instant cast speed
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Hero Boost Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Quick Cast (15 seconds) Cast speed x2.00
  • Awoken Samurai (15 seconds) Samurai abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Samurai abilities trigger 1 additional time
  • Soul Break Gauge +250 Grants 250 SB points when set
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Hero Boost Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Accel Mode (15 seconds) Grants Accel Mode
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Accel Mode (15 seconds) Grants Accel Mode
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Attach Dark with Stacking (25 seconds) Increase Attach Dark Level by 1 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Crystal Force Mode: Cloud (Dark) Dark abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Dark abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Braver+ II Spellblade PHY Single enemy Wind, Dark 1.65 Six single attacks (1.20 each)
  • Attach Wind 2 with Stacking (25 seconds) Increase Attach Wind Level by 2 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Attach Dark 2 with Stacking (25 seconds) Increase Attach Dark Level by 2 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Cloud Increases [Wind/Dark Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Wind or Dark abilities trigger 1 additional time, maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Damage Cap +50000 (15 seconds) Increases the damage/healing cap by 50000
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Attach Dark with Stacking (25 seconds) Increase Attach Dark Level by 1 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Attach Dark (25 seconds) Replaces Attack command, increases Dark damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Dark resistance +20%
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Dark Ability +30% Boost 3 (3 turns) Dark abilities deal 30% more damage
  • Dark +50% Boost 3 (3 turns) Dark abilities deal 50% more damage
  • Heavy Charge =0 Sets Heavy Charge level to 0 when set
  • Attach Dark 3 with Stacking (25 seconds) Increase Attach Dark Level by 3 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Cloud (Dark) Increases [Dark Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Dark abilities trigger 1 additional time, casts Spirit Attack: Cloud (Dark) after using two Dark abilities (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Buff Wind 30% (5s) (5 seconds) Increases Wind damage dealt by 30%, cumulable
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Chain Force Mode: Cloud (Wind) (15 seconds) Casts Wind Guidance: Cloud after using a Wind ability, removed after triggering
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Ex-Shinra Mode II (Cloud) (1 turn) Reduces the soul break activation cost by 250000 Soul Break Gauge points, instant cast speed, grants [Instant ATB 1] and [Instant Cast 1] after casting any Soul Break
  • Linked Materia Mode II (Wind, Dark) (1 turn) Grants [Attach Wind with Stacking]/[Attach Dark with Stacking] after using a Wind/Dark ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Ex-Shinra Mode I (Cloud) (15 seconds) Wind/Dark abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind and Dark abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Wind/Dark abilities after casting 1/2/3+ Wind/Dark abilities
  • (Wind/Dark) Resonance +5% Boost (15 seconds) Wind and Dark abilities deal 5% more damage
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Braver+ Spellblade PHY Single enemy Wind, Dark 1.65 Five single attacks (1.20/1.25 each), capped at 9999/19999 after 0-2/3+ uses
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Wind Ability +50% Boost 1 (1 turn) Wind abilities deal 50% more damage
  • Attach Wind 3 with Stacking (25 seconds) Increase Attach Wind Level by 3 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Cloud (Wind) Increases [Wind Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Wind abilities trigger 1 additional time, casts Spirit Attack: Cloud (Wind) after using a Wind ability (max 3), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Cloud (Dark) Keeps track of the number of uses of Apex Hazardous Darkness (0~2), removed after using Apex Hazardous Darkness two times
  • Attach Dark with Stacking (25 seconds) Increase Attach Dark Level by 1 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Cloud (Dark) Keeps track of the number of uses of Apex Hazardous Darkness (0~2), removed after using Apex Hazardous Darkness two times
  • Apex Hazardous Darkness Damage Tracker Increases Apex Hazardous Darkness level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Cloud (Dark)]
  • Apex Hazardous Darkness Level Keeps track of Apex Hazardous Darkness level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Cloud (Dark)]
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Kindred Guidance: Cloud Uses (15 seconds) Keeps track of the number of uses of Kindred Guidance: Cloud (0~2), removed after reaching 2
  • (Wind/Dark) Ability Quick Cast 2 (2 turns) Cast speed x2.00 for Wind and Dark abilities
  • Attach Dark (25 seconds) Replaces Attack command, increases Dark damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Dark resistance +20%
  • Chain Force Mode: Cloud (15 seconds) Casts Kindred Guidance: Cloud after a VII Chain reaches a count of 50 or 100, removed after triggering two times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Ex-SOLDIER Mode II (Cloud) (1 turn) Dark abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Dark abilities, grants [Deadly Strikes +20% 3] to the user after using Dark abilities, grants [Quick Cast 3] and [Attach Dark] to the user after using Dark abilities if Sephiroth is alive
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Heavy Charge +2 Increases Heavy Charge level by 2 when set
  • 100% Critical (25 seconds) Critical chance =100%
  • Attach Dark with Stacking (25 seconds) Increase Attach Dark Level by 1 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Ex-SOLDIER Mode I (Cloud) (15 seconds) Dark abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Dark abilities trigger 2 additional times, casts Dual Darkness Rush after using Dark abilities (max 3)
  • Dark Resonance +5% Boost (15 seconds) Dark abilities deal 5% more damage
Sonic Blade LBO1 PHY 32.00 Wind, Dark 2.50 Four single attacks (1.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores DEF, 100% additional critical chance
  • Protect DEF +100% (ignoring the buff stacking caps)
  • Shell RES +100% (ignoring the buff stacking caps)
  • Haste ATB speed x2.00
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • DEF and RES +200% (25s) (25 seconds) DEF and RES +200%
  • Last Stand If HP reaches 0, prevents [KO] restoring HP for 1% maximum HP, removed after triggering
  • Attach Wind 3 with Stacking (25 seconds) Increase Attach Wind Level by 3 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +20000 (15 seconds) Increases the damage/healing cap by 20000
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Wind Mode II (Cloud) (1 turn) Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time, instant cast speed for Wind abilities, grants [Dual SOLDIER Mode] to the user after using Wind abilities
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Wind Mode I (Cloud) (15 seconds) Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Wind abilities after casting 1/2/3+ Wind abilities
  • Wind Resonance +5% Boost (15 seconds) Wind abilities deal 5% more damage
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Damage Cap +10000 1 (1 turn) Increases the damage/healing cap by 10000
  • Awoken Ex-SOLDIER (15 seconds) Wind and Dark abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, casts Spin Drive (VII) after using a Wind or Dark ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Linked Materia Mode II (Wind, Dark) (1 turn) Grants [Attach Wind with Stacking]/[Attach Dark with Stacking] after using a Wind/Dark ability
  • Deathblow Materia Mode (15 seconds) Cast speed x2.00, keeps track of the number of Wind or Dark abilities used (0~4), grants [Deathblow Materia Mode Critical] to the user after using a Wind or Dark ability
  • ATK and MAG +30% (25s) (25 seconds) ATK and MAG +30%
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Linked Burst Mode: VII (15 seconds) Grants [Buff Prismatic 10% (15s)] to all allies after a VII ally uses an elemental attack, triggers only once per element, removed after triggering three times
  • Instant Cast 1 (1 turn) Instant cast speed
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Quick Cast 1 (1 turn) Cast speed x2.00
Drake's Touch Combat Wind, Dark PHY Single enemy Wind, Dark, NE 1.65 6/4 single attacks (0.90/1.60 each) if the user has Jenova Injection level 0/1, grants Jenova Injection +1 to the user if the user has Jenova Injection level 0, causes Jenova Injection -1 if the user has Jenova Injection level 1
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Linked Materia Mode III (Wind, Dark) (1 turn) Grants [Attach Wind 2 with Stacking]/[Attach Dark 2 with Stacking] after using a Wind/Dark ability
  • Hardened SOLDIER Mode Grants [100% Critical 1] and [Critical Damage +50% 1] to the user after using a Wind or Dark ability, grants [Damage Cap +80000 1]/[Damage Cap +60000 1]/[Damage Cap +40000 1]/[Damage Cap +20000 1] to the user after using 1/2/3/4 Wind or Dark abilities, removed after triggering four times
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Cloud Keeps track of the number of uses of Omnislash (0~2), removed after using Omnislash two times
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Cloud Keeps track of the number of uses of Omnislash (0~2), removed after using Omnislash two times
  • Omnislash Damage Tracker Increases Omnislash level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Cloud]
  • Omnislash Level Keeps track of Omnislash level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Cloud]
Triple Slash Glint+4 PHY 2.07 Wind, Dark, NE 0.01 Three random attacks (0.69 each), 100% additional critical chance
  • Linked Materia Mode II (Wind, Dark) (1 turn) Grants [Attach Wind with Stacking]/[Attach Dark with Stacking] after using a Wind/Dark ability
  • High Quick Cast 1 (1 turn) Cast speed x3.00
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • High Quick Cast 2 (2 turns) Cast speed x3.00
  • Heavy Charge +2 Increases Heavy Charge level by 2 when set
  • 100% Critical 1 (1 turn) Critical chance =100%
  • Critical Damage +50% 1 (1 turn) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Damage Cap +80000 1 (1 turn) Increases the damage cap by 80000
  • Attach Dark 3 with Stacking (25 seconds) Increase Attach Dark Level by 3 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Attach Dark Stacking (25 seconds) Allow to stack Attach Dark, up to Attach Dark 3
  • Attach Dark (25 seconds) Replaces Attack command, increases Dark damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Dark resistance +20%
  • Instant Cast 1 (1 turn) Instant cast speed
  • Attach Dark (25 seconds) Replaces Attack command, increases Dark damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Dark resistance +20%
  • 100% Critical (25 seconds) Critical chance =100%
  • Awoken Heavy Physical (15 seconds) Heavy abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, grants [Heavy Charge +1] after using a Heavy ability
  • Damage Cap +20000 (15 seconds) Increases the damage/healing cap by 20000
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Wind Ability +50% Boost 1 (1 turn) Wind abilities deal 50% more damage
Slash Impact Spellblade Wind PHY Single enemy Wind, NE 1.65 One single attack (6.00/8.00) if user has Mako Resonance level 0/1, capped at 99999, set Mako Resonance level to 0
  • Attach Wind 3 with Stacking (25 seconds) Increase Attach Wind Level by 3 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Attach Wind Stacking (25 seconds) Allow to stack Attach Wind, up to Attach Wind 3
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Awoken Wind (15 seconds) Wind abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • 100% Critical (25 seconds) Critical chance =100%
  • High Quick Cast (15 seconds) Cast speed x3.00
  • Cloudy Wolf Mode (15 seconds) Grants [Instant Cast 1] and 250 SB points after using three Wind abilities, removed after triggering
  • Attach Dark Stacking (25 seconds) Allow to stack Attach Dark, up to Attach Dark 3
  • Attach Dark (25 seconds) Replaces Attack command, increases Dark damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Dark resistance +20%
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Darkness Blow Heavy PHY Single enemy Physical 1.60 Dark, NE 0.01 Four single attacks (0.40 each) capped at 99999, 100% hit rate
  • Attach Dark (25 seconds) Replaces Attack command, increases Dark damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Dark resistance +20%
  • Heavy Charge Booster (15 seconds) Increases Heavy Charge level by 1 when the Heavy Charge level is increased
  • Darkness Blow Follow-Up (15 seconds) Casts Darkness Blow after using a Dark ability
Eye of Darkness AOSB2 PHY 24.00 Dark 2.50 Three single attacks (8.00 each) capped at 99999
Cherry Blossom (FFT) OSB2 PHY 7.80 Lightning, Ice, Fire 2.50 One single attack (7.80) capped at 99999
Burst Commands
NameSchoolTypeTargetElementTimeEffects
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Heavy Charge +1 Increases Heavy Charge level by 1 when set
  • Haste ATB speed x2.00
  • Attach Dark (25 seconds) Replaces Attack command, increases Dark damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Dark resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Attach Wind Stacking (25 seconds) Allow to stack Attach Wind, up to Attach Wind 3
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Storm Hazard Combat PHY Single enemy Physical - Wind, NE 0.01 Randomly deals four (50%) or eight (50%) single attacks (0.40 each) capped at 99999
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • True Form EX Mode (15 seconds) ATK +30%, casts Storm Hazard after using a Wind ability
Sonic Braver AOSB1 PHY 19.00 Wind 2.50 Twenty single ranged attacks (0.55 each), followed by one single ranged attack (8.00) capped at 99999
  • 100% Critical (25 seconds) Critical chance =100%
  • SOLDIER EX Mode (15 seconds) Increases physical damage dealt by 30%, sets the damage cap for PHY attacks to 99999
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Sonic Rush Combat PHY Single enemy Wind, NE 1.65 Four single attacks (0.14~0.65 each scaling with ATK)
  • Dark Bargain (20 seconds) ATK +30%, DEF -30%
  • Haste ATB speed x2.00
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
Finishing Touch OSB1 PHY 12.00 Wind, NE 2.50 One single attack (12.00) capped at 99999
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Whirl Slash Combat PHY All enemies - 1.65 Two group attacks (0.70 each), 80% additional critical chance
Quad Cut Combat PHY Single enemy - 1.65 Four single attacks (0.50 each), 80% additional critical chance
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
Blade Beam SSB1 PHY 6.15 - 2.75 Three group ranged attacks (2.05 each)
  • Paralyze (15 seconds) Prevents from acting
Braver SB1 PHY 4.80 - 2.75 One single attack (4.80)
Sonic Break Default PHY 1.50 - 2.75 Three single attacks (0.50 each)