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Leo

VI

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Ability Schools

Combat ★★★★★★
Heavy ★★★★★★
Knight ★★★★★★
Samurai ★★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Shock (HA1) Knight PHY Earth, Holy 1.65 90 One single attack (7.10) capped at 99999
Fallen Warrior's Blade (HA2) Knight PHY Earth, Holy 1.65 90 Six single attacks (1.10 each)

Legend Materia (5)

NameLensableEffect
Imperial Conscience (LM1) Knight abilities deal 15% more damage
Noble General (LM2) 35% chance to dualcast Knight abilities
In Search of Peace (LMR1) PHY attacks deal 20% more damage when equipping a sword
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
  • Quick Cast 3 (3 turns) Cast speed x2.00

Soul Breaks (32)

NameTierTypeMultiplierElementTimeEffects
  • Instant Cast 1 (1 turn) Instant cast speed
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Soul Drive Mode (15 seconds) After the duration expires, the status is removed only after the character takes an action
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Accel Mode (15 seconds) Grants Accel Mode
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Dualcast Knight (15 seconds) Knight abilities trigger 1 additional time
  • Instant Cast (15 seconds) Instant cast speed
  • Haste ATB speed x2.00
  • ATK +50% (25s) (25 seconds) ATK +50%
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Pursuit Sword Knight PHY Single Enemy Physical 3.54 Earth, Holy, NE 0.01 Six single attacks (0.72 each)
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Instant Cast 1 (1 turn) Instant cast speed
  • Soul Break Gauge +250 Grants 250 SB points when set
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Awoken Imperial General (15 seconds) Unlimited Knight hones, Knight abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, casts Pursuit Sword after using Knight abilities
  • Imperial General Follow-Up (15 seconds) Casts General Blade after using Knight abilities
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Knight Mode II: Leo v2 (1 turn) Instant cast speed for Knight abilities, Increases Earth damage by 50%
  • Quick Cast (15 seconds) Cast speed x2.00
  • Physical Quick Cast (15 seconds) Cast speed x2.00 for PHY attacks
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Knight Mode I: Leo v2 (15 seconds) Knight abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Knight abilities trigger 2 additional times, critical chance =50%/75%/100% for equipped Knight abilities after casting 1/2/3+ Knight abilities
  • Knight Resonance +3% Boost (15 seconds) Knight abilities deal 3% more damage
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Shock+ Knight PHY Single enemy Earth, Holy 1.20 One single attack (7.50) capped at 99999
Fallen Warrior's Blade+ Knight PHY Single enemy Earth, Holy 1.65 Six single attacks (1.20/1.25 each) capped at 9999/19999 after 0-2/3+ uses
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Deadly Strikes +20% 2 (2 turns) Critical hits deal 20% more damage (additive with the base critical coefficient and other Critical Damage statuses)
  • Buff Earth 20% (15s) (15 seconds) Increases Earth damage dealt by 20%, cumulable
  • ATK and MND +30%, DEF and RES +25% (8s) (8 seconds) ATK and MND +30%, DEF and RES +25%
  • Knight Quick Cast 1 (1 turn) Cast speed x2.00 for Knight abilities
  • Attach Earth 3 with Stacking (25 seconds) Increase Attach Earth Level by 3 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Leo Increases [Earth Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Knight abilities trigger 1 additional time, casts Spirit Attack: Leo after using three Earth abilities (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Soul Break Gauge +250 Grants 250 SB points when set
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Leo Keeps track of the number of uses of Apex Shock (0~2), removed after using Apex Shock two times
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Leo Keeps track of the number of uses of Apex Shock (0~2), removed after using Apex Shock two times
  • Apex Shock Damage Tracker Increases Apex Shock level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Leo]
  • Apex Shock Level Keeps track of Apex Shock level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Leo]
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Knight Mode II (Leo) (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 20000, Knight abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Knight abilities trigger 1 additional time, critical chance =100%, grants [Deadly Strikes +10% 1] to all allies with any Attach Earth after using Knight abilities
  • Dual Awoken Knight Mode I (Leo) (15 seconds) Knight abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Knight abilities trigger 2 additional times, cast speed x2.00 for equipped Knight abilities, casts Dual Solid Blow when any Damage Reduction Barrier is removed (max 2)
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • 40% Damage Reduction Barrier 1 Reduces damage taken by 40% for the next attack
  • 40% Damage Reduction Barrier 1 Reduces damage taken by 40% for the next attack
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Knight Mode I (Leo) (15 seconds) Knight abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Knight abilities trigger 2 additional times, cast speed x2.00 for equipped Knight abilities, casts Dual Solid Blow when any Damage Reduction Barrier is removed (max 2)
  • Knight Resonance +5% Boost (15 seconds) Knight abilities deal 5% more damage
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • 50% Damage Reduction Barrier 1 Reduces damage taken by 50% for the next attack
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Second Rebellion (15 seconds) Grants [Quick Cast 1] to the user after using an Earth ability
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Staunch Smash Knight PHY Single enemy Physical 3.41 Earth, Holy, NE 0.01 One single attack (3.41) capped at 99999, 100% hit rate
  • ATK, DEF, MAG and RES +30% (25s) (25 seconds) ATK, DEF, MAG and RES +30%
  • Weakness +9% Boost (15s) (15 seconds) Increases damage dealt by 9% when exploiting elemental weaknesses
  • Weakness +15% Boost (15s) (15 seconds) Increases damage dealt by 15% when exploiting elemental weaknesses
  • Weakness +30% Boost (15s) (15 seconds) Increases damage dealt by 30% when exploiting elemental weaknesses
  • Awoken Knight (15 seconds) Knight abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Knight abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Staunch Smash Follow-Up (15 seconds) Casts Staunch Smash after using two Knight abilities
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Rock Photon Knight Knight PHY Single enemy Earth, Holy, NE 1.65 Six single attacks (0.90 each)
  • High Quick Cast 2 (2 turns) Cast speed x3.00
  • Knight +30% Boost 2 (2 turns) Knight abilities deal 30% more damage
  • 40% Damage Reduction Barrier 1 Reduces damage taken by 40% for the next attack
  • 50% Critical (15s) (15 seconds) Critical chance =50%
  • Attach Earth 3 with Stacking (25 seconds) Increase Attach Earth Level by 3 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • General's Proclamation (15 seconds) Grants [60% Critical (15s)]/[80% Critical (15s)]/[100% Critical (15s)] and [40% Damage Reduction Barrier 1] to all allies after using 2/4/6+2n Knight abilities
  • Attach Earth Stacking (25 seconds) Allow to stack Attach Earth, up to Attach Earth 3
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
  • Stoneskin: 100% Reduces damage taken to 0, up to an amount equal to 100% of the character's maximum HP, removed when that amount is reached
  • Last Stand If HP reaches 0, prevents [KO] restoring HP for 1% maximum HP, removed after triggering
  • Instant Cast 1 (1 turn) Instant cast speed
Shocking Glory AOSB1 PHY 24.00 Earth, Holy 2.50 Three single attacks (8.00 each) capped at 99999
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • 40% Damage Reduction Barrier 1 Reduces damage taken by 40% for the next attack
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
  • Awoken Knight (15 seconds) Knight abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Knight abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • General's Slash Follow-Up (15 seconds) Casts General's Slash after using a Knight ability
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Sword Arts Knight PHY Single enemy Physical 1.96 Earth, Holy, NE 0.01 Four single attacks (0.49 each), 100% hit rate
  • ATK and DEF +30% (25 seconds) ATK and DEF +30%
  • Knight +30% Boost (15s) (15 seconds) Knight abilities deal 30% more damage
  • Sword Arts Follow-Up (15 seconds) Casts Sword Arts after using a Knight ability
Burst Commands
NameSchoolTypeTargetElementTimeEffects
  • Knight Quick Cast 2 (2 turns) Cast speed x2.00 for Knight abilities
  • Sentinel (25 seconds) DEF +200%, taunts single-target PHY and BLK attacks
  • ATK and RES +30% (25 seconds) ATK and RES +30%
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • DEF +50% (25 seconds) DEF +50%
Shock SSB1 PHY 7.74 Holy, NE 2.50 Six group ranged attacks (0.78~1.29 each scaling with targets), causes [Imperil Holy 20%] for 25 seconds