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Strago

VI

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Ability Schools

Black Magic ★★★★★★
Summoning ★★★★
White Magic ★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Aqua Breath (HA1) Black Magic BLK Water 1.65 90 Six single attacks (3.50 each)
Aeroga (VI) (HA2) Black Magic BLK Wind 1.65 90 Six single attacks (3.50 each)

Legend Materia (5)

NameLensableEffect
Curious Naturalist (LM1) Increases Water damage dealt by 10%
Waker of Hope (LM2) 25% chance to cast an ability (NAT: group, restores HP for 30% of the target's maximum HP) after taking damage from an enemy
Defying Flame (LMR1) 25% chance to dualcast abilities that deal Water damage
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00

Soul Breaks (41)

NameTierTypeMultiplierElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Soul Drive Mode (15 seconds) After the duration expires, the status is removed only after the character takes an action
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Quick Cast (15 seconds) Cast speed x2.00
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 (5 seconds) Prevents elemental diffusion once
  • Hero Boost (5 seconds) Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Instant Cast 1 (1 turn) Instant cast speed
  • Twin Element Mode II (Wind, Water) (1 turn) Grants [Attach Wind with Stacking]/[Attach Water with Stacking] after using a Wind/Water ability
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 2 (2 turns) Instant cast speed
  • Accel Mode (15 seconds) Grants Accel Mode
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Hero Boost Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Instant Cast (15 seconds) Instant cast speed
  • Instant Cast 1 (1 turn) Instant cast speed
  • Instant Cast (15 seconds) Instant cast speed
  • Accel Mode (15 seconds) Grants Accel Mode
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Astra (25 seconds) Prevents Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Petrify, Berserk, Sap and Stun once
  • Instant Cast (15 seconds) Instant cast speed
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Aqua Breath+ Black Magic BLK Single enemy Water 1.65 Six single attacks (3.80/3.95 each) capped at 9999/19999 after 0-2/3+ uses
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Water Ability +30% Boost 2 (2 turns) Water abilities deal 30% more damage
  • Water Ability Instant Cast 2 (2 turns) Cast speed x999999 for Water abilities
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Strago (Water) Increases [Water Infusion] damage bonus by 20%, cast speed x1.10 for BLK, WHT, BLU, SUM or NAT attacks that deal magical damage, Water abilities trigger 1 additional time, casts Spirit Attack: Strago (Water) after using three Water abilities (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Crystal Force Mode: Strago (Water) Water abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
Dual Shift
TypeElementTimeEffects
  • DEF, RES and MND -70% (8s) (8 seconds) DEF, RES and MND -70%
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Water Mode II (Strago) (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 20000, Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 1 additional time, instant cast speed
  • Dual Awoken Water Mode I (Strago) (15 seconds) Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 2 additional times, casts Dual Tidal Flow after using Water abilities (max 3 chases)
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Water Ability Quick Cast 1 (1 turn) Cast speed x2.00 for Water abilities
  • MAG and MND +50% (25s) (25 seconds) MAG and MND +50%
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Water Mode I (Strago) (15 seconds) Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 2 additional times, casts Dual Tidal Flow after using Water abilities (max 3 chases)
  • Water Resonance +5% Boost (15 seconds) Water abilities deal 5% more damage
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Soul Break Gauge +250 Grants 250 SB points when set
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Strago (Wind) Keeps track of the number of uses of Spiral Tempest (0~2), removed after using Spiral Tempest two times
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Strago (Wind) Keeps track of the number of uses of Spiral Tempest (0~2), removed after using Spiral Tempest two times
  • Spiral Tempest Damage Tracker Increases Spiral Tempest level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Strago (Wind)]
  • Spiral Tempest Level Keeps track of Spiral Tempest level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Strago (Wind)]
Dual Shift
TypeElementTimeEffects
  • 40% Damage Reduction Barrier 1 Reduces damage taken by 40% for the next attack
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Wind Mode II (Strago) (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 10000, wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time, instant cast speed for Wind abilities, casts Dual Wizened Mage's Ward when any Damage Reduction Barrier is removed (max 3)
  • Dual Awoken Wind Mode I (Strago) (15 seconds) Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Wind abilities after casting 1/2/3+ Wind abilities, casts Dual Magi Descendant after casting equipped two Wind attacks
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • DEF, RES and MND -70% (8s) (8 seconds) DEF, RES and MND -70%
  • MAG and MND +50% (25s) (25 seconds) MAG and MND +50%
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Wind Mode I (Strago) (15 seconds) Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Wind abilities after casting 1/2/3+ Wind abilities, casts Dual Magi Descendant after casting equipped two Wind attacks
  • Wind Resonance +5% Boost (15 seconds) Wind abilities deal 5% more damage
Arcane Dyad Finisher
TypeElementTimeEffects
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Strago (Water) Keeps track of the number of uses of Apex Lore (0~2), removed after using Apex Lore two times
  • Apex Lore Damage Tracker Increases Apex Lore level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Strago (Water)]
  • Apex Lore Level Keeps track of Apex Lore level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Strago (Water)]
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Strago (Water) Keeps track of the number of uses of Apex Lore (0~2), removed after using Apex Lore two times
  • Apex Lore Damage Tracker Increases Apex Lore level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Strago (Water)]
  • Apex Lore Level Keeps track of Apex Lore level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Strago (Water)]
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Weakness +30% Boost 2 (2 turns) Increases damage dealt by 30% when exploiting elemental weaknesses
  • DEF, RES and MND -70% (8s) (8 seconds) DEF, RES and MND -70%
  • Twin Element Mode II (Wind, Water) (1 turn) Grants [Attach Wind with Stacking]/[Attach Water with Stacking] after using a Wind/Water ability
Brave Command: Mystery of Thamasa
Condition: Wind | School: Black Magic
LevelTypeTargetElementTimeEffects
  • Instant Cast 1 (1 turn) Instant cast speed
1 BLK Single enemy Wind, NE 1.65 One single attack (11.80) capped at 99999
  • Buff Wind 10% (15s) (15 seconds) Increases Wind damage dealt by 10%, cumulable
  • Buff Wind 30% (15s) (15 seconds) Increases Wind damage dealt by 30%, cumulable
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • High Quick Cast 1 (1 turn) Cast speed x3.00
  • Awoken Wind (15 seconds) Wind abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time
  • Brave Mode (15 seconds) Replaces the Attack command
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Black Magic +30% Boost 1 (1 turn) Black Magic abilities deal 30% more damage
  • Instant Cast 1 (1 turn) Instant cast speed
  • Twin Element Mode III (Wind, Water) (1 turn) Grants [Attach Wind 2 with Stacking]/[Attach Water 2 with Stacking] after using a Wind/Water ability
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Costume Element Mode (15 seconds) Grants [Attach Wind]/[Attach Water] to the user after using four Wind or Water abilities if the triggering ability deals Wind/Water damage, removed after triggering
  • Instant Cast 1 (1 turn) Instant cast speed
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • 40% Damage Reduction Barrier 1 Reduces damage taken by 40% for the next attack
  • Water Ability +30% Boost 3 (3 turns) Water abilities deal 30% more damage
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Soul Break Gauge +250 Grants 250 SB points when set
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Awoken Water (15 seconds) Water abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Tidal Fall (15 seconds) Grants [Attach Water] to the user after using three Water abilities
  • Costume Collector Mode (15 seconds) Grants [Soul Break Gauge +250] and [Instant Cast 1] to the user after using three Water abilities, removed after triggering
  • Magical Blink 1 Evades the next non-PHY, non-NIN attack that deals magical, fractional or missing HP damage
Aqua Splash AOSB1 BLK 62.90 Water 2.50 Twenty single attacks (1.82 each), followed by one single attack (26.50) capped at 99999
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Tidal Stream Black Magic BLK Single enemy Magical 16.40 Water, NE 0.01 One single attack (16.40) capped at 99999
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Awoken Water (15 seconds) Water abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Tidal Stream Follow-Up (15 seconds) Casts Tidal Stream after using three Water abilities
  • Water Radiant Shield: 75% (30 seconds) Returns 75% of the damage taken to the attacker as Water damage capped at 9999
  • Instant Cast 1 (1 turn) Instant cast speed
  • MAG +50% (25 seconds) MAG +50%
Blue Soul OSB1 BLK 37.20 Water, Earth 2.50 One single attack (37.20) capped at 99999, 42.80 multiplier if exploiting elemental weakness
Burst Commands
NameSchoolTypeTargetElementTimeEffects
  • Magical Blink 1 Evades the next non-PHY, non-NIN attack that deals magical, fractional or missing HP damage
Aquatic Gale Black Magic BLK Single enemy Water, Wind 1.65 Two single attacks (23.00 each), ignores RES
  • Haste ATB speed x2.00
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Protect (25 seconds) DEF +100% (ignoring the buff stacking caps)
  • Shell (25 seconds) RES +100% (ignoring the buff stacking caps)
  • RES +100% (25 seconds) RES +100%
  • Instant KO Causes [KO] when set
Aqua Breath (VI) SB1 BLK 7.25 Water 3.00 One group attack (7.25)
  • Doom: 60 Causes [Doom] with a 60 seconds timer