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Strago

VI

Ability Schools

Black Magic ★★★★★★
Summoning ★★★★★★
White Magic ★★★★

Hero Abilities

NameSchoolTypeElementEffects
Aqua Breath (HA1) Black Magic BLK Water Six single attacks (3.50 each)
Aeroga (VI) (HA2) Black Magic BLK Wind Six single attacks (3.50 each)

Soul Breaks (41)

NameTierTypeElementTimeEffects
  • Doom: 60 Causes [Doom] with a 60 seconds timer
Aqua Breath (VI) SB BLK Water 3.00 One group attack (7.25)
  • Instant KO Causes [KO] when set
  • Protect (25 seconds) DEF +100% (ignoring the buff stacking caps)
  • Shell (25 seconds) RES +100% (ignoring the buff stacking caps)
  • RES +100% (25 seconds) RES +100%
Burst Commands
NameSchoolTypeTargetElementTimeEffects
  • Magical Blink 1 Evades the next non-PHY, non-NIN attack that deals magical, fractional or missing HP damage
Aquatic Gale Black Magic BLK Single enemy Water, Wind 1.65 Two single attacks (23.00 each), ignores RES
  • Haste ATB speed x2.00
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
Blue Soul OSB BLK Water, Earth 2.50 One single attack (37.20) capped at 99999, 42.80 multiplier if exploiting elemental weakness
  • MAG +50% (25 seconds) MAG +50%
  • Water Radiant Shield: 75% (30 seconds) Returns 75% of the damage taken to the attacker as Water damage capped at 9999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Awoken Water (15 seconds) Water abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Tidal Stream Follow-Up (15 seconds) Casts Tidal Stream after using three Water abilities
Aqua Splash AOSB BLK Water 2.50 Twenty single attacks (1.82 each), followed by one single attack (26.50) capped at 99999
  • Magical Blink 1 Evades the next non-PHY, non-NIN attack that deals magical, fractional or missing HP damage
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Awoken Water (15 seconds) Water abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Tidal Fall (15 seconds) Grants [Attach Water] to the user after using three Water abilities
  • Costume Collector Mode (15 seconds) Grants [Soul Break Gauge +250] and [Instant Cast 1] to the user after using three Water abilities, removed after triggering
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Soul Break Gauge +250 Grants 250 SB points when set
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • 40% Damage Reduction Barrier 1 Reduces damage taken by 40% for the next attack
  • Water Ability +30% Boost 3 (3 turns) Water abilities deal 30% more damage
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Black Magic +30% Boost 1 (1 turn) Black Magic abilities deal 30% more damage
  • Instant Cast 1 (1 turn) Instant cast speed
  • Twin Element Mode III (Wind, Water) (1 turn) Grants [Attach Wind 2 with Stacking]/[Attach Water 2 with Stacking] after using a Wind/Water ability
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Costume Element Mode (15 seconds) Grants [Attach Wind]/[Attach Water] to the user after using four Wind or Water abilities if the triggering ability deals Wind/Water damage, removed after triggering
  • Instant Cast 1 (1 turn) Instant cast speed
Brave Command: Mystery of Thamasa
Condition: Wind | School: Black Magic
LevelTypeTargetElementTimeEffects
  • Instant Cast 1 (1 turn) Instant cast speed
1 BLK Single enemy Wind, NE 1.65 One single attack (11.80) capped at 99999
  • Buff Wind 10% (15s) (15 seconds) Increases Wind damage dealt by 10%, cumulable
  • Buff Wind 30% (15s) (15 seconds) Increases Wind damage dealt by 30%, cumulable
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • High Quick Cast 1 (1 turn) Cast speed x3.00
  • Awoken Wind (15 seconds) Wind abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time
  • Brave Mode (15 seconds) Replaces the Attack command
  • DEF, RES and MND -70% (8s) (8 seconds) DEF, RES and MND -70%
  • Twin Element Mode II (Wind, Water) (1 turn) Grants [Attach Wind with Stacking]/[Attach Water with Stacking] after using a Wind/Water ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Weakness +30% Boost 2 (2 turns) Increases damage dealt by 30% when exploiting elemental weaknesses
Arcane Dyad Finisher
TypeElementTimeEffects
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Strago (Water) Keeps track of the number of uses of Apex Lore (0~2), removed after using Apex Lore two times
  • Apex Lore Damage Tracker Increases Apex Lore level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Strago (Water)]
  • Apex Lore Level Keeps track of Apex Lore level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Strago (Water)]
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Strago (Water) Keeps track of the number of uses of Apex Lore (0~2), removed after using Apex Lore two times
  • Apex Lore Damage Tracker Increases Apex Lore level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Strago (Water)]
  • Apex Lore Level Keeps track of Apex Lore level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Strago (Water)]
Dual Shift
TypeElementTimeEffects
  • 40% Damage Reduction Barrier 1 Reduces damage taken by 40% for the next attack
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Wind Mode II (Strago) (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 10000, wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time, instant cast speed for Wind abilities, casts Dual Wizened Mage's Ward when any Damage Reduction Barrier is removed (max 3)
  • Dual Awoken Wind Mode I (Strago) (15 seconds) Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Wind abilities after casting 1/2/3+ Wind abilities, casts Dual Magi Descendant after casting equipped two Wind attacks
  • MAG and MND +50% (25s) (25 seconds) MAG and MND +50%
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Wind Mode I (Strago) (15 seconds) Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Wind abilities after casting 1/2/3+ Wind abilities, casts Dual Magi Descendant after casting equipped two Wind attacks
  • Wind Resonance +5% Boost (15 seconds) Wind abilities deal 5% more damage
Arcane Dyad Finisher
TypeElementTimeEffects
BLK Wind, NE 2.50 Twenty single attacks (3.15/3.50/3.85 each) capped at 9999/19999/29999, followed by one single attack (34.60/38.06/41.52) capped at 99999 at Spiral Tempest level 0/1/2, removes Arcane Dyad Empowered: Strago (Wind) from the user
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Strago (Wind) Keeps track of the number of uses of Spiral Tempest (0~2), removed after using Spiral Tempest two times
  • Spiral Tempest Damage Tracker Increases Spiral Tempest level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Strago (Wind)]
  • Spiral Tempest Level Keeps track of Spiral Tempest level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Strago (Wind)]
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Soul Break Gauge +250 Grants 250 SB points when set
Dual Shift
TypeElementTimeEffects
  • DEF, RES and MND -70% (8s) (8 seconds) DEF, RES and MND -70%
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Water Mode II (Strago) (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 20000, Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 1 additional time, instant cast speed
  • Dual Awoken Water Mode I (Strago) (15 seconds) Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 2 additional times, casts Dual Tidal Flow after using Water abilities (max 3 chases)
  • MAG and MND +50% (25s) (25 seconds) MAG and MND +50%
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Water Mode I (Strago) (15 seconds) Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 2 additional times, casts Dual Tidal Flow after using Water abilities (max 3 chases)
  • Water Resonance +5% Boost (15 seconds) Water abilities deal 5% more damage
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Crystal Force Mode: Strago (Water) Water abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Aqua Breath+ Black Magic BLK Single enemy Water 1.65 Six single attacks (3.80/3.95 each) capped at 9999/19999 after 0-2/3+ uses
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Strago (Water) Increases [Water Infusion] damage bonus by 20%, cast speed x1.10 for BLK, WHT, BLU, SUM or NAT attacks that deal magical damage, Water abilities trigger 1 additional time, casts Spirit Attack: Strago (Water) after using three Water abilities (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
Divine Might: Strago (Water) OZSB BLK Water 2.50 Seven single attacks (8.60/9.30/9.65/10.00 each) capped at 19999/29999/49999/59999, followed by three single attacks (31.00 each) capped at 99999. Multiplier/cap requirements: 0-2/3-4/5+ Water abilities on allies/5+ Water abilities on allies and 2+ allies have Attach Water
Radiant Aero Quasar CASB BLK Wind, NE 2.50 7 single-target Wind/NE magic attacks at Cap Break Level 1, En-Wind, En-Wind Stack, Cap Break Level 1 & Crystal Mode to user Crystal Mode: Wind Ability Boost, Dualcast Wind, Zero Hone Cost to Wind Abilities & 25% DEF/RES Pierce Crystal Force I/II: 6 single-target Wind/NE magic attacks at Cap Break Level 1, Instant Cast, Wind Ability Damage +30% for 1 turn to En-Wind members, [Cap Break Level 1, Instant Cast, Quick ATB & 50% DEF/RES Pierce] for 1 turn to user
Zenith Magic Tempest ZSB BLK Wind, NE 2.50 7 single-target Wind/NE magic attacks at Cap Break Level 1, Quick ATB 1 to En-Wind members, Lv.3 En-Wind, En-Wind Stack, Cap Break Level 1 & Ultimate Mode to user Ultimate Spirit Mode: En-Wind Damage +20%, Magic Casting Speed x1.1 & chases 2 Wind abilities with Wind Ability Damage +30% for 2 turns to party (max 1 chase) Ultimate Dexterity Mode: Dualcast Wind, Higher Multiplier & Zero Hone Cost to Hero Ability; Aeroga (VI)+: Higher multiplier & Cap Break Level 1 after 3 uses Ultimate Vitality Mode: +1500 max HP & Astra to user
Roaring 1000 Needles ASB BLK 0.01 5 single-target Wind/NE magic attacks, Instant Cast, Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Wind Ability High Boost & chases 1/2/3+ Wind abilities with Wind Ability Damage +10/20/30% to user
Wind Bond (Strago) CSB+ NAT 0.01 Activates Wind Limit Chain (150) & 50% Wind Field, Instant Cast & Zero SB Cost, Imperil Wind 10/20/30% for 5 seconds to all targets with 0/2/4 En-Wind members, MAG +50% to party, Instant Cast 1 to user
Starry Blue Soul MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Water/NE magic attacks, Hero Boost +30/35/40/45/50% & Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Water/NE med-piercing magic attack at True Cap Break Level 1, [Cap Break Level 9, Instant Cast & Hero Boost +50%] for 1 turn to user, removes Master Mode
Roaring Tidal Geyser ASB BLK Water, NE 0.01 5 single-target Water/NE magic attacks, Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Water Ability High Boost & chases Water abilities with 6 single-target Water/NE magic attacks, Water Damage +10% for 5 seconds to user
  • Twin Element Mode II (Wind, Water) (1 turn) Grants [Attach Wind with Stacking]/[Attach Water with Stacking] after using a Wind/Water ability
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 2 (2 turns) Instant cast speed
Starry Storm Master MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Wind/NE magic attacks + minor DeShell for 5 seconds, Hero Boost +30/35/40/45/50% to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Wind/NE magic attack at True Cap Break Level 1 + DeShell 30% for 5 seconds, Instant Cast 1 to user, removes Master Mode
Dual Shift
TypeElementTimeEffects
NAT 0.01 Dual Awoken Blue Mage Mode II & Instant ATB 1 to user Dual Awoken Blue Mage Mode II: Water/Wind Ability Boost, Instant Water/Wind & chases a Water/Wind ability with [Water/Wind Damage +20% & Quick Cast 2] or [MAG/MND/DEF/RES +15% for 8 seconds, Prismatic Damage +20% & Quick Cast 2] to party with at least 0/4 Mage I members
Soul Drive: Strago LBSD NAT 0.01 Soul Drive Mode & Instant ATB 1 to user Soul Drive Mode: -1 SB Gauge Cost & Instant SB Cast; Grants Instant ATB 1 & Instant Cast 1 to user after casting SB, removes Soul Drive Mode
War-Awoken Aeroga Master TASB NAT 0.01 Grants Tactical Awoken Mode & +500 MAG to user Tactical Awoken Mode: Wind Ability Boost, Triplecast Wind, Unlimited Wind Hones, Cap Break Level 1 to Wind Abilities, Wind Ability Damage +30% & ATB Speed x1.1 to Wind Abilities; Ends after using 8 Wind abilities TP Max: AOE Wind/NE magic attack at True Cap Break Level 1
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999