Login

Register

← All Characters

Gau

VI

Ability Schools

Celerity ★★★★★★
Combat ★★★★★★

Hero Abilities

NameSchoolTypeElementEffects
Rage (HA1) Celerity PHY Wind, Lightning Six single attacks (1.10 each), damages the user for 25%/25%/15%/15%/5% max HP scaling with 0/1/2/3/4+ uses

Soul Breaks (26)

NameTierTypeElementTimeEffects
  • Rage Forces a specified action, affects targeting (single: random enemy/ally; group: all enemies/allies if the action's auto-target group is enemies/allies), resets ATB when removed
  • Rage Forces a specified action, affects targeting (single: random enemy/ally; group: all enemies/allies if the action's auto-target group is enemies/allies), resets ATB when removed
  • Rage Forces a specified action, affects targeting (single: random enemy/ally; group: all enemies/allies if the action's auto-target group is enemies/allies), resets ATB when removed
Burst Commands
NameSchoolTypeTargetElementTimeEffects
  • Rage Forces a specified action, affects targeting (single: random enemy/ally; group: all enemies/allies if the action's auto-target group is enemies/allies), resets ATB when removed
  • Rage Forces a specified action, affects targeting (single: random enemy/ally; group: all enemies/allies if the action's auto-target group is enemies/allies), resets ATB when removed
  • Dark Bargain (25 seconds) ATK +30%, DEF -30%
  • Haste ATB speed x2.00
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • 100% Critical (25 seconds) Critical chance =100%
  • Combat/Celerity Double (15 seconds) Combat or Celerity abilities trigger 1 additional time consuming an extra ability use if able
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Awoken Beast (15 seconds) Combat and Celerity abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Combat and Celerity abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Combat Instant Cast (15 seconds) Instant cast speed for Combat abilities
  • Celerity Instant Cast (15 seconds) Instant cast speed for Celerity abilities
Feral Friends AOSB PHY Wind, Lightning 2.50 Twenty single attacks (0.55 each), followed by one single attack (8.00) capped at 99999
  • 100% Critical 1 (1 turn) Critical chance =100%
  • Critical Damage +50% 1 (1 turn) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Instant Cast 1 (1 turn) Instant cast speed
  • Attach Wind Stacking (25 seconds) Allow to stack Attach Wind, up to Attach Wind 3
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Rugged Claws (Bestial Awakening 0) Celerity Celerity, Combat PHY Single enemy Wind, Lightning, NE 1.20 Six single attacks (0.80 each), grants Voracious Carnivore +1 to the user
Rugged Claws (Bestial Awakening 1) Celerity Celerity, Combat PHY Single enemy Wind, Lightning, NE 1.20 Ten single attacks (0.80 each), 100% additional critical chance, causes Bestial Awakening -1 to the user
Slaying Blow (Voracious Carnivore 0) Celerity Celerity, Combat PHY Single enemy Wind, Lightning, NE 1.20 One single attack (5.40) capped at 99999, grants Bestial Awakening +1 to the user
  • Instant Cast 1 (1 turn) Instant cast speed
  • Twin Element Mode III (Lightning, Wind) (1 turn) Grants [Attach Lightning 2 with Stacking]/[Attach Wind 2 with Stacking] after using a Lightning/Wind ability
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Ability Berserk (15 seconds) Forces a random available action excluding Defend, affects targeting (single: random enemy/ally; group: all enemies/allies if the action's auto-target group is enemies/allies), Berserk, Confuse, Paralyze, Stop are prioritized
  • Wildling Mode (15 seconds) Grants [Wildling Lightning Ability +15/30/50% Boost]/[Wildling Wind Ability +15/30/50% Boost] after using 1/2/3+ Lightning or Wind abilities if the triggering ability deals Lightning/Wind damage
  • Twin Element Mode II (Lightning, Wind) (1 turn) Grants [Attach Lightning with Stacking]/[Attach Wind with Stacking] after using a Lightning/Wind ability
  • Awoken Bestial Power (15 seconds) Celerity and Combat abilities don't consume uses, Celerity and Combat abilities trigger 1 additional time, casts Storm Claws after using a Celerity or Combat ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Storm Claws (15 seconds) Grants [Attach Lightning]/[Attach Wind] after using three Lightning or Wind abilities if the triggering ability deals Lightning/Wind damage
  • Twin Element Mode II (Lightning, Wind) (1 turn) Grants [Attach Lightning with Stacking]/[Attach Wind with Stacking] after using a Lightning/Wind ability
  • High Quick Cast 1 (1 turn) Cast speed x3.00
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Bestial Power Mode II (Gau) (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 20000, Combat and Celerity abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Combat and Celerity abilities trigger 1 additional time, instant cast speed for Celerity and Combat abilities, critical chance =100%
  • Dual Awoken Bestial Power Mode I (Gau) (15 seconds) Combat and Celerity abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Celerity and Combat abilities trigger 2 additional times
  • Twin Element Mode II (Lightning, Wind) (1 turn) Grants [Attach Lightning with Stacking]/[Attach Wind with Stacking] after using a Lightning/Wind ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Bestial Power Mode I (Gau) (15 seconds) Combat and Celerity abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Celerity and Combat abilities trigger 2 additional times
  • Dual Wildling Life Mode Randomly casts Dual Barbarity, Dual Explosive Thrust or Dual Scratch after using a Combat or Celerity ability, removed after triggering three times, removed if the character hasn't [Dual Awoken Bestial Power Mode I (Gau)]
  • Celerity/Combat Resonance +5% Boost (15 seconds) Celerity and Combat abilities deal 5% more damage
Arcane Dyad Finisher
TypeElementTimeEffects
PHY Wind, Lightning, NE 2.50 Twenty single attacks (1.00/1.10 each) capped at 9999/19999, followed by one single attack (10.00/11.00) capped at 99999 at Apex Rage level 0/1, removes Arcane Dyad Empowered: Gau from the user
  • Twin Element Mode (Lightning, Wind) (1 turn) Grants [Attach Lightning/Wind] after using a Lightning/Wind ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Gau Keeps track of the number of uses of Apex Rage (0~2), removed after using Apex Rage two times
  • Apex Rage Damage Tracker Increases Apex Rage level by 1 after dealing 100001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Gau]
  • Apex Rage Level Keeps track of Apex Rage level (0~1), removed if the character hasn't [Arcane Dyad Empowered: Gau]
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Rage+ Celerity PHY Single enemy Wind, Lightning 1.20 Six single attacks (1.20 each) capped at 9999/19999 after 0-2/3+ uses (no recoil damage)
  • Attach Wind 2 with Stacking (25 seconds) Increase Attach Wind Level by 2 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Attach Lightning 2 with Stacking (25 seconds) Increase Attach Lightning Level by 2 and increase Max Attach Element Level by 2, up to Attach Lightning 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Gau Increases [Lightning/Wind Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Lightning or Wind abilities trigger 1 additional time, casts Spirit Attack: Gau after using a Lightning or Wind ability (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Chain Force Mode: Gau (Wind) (15 seconds) Casts Wind Guidance: Gau after a Wind Chain reaches a count of 50 or 100, removed after triggering two times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 3 (3 turns) Instant cast speed
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Twin Element Mode III (Lightning, Wind) (1 turn) Grants [Attach Lightning 2 with Stacking]/[Attach Wind 2 with Stacking] after using a Lightning/Wind ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Your Friend Mode Increases Feral Awakening level by 1 after an ally uses a Lightning or Wind ability, removed after triggering 6 times
  • Rampage Mode Grants [Instant ATB 1] and decreases Feral Awakening level by 1 after using Rampage if the character's Feral Awakening level is 1 or greater
  • DEF, RES and MND -70% (8s) (8 seconds) DEF, RES and MND -70%
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
  • Instant Cast 1 (1 turn) Instant cast speed
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Soul Break Gauge +250 Grants 250 SB points when set
Radiant Plunging Claws CASB PHY Wind, Lightning, NE 2.50 7 single-target physical attacks (0.90 each) capped at 19999, En-Wind Stack or En-Lightning Stack, Cap Break Level 1, Instant ATB 1 & Crystal Mode to user Crystal Mode: Wind/Lightning Ability Boost, Dualcast Wind/Lightning, Zero Hone Cost to Wind/Lightning Abilities & 25% DEF/RES Pierce Crystal Force I/II: 4 single-target Wind/Lightning/NE physical attacks (2.00 each) capped at 19999, Instant Cast, [Cap Break Level 1, Quick Wind/Lightning, Wind/Lightning Ability Damage +30% & 50% DEF/RES Pierce] for 2 turns & Quick ATB 1 to user
Roaring Enrage ASB PHY Wind, Lightning, NE 0.01 5 single-target physical attacks (0.80 each), Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Wind/Lightning Ability High Boost & chases 1/2/3+ Wind/Lightning abilities with Wind/Lightning Ability Damage +10/20/30% to user
  • Haste ATB speed x2.00
  • ATK +50% (25s) (25 seconds) ATK +50%
Starry Monster Charge MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Wind/NE or Lightning/NE physical attacks under En-Wind or En-Lightning, Hero Boost +30/35/40/45/50% & Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Wind/Lightning/NE physical attack at True Cap Break Level 1, [Cap Break Level 9, Dualcast Wind/Lightning & Hero Boost +50%] for 1 turn to user, removes Master Mode
Soul Drive: Gau LBSD NAT 0.01 Soul Drive Mode & Instant ATB 1 to user Soul Drive Mode: -1 SB Gauge Cost, Instant SB Cast, Cap Break Level 1 to SB & SB Damage +50%; Grants Instant ATB 1 to user after casting SB, removes Soul Drive Mode
War-Awoken Wild Destruction TASB NAT 0.01 Tactical Awoken Mode & +500 ATK to user Tactical Awoken Mode: Wind/Lightning Ability Boost, Triplecast Wind/Lightning, Unlimited Wind/Lightning Hones, Cap Break Level 1 to Wind/Lightning Abilities, Wind/Lightning Ability Damage +30% & ATB Speed x1.1 to Wind/Lightning Abilities; Ends after using 8 Wind/Lightning abilities TP Max: AOE Wind/NE or Lightning/NE physical attack at True Cap Break Level 1 under En-Wind or En-Lightning
War-Awoken Wild Destruction (Weapon Skill) TASB PHY Wind, Lightning, NE 0.01 Single-target Wind/Lightning/NE piercing physical attack at True Cap Break Level 1, Instant ATB 1 & Instant Cast 1 to user; During Tactical Awoken Mode, Cap Break Level 2 & ATB Speed x1.2 to Wind/Lightning Abilities, and Weapon Skill Blue/Gold at at least Level 0/2 Attach Wind/Lightning WS Blue: [Lv.2 En-Wind/Lightning Stack] to user WS Gold: [During Tactical Awoken Mode, ATB Speed x1.3 & Instant Cast to Wind/Lightning Abilities] to user