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Cyan

VI

Ability Schools

Combat ★★★★★★
Samurai ★★★★★★

Hero Abilities

NameSchoolTypeElementEffects
Bushido Tempest (HA1) Samurai PHY Fire Seven single attacks (1.00 each)
Bushido Scorch (HA2) Samurai PHY Fire Four single attacks (1.00 each), grants [Samurai Quick Cast 2] to the user

Soul Breaks (24)

NameTierTypeElementTimeEffects
Bushido Fang Default PHY - 2.50 One single attack (1.50)
Bushido Flurry SB PHY - 2.50 Four random attacks (0.80 each)
Bushido Dragon SB PHY - 2.75 One single attack (4.20), heals the user for 50% of the damage dealt
  • Stop (6 seconds) Arrests ATB charge rate, prevents from acting
  • Stun (1 second) Resets ATB when set
  • Magical Blink 1 Evades the next non-PHY, non-NIN attack that deals magical, fractional or missing HP damage
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Doma Dragon Claw Samurai PHY Single enemy - 1.65 One single attack (2.40), heals the user for 20% of the damage dealt
  • Dark Bargain (20 seconds) ATK +30%, DEF -30%
  • Haste ATB speed x2.00
  • Retaliate (15 seconds) Evades PHY attacks, counters PHY attacks with Attack
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • High Retaliate (15 seconds) Evades PHY attacks, counters PHY attacks with an ability (PHY: single, 1.20 physical)
  • Critical Damage +50% (25 seconds) Critical hits deal 50% more damage (additive with the base critical coefficient)
Tsubame Gaeshi AOSB PHY Fire 2.50 Three single attacks (8.00 each) capped at 99999
  • ATK and DEF +30% (25 seconds) ATK and DEF +30%
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Samurai Double (15 seconds) Samurai abilities trigger 1 additional time consuming an extra ability use if able
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Awoken Samurai (15 seconds) Samurai abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Samurai abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Iron Allegiance Mode (15 seconds) Samurai abilities deal 15/30/50% more damage after using 0/1/2 Samurai abilities, casts Flashfire Slash after using four Samurai abilities, removed after triggering
  • Critical Damage +50% (25 seconds) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Heartless Angel (25 seconds) ATK +50%, DEF and RES -15%
  • Attach Fire Stacking (25 seconds) Allow to stack Attach Fire, up to Attach Fire 3
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • High Quick Cast 2 (2 turns) Cast speed x3.00
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Fire Ability +30% Boost 1 (1 turn) Fire abilities deal 30% more damage
  • Fire Ability +30% Boost 1 (1 turn) Fire abilities deal 30% more damage
  • ATK, DEF, MAG and RES +30% (25s) (25 seconds) ATK, DEF, MAG and RES +30%
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • 100% Critical (25s) (25 seconds) Critical chance =100%
  • Instant Cast 3 (3 turns) Instant cast speed
  • Damage Cap +10000 3 (3 turns) Increases the damage/healing cap by 10000
  • Faithful Samurai Mode Casts Martial Strike three times after using a Fire ability, removed after triggering, removed if the character hasn't [Synchro Mode]
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Fleet Blade Follow-Up (15 seconds) Casts Fleet Blade after using a Fire ability
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Samurai Mode II (Cyan) (1 turn) Samurai abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Samurai abilities, casts Dual Inferno Flash after using Samurai abilities
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Samurai Mode I (Cyan) (15 seconds) Samurai abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Samurai abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Samurai abilities after casting 1/2/3+ Samurai abilities
  • VI Resonance +3% Boost (15 seconds) Increases damage dealt by 3% if the character's Realm is VI
Arcane Dyad Finisher
TypeElementTimeEffects
PHY Fire, NE 2.50 Twenty single attacks (1.00/1.10/1.20 each) capped at 9999/19999/29999, followed by one single attack (10.00/11.00/12.00) capped at 99999 at Apex Tsubame Gaeshi level 0/1/2, removes Arcane Dyad Empowered: Cyan from the user
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Cyan Keeps track of the number of uses of Apex Tsubame Gaeshi (0~2), removed after using Apex Tsubame Gaeshi two times
  • Apex Tsubame Gaeshi Damage Tracker Increases Apex Tsubame Gaeshi level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Cyan]
  • Apex Tsubame Gaeshi Level Keeps track of Apex Tsubame Gaeshi level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Cyan]
  • ATK, DEF, MAG and RES +30% (25s) (25 seconds) ATK, DEF, MAG and RES +30%
  • Awoken Samurai of Doma (15 seconds) Samurai abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, casts Doman Flame Dance after using Samurai abilities
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Instant Cast 1 (1 turn) Instant cast speed
  • Dualcast Samurai 1 (1 turn) Samurai abilities trigger 1 additional time
  • Instant Cast 2 (2 turns) Instant cast speed
  • Dualcast Samurai 2 (2 turns) Samurai abilities trigger 1 additional time
  • Instant Cast 3 (3 turns) Instant cast speed
  • Dualcast Samurai 3 (3 turns) Samurai abilities trigger 1 additional time
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Cyan (Fire) Increases [Fire Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Fire abilities trigger 1 additional time, casts Spirit Attack: Cyan (Fire) after using two Fire abilities (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Chain Force Mode: Cyan (15 seconds) Casts Kindred Guidance: Cyan after a VI Chain reaches a count of 50 or 100, removed after triggering two times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Soul Break Gauge +250 Grants 250 SB points when set
Radiant Bushido Oblivion CASB PHY Fire, NE 2.50 7 single-target Fire/NE physical attacks at Cap Break Level 1, En-Fire, En-Fire Stack, Cap Break Level 1, Radiant Bushido Oblivion & Crystal Mode to user Crystal Mode: Samurai Ability Boost, Dualcast Samurai, Zero Hone Cost to Samurai Abilities & 25% DEF/RES Pierce Crystal Force I/II: Single-target Fire/NE physical attack at True Cap Break Level 1, Instant Cast, [Cap Break Level 1, Samurai Damage +30% & 50% DEF/RES Pierce] for 2 turns & Quick ATB 1 to user Radiant Bushido Oblivion: Critical Chance +100% for 3 turns/15 seconds & Deadly Strikes +0/20% to user with at least 0/4 Samurai/VI members
Starry Bushido Demon MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Fire/NE physical attacks, Hero Boost +30/35/40/45/50% & Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Fire/NE physical attack at True Cap Break Level 1, [True Cap Break Level 1, Instant Cast & Hero Boost +50%] for 1 turn to user, removes Master Mode
Roaring Flame Slash ASB PHY Fire, NE 0.01 5 single attacks, Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Fire Ability High Boost & chases 1/2/3+ Fire abilities with Fire Ability Damage +10/20/30% to user
Soul Drive: Cyan LBSD NAT 0.01 Soul Drive Mode & Instant ATB 1 to user Soul Drive Mode: -1 SB Gauge Cost, Instant SB Cast, Cap Break Level 1 to SB & SB Damage +50%; Grants Instant ATB 1 to user after casting SB, removes Soul Drive Mode