Login

Register

← All Characters

Cyan

VI

Party Full

Choose a character to replace:

Ability Schools

Combat ★★★★★★
Samurai ★★★★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Bushido Tempest (HA1) Samurai PHY Fire 3.30 90 Seven single attacks (1.00 each)
Bushido Scorch (HA2) Samurai PHY Fire 1.65 90 Four single attacks (1.00 each), grants [Samurai Quick Cast 2] to the user

Legend Materia (5)

NameLensableEffect
Path of Vengeance (LM1) Samurai abilities deal 15% more damage
True Conviction (LM2) 35% chance to dualcast Samurai abilities
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
Refinement (Cyan) (LMR+1) PHY attacks deal 25% more damage
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
  • Quick Cast 3 (3 turns) Cast speed x2.00

Soul Breaks (24)

NameTierTypeMultiplierElementTimeEffects
  • Soul Drive Mode (15 seconds) After the duration expires, the status is removed only after the character takes an action
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Accel Mode (15 seconds) Grants Accel Mode
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Hero Boost Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Bushido ATK +30%, RES +25%, Critical chance =50%
  • Instant Cast (15 seconds) Instant cast speed
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Soul Break Gauge +250 Grants 250 SB points when set
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Kindred Guidance: Cyan Uses Keeps track of the number of uses of Kindred Guidance: Cyan (0~2), removed after reaching 2
  • Samurai Quick Cast 2 (2 turns) Cast speed x2.00 for Samurai abilities
  • Chain Force Mode: Cyan (15 seconds) Casts Kindred Guidance: Cyan after a VI Chain reaches a count of 50 or 100, removed after triggering two times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Quick Cast 2 (2 turns) Cast speed x2.00
  • Weakness +30% Boost 3 (3 turns) Increases damage dealt by 30% when exploiting elemental weaknesses
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Cyan (Fire) Increases [Fire Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Fire abilities trigger 1 additional time, casts Spirit Attack: Cyan (Fire) after using two Fire abilities (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Doman Flame Dance Samurai PHY Single enemy Physical 4.32 Fire, NE 0.01 Six single attacks (0.72 each), 100% hit rate
  • ATK, DEF, MAG and RES +30% (25s) (25 seconds) ATK, DEF, MAG and RES +30%
  • Awoken Samurai of Doma (15 seconds) Samurai abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, casts Doman Flame Dance after using Samurai abilities
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Instant Cast 1 (1 turn) Instant cast speed
  • Dualcast Samurai 1 (1 turn) Samurai abilities trigger 1 additional time
  • Instant Cast 2 (2 turns) Instant cast speed
  • Dualcast Samurai 2 (2 turns) Samurai abilities trigger 1 additional time
  • Instant Cast 3 (3 turns) Instant cast speed
  • Dualcast Samurai 3 (3 turns) Samurai abilities trigger 1 additional time
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Cyan Keeps track of the number of uses of Apex Tsubame Gaeshi (0~2), removed after using Apex Tsubame Gaeshi two times
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Cyan Keeps track of the number of uses of Apex Tsubame Gaeshi (0~2), removed after using Apex Tsubame Gaeshi two times
  • Apex Tsubame Gaeshi Damage Tracker Increases Apex Tsubame Gaeshi level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Cyan]
  • Apex Tsubame Gaeshi Level Keeps track of Apex Tsubame Gaeshi level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Cyan]
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Samurai Mode II (Cyan) (1 turn) Samurai abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Samurai abilities, casts Dual Inferno Flash after using Samurai abilities
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Samurai Mode I (Cyan) (15 seconds) Samurai abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Samurai abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Samurai abilities after casting 1/2/3+ Samurai abilities
  • VI Resonance +3% Boost (15 seconds) Increases damage dealt by 3% if the character's Realm is VI
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Samurai Quick Cast 1 (1 turn) Cast speed x2.00 for Samurai abilities
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Fleet Blade Follow-Up (15 seconds) Casts Fleet Blade after using a Fire ability
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Fire Ability +30% Boost 1 (1 turn) Fire abilities deal 30% more damage
  • Fire Ability +30% Boost 1 (1 turn) Fire abilities deal 30% more damage
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Martial Strike Samurai PHY Single enemy Physical 3.52 Fire, NE 0.01 One single attack (3.52) capped at 99999, 100% hit rate
  • ATK, DEF, MAG and RES +30% (25s) (25 seconds) ATK, DEF, MAG and RES +30%
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • 100% Critical (25s) (25 seconds) Critical chance =100%
  • Instant Cast 3 (3 turns) Instant cast speed
  • Damage Cap +10000 3 (3 turns) Increases the damage/healing cap by 10000
  • Faithful Samurai Mode Casts Martial Strike three times after using a Fire ability, removed after triggering, removed if the character hasn't [Synchro Mode]
  • Attach Fire Stacking (25 seconds) Allow to stack Attach Fire, up to Attach Fire 3
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • High Quick Cast 2 (2 turns) Cast speed x3.00
  • Critical Damage +50% (25 seconds) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Heartless Angel (25 seconds) ATK +50%, DEF and RES -15%
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Flashfire Slash Samurai PHY Single enemy Physical 7.00 Fire, NE 0.01 1/1/2 single attacks (6.90/6.90/3.50 each) capped at 99999, 0/50/100% additional critical chance if the user has 0/500/1000 Soul Break points, 100% hit rate
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Awoken Samurai (15 seconds) Samurai abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Samurai abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Iron Allegiance Mode (15 seconds) Samurai abilities deal 15/30/50% more damage after using 0/1/2 Samurai abilities, casts Flashfire Slash after using four Samurai abilities, removed after triggering
  • ATK and DEF +30% (25 seconds) ATK and DEF +30%
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Samurai Double (15 seconds) Samurai abilities trigger 1 additional time consuming an extra ability use if able
Tsubame Gaeshi AOSB1 PHY 24.00 Fire 2.50 Three single attacks (8.00 each) capped at 99999
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Attack Combat PHY Single Physical 1.20 - 1.50 One single attack (1.20)
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • High Retaliate (15 seconds) Evades PHY attacks, counters PHY attacks with an ability (PHY: single, 1.20 physical)
  • Critical Damage +50% (25 seconds) Critical hits deal 50% more damage (additive with the base critical coefficient)
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Doma Dragon Claw Samurai PHY Single enemy - 1.65 One single attack (2.40), heals the user for 20% of the damage dealt
  • Dark Bargain (20 seconds) ATK +30%, DEF -30%
  • Haste ATB speed x2.00
  • Retaliate (15 seconds) Evades PHY attacks, counters PHY attacks with Attack
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Magical Blink 1 Evades the next non-PHY, non-NIN attack that deals magical, fractional or missing HP damage
  • Stop (6 seconds) Arrests ATB charge rate, prevents from acting
  • Stun (1 second) Resets ATB when set
Bushido Dragon SB2 PHY 4.20 - 2.75 One single attack (4.20), heals the user for 50% of the damage dealt
Bushido Flurry SB1 PHY 3.20 - 2.50 Four random attacks (0.80 each)
Bushido Fang Default PHY 1.50 - 2.50 One single attack (1.50)