Login

Register

← All Characters

Shadow

VI

Party Full

Choose a character to replace:

Ability Schools

Celerity ★★★★★★
Combat ★★★★
Ninja ★★★★★★
Sharpshooter ★★★★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Shadow Fang (HA1) Ninja PHY Dark 0.83 80 Four single ranged attacks (1.10 each) followed by one single ranged attack (5.76) that ignores DEF, 100% hit rate
Shadow Time (HA2) Ninja PHY Dark 0.83 80 3/5/7 single attacks (1.10 each) if the user has [Physical Blink 0/1/2], grants [Physical Blink 1] and [Physical Blink Stacking 2] to the user

Legend Materia (6)

NameLensableEffect
Murderous Method (LM1) Ninja abilities deal 15% more damage
Heat of Battle (LM2) 35% chance to dualcast Ninja abilities
  • Attach Dark (25 seconds) Replaces Attack command, increases Dark damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Dark resistance +20%
  • Physical Blink 1 Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage
  • Attach Dark (25 seconds) Replaces Attack command, increases Dark damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Dark resistance +20%
  • Quick Cast (15 seconds) Cast speed x2.00
Bravery: Shadow (Dark) (LMR++1) Dark Damage +10%; Quick ATB 1 & Brave Crystal's Might at the start of battle Brave Crystal's Might: Once per battle and after using 3 Dark abilities, grants ATK and DEF +30% & chases Dark abilities with 4 single-target Dark/NE physical attacks

Soul Breaks (30)

NameTierTypeMultiplierElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Soul Drive Mode (15 seconds) After the duration expires, the status is removed only after the character takes an action
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Hero Boost Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Accel Mode: Shadow (Dark) Dark abilities deal 15/20/25/30/50% more damage at ability rank 1/2/3/4/5, casts [Roaring Shadow (Dark)] after using Dark abilities, removed if the character hasn't [Accel Mode]
  • Buff Dark 10% (5s) (5 seconds) Increases Dark damage dealt by 10%, cumulable
  • Attach Dark with Stacking (25 seconds) Increase Attach Dark Level by 1 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Attach Dark (25 seconds) Replaces Attack command, increases Dark damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Dark resistance +20%
  • Attach Dark with Stacking (25 seconds) Increase Attach Dark Level by 1 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Instant Cast 1 (1 turn) Instant cast speed
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Shadow Fang+ Ninja PHY Single enemy Dark 0.82 Four single ranged attacks (1.20/1.25 each), followed by one single ranged attack (6.15/6.35 each) that ignores DEF, damage capped at 9999/19999 after 0-2/3+ uses, 100% hit rate
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Dark Ability +30% Boost 1 (1 turn) Dark abilities deal 30% more damage
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Attach Dark 3 with Stacking (25 seconds) Increase Attach Dark Level by 3 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Shadow (Dark) Increases [Dark Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Dark abilities trigger 1 additional time, casts Spirit Attack: Shadow after using a Dark ability (max 3), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Attach Dark with Stacking (25 seconds) Increase Attach Dark Level by 1 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Awoken Dark (15 seconds) Dark abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Dark abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dark Ability Instant Cast (15s) (15 seconds) Instant cast speed for Dark abilities
  • Vanish Mode (15 seconds) Grants [Dark Ability +30% Boost 1] to the user after using two Dark abilities
Dark Veil LBO1 PHY 40.00 Dark 2.50 Five single attacks (1.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores DEF, 100% additional critical chance
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Dark Guidance: Shadow Ninja PHY Single enemy Physical 1.32 Dark, NE 0.01 Six single attacks (0.22 each), 100% hit rate
  • Chain Force Mode: Shadow (Dark) (15 seconds) Casts Dark Guidance: Shadow after using a Dark ability, removed after triggering three times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Dark Mode II (Shadow) (1 turn) Dark abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Dark abilities, grants [200% ATB 2], [Dark Ability Instant Cast 2] and [Physical Blink 2] after using Dark abilities
  • Attach Dark with Stacking (25 seconds) Increase Attach Dark Level by 1 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Dark Mode I (Shadow) (15 seconds) Dark abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Dark abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Dark abilities after casting 1/2/3+ Dark abilities
  • Dark Resonance +5% Boost (15 seconds) Dark abilities deal 5% more damage
  • Physical Blink Stacking 2 (15 seconds) Allows to stack Physical Blink, up to Physical Blink 2
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Shadow Keeps track of the number of uses of Apex Shadow Fang (0~2), removed after using Apex Shadow Fang two times
  • Attach Dark with Stacking (25 seconds) Increase Attach Dark Level by 1 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Shadow Keeps track of the number of uses of Apex Shadow Fang (0~2), removed after using Apex Shadow Fang two times
  • Apex Shadow Fang Ability Tracker Increases Apex Shadow Fang level by 1 after using 5 or 8 Dark abilities during the status, removed if the character hasn't [Arcane Dyad Empowered: Shadow]
  • Apex Shadow Fang Level Keeps track of Apex Shadow Fang level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Shadow]
  • Attach Dark with Stacking (25 seconds) Increase Attach Dark Level by 1 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • High Quick Cast 2 (2 turns) Cast speed x3.00
  • Soul Break Gauge +500 Grants 500 SB points when set
  • ATK +50% (25 seconds) ATK +50%
  • Buff Dark 20% (15s) (15 seconds) Increases Dark damage dealt by 20%, cumulable
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Blink Dummy status
  • Attach Dark (25 seconds) Replaces Attack command, increases Dark damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Dark resistance +20%
  • Awoken Dark (15 seconds) Dark abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Dark abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Master Assassin Follow-Up (15 seconds) Casts Master Assassin after using two Dark abilities
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Blink Dummy status
  • Physical Blink 1 Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage
  • Ninja +30% Boost 3 (3 turns) Ninja abilities deal 30% more damage
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • 40% Damage Reduction Barrier 1 Reduces damage taken by 40% for the next attack
  • Attach Dark 3 with Stacking (25 seconds) Increase Attach Dark Level by 3 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Physical Blink Stacking 2 (15 seconds) Allows to stack Physical Blink, up to Physical Blink 2
  • Shadowhound Mode (15 seconds) Casts Midnight Passage when any Damage Reduction Barrier is removed, removed after triggering five times
  • 40% Damage Reduction Barrier 1 Reduces damage taken by 40% for the next attack
  • Physical Blink 2 Evades the next 2 PHY attacks that deal physical, missing HP or fixed damage or NAT attacks that deal physical or fractional damage
  • Physical Blink Stacking 2 (15 seconds) Allows to stack Physical Blink, up to Physical Blink 2
  • Ninja Rank Boost (15 seconds) Ninja abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5
Shadow Assassin AOSB1 PHY 19.00 Dark 2.50 Twenty single ranged attacks (0.55 each), followed by one single ranged attack (8.00) capped at 99999
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Blink Dummy status
  • Attach Dark (25 seconds) Replaces Attack command, increases Dark damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Dark resistance +20%
  • Physical Blink 1 Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage
  • Dark Assassination Follow-Up (15 seconds) Casts Dark Assassination after using a Dark ability
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Blink Dummy status
  • Abandoned Past (15 seconds) Grants [High Quick Cast 1] after using a Dark ability, casts Vanishing Blade after using a Ninja ability if the user has any Physical Blink
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Mark for Death Ninja PHY Single enemy Dark, NE 0.83 Four single attacks (0.47 each)
Dance with Death Ninja PHY All enemies Dark, NE 0.83 Two group attacks (0.60 each)
  • Haste ATB speed x2.00
  • Attach Dark (25 seconds) Replaces Attack command, increases Dark damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Dark resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Physical Blink 2 Evades the next 2 PHY attacks that deal physical, missing HP or fixed damage or NAT attacks that deal physical or fractional damage
Shuriken Strike Default PHY 1.50 - 3.00 One single ranged attack (1.50)
  • Sap (40 seconds) Damages for 1/64 maximum HP every 2.00 seconds