Login

Register

← All Characters

Terra

VI

Party Full

Choose a character to replace:

Ability Schools

Black Magic ★★★★★★
Summoning ★★★★★★
Support ★★★★
White Magic ★★★
Witch ★★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Riot Blade (HA1) Black Magic BLK Fire, Wind 1.65 90 Four single attacks (3.50 each), followed by one single attack (18.40) that ignores RES

Legend Materia (6)

NameLensableEffect
Esperbond (LM1) Increases Fire damage dealt by 10%
  • Terra Trance (25 seconds) ATK, DEF, MAG, RES, MND, ACC and EVA +20%, cast speed x2.00
Innate Power (LMR1) 25% chance to dualcast abilities that deal Fire damage
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
  • Brave Crystal's Might (Terra) (15 seconds) MAG and RES +30%, casts Power of Bravery (Terra) after using a Fire or Wind ability

Soul Breaks (56)

NameTierTypeMultiplierElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Wind Damage Cap +20000 (Tactical) Increases the damage/healing cap for Wind attacks by 20000, removed if the user hasn't [Tactical Awoken Mode]
  • Wind 125% ATB Quick Cycle (Tactical) Grants [125% ATB 1] after using a Wind ability, removed if the user hasn't [Tactical Awoken Mode]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Wind Ability +50% Boost (Tactical) Wind abilities deal 50% more damage, removed if the character hasn't [Tactical Awoken Mode]
  • Quadracast Wind (Tactical) 1 (1 turn) Wind abilities trigger three additional times.
  • Attach Wind 2 with Stacking (25 seconds) Increase Attach Wind Level by 2 and increase Max Attach Element Level by 2, up to Attach Wind 3
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Destruction: Terra (Wind) Black Magic BLK Single enemy Magical 18.30 Wind, NE 0.01 Six single attacks (3.05 each).
  • Buster Mode Enables Buster Soul Break's Break Arte
  • Buster Chase Mode: Terra (Wind) (15 seconds) Triggers [Destruction: Terra (Wind)] when using Wind abilities (max 5)
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Attach Wind with Secondary Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 5, up to Attach Wind 5
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Instant Cast (15 seconds) Instant cast speed
  • Hero Boost Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Instant Cast 1 (1 turn) Instant cast speed
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
TPMAX・Terra Black Magic BLK All enemies Magical 34.60 Wind, NE 0.01 One single attack (34.60 each) capped at 199,999.
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Tactical Awoken Mode: Terra (Wind) Wind abilities deal 30% more damage, have +10,000 damage cap, deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, trigger 2 additional times, have zero hone cost, triggers [ATB_10%] after using Wind abilities while in Tactical Awoken Mode; removed if the character hasn't [Tactical Awoken Mode]
  • MAG +500 (25s) (Tactical) (25 seconds) Mag +500
  • Soul Drive Mode (15 seconds) After the duration expires, the status is removed only after the character takes an action
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast (15 seconds) Instant cast speed
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast (15 seconds) Instant cast speed
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Accel Mode (15 seconds) Grants Accel Mode
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Astra (25 seconds) Prevents Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Petrify, Berserk, Sap and Stun once
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Hero Boost Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Twin Element Mode II (Fire, Wind) v2 (1 turn) Grants [Attach Fire with Stacking]/[Attach Wind with Stacking] after using a Fire/Wind ability
  • Soul Break Gauge +250 Grants 250 SB points when set
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
  • Accel Mode (15 seconds) Grants Accel Mode
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast (15 seconds) Instant cast speed
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Hero Boost Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Crystal Force Mode: Terra (Fire) Fire abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Black Magic +30% Boost (15s) (15 seconds) Black Magic abilities deal 30% more damage
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
  • Quick Cast 1 (1 turn) Cast speed x2.00
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Spirit Attack: Terra (Wind) Black Magic BLK Single enemy Magical 7.50 Wind, NE 0.01 5/10/15 single attacks (1.50 each) after 1/2/3 uses, grants [Quick ATB 1] to the user
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Attach Wind 3 with Stacking (25 seconds) Increase Attach Wind Level by 3 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Terra Trance (25 seconds) ATK, DEF, MAG, RES, MND, ACC and EVA +20%, cast speed x2.00
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Terra (Wind) Increases [Wind Infusion] damage bonus by 20%, cast speed x1.10 for BLK, WHT, BLU, SUM or NAT attacks that deal magical damage, Wind abilities trigger 1 additional time, casts Spirit Attack: Terra (Wind) after using a Wind ability (max 3), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Amnesiac Mode II (Terra) (1 turn) Cast time x999999, Fire/Wind attacks deal 50% more damage
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Chaos Nova Black Magic BLK Single enemy Magical 7.65 Fire, Wind, NE 0.01 Five single attacks (1.53/1.69 each), higher multiplier if exploiting Fire/Wind weakness
  • MAG and MND +50% (25s) (25 seconds) MAG and MND +50%
  • Twin Element Mode II (Fire, Wind) v2 (1 turn) Grants [Attach Fire with Stacking]/[Attach Wind with Stacking] after using a Fire/Wind ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Amnesiac Mode I (Terra) (15 seconds) Wind/Fire abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind and Fire abilities trigger 2 additional times, cast speed x2.00 equipped Wind/Fire abilities, casts Chaos Nova after using Wind/Fire abilities (max 2)
  • Wind/Fire Resonance +5% Boost (15 seconds) Wind and Fire abilities deal 5% more damage
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Fire Guidance: Terra Black Magic BLK Single enemy Magical 5.28 Fire, NE 0.01 Four single target attacks (1.32 each)
  • Chain Force Mode: Terra (Fire) (15 seconds) Casts Fire Guidance: Terra after using a Fire ability, removed after triggering three times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Riot Blade+ Black Magic BLK Single enemy Fire, Wind 1.65 Four single attacks (3.80/3.95 each), followed by one single attack (20.00/20.75 each) that ignores RES, capped at 9999/19999 after 0-2/3+ uses
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Buff Fire 10% (5s) (5 seconds) Increases Fire damage dealt by 10%, cumulable
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Terra (Fire) Increases [Fire Infusion] damage bonus by 20%, cast speed x1.10 for BLK, WHT, BLU, SUM or NAT attacks that deal magical damage, Fire abilities trigger 1 additional time, casts Spirit Attack: Terra (Fire) after using a Fire ability (max 2), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Kindred Guidance: Terra Uses Keeps track of the number of uses of Kindred Guidance: Terra (0~2), removed after reaching 2
  • Fire Ability Quick Cast 2 (2 turns) Cast speed x2.00 for Fire abilities
  • Chain Force Mode: Terra (15 seconds) Casts Kindred Guidance: Terra after a VI Chain reaches a count of 50 or 100, removed after triggering two times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Wind Guidance: Terra Uses (15 seconds) Keeps track of the number of uses of Wind Guidance: Terra (0~2), removed after reaching 2
  • Wind Ability Quick Cast 2 (2 turns) Cast speed x2.00 for Wind abilities
  • Chain Force Mode: Terra (Wind) (15 seconds) Casts Wind Guidance: Terra after a Wind Chain reaches a count of 50 or 100, removed after triggering two times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Zephyr Mode II (Terra) (3/3/2/1/0 turns (Dual Shift)) Increase the damage/healing cap by 10000, Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time, instant cast speed for Wind abilities, Wind abilities deal 30% more damage
  • Dual Awoken Zephyr Mode I (Terra) (15 seconds) Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time, instant cast speed for Wind abilities, casts Dual Tornado Blast after using Wind abilities
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Dual Tornado Blast Black Magic BLK Single enemy Magical 14.64 Wind, NE 0.01 Six single attacks (2.20/2.34/2.44 each) capped at 19999 scaling with uses
  • MAG and MND +50% (25s) (25 seconds) MAG and MND +50%
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Zephyr Mode I (Terra) (15 seconds) Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time, instant cast speed for Wind abilities, casts Dual Tornado Blast after using Wind abilities
  • Wind Resonance +5% Boost (15 seconds) Wind abilities deal 5% more damage
  • Protect DEF +100% (ignoring the buff stacking caps)
  • Shell RES +100% (ignoring the buff stacking caps)
  • Haste ATB speed x2.00
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • DEF and RES +200% (25s) (25 seconds) DEF and RES +200%
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +20000 (15 seconds) Increases the damage/healing cap by 20000
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Fire Mode II (Terra) (1 turn) Fire abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 1 additional time, cast speed x2.00 for Fire abilities, grants [Buff Fire 40% (5s)] and [Damage Cap +10000 3] to the user after using Fire abilities
  • MAG and MND +50% (25s) (25 seconds) MAG and MND +50%
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Fire Mode I (Terra) (15 seconds) Fire abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 2 additional times, casts speed x2.00 for equipped Fire abilities
  • Fire Resonance +5% Boost (15 seconds) Fire abilities deal 5% more damage
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Buff Fire 10% (15s) (15 seconds) Increases Fire damage dealt by 10%, cumulable
  • Buff Wind 10% (15s) (15 seconds) Increases Wind damage dealt by 10%, cumulable
  • Twin Element Mode II (Fire, Wind) v2 (1 turn) Grants [Attach Fire with Stacking]/[Attach Wind with Stacking] after using a Fire/Wind ability
  • Awoken Blazewind Elite (15 seconds) Fire and Wind abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, casts Wind Nova after using Fire and Wind abilities
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Fire/Wind Ability +30% Boost (15s) (15 seconds) Fire or Wind abilities deal 30% more damage
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Fire/Wind Ability +30% Boost 1 (1 turn) Fire or Wind abilities deal 30% more damage
  • Terra Trance (25 seconds) ATK, DEF, MAG, RES, MND, ACC and EVA +20%, cast speed x2.00
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Terra Trance (25 seconds) ATK, DEF, MAG, RES, MND, ACC and EVA +20%, cast speed x2.00
  • High Quick Cast 1 (1 turn) Cast speed x3.00
  • Twin Element Mode III (Fire, Wind) v2 (1 turn) Grants [Attach Fire 2 with Stacking]/[Attach Wind 2 with Stacking] after using a Fire/Wind ability
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Twist Flare Follow-Up (15 seconds) Casts Twist Flare after using Riot Wave two times
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Terra (Wind) Keeps track of the number of uses of Trance (Terra) (0~2), removed after using Trance (Terra) two times
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Terra (Wind) Keeps track of the number of uses of Trance (Terra) (0~2), removed after using Trance (Terra) two times
  • Trance (Terra) Damage Tracker Increases Trance (Terra) level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Terra (Wind)]
  • Trance (Terra) Level Keeps track of Trance (Terra) level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Terra (Wind)]
Arcane Dyad Finisher
TypeElementTimeEffects
BLK Fire, NE 2.50 Twenty single attacks (3.15/3.50/3.85 each) capped at 9999/19999/29999, followed by one single attack (34.60/38.06/41.52) capped at 99999 at Riot Blade level 0/1/2, removes Arcane Dyad Empowered: Terra from the user
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Terra (Fire) Keeps track of the number of uses of Riot Blade (0~2), removed after using Riot Blade two times
  • Riot Blade Damage Tracker Increases Riot Blade level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Terra]
  • Riot Blade Level Keeps track of Riot Blade level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Terra]
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Downburst Black Magic BLK Single enemy Magical 7.92 Wind, NE 0.01 Six single attacks (1.32 each)
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Downburst Follow-Up (15 seconds) Casts Downburst after using a Wind ability
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Stream Combo Black Magic Wind BLK Single enemy Wind, NE 1.65 Six single attacks (3.05 each)
  • Triplecast Wind 1 (1 turn) Wind abilities trigger 2 additional times
  • Attach Wind 3 with Stacking (25 seconds) Increase Attach Wind Level by 3 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Terra Trance (25 seconds) ATK, DEF, MAG, RES, MND, ACC and EVA +20%, cast speed x2.00
Half-Esper Might LBO1 BLK 96.00 Fire, Wind 2.50 Four single attacks (3.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores RES
  • Attach Fire Stacking (25 seconds) Allow to stack Attach Fire, up to Attach Fire 3
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Instant Cast 1 (1 turn) Instant cast speed
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Buff Fire 10% (15s) (15 seconds) Increases Fire damage dealt by 10%, cumulable
  • Fire +30% Boost 1 (1 turn) Fire attacks deal 30% more damage
Esper Flamestrike Summoning Fire SUM All enemies Fire, NE 1.65 One group attack (13.80) capped at 99999
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Violent Storm 1 Black Magic BLK Single enemy Magical 3.75 Wind, NE 0.01 Five single attacks (0.75 each)
Violent Storm 2 Black Magic BLK Single enemy Magical 7.50 Wind, NE 0.01 Ten single attacks (0.75 each)
Violent Storm 3 Black Magic BLK Single enemy Magical 11.25 Wind, NE 0.01 Fifteen single attacks (0.75 each)
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Awoken Zephyr (15 seconds) Wind abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Wind abilities
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Violent Storm Follow-Up (15 seconds) Casts Violent Storm 1/2/3 after using 1/2/3+3n Wind abilities
  • Attach Wind Stacking (25 seconds) Allow to stack Attach Wind, up to Attach Wind 3
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Instant Cast 1 (1 turn) Instant cast speed
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Trance Wind Black Magic BLK Single enemy Magical 7.92 Wind, NE 0.01 Six single attacks (1.32 each)
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • High Quick Cast 2 (2 turns) Cast speed x3.00
  • Enlightened Yearning EX Mode (15 seconds) MAG +30%, casts Trance Wind after using a Wind ability
Riot Wind AOSB2 BLK 79.50 Wind 2.50 Three single attacks (26.5 each) capped at 99999
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Awoken Fire (15 seconds) Fire abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Terra Trance (25 seconds) ATK, DEF, MAG, RES, MND, ACC and EVA +20%, cast speed x2.00
Brave Command: Riot Fire
Condition: Black Magic | School: Black Magic
LevelTypeTargetElementTimeEffects
0 BLK Single enemy Fire 1.65 One single attack (7.92)
1 BLK Single enemy Fire 1.65 One single attack (12.00) capped at 99999
2 BLK Single enemy Fire 1.65 One single attack (20.80) capped at 99999
3 BLK Single enemy Fire 1.65 One single attack (35.00) capped at 99999
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Black Magic +30% Boost (15s) (15 seconds) Black Magic abilities deal 30% more damage
  • Brave Mode (15 seconds) Replaces the Attack command
  • Attach Fire Stacking (25 seconds) Allow to stack Attach Fire, up to Attach Fire 3
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • High Quick Cast 2 (2 turns) Cast speed x3.00
Inferno Combo AOSB1 BLK 79.50 Fire 2.50 Three single attacks (26.50 each) capped at 99999
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Fire Combo Black Magic BLK Single enemy Fire, NE 1.65 Four single attacks (2.00 each), 2.49 multiplier if exploiting elemental weakness
  • Magic Bargain (20 seconds) MAG +30%, DEF -30%
  • Haste ATB speed x2.00
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Magitek EX Mode (15 seconds) MAG +30%, cast speed x2.00
Scorching Flames OSB1 BLK 40.00 Fire, NE 2.50 One single attack (40.00) capped at 99999
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Chaos Fira Black Magic BLK Single enemy Fire, NE 1.65 Four single attacks (2.62 each)
Chaos Watera Black Magic BLK Single enemy Water, NE 1.65 Four single attacks (2.62 each)
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
Magitek Missile SSB1 NAT 18.00 - 3.00 Ten single attacks (1.80 each)
  • MAG +20% (25 seconds) MAG +20%
Trance Fira SB1 BLK 7.17 Fire 3.00 One group attack (7.17)
Trance Attack Default PHY 1.75 - 2.75 One single ranged attack (1.75)