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Bartz

V

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Ability Schools

Celerity ★★★★
Combat ★★★★★★
Sharpshooter ★★★★★★
Spellblade ★★★★★★
Thief ★★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Crystal Shimmer (HA1) Spellblade PHY Fire, Water, Wind, Earth 1.65 90 Five single attacks (1.10 each)

Legend Materia (5)

NameLensableEffect
Tempered Spellblade (LM1) Spellblade abilities deal 15% more damage
Twinstrike Champion (LM2) 35% chance to dualcast Spellblade abilities
Fragments of Grace (LMR1) 10% chance to dualcast Spellblade abilities twice
Hereditary Skill (LMR2) Spellblade abilities deal 25% more damage when equipping a sword
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
  • Quick Cast 3 (3 turns) Cast speed x2.00

Soul Breaks (64)

NameTierTypeMultiplierElementTimeEffects
  • Soul Drive Mode (15 seconds) After the duration expires, the status is removed only after the character takes an action
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Astra (25 seconds) Prevents Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Petrify, Berserk, Sap and Stun once
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dualcast Spellblade (15 seconds) Spellblade abilities trigger 1 additional time
  • Instant Cast (15 seconds) Instant cast speed
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Hero Boost Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
  • Accel Mode (15 seconds) Grants Accel Mode
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Crystal Shimmer+ Spellblade PHY Single enemy Fire, Water, Wind, Earth 1.65 Five single attacks (1.20/1.25 each) capped at 9999/19999 after 0-2/3+ uses
  • Dualcast Spellblade (15 seconds) Spellblade abilities trigger 1 additional time
  • Astra (25 seconds) Prevents Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Petrify, Berserk, Sap and Stun once
  • Instant Cast (15 seconds) Instant cast speed
  • Instant Cast 2 (2 turns) Instant cast speed
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Divine Might: Bartz (Wind) OZSB3 PHY - Wind 2.50 7 single-target Wind physical attacks at Conditional Cap Break & 3 single-target Wind Overflow piercing physical attacks Conditional Cap Break: Level 1/2/4 with at least 2/3/5 Wind Abilities in party, Level 5 with at least 5 Wind Abilities & 2 En-Wind members in party; Multiplier increases with each tier
  • Dualcast Spellblade (15 seconds) Spellblade abilities trigger 1 additional time
  • Instant Cast (15 seconds) Instant cast speed
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Crystal Shimmer+ Spellblade PHY Single enemy Fire, Water, Wind, Earth 1.65 Five single attacks (1.20/1.25 each) capped at 9999/19999 after 0-2/3+ uses
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Spellblade +30% Boost 3 (3 turns) Spellblade abilities deal 30% more damage
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Bartz (Fire) Increases [Fire Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Fire abilities trigger 1 additional time, casts Spirit Attack: Bartz (Fire) after using a Spellblade ability (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Crystal Force Mode: Bartz (Fire) Spellblade abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Spellblade abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Crystal Shimmer+ Spellblade PHY Single enemy Fire, Water, Wind, Earth 1.65 Five single attacks (1.20/1.25 each) capped at 9999/19999 after 0-2/3+ uses
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • 100% Critical 5 (5 turns) Critical chance =100%
  • Spellblade Instant Cast 5 (5 turns) Instant cast speed for Spellblade abilities
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Bartz (Water) Increases [Water Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Water abilities trigger 1 additional time, casts Spirit Attack: Bartz (Water) after using a Spellblade ability (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Spellblade Quick Cast v2 (15 seconds) Cast speed x2.00 for Spellblade abilities
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Wind Guidance: Bartz Spellblade PHY Single enemy Physical 1.28 Wind, NE 0.01 Four single attacks (0.32 each), 100% hit rate
  • Chain Force Mode: Bartz (Wind) (15 seconds) Casts Wind Guidance: Bartz after using a Wind ability, removed after triggering three times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Spellblade Mode II: Bartz Spellblade abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, , cast speed x999999 for Spellblade abilities, casts Master Midareuchi after using Spellblade abilities
  • Buff Fire 30% (15s) (15 seconds) Increases Fire damage dealt by 30%, cumulable
  • Buff Water 30% (15s) (15 seconds) Increases Water damage dealt by 30%, cumulable
  • Buff Wind 30% (15s) (15 seconds) Increases Wind damage dealt by 30%, cumulable
  • Buff Earth 30% (15s) (15 seconds) Increases Earth damage dealt by 30%, cumulable
  • Dual Awoken Spellblade Mode I: Bartz (15 seconds) Spellblade abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Spellblade abilities trigger 2 additional times, cast speed x2.00 for Spellblade abilities
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Spellblade Resonance +5% Boost (15 seconds) Spellblade abilities deal 5% more damage
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Crystal Shimmer+ Spellblade PHY Single enemy Fire, Water, Wind, Earth 1.65 Five single attacks (1.20/1.25 each) capped at 9999/19999 after 0-2/3+ uses
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Dualcast Spellblade 1 (1 turn) Spellblade abilities trigger 1 additional time
  • Spellblade +50% Boost 1 (1 turn) Spellblade abilities deal 50% more damage
  • Attach Wind 3 with Stacking (25 seconds) Increase Attach Wind Level by 3 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Bartz (Wind) Increases [Wind Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Spellblade abilities trigger 1 additional time, casts Spirit Attack: Bartz (Wind) after using three Spellblade abilities (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Spellblade Mode II (Bartz - Water) (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 10000, Spellblade abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, critical chance =100%, casts Dual Waterblade after using Spellblade abilities (max 2)
  • Dual Awoken Spellblade Mode I (Bartz - Water) (15 seconds) Spellblade abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Spellblade abilities trigger 2 additional times, casts Spellblade Dance: Water after using equipped Spellblade abilities (max 2)
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Spellblade Dance: Water Spellblade PHY Single enemy Physical 3.36 Water, NE 0.01 One single attack (3.36) capped at 99999, 100% hit rate
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Spellblade Mode I (Bartz - Water) (15 seconds) Spellblade abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Spellblade abilities trigger 2 additional times, casts Spellblade Dance: Water after using equipped Spellblade abilities (max 2)
  • Spellblade Resonance +5% Boost (15 seconds) Spellblade abilities deal 5% more damage
  • Instant Cast 2 (2 turns) Instant cast speed
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Spellblade Mode II: Bartz - Fire (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 20000, Spellblade abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Spellblade abilities trigger 1 additional time, grants [Spellblade +10% Boost 1]/[Spellblade +30% Boost 1]/[Spellblade +50% Boost 1] to the user after using 1/2/3+ Spellblade abilities
  • Dual Awoken Spellblade Mode I: Bartz - Fire (15 seconds) Spellblade abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Spellblade abilities trigger 2 additional times, cast speed x1.50/x2.00/x2.50/x3.00 for equipped Spellblade abilities after casting 1/2/3/4+ Spellblade abilities, casts Dual Spellblade Firedance after using Spellblade abilities (max 3)
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Dual Spellblade Firedance Spellblade PHY Single enemy Physical 4.26 Fire, NE 0.01 Six single attacks (0.64 each), 0.71 if exploiting Fire weakness
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Spellblade Mode I: Bartz - Fire (15 seconds) Spellblade abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Spellblade abilities trigger 2 additional times, cast speed x1.50/x2.00/x2.50/x3.00 for equipped Spellblade abilities after casting 1/2/3/4+ Spellblade abilities, casts Dual Spellblade Firedance after using Spellblade abilities (max 3)
  • Spellblade Resonance +5% Boost (15 seconds) Spellblade abilities deal 5% more damage
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Spellblade Mode II: Bartz - Earth (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 20000, Spellblade abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Spellblade abilities trigger 1 additional time, critical chance =100%
  • Dual Spellblade Earth Flurry Mode 2 Cast speed x2.00 for Spellblade abilities, removed if the character hasn't [Dual Awoken Spellblade Mode II: Bartz - Earth]
  • Dual Spellblade Earth Flurry Mode Critical hits deal 50% more damage (additive with the base critical coefficient), casts Dual Spellblade Earth Flurry after using a Spellblade ability, removed if the character hasn't [Dual Awoken Spellblade Mode II: Bartz - Earth]
  • Dual Awoken Spellblade Mode I: Bartz - Earth (15 seconds) Spellblade abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Spellblade abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 and critical chance =50%/75%/100% for equipped Spellblade abilities after casting 1/2/3+ Spellblade abilities
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Spellblade Mode I: Bartz - Earth (15 seconds) Spellblade abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Spellblade abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 and critical chance =50%/75%/100% for equipped Spellblade abilities after casting 1/2/3+ Spellblade abilities
  • Spellblade Resonance +5% Boost (15 seconds) Spellblade abilities deal 5% more damage
  • Quad Element Mode II (Fire, Earth, Wind, Water) (1 turn) Grants [Attach Fire with Stacking]/[Attach Earth with Stacking]/[Attach Wind with Stacking]/[Attach Water with Stacking] after using a Fire/Earth/Wind/Water ability
  • ATK and MAG +30% (25s) (25 seconds) ATK and MAG +30%
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Linked Burst Mode: V (15 seconds) Grants [Buff Prismatic 10% (15s)] to all allies after a V ally uses an elemental attack, triggers only once per element, removed after triggering three times
  • Instant Cast 1 (1 turn) Instant cast speed
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Attach Wind 2 with Stacking (25 seconds) Increase Attach Wind Level by 2 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Dual Wind Spellblade Mode Grants [Spellblade +10% Boost 1]/[Spellblade +30% Boost 1]/[Spellblade +50% Boost 1] to the user after using a Spellblade ability if the user has [Wind Infusion 0~1/2/3], casts Dual Gale Slash after using Spellblade abilities, removed if the character hasn't [Dual Awoken Spellblade Mode II: Bartz - Wind]
  • Dual Awoken Spellblade Mode II: Bartz - Wind (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 20000, Spellblade abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Spellblade abilities trigger 1 additional time
  • Dual Awoken Spellblade Mode I: Bartz - Wind (15 seconds) Spellblade abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Spellblade abilities trigger 2 additional times, casts Dual Spellblade Whirlwind after casting an equipped Spellblade ability
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Dual Spellblade Whirlwind Spellblade PHY Single enemy Physical 4.50 Wind, NE 0.01 5/15 single attacks (0.30 each) every 1+2n/2+2n uses, 100% additional critical chance, 100% hit rate
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Spellblade Mode I: Bartz - Wind (15 seconds) Spellblade abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Spellblade abilities trigger 2 additional times, casts Dual Spellblade Whirlwind after casting an equipped Spellblade ability
  • Spellblade Resonance +5% Boost (15 seconds) Spellblade abilities deal 5% more damage
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Bartz (Water) Keeps track of the number of uses of Master of Water (0~2), removed after using Master of Water two times
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Resist Fire 20% (15s) (15 seconds) Fire Resistance +20%, cumulable
  • Quick Cast 2 (2 turns) Cast speed x2.00
  • Arcane Dyad Empowered: Bartz (Water) Keeps track of the number of uses of Master of Water (0~2), removed after using Master of Water two times
  • Master of Water Damage Tracker Increases Master of Water level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Bartz (Water)]
  • Master of Water Level Keeps track of Master of Water level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Bartz (Water)]
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Instant Cast 1 (1 turn) Instant cast speed
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Buff Fire 10% (15s) (15 seconds) Increases Fire damage dealt by 10%, cumulable
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Flame Resolve Mode (15 seconds) Casts Blade of Embers when another ally uses a Fire ability, removed after triggering four times, grants [Quadracast Spellblade 1] when removed
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Bartz (Fire) Keeps track of the number of uses of Master of Fire (0~2), removed after using Master of Fire two times
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Bartz (Fire) Keeps track of the number of uses of Master of Fire (0~2), removed after using Master of Fire two times
  • Master of Fire Damage Tracker Increases Master of Fire level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Bartz (Fire)]
  • Master of Fire Level Keeps track of Master of Fire level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Bartz (Fire)]
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Bartz (Wind) Keeps track of the number of uses of Master of Wind (0~2), removed after using Master of Wind two times
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Bartz (Wind) Keeps track of the number of uses of Master of Wind (0~2), removed after using Master of Wind two times
  • Master of Wind Damage Tracker Increases Master of Wind level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Bartz (Wind)]
  • Master of Wind Level Keeps track of Master of Wind level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Bartz (Wind)]
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Waterga Strike Barrage Spellblade Water PHY Single enemy Water, NE 1.65 Six single attacks (0.90 each)
  • Dualcast Spellblade 1 (1 turn) Spellblade abilities trigger 1 additional time
  • Buff Water 10% (15s) (15 seconds) Increases Water damage dealt by 10%, cumulable
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Resist Fire 10% (15s) (15 seconds) Fire Resistance +10%, cumulable
  • Torrential Bond (15 seconds) Grants [Resist Fire 10% (15s)] after using three of Waterga Strike Barrage or Riptide Flurry
  • Sympathy Mode Water abilities deal 10/20/30% more damage if the character has [Resist Fire 10/20/30+%], cast speed x1.50/x2.00/x3.00 for Water abilities if the character has [Resist Fire 10/20/30+%], removed if the character hasn't [Synchro Mode]
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Earthen Goblin Punch Spellblade Earth PHY Single enemy Earth, NE 1.65 Six single attacks (0.85/0.90/0.95 each) scaling with activations
  • 100% Critical 1 (1 turn) Critical chance =100%
  • Quick Cast 2 (2 turns) Cast speed x2.00
  • Critical Damage +50% 1 (1 turn) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Attach Earth 3 with Stacking (25 seconds) Increase Attach Earth Level by 3 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Bonds of Earth (15 seconds) Grants [Attach Earth] after using three Earth abilities
Arcane Dyad Finisher
TypeElementTimeEffects
PHY Earth, NE 2.50 Twenty single attacks (1.00/1.10/1.20 each) capped at 9999/19999/29999, followed by one single attack (10.00/11.00/12.00) capped at 99999 at Master of Earth level 0/1/2, removes Arcane Dyad Empowered: Bartz from the user
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Bartz (Earth) Keeps track of the number of uses of Master of Earth (0~2), removed after using Master of Earth two times
  • Master of Earth Damage Tracker Increases Master of Earth level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Bartz]
  • Master of Earth Level Keeps track of Master of Earth level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Bartz]
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Instant Cast 1 (1 turn) Instant cast speed
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • 50% Damage Reduction Barrier 1 Reduces damage taken by 50% for the next attack
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Awoken Spellblade (15 seconds) Spellblade abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Spellblade abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • 50% Damage Reduction Barrier 1 Reduces damage taken by 50% for the next attack
  • Path of Flame Mode (15 seconds) Casts Master Pyroblade when any Damage Reduction Barrier is removed, removed after triggering two times
Element Bringer LBO1 PHY 32.00 Fire, Water, Wind, Earth 2.50 Four single attacks (1.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores DEF, 100% additional critical chance
  • Quad Element Mode (Fire, Earth, Wind, Water) (1 turn) Grants [Attach Fire]/[Attach Earth]/[Attach Wind]/[Attach Water] after using a Fire/Earth/Wind/Water ability
  • Instant Cast 1 (1 turn) Instant cast speed
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Instant Cast 1 (1 turn) Instant cast speed
Brave Command: Spellblade Deluge
Condition: Spellblade | School: Spellblade
LevelTypeTargetElementTimeEffects
  • Instant Cast 1 (1 turn) Instant cast speed
1 PHY Single enemy Water, NE 1.65 One single attack (3.20) capped at 99999
  • 50% Damage Reduction Barrier 1 Reduces damage taken by 50% for the next attack
  • 75% Damage Reduction Barrier 1 Reduces damage taken by 75% for the next attack
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Awoken Spellblade (15 seconds) Spellblade abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Spellblade abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Instant Cast 1 (1 turn) Instant cast speed
  • Brave Mode (15 seconds) Replaces the Attack command
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Instant Cast 1 (1 turn) Instant cast speed
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
  • Awoken Spellblade (15 seconds) Spellblade abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Spellblade abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • 50% Dualcast Spellblade (15 seconds) 50% chance for Spellblade abilities to trigger 1 additional time
  • Spellblade Quick Cast v2 (15 seconds) Cast speed x2.00 for Spellblade abilities
  • Dualcast Spellblade (15 seconds) Spellblade abilities trigger 1 additional time
  • Spellblade High Quick Cast (15 seconds) Cast speed x3.00 for Spellblade abilities
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Soul Break Gauge +250 Grants 250 SB points when set
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Transient Wind Spellblade Wind PHY Single enemy Wind, NE 1.65 Six single attacks (0.85/0.90/0.95 each) scaling with activations
  • Quick Cast 2 (2 turns) Cast speed x2.00
  • Dualcast Spellblade 1 (1 turn) Spellblade abilities trigger 1 additional time
  • Attach Wind 3 with Stacking (25 seconds) Increase Attach Wind Level by 3 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Ethereal Bond (15 seconds) Grants [Attach Wind] after using Transient Wind or Relentless Wind three times
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Buff Wind 10% (15s) (15 seconds) Increases Wind damage dealt by 10%, cumulable
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Awoken Zephyr (15 seconds) Wind abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Wind abilities
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Enlightening Breeze Follow-Up (15 seconds) Casts Enlightening Breeze after using two Wind abilities
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Barrage Master Spellblade PHY Single enemy Physical 3.52 Fire, Water, Wind, Earth, NE 0.01 Eight single attacks (0.44 each), 100% hit rate
  • Buff Fire 30% (15s) (15 seconds) Increases Fire damage dealt by 30%, cumulable
  • Buff Water 30% (15s) (15 seconds) Increases Water damage dealt by 30%, cumulable
  • Buff Wind 30% (15s) (15 seconds) Increases Wind damage dealt by 30%, cumulable
  • Buff Earth 30% (15s) (15 seconds) Increases Earth damage dealt by 30%, cumulable
  • Awoken Spellblade (15 seconds) Spellblade abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Spellblade abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Barrage Master Follow-Up (15 seconds) Casts Barrage Master after using two Wind, Water, Fire or Earth abilities
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Inherited Swordplay 1 Spellblade PHY Single enemy Physical 0.30 Wind, NE 0.01 One single attack (0.30), 100% hit rate
Inherited Swordplay 2 Spellblade PHY Single enemy Physical 1.50 Wind, NE 0.01 Five single attacks (0.30 each), 100% hit rate
Inherited Swordplay 3 Spellblade PHY Single enemy Physical 4.50 Wind, NE 0.01 Fifteen single attacks (0.30 each), 100% hit rate
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Essence of Wind EX Mode (15 seconds) Grants [Physical High Quick Cast 1] to all allies in the front row after using a Wind ability, casts Inherited Swordplay 1/2/3 after using 1+3n/2+3n/3+3n Wind abilities
Crystalline Focus AOSB1 PHY 24.00 Wind, Water, Fire, Earth 2.50 Three single attacks (8.00 each) capped at 99999
  • Spellblade High Quick Cast (15 seconds) Cast speed x3.00 for Spellblade abilities
  • Spellblade Rank Boost (15 seconds) Spellblade abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Spellblade Finish Spellblade PHY Single enemy 2.50 One single attack capped at 99999 for 35% of the damage dealt with Spellblade abilities during the status
  • Crystal Might EX Mode (15 seconds) Spellblade abilities deal 30/35/40/45/50/55/60/65/70% more damage after using 0/1/2/3/4/5/6/7/8 Wind, Water, Fire or Earth abilities, casts Spellblade Finish when removed
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Spellblade Blaze Spellblade PHY Single enemy Fire, NE 1.65 Four single attacks (0.54 each)
  • Spellblade +15% Boost 3 (3 turns) Spellblade abilities deal 15% more damage
  • Haste ATB speed x2.00
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Gloomy Spellblade Spellblade PHY Single enemy Wind, NE 1.65 Four single attacks (0.54 each)
  • Spellblade +15% Boost 3 (3 turns) Spellblade abilities deal 15% more damage
  • Haste ATB speed x2.00
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
Burst Commands
NameSchoolTypeTargetElementTimeEffects
  • Spellblade +15% Boost 2 (2 turns) Spellblade abilities deal 15% more damage
  • Meikyo Shisui (25 seconds) ATK and RES +30%
  • Haste ATB speed x2.00
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Earth Barrage Spellblade PHY Random enemies Physical - Earth, NE 2.50 Randomly deals two (50%) or eight (50%) random attacks (0.40 each), 100% hit rate
Fire Barrage Spellblade PHY Random enemies Physical - Fire, NE 2.50 Randomly deals two (50%) or eight (50%) random attacks (0.40 each), 100% hit rate
Water Barrage Spellblade PHY Random enemies Physical - Water, NE 2.50 Randomly deals two (50%) or eight (50%) random attacks (0.40 each), 100% hit rate
Wind Barrage Spellblade PHY Random enemies Physical - Wind, NE 2.50 Randomly deals two (50%) or eight (50%) random attacks (0.40 each), 100% hit rate
  • Spellblade Barrage EX Mode (15 seconds) ATK +30%, cast speed x2.00, casts Wind/Water/Fire/Earth Barrage after using a Wind/Water/Fire/Earth Spellblade ability
Burst Commands
NameSchoolTypeTargetElementTimeEffects
  • ATK +50% (20 seconds) ATK +50%
Spellblade Torrent Spellblade PHY Single enemy Water, NE 1.65 Four single attacks (0.54 each)
  • Haste ATB speed x2.00
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
Hand of the Crystals OSB1 PHY 10.00 Wind, Water, Fire, Earth 2.50 One single ranged attack (10.00) capped at 99999
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Flurry Storm Spellblade PHY Single enemy Wind, Water 1.65 Four single attacks (0.63 each)
Flurry Blast Spellblade PHY Single enemy Fire, Earth 1.65 Four single attacks (0.63 each)
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • DEF +50% (25 seconds) DEF +50%
  • ATK +35% (25 seconds) ATK +35%
  • DEF +30% (20 seconds) DEF +30%
  • Sap (40 seconds) Damages for 1/64 maximum HP every 2.00 seconds