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Gogo (V)

V

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Ability Schools

Bard ★★★★★★
Black Magic ★★★★★★
White Magic ★★★★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Total Mastery (HA1) Black Magic BLK Water 1.65 90 Five single attacks (3.50 each), causes [Imperil Water 10% (5s)]

Legend Materia (5)

NameLensableEffect
Profound Mimic (LM1) Increases Water damage dealt by 10%
Quintessential Mimicry (LM2) 35% chance to dualcast abilities that deal Water damage
Waterlogged Misfit (LMR1) Water attacks deal 25% more damage when equipping a rod
  • Imperil Water 10% (15s) (15 seconds) Water Resistance -10%, cumulable
Bravery: Gogo (V) (LMR++1) 100% chance to Dualcast every 3rd Earth ability & Earth Damage +10%; Quick ATB 1 at the start of battle

Soul Breaks (21)

NameTierTypeMultiplierElementTimeEffects
  • Accel Mode (15 seconds) Grants Accel Mode
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 (5 seconds) Prevents elemental diffusion once
  • Hero Boost (5 seconds) Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Instant Cast 1 (1 turn) Instant cast speed
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Water Mode II (Gogo (V) v2) (1 turn) Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Water abilities, casts [Quick Cast 3] to party after using Water abilities
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • MAG and MND +50% (25s) (25 seconds) MAG and MND +50%
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Water Mode I (Gogo (V) v2) (15 seconds) Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 2 additional times, cast speed x2.00 for equipped Water abilities
  • Water Resonance +5% Boost (15 seconds) Water abilities deal 5% more damage
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
  • Imperil Water 10% (5s) (5 seconds) Water Resistance -10%, cumulable
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Buff Water 10% (15s) (15 seconds) Increases Water damage dealt by 10%, cumulable
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Gogo (V) (Water) Increases [Water Infusion] damage bonus by 20%, cast speed x1.10 for BLK, WHT, BLU, SUM or NAT attacks that deal magical damage, Water abilities trigger 1 additional time, casts Spirit Attack: Gogo (V) (Water) after using two Water abilities (max 2), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Crystal Force Mode: Gogo (V) (Water) Water abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
  • Soul Break Gauge +500 Grants 500 SB points when set
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Awoken Water (15 seconds) Water abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Mimicry Stunt Mode (15 seconds) Grants [Buff Water 10% (15s)] to all allies after three Water abilities are used by other allies, removed after triggering three times, grants [Triplecast Water 1] and [Water Ability +30% Boost 1] to the user when removed
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Gogo (V) Keeps track of the number of uses of Apex Deep Aqua Breath (0~2), removed after using Apex Deep Aqua Breath two times
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Gogo (V) Keeps track of the number of uses of Apex Deep Aqua Breath (0~2), removed after using Apex Deep Aqua Breath two times
  • Apex Deep Aqua Breath Damage Tracker Increases Apex Deep Aqua Breath level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Gogo (V)]
  • Apex Deep Aqua Breath Level Keeps track of Apex Deep Aqua Breath level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Gogo (V)]
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Deepsea Mimicry Mode (15 seconds) Mimicked abilities deal 50% more damage, casts the last ability used by any ally when another ally casts a Water abilities, removed after triggering three times
  • Dual Awoken Water Mode II (Gogo (V)) (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 10000, Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 1 additional time
  • Dual Awoken Water Mode I (Gogo (V)) (15 seconds) Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 1 additional time, casts Dual Trench Mimicry after using Water abilities
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • DEF, RES and MND -50% (8s) (8 seconds) DEF, RES and MND -50%
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • MAG and MND +50% (25s) (25 seconds) MAG and MND +50%
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Water Mode I (Gogo (V)) (15 seconds) Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 1 additional time, casts Dual Trench Mimicry after using Water abilities
  • Water Resonance +5% Boost (15 seconds) Water abilities deal 5% more damage
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Imperil Water 10% (15s) (15 seconds) Water Resistance -10%, cumulable
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Awoken Virtuoso (15 seconds) Black Magic and Bard abilities don't consume uses, cast speed x2.00/2.25/2.50/2.75/3.00 for Black Magic and Bard abilities at ability rank 1/2/3/4/5, casts Punishing Aqua Breath after using Black Magic and Bard abilities
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
Aqua Breath Mastery LBO1 BLK 96.00 Water 2.50 Four single attacks (3.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores RES, casts the last ability used by any ally, default ability (PHY: single, 1.50 physical)
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Imperil Water 10% (5s) (5 seconds) Water Resistance -10%, cumulable
  • Water Ability +30% Boost 3 (3 turns) Water abilities deal 30% more damage
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Deep Impersonation Mode (15 seconds) Mimicked abilities deal 50% more damage, casts the last ability used by any ally when another ally casts a Water ability, removed after triggering three times
  • Attach Water Stacking (25 seconds) Allow to stack Attach Water, up to Attach Water 3
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Instant Cast 1 (1 turn) Instant cast speed
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Awoken Water (15 seconds) Water abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • MAG +50% (25 seconds) MAG +50%
  • Attach Water Stacking (25 seconds) Allow to stack Attach Water, up to Attach Water 3
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Haste ATB speed x2.00
  • Last Stand If HP reaches 0, prevents [KO] restoring HP for 1% maximum HP, removed after triggering
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
Art of Mimicry Default NAT - 2.50 50% chance to cast the last ability used by any ally, default ability (PHY: single, 1.50 physical). Also grants 270 SB points to the user if successful
  • ATK and MAG +30% ATK and MAG +30%
  • Haste ATB speed x2.00
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Way of the Mimic Special NAT - 1.65 Casts the last ability used by any ally, default ability (PHY: single, 1.50 physical), cast time -0.15 for each previous use
Infamous Waterworks Black Magic BLK Single enemy Water, NE 1.65 Four single attacks (2.24 each)
  • Haste ATB speed x2.00
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%