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Galuf

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Ability Schools

Combat ★★★★★★
Heavy ★★★★★★
Monk ★★★★★★
Ninja ★★★★
Samurai ★★★★
Support ★★★
White Magic ★★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Fist of the Dawn (HA1) Monk PHY Earth 1.65 90 Five single attacks (1.10 each), grants [40% Damage Reduction Barrier 1] to the user
Dawn Strike (HA2) Combat PHY Earth 1.65 90 Six single attacks (1.10 each)

Legend Materia (6)

NameLensableEffect
Walker of Worlds (LM1) Monk abilities deal 15% more damage
Timeless Valor (LM2) ATK +2% for each hit dealt with Monk abilities, up to +50%
Priceless Experience (LMR1) 25% chance to dualcast Monk abilities
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
Bravery: Galuf (Earth) (LMR++1) 100% chance to Dualcast every 3rd Earth ability & Earth Damage +10%; Quick ATB 1 at the start of battle

Soul Breaks (38)

NameTierTypeMultiplierElementTimeEffects
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Quick Cast (15 seconds) Cast speed x2.00
  • Instant Cast 1 (1 turn) Instant cast speed
  • Astra (25 seconds) Prevents Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Petrify, Berserk, Sap and Stun once
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Hero Boost Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Soul Drive Mode (15 seconds) After the duration expires, the status is removed only after the character takes an action
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 (8 seconds) Prevents elemental diffusion once
  • Hero Boost (8 seconds) Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Charge ATK +200%
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Awoken Earth (15 seconds) Earth abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Earth abilities trigger 1 additional time
  • Awoken Earth (15 seconds) Earth abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Earth abilities trigger 1 additional time
  • Quick Cast (15 seconds) Cast speed x2.00
  • Accel Mode (15 seconds) Grants Accel Mode
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast (15 seconds) Instant cast speed
  • Instant Cast 1 (1 turn) Instant cast speed
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
  • 40% Damage Reduction Barrier 1 Reduces damage taken by 40% for the next attack
Dawn Strike+ Combat ? Single enemy Earth ? Six single attacks (?/? each) capped at 9999/19999 after 0-2/3+ uses
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • 100% Critical 3 (3 turns) Critical chance =100%
  • Attach Earth 3 with Stacking (25 seconds) Increase Attach Earth Level by 3 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Galuf (Earth) Increases [Earth Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Earth abilities trigger 1 additional time, casts Spirit Attack: Galuf (Earth) after using a Earth ability (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Soul Break Gauge +500 Grants 500 SB points when set
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Galuf Keeps track of the number of uses of Apex Sweet Sorrow (0~2), removed after using Apex Sweet Sorrow two times
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Galuf Keeps track of the number of uses of Apex Sweet Sorrow (0~2), removed after using Apex Sweet Sorrow two times
  • Apex Sweet Sorrow Damage Tracker Increases Apex Sweet Sorrow level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Galuf]
  • Apex Sweet Sorrow Level Keeps track of Apex Sweet Sorrow level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Galuf]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Dual Shift
TypeElementTimeEffects
  • Last Stand If HP reaches 0, prevents [KO] restoring HP for 1% maximum HP, removed after triggering
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Earth Mode II (Galuf) (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 10000, Earth abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Earth abilities trigger 1 additional time, cast speed x2.00, critical chance =100%, grants [Critical Damage +50% 1] to all allies after using Earth abilities
  • Dual Awoken Earth Mode I (Galuf) (15 seconds) Earth abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Earth abilities trigger 2 additional times, casts Dual Dawn Strikes after using two Earth abilities
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Imperil Earth 10% (15s) (15 seconds) Earth Resistance -10%, cumulable
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Earth Mode I (Galuf) (15 seconds) Earth abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Earth abilities trigger 2 additional times, casts Dual Dawn Strikes after using two Earth abilities
  • Earth Resonance +5% Boost (15 seconds) Earth abilities deal 5% more damage
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Indomitable Strike Monk Earth PHY Single enemy Earth, NE 1.65 Six single attacks (0.86/0.89/0.92/0.95 each) scaling with activations, 25%/50%/75%/100% additional critical chance scaling with activations
  • Earth Ability +30% Boost 1 (1 turn) Earth abilities deal 30% more damage
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Dawn Onslaught 1 Monk PHY Single enemy Physical 3.52 Earth, NE 0.01 One single attack (3.52) capped at 99999, 100% hit rate
  • Imperil Prismatic 10% (15s) Causes [Imperil Fire 10% (15s)], [Imperil Ice 10% (15s)], [Imperil Lightning 10% (15s)], [Imperil Earth 10% (15s)], [Imperil Wind 10% (15s)], [Imperil Water 10% (15s)], [Imperil Holy 10% (15s)], [Imperil Dark 10% (15s)] and [Imperil Poison 10% (15s)]
  • ATK, DEF, MAG and RES +30% (25s) (25 seconds) ATK, DEF, MAG and RES +30%
  • Quick Cast 2 (2 turns) Cast speed x2.00
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Attach Earth 3 with Stacking (25 seconds) Increase Attach Earth Level by 3 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Veteran's Resolve Mode Casts Dawn Onslaught 1 after using Indomitable Strike, casts Dawn Onslaught 2 after using Immortal Strike, removed after triggering three times, removed if the character hasn't [Synchro Mode]
  • Imperil Earth 20% (25s) (25 seconds) Earth Resistance -20%, cumulable
  • Instant Cast 1 (1 turn) Instant cast speed
  • Imperil Earth 20% (25s) (25 seconds) Earth Resistance -20%, cumulable
  • Buff Earth 20% (15s) (15 seconds) Increases Earth damage dealt by 20%, cumulable
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
  • Quick Cast 3 (3 turns) Cast speed x2.00
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Baldesion Assault Monk PHY Single enemy Physical 5.28 Earth, NE 0.01 One single attack (5.28) capped at 99999, 100% hit rate
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Awoken Earth (15 seconds) Earth abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Earth abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • King of Bal Mode (15 seconds) Grants [Soul Break Gauge +250] to the user after using three Earth abilities, removed after triggering
  • Baldesion Assault Follow-Up (15 seconds) Casts Baldesion Assault after using three Earth abilities
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Dawn Strike Monk Earth PHY Single enemy Earth, NE 1.65 Six single attacks (0.90 each)
  • Instant Cast 2 (2 turns) Instant cast speed
  • Critical Damage +50% 2 (2 turns) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • 100% Critical (25 seconds) Critical chance =100%
  • Attach Earth 3 with Stacking (25 seconds) Increase Attach Earth Level by 3 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Galuf Doe Mode Increases Memories level by 1 after using Dawn Strike, removed if user hasn't [Synchro Mode]
Gaia Gazer LBO1 PHY 40.00 Earth 2.50 Five single attacks (1.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores DEF, 100% additional critical chance
  • Attach Earth Stacking (25 seconds) Allow to stack Attach Earth, up to Attach Earth 3
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
  • Instant Cast 1 (1 turn) Instant cast speed
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Persistent Strike Monk PHY Single enemy Physical 4.32 Earth, NE 0.01 Six single attacks (0.72 each)
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Awoken Stalwart (15 seconds) Earth abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, casts Persistent Strike after using an Earth attack
  • Last Stand If HP reaches 0, prevents [KO] restoring HP for 1% maximum HP, removed after triggering
  • Stoneskin: 100% Reduces damage taken to 0, up to an amount equal to 100% of the character's maximum HP, removed when that amount is reached
  • Do-or-Die Removed if the character doesn't have any Stoneskin, grants [Instant Cast] and [Last Stand] when removed
Closest Bonds AOSB1 PHY 24.00 Earth 2.50 Three single attacks (8.00 each) capped at 99999
  • Attach Earth Stacking (25 seconds) Allow to stack Attach Earth, up to Attach Earth 3
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
  • ATK and RES +30% ATK and RES +30%
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Earth Quick Cycle (15 seconds) Grants [Quick Cast 1] after using a Earth ability
  • ATK +50% (25 seconds) ATK +50%
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Shattering Fist Monk PHY Single enemy Earth, Fire 1.65 Four single attacks (0.54 each)
  • 50% Critical (25 seconds) Critical chance =50%
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • ATK and MAG +30% ATK and MAG +30%
  • Haste ATB speed x2.00
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
  • High Regen (35 seconds) Heals for 5% maximum HP every 2.50 seconds
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Leeching Blow Monk PHY Single enemy Fire, Earth 1.65 Four single attacks (0.47 each), restores HP to the lowest HP% ally for 25% of their maximum HP
Feast of Souls Monk PHY All enemies Fire, Earth 1.65 Two group attacks (0.67 each), restores HP to the lowest HP% ally for 30% of their maximum HP
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Unyielding Fist (30 seconds) ATK +50%, evades all attacks
  • ATK +50% (25 seconds) ATK +50%
Platinum Hazard SB3 PHY 4.16 - 2.50 Four group attacks (1.04 each), grants [Critical Chance 25%] to all allies for 25 seconds
  • ATK +35% (25 seconds) ATK +35%
  • Unyielding Fist (30 seconds) ATK +50%, evades all attacks
Clenched Fist Default PHY 1.50 - 3.00 One single attack (1.50)