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Ceodore

IV

Party Full

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Ability Schools

Combat ★★★★★★
Knight ★★★★★★
Support ★★★★
White Magic ★★★★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Vibra Slash (HA1) Knight PHY Holy 1.65 90 Six single attacks (1.10 each)

Legend Materia (7)

NameLensableEffect
Ascendant Prince (LM1) Knight abilities deal 15% more damage
Fledgling Red Wing (LM2) 35% chance to cast an ability (NAT: single, restores HP for 40% of the target's maximum HP) after using a Knight ability
His Father's Justice (LMR1) 30% chance to cover PHY attacks that target allies, reducing damage taken by 20%
  • Attach Holy (25 seconds) Replaces Attack command, increases Holy damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Holy resistance +20%
Divine Bloodline (LMR3) 25% chance to dualcast abilities that deal Holy damage
  • Attach Holy (25 seconds) Replaces Attack command, increases Holy damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Holy resistance +20%
  • Quick Cast (15 seconds) Cast speed x2.00
Bravery: Ceodore (LMR++1) 100% chance to Dualcast every 3rd Holy ability & Holy Damage +10%; Quick ATB 1 at the start of battle

Soul Breaks (30)

NameTierTypeMultiplierElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Instant Cast 1 (1 turn) Instant cast speed
  • Soul Drive Mode (15 seconds) After the duration expires, the status is removed only after the character takes an action
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Hero Boost Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Awoken Holy (15 seconds) Holy abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Holy abilities trigger 1 additional time
  • Awoken Holy (15 seconds) Holy abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Holy abilities trigger 1 additional time
  • Quick Cast (15 seconds) Cast speed x2.00
  • Accel Mode (15 seconds) Grants Accel Mode
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast (15 seconds) Instant cast speed
  • Attach Holy with Stacking (25 seconds) Increase Attach Holy Level by 1 and increase Max Attach Element Level by 2, up to Attach Holy 3
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Attach Holy (25 seconds) Replaces Attack command, increases Holy damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Holy resistance +20%
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Vibra Slash+ Knight PHY Single enemy Holy 1.65 Six single attacks (1.20/1.25 each) capped at 9999/19999 after 0-2/3+ uses
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Damage Cap +10000 1 (1 turn) Increases the damage/healing cap by 10000
  • Holy Instant Cast 1 (1 turn) Cast speed x999999 for Holy abilities
  • Holy Ability +50% Boost 1 (1 turn) Holy abilities deal 50% more damage
  • Attach Holy 3 with Stacking (25 seconds) Increase Attach Holy Level by 3 and increase Max Attach Element Level by 2, up to Attach Holy 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Ceodore Increases [Holy Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Holy abilities trigger 1 additional time, casts Spirit Attack: Ceodore after using three Holy abilities (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • ATK, DEF, MAG and RES +30% (25s) (25 seconds) ATK, DEF, MAG and RES +30%
  • Awoken Holy (15 seconds) Holy abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Holy abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Holy Ability +30% Boost 1 (1 turn) Holy abilities deal 30% more damage
  • Dualcast Holy 1 (1 turn) Holy abilities trigger 1 additional time
  • Holy Ability +30% Boost 2 (2 turns) Holy abilities deal 30% more damage
  • Dualcast Holy 2 (2 turns) Holy abilities trigger 1 additional time
  • Holy Ability +30% Boost 3 (3 turns) Holy abilities deal 30% more damage
  • Dualcast Holy 3 (3 turns) Holy abilities trigger 1 additional time
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Holy Mode II (Ceodore) (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 20000, Holy abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Holy abilities trigger 1 additional time, causes [DEF, RES and MND -70% (8s)] after the first Holy ability used if 0-3 FF4 allies are alive (max 1), grants [ATK, DEF, MAG and RES +30% (8s)] to all allies after the first Holy ability used if 4+ FF4 allies are alive, grants [100% Critical 3] and [Instant Cast 3] to the user after the first Holy ability used
  • Dual Awoken Holy Mode I (Ceodore) (15 seconds) Holy abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Holy abilities trigger 2 additional times, critical chance =25%/50%/75%/100% and 5%/10%/15%/20% additional critical damage for equipped Holy abilities after casting 1/2/3/4+ Holy abilities
  • Attach Holy with Stacking (25 seconds) Increase Attach Holy Level by 1 and increase Max Attach Element Level by 2, up to Attach Holy 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Holy Mode I (Ceodore) (15 seconds) Holy abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Holy abilities trigger 2 additional times, critical chance =25%/50%/75%/100% and 5%/10%/15%/20% additional critical damage for equipped Holy abilities after casting 1/2/3/4+ Holy abilities
  • Holy Resonance +5% Boost (15 seconds) Holy abilities deal 5% more damage
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Ceodore Keeps track of the number of uses of Vibra Final (0~2), removed after using Vibra Final two times
  • Attach Holy with Stacking (25 seconds) Increase Attach Holy Level by 1 and increase Max Attach Element Level by 2, up to Attach Holy 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Ceodore Keeps track of the number of uses of Vibra Final (0~2), removed after using Vibra Final two times
  • Vibra Final Damage Tracker Increases Vibra Final level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Ceodore]
  • Vibra Final Level Keeps track of Vibra Final level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Ceodore]
  • Limit Break Gauge +250 Grants 250 LB points when set
  • Attach Holy with Stacking (25 seconds) Increase Attach Holy Level by 1 and increase Max Attach Element Level by 2, up to Attach Holy 3
  • Instant Cast 1 (1 turn) Instant cast speed
  • High Quick Cast 2 (2 turns) Cast speed x3.00
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Blink Dummy status
  • Holy Ability +30% Boost 1 (1 turn) Holy abilities deal 30% more damage
  • Quick Cast 2 (2 turns) Cast speed x2.00
  • 100% Critical 2 (2 turns) Critical chance =100%
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Magical Blink 1 Evades the next non-PHY, non-NIN attack that deals magical, fractional or missing HP damage
  • Attach Holy 3 with Stacking (25 seconds) Increase Attach Holy Level by 3 and increase Max Attach Element Level by 2, up to Attach Holy 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Magical Blink 2 Evades the next 2 non-PHY, non-NIN attack that deals magical, fractional or missing HP damage
  • Terminating Blade Follow-Up (15 seconds) Casts Terminating Blade after using three of Holy Cross Slash or Awaken
  • Soul Break Gauge +500 Grants 500 SB points when set
  • Instant Cast 1 (1 turn) Instant cast speed
  • Attach Holy (25 seconds) Replaces Attack command, increases Holy damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Holy resistance +20%
  • Twin Rush (15 seconds) Grants [Physical High Quick Cast 1] to all allies in the front row after using a Holy ability
  • ATK +50% (25 seconds) ATK +50%
Gleam Thruster AOSB1 PHY 19.00 Holy 2.50 Twenty single attacks (0.55 each), followed by one single attack (8.00) capped at 99999
  • Attach Holy (25 seconds) Replaces Attack command, increases Holy damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Holy resistance +20%
  • Awoken Holy (15 seconds) Holy abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Holy abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • New Red Wings Mode (3 turns or 15 seconds) Critical chance =100%, Holy attacks deal 50% more damage, instant cast speed
  • ATK and RES +30% (25 seconds) ATK and RES +30%
  • Attach Holy (25 seconds) Replaces Attack command, increases Holy damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Holy resistance +20%
  • Sentinel (25 seconds) DEF +200%, taunts single-target PHY and BLK attacks
White Magic Cure Default WHT - 2.50 Restores HP (55)
  • Attach Holy (25 seconds) Replaces Attack command, increases Holy damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Holy resistance +20%
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Curing Cut Knight PHY Single enemy Holy, NE 1.65 Four single attacks (0.55 each), restores HP to the lowest HP% ally for 25% of their maximum HP
Esuna Blade Knight PHY All enemies Holy, NE 1.65 Two group attacks (0.79 each), removes negative effects to a random ally with negative effects
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%