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Rydia

IV

Ability Schools

Black Magic ★★★★★★
Summoning ★★★★★★
White Magic ★★
Witch ★★★★

Hero Abilities

NameSchoolTypeElementEffects
Summoner's Band (HA1) Summoning SUM Water, Earth, Holy Four group attacks (4.95 each), minimum damage 2000
Law of the Eidolons (HA2) Summoning SUM Water, Earth, Holy Five group attacks (4.95 each), minimum damage 2000, 3.30/2.90/2.475/2.075/1.65s cast time scaling with [Law of the Eidolons Uses]

Soul Breaks (60)

NameTierTypeElementTimeEffects
Summon Eidolon I Default SUM - 3.00 One group attack (0.98), minimum damage 100
Summon Eidolon II SB SUM Ice 3.00 One group attack (7.17), minimum damage 1050
  • Physical Blink 2 Evades the next 2 PHY attacks that deal physical, missing HP or fixed damage or NAT attacks that deal physical or fractional damage
  • Instant KO (25 seconds) Causes [KO] when set
  • DEF +50% (25 seconds) DEF +50%
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Gaia's Strike Summoning SUM Single enemy Earth, NE 1.65 Four single attacks (2.24 each), minimum damage 1100
Gaia's Fury Summoning SUM All enemies Earth, NE 1.65 Two group attacks (3.14 each), minimum damage 1100
  • Haste ATB speed x2.00
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
Eidolon Emissary OSB SUM Earth, Water, Holy 2.50 One single attack (37.00) capped at 99999, minimum damage 1100
  • MAG and RES +30% (25 seconds) MAG and RES +30%
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
Burst Commands
NameSchoolTypeTargetElementTimeEffects
  • Magical Quick Cast 2 (2 turns) Cast speed x2.00 for BLK, WHT, BLU, SUM or NAT attacks that deal magical damage
Gift of the Eidolon Queen Summoning SUM Single enemy Water, Holy 1.65 Two single attacks (4.28 each), minimum damage 1100, smart ether 1 to the user
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • DEF and MAG +30% (25 seconds) DEF and MAG +30%
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Tidal Flood Follow-Up (15 seconds) Casts Tidal Flood after using a Water ability, smart ether 2 when removed
Past and Present AOSB SUM Water, Earth, Holy 2.50 Three single attacks (26.50 each) capped at 99999
Brave Command: Giant's Roar
Condition: Earth | School: Summoning
LevelTypeTargetElementTimeEffects
0 SUM Single enemy Earth 1.65 One single attack (7.92)
1 SUM Single enemy Earth 1.65 One single attack (12.00) capped at 99999
2 SUM Single enemy Earth 1.65 One single attack (20.80) capped at 99999, Summoning smart ether 1 to the user
3 SUM Single enemy Earth 1.65 One single attack (35.00) capped at 99999, Summoning smart ether 1 to the user
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
  • Quick Cast (15 seconds) Cast speed x2.00
  • Brave Mode (15 seconds) Replaces the Attack command
  • Magical High Quick Cast (15 seconds) Cast speed x3.00 for BLK, WHT, BLU, SUM or NAT attacks that deal magical damage
  • Summoning Rank Boost (15 seconds) Summoning abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5
  • MAG and RES +30% (25 seconds) MAG and RES +30%
  • Awoken Summoning (15 seconds) Summoning abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Summoning abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Trinity Summon Follow-Up (15 seconds) Casts Trinity Summon after using two Water, Earth or Holy abilities
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Earth Ability +30% Boost 3 (3 turns) Earth abilities deal 30% more damage
  • Attach Earth 3 with Stacking (25 seconds) Increase Attach Earth Level by 3 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Attach Earth Stacking (25 seconds) Allow to stack Attach Earth, up to Attach Earth 3
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
  • Instant Cast 1 (1 turn) Instant cast speed
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Eidolon King's Favor Summoning Water SUM Single enemy Water, NE 1.65 Six single attacks (3.05 each)
  • 50% Damage Reduction Barrier 4 Reduces damage taken by 50% for the next 4 attacks
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • HP Stock (10000) Automatically restores HP, up to 10000 HP, removed when that amount is reached
Eidolon Confidante LBO SUM Water, Holy, Earth 2.50 Four single attacks (3.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores RES
  • Tri-Element Mode II (Earth, Water, Holy) (1 turn) Grants [Attach Earth with Stacking]/[Attach Water with Stacking]/[Attach Holy with Stacking] after using a Earth/Water/Holy ability
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Awoken Summoning (15 seconds) Summoning abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Summoning abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Tri-Element Mode (Earth, Water, Holy) (1 turn) Grants [Attach Earth]/[Attach Water]/[Attach Holy] after using a Earth/Water/Holy ability
  • Feymarch Oath Mode (15 seconds) Grants [Feymarch Oath +20% Boost]/[Feymarch Oath +30% Boost] and [Feymarch Oath Quick Cast 200%]/[Feymarch Oath Quick Cast 300%] after using 1/2+ Summoning abilities
  • Feymarch Oath +10% Boost Summoning abilities deal 10% more damage, removed if user hasn't [Feymarch Oath Mode]
  • Feymarch Oath Quick Cast 150% Cast speed x1.50 for Summoning abilities, removed if user hasn't [Feymarch Oath Mode]
Arcane Dyad Finisher
TypeElementTimeEffects
SUM Earth, NE 2.50 Twenty single attacks (3.15/3.50/3.85 each) capped at 9999/19999/29999, followed by one single attack (34.60/38.06/41.52) capped at 99999 at Gaia's Wrath level 0/1/2, removes Arcane Dyad Empowered: Rydia (Earth) from the user
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Rydia (Earth) Keeps track of the number of uses of Gaia's Wrath (0~2), removed after using Gaia's Wrath two times
  • Gaia's Wrath Damage Tracker Increases Gaia's Wrath level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Rydia (Earth)]
  • Gaia's Wrath Level Keeps track of Gaia's Wrath level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Rydia (Earth)]
  • Protect DEF +100% (ignoring the buff stacking caps)
  • Shell RES +100% (ignoring the buff stacking caps)
  • Haste ATB speed x2.00
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • DEF and RES +200% (25s) (25 seconds) DEF and RES +200%
  • Attach Earth 3 with Stacking (25 seconds) Increase Attach Earth Level by 3 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +20000 (15 seconds) Increases the damage/healing cap by 20000
Arcane Dyad Finisher
TypeElementTimeEffects
SUM Water, Holy, NE 2.50 Twenty single attacks (3.15/3.50 each) capped at 9999/19999, followed by one single attack (34.60/38.06) capped at 99999 at Deluge (IV) level 0/1, removes Arcane Dyad Empowered: Rydia (Water/Holy) from the user
  • Twin Element Mode (Water, Holy) v2 (1 turn) Grants [Attach Water]/[Attach Holy] after using a Water/Holy ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Rydia (Water/Holy) Keeps track of the number of uses of Deluge (IV) (0~2), removed after using Deluge (IV) two times
  • Deluge (IV) Damage Tracker Increases Deluge (IV) level by 1 after dealing 100001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Rydia (Water/Holy)]
  • Deluge (IV) Level Keeps track of Deluge (IV) level (0~1), removed if the character hasn't [Arcane Dyad Empowered: Rydia (Water/Holy)]
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Resolute Heart Summoning Holy SUM Single enemy Holy, NE 1.65 Six single attacks (3.05 each)
  • Holy Ability +50% Boost 3 (3 turns) Holy abilities deal 50% more damage
  • Attach Holy 3 with Stacking (25 seconds) Increase Attach Holy Level by 3 and increase Max Attach Element Level by 2, up to Attach Holy 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • True Summoner Mode (15 seconds) Casts Divine Breeze after another ally uses an ability, removed after triggering three times
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Summoning Mode II: Rydia - Water (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 20000, Summoning abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Summoning abilities trigger 1 additional time, instant cast speed for Summoning abilities, grants [Water +50% Boost 1] to the user after using two Summoning abilities
  • Dual Awoken Summoning Mode I: Rydia - Water (15 seconds) Summoning abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Summoning abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Summoning abilities after casting 1/2/3+ Summoning abilities
  • MAG and MND +50% (25s) (25 seconds) MAG and MND +50%
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Summoning Mode I: Rydia - Water (15 seconds) Summoning abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Summoning abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Summoning abilities after casting 1/2/3+ Summoning abilities
  • Water Resonance +5% Boost (15 seconds) Water abilities deal 5% more damage
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Water Ability +30% Boost 1 (1 turn) Water abilities deal 30% more damage
  • Summoning Quick Cast 2 (2 turns) Cast speed x2.00 for Summoning abilities
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Divergent Time Flow Mode Casts Feymarch Friction after casting Eidolon King's Bellow or Eidolon King's Strike, removed after triggering three times, removed if the character hasn't [Synchro Mode]
  • Soul Break Gauge +250 Grants 250 SB points when set
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Summoning Mode II: Rydia - Earth (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 20000, Summoning abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Summoning abilities trigger 1 additional time, grants [Earth +50% Boost 1] to the user after using two Summoning abilities
  • Dual Awoken Summoning Mode I: Rydia - Earth (15 seconds) Summoning abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Summoning abilities trigger 2 additional times, cast speed x2.00 for Summoning abilities, causes [DEF, RES and MND -50% (8s)] to the target after using two Summoning abilities
  • MAG and RES +30% (25s) (25 seconds) MAG and RES +30%
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Summoning Mode I: Rydia - Earth (15 seconds) Summoning abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Summoning abilities trigger 2 additional times, cast speed x2.00 for Summoning abilities, causes [DEF, RES and MND -50% (8s)] to the target after using two Summoning abilities
  • Earth Resonance +5% Boost (15 seconds) Earth abilities deal 5% more damage
  • Buff Water 10% (5s) (5 seconds) Increases Water damage dealt by 10%, cumulable
  • Buff Water 20% (5s) (5 seconds) Increases Water damage dealt by 20%, cumulable
  • Buff Water 30% (5s) (5 seconds) Increases Water damage dealt by 30%, cumulable
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • MAG +50% (25s) (25 seconds) MAG +50%
  • Instant Cast 1 (1 turn) Instant cast speed
  • Chain Force Mode: Rydia (Earth) (15 seconds) Casts Earth Guidance: Rydia after a Earth Chain reaches a count of 50 or 100, removed after triggering two times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Dual Shift
TypeElementTimeEffects
  • MAG and MND +30%, DEF and RES +25% (8s) (8 seconds) MAG and MND +30%, DEF and RES +25%
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Summoning Mode II (Rydia - Holy) (1 turn) Summoning abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Summoning abilities trigger 1 additional time, instant cast speed for Summoning abilities, grants [Quick Cast 3] to the user after using Summoning abilities
  • Attach Holy with Stacking (25 seconds) Increase Attach Holy Level by 1 and increase Max Attach Element Level by 2, up to Attach Holy 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Summoning Mode I (Rydia - Holy) (15 seconds) Summoning abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Summoning abilities trigger 2 additional times, cast speed x2.00 for equipped Summoning abilities
  • Holy Resonance +5% Boost (15 seconds) Holy abilities deal 5% more damage
  • Buff Water 20% (15s) (15 seconds) Increases Water damage dealt by 20%, cumulable
  • Buff Earth 20% (15s) (15 seconds) Increases Earth damage dealt by 20%, cumulable
  • Buff Holy 20% (15s) (15 seconds) Increases Holy damage dealt by 20%, cumulable
  • Awoken Instacast (15 seconds) Summoning abilities don't consume uses, Summoning abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Summoning abilities
  • Damage Cap +20000 (15 seconds) Increases the damage/healing cap by 20000
  • Tri-Element Mode II (Earth, Water, Holy) (1 turn) Grants [Attach Earth with Stacking]/[Attach Water with Stacking]/[Attach Holy with Stacking] after using a Earth/Water/Holy ability
  • Facing Destiny Casts Mist Strike when Awoken Instacast is removed, removed after triggering
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Summoner's Band+ Summoning SUM All enemies Water, Earth, Holy 1.80 Four single attacks (5.25/5.40 each) capped at 9999/19999 after 0-2/3+ uses
Law of the Eidolons+ Summoning SUM All enemies Water, Earth, Holy 1.80 Five single attacks (5.25 each) capped at 9999/19999 after 0-2/3+ uses
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Rydia (Water) Increases [Water Infusion] damage bonus by 20%, cast speed x1.10 for BLK, WHT, BLU, SUM or NAT attacks that deal magical damage, Summoning abilities trigger 1 additional time, casts Spirit Attack: Rydia after using a Summoning ability (max 3), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
Divine Might: Rydia (Water) OZSB SUM Water 2.50 Seven single attacks (8.60/9.30/9.65/10.00 each) capped at 19999/29999/49999/59999, followed by three single attacks (31.00 each) capped at 99999. Multiplier/cap requirements: 0-2/3-4/5+ water abilities equipped on allies/5+ water abilities equipped on allies and Edge is alive
  • Chain Force Mode: Rydia (Water) (15 seconds) Casts Water Guidance: Rydia after a Water Chain reaches a count of 50 or 100, removed after triggering two times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Summoner's Band+ Summoning SUM All enemies Water, Earth, Holy 1.80 Four single attacks (5.25/5.40 each) capped at 9999/19999 after 0-2/3+ uses
Law of the Eidolons+ Summoning SUM All enemies Water, Earth, Holy 1.80 Five single attacks (5.25 each) capped at 9999/19999 after 0-2/3+ uses
  • MAG and MND +50% (25s) (25 seconds) MAG and MND +50%
  • Attach Holy 3 with Stacking (25 seconds) Increase Attach Holy Level by 3 and increase Max Attach Element Level by 2, up to Attach Holy 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Rydia (Holy) Increases [Holy Infusion] damage bonus by 20%, cast speed x1.10 for BLK, WHT, BLU, SUM or NAT attacks that deal magical damage, Holy abilities trigger 1 additional time, casts Spirit Attack: Rydia (Holy) after using three Holy abilities (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
Divine Might: Rydia (Earth) OZSB SUM Holy 2.50 Seven single attacks (8.60/9.30/9.65/10.00 each) capped at 19999/29999/49999/59999, followed by three single piercing attacks (31.00 each) capped at 99999. Multiplier/cap requirements: 0-2/3-4/5+ Holy abilities equipped on allies/5+ Holy abilities equipped on allies and 2+ allies have Attach Holy
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Summoner's Band+ Summoning SUM All enemies Water, Earth, Holy 1.80 Four single attacks (5.25/5.40 each) capped at 9999/19999 after 0-2/3+ uses
Law of the Eidolons+ Summoning SUM All enemies Water, Earth, Holy 1.80 Five single attacks (5.25 each) capped at 9999/19999 after 0-2/3+ uses
  • Attach Earth 3 with Stacking (25 seconds) Increase Attach Earth Level by 3 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Rydia (Earth) Increases [Earth Infusion] damage bonus by 20%, cast speed x1.10 for BLK, WHT, BLU, SUM or NAT attacks that deal magical damage, Summoning abilities trigger 1 additional time, casts Spirit Attack: Rydia (Earth) after using three Summoning abilities (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
Divine Might: Rydia (Earth) OZSB SUM Earth 2.50 Seven single attacks (8.60/9.30/9.65/10.00 each) capped at 19999/29999/49999/59999, followed by three single piercing attacks (31.00 each) capped at 99999. Multiplier/cap requirements: 0-2/3-4/5+ Earth abilities equipped on allies/5+ Earth abilities equipped on allies and 2+ allies have Attach Earth
  • Tri-Element Mode II (Earth, Water, Holy) (1 turn) Grants [Attach Earth with Stacking]/[Attach Water with Stacking]/[Attach Holy with Stacking] after using a Earth/Water/Holy ability
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 2 (2 turns) Instant cast speed
Radiant Mist Breath CASB SUM Holy, NE 2.50 7 single-target Holy/NE summon magic attacks at Cap Break Level 1, En-Holy, En-Holy Stack, Cap Break Level 1 & Crystal Mode to user Crystal Mode: Summoning Ability Boost, Dualcast Summoning, Zero Hone Cost to Summoning Abilities & 25% DEF/RES Pierce Crystal Force I/II: 4 single-target Holy/NE summon magic attacks at Cap Break Level 1, Instant Cast, [Cap Break Level 2, Summoning Ability Damage +50%, Dualcast Summoning, Quick ATB & 50% DEF/RES Pierce] for 1 turn to user
Radiant Deluge CASB SUM Water, NE 2.50 7 single-target summon magic attacks (3.05 each) capped at 19999, En-Water, En-Water Stack, Cap Break Level 1 & Crystal Mode to user Crystal Mode: Summoning Ability Boost, Dualcast Summoning, Zero Hone Cost to Summoning Abilities & 25% DEF/RES Pierce Crystal Force I/II: 4 single-target Water/NE summon magic attacks (6.60 each) capped at 19999, Instant Cast, [Cap Break Level 2, Summoning Ability Damage +50%, Quick ATB & 50% DEF/RES Pierce] for 1 turn to user; After using Crystal Force II, chases with 2 single-target Water/NE summon magic attacks (16.40 each) capped at 99999, Quick/Instant Summoning 1 & Triple/Quadracast Summoning 1 to user with at least 0/3 En-Water members
Roaring Eidolon King's Favor ASB SUM Water, NE 0.01 5 single-target summon magic attacks (2.60 each), Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Water Ability High Boost & Quick Water
Dual Shift
TypeElementTimeEffects
NAT 0.01 Instant ATB 1 & Dual Awoken Summoning Mode II to user Dual Awoken Summoning Mode II: Summoning Ability Boost, Instant Summoning & chases a Summoning ability with 8 single-target Water/Earth/Holy/NE summon magic attacks (1.50 each) and single-target Water/Earth/Holy/NE summon magic attack (7.50) capped at 99999, Summoning Ability Damage +30% for 3 turns & Smart Ether 3 to user
Starry Misty Bonds MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Holy/NE summon magic attacks, Hero Boost +30/35/40/45/50% & Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Holy/NE summon magic attack at True Cap Break Level 1, [True Cap Break Level 1, Instant Cast & Hero Boost +50%] for 1 turn to user, removes Master Mode
Roaring Divine Breath ASB SUM Holy, NE 0.01 5 single-target Holy/NE summon magic attacks, Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Holy Ability High Boost & chases Holy abilities with 6 single-target Holy/NE summon magic attacks, Holy Damage +10% for 5 seconds to user
Woven Bond: Rydia (Holy) LBC SUM Holy, NE 0.01 10 single-target Holy/NE summon magic attacks at Cap Break Level 1, activates Holy Chain (150 or +25), Chain Force Mode & Instant ATB 1 to user Chain Force Mode: After using Holy abilities, chases with 6 single-target Holy/NE summon magic attacks (max 2 chases)
  • Soul Drive Mode: Rydia Reduces the SB points cost for Soul Breaks by 250, instant cast speed for Soul Breaks, increases the damage/healing cap by 10000 for Soul Breaks, Soul Breaks deal 50% more damage, grants [Instant ATB 1] after using a Soul Break, removed after triggering, removed if the character hasn't [Soul Drive Mode]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Starry Earthy Bonds MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Earth/NE summon magic attacks, Hero Boost +30/35/40/45/50% & Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Earth/NE summon magic attack at True Cap Break Level 1, [Cap Break Level 9, Dualcast Earth & Hero Boost +50%] for 1 turn to user, removes Master Mode
Roaring Rock Eruption ASB SUM Earth, NE 0.01 5 single-target Earth/NE summon magic attacks, Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Earth Ability High Boost & chases Earth abilities with 8 single-target Earth/NE summon magic attacks
War-Awoken Twin Dragons's Protection TASB NAT 0.01 Tactical Awoken Mode & +500 MAG to user Tactical Awoken Mode: Water/Holy Ability Boost, Triplecast Water/Holy, Unlimited Water/Holy Hones, Cap Break Level 1 to Water/Holy Abilities, Water/Holy Ability Damage +30% & 20% DEF/RES Pierce to Water/Holy Abilities; Ends after using 8 Water/Holy abilities TP Max: AOE Water/NE or Holy/NE summon magic attack at True Cap Break Level 1 under En-Water or En-Holy
War-Awoken Twin Dragons's Protection (Weapon Skill) TASB SUM Water, Holy, NE 0.01 Single-target Water/Holy/NE piercing summon magic attack at True Cap Break Level 1, Instant ATB 1 & Instant Cast 1 to user; During Tactical Awoken Mode, Cap Break Level 2 & 30% DEF/RES Pierce to Water/Holy Abilities, and Weapon Skill Blue/Gold with at least Lv.0/2 En-Water/Holy WS Blue: Lv.2 En-Water/Holy Stack to user WS Gold: During Tactical Awoken Mode, Cap Break Level 3 & Damage +50% to Water/Holy Abilities to user
Starry Royal Bonds MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast; If target has DEF/RES/MND buff, chases with AOE DEF/RES/MND -50% for 8 seconds (max 1 chase) Interval Chase: 10 single-target Water/NE summon magic attacks, 50 SB Charge, Hero Boost +30/35/40/45/50% to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Water/NE piercing summon magic attack at True Cap Break Level 1, removes Master Mode
War-Awoken Heart Universe TASB NAT 0.01 Grants Tactical Awoken Mode & +500 MAG to user Tactical Awoken Mode: Earth Ability Boost, Triplecast Earth, Unlimited Earth Hones, Cap Break Level 1 to Earth Abilities, Earth Ability Damage +30% & 20% DEF/RES Pierce to Earth Abilities; Ends after using 8 Earth abilities TP Max: AOE Earth/NE summon magic attack at True Cap Break Level 1
War-Awoken Heart Universe (Weapon Skill) TASB SUM Earth, NE 0.01 One single piercing attack at True Cap Break Level 1, grants Instant ATB 1 & Instant Cast 1 to user; During Tactical Awoken Mode, Cap Break Level 2 & 30% DEF/RES Pierce to Earth Abilities, and Weapon Skill Blue/Gold if the user has at least Lv.0/2 En-Earth; WS Blue: Grants [Lv.2 En-Earth Stack] to the user WS Gold: Grants [During Tactical Awoken Mode, 50% DEF/RES Pierce & Quick Cast to Earth Abilities] to user
Zenith Surprise Gift ZSB SUM Earth, Water, Holy, NE 0.01 Seven single attacks at Cap Break Level 1, grants Lv.2 En-Water, Lv.2 Earth or Lv.2 En-Holy Stack, Cap Break Level 1, Water/Earth/Holy Damage +30%, Quick Water/Earth/Holy & Ultimate Mode to user Ultimate Spirit Mode: En-Water/Earth/Holy Damage +20% & Magic Casting Speed x1.1 Ultimate Dexterity Mode: Dualcast Water/Earth/Holy, Higher Multiplier & Zero Hone Cost to Hero Ability; Law of the Eidolons+ II: 1.65s CT, 6 hits; Summoner's Band+: Higher multiplier & Cap Break Level 1 after 3 uses Ultimate Vitality Mode: +1500 max HP & Astra to user
Burst Break: Rydia (Earth) (Break Glint) Buster SUM Fire, Ice, Lightning, Earth, Wind, Water, Holy, Dark, Poison, NE 0.01 One single Overflow attack, grants En-Earth Super Stack, Burst Strike & Instant ATB 1 to user Burst Strike: After using Earth abilities, chases with 6 single-target Earth/NE summon magic attacks (max 5 chases)
Burst Break: Rydia (Earth) (Break Arte) Buster SUM Earth, NE 0.01 One single Overflow attack, grants Instant ATB 1 to user