Login

Register

← All Characters

Cecil (Dark Knight)

IV

Party Full

Choose a character to replace:

Ability Schools

Combat ★★★★★★
Darkness ★★★★★★
Heavy ★★★★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Darkness (HA1) Darkness PHY Dark 1.65 90 Six group ranged attacks (0.99~1.18 scaling with targets), damages the user for 10% max HP
Shadowbringer (HA2) Darkness PHY Dark 1.65 90 Five single attacks (1.10 each), grants [Buff Dark 10% (15s)] to the user every second activation

Legend Materia (7)

NameLensableEffect
Dark Knight's Honor (LM1) Increases Dark damage dealt by 10%
Thirsting Fang (LM2) 40% chance of restoring HP to the user for 40% of the damage dealt with single-target Dark attacks
  • Last Stand (25 seconds) If HP reaches 0, prevents [KO] restoring HP for 1% maximum HP, removed after triggering
  • Thirsting Blade (25 seconds) ATK +35%, DEF -35%
  • Attach Dark (25 seconds) Replaces Attack command, increases Dark damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Dark resistance +20%
Dark Elite (LMR3) 25% chance to dualcast Darkness abilities
  • Quick Cast 3 (3 turns) Cast speed x2.00
Bravery: Cecil (Dark Knight) (LMR++1) 100% chance to Dualcast every 3rd Dark ability & Dark Damage +10%; Quick ATB 1 at the start of battle

Soul Breaks (31)

NameTierTypeMultiplierElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Attach Dark with Stacking (25 seconds) Increase Attach Dark Level by 1 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Hero Boost Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Soul Drive Mode: Cecil (Dark Knight) Reduces the SB points cost for Soul Breaks by 250, instant cast speed for Soul Breaks, increases the damage/healing cap by 10000 for Soul Breaks, Soul Breaks deal 50% more damage, grants [Instant ATB 1] after using a Soul Break, removed after triggering, removed if the character hasn't [Soul Drive Mode]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Attach Dark (25 seconds) Replaces Attack command, increases Dark damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Dark resistance +20%
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Accel Mode (15 seconds) Grants Accel Mode
  • Attach Dark with Stacking (25 seconds) Increase Attach Dark Level by 1 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Attach Dark with Stacking (25 seconds) Increase Attach Dark Level by 1 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Awoken Darkness (15 seconds) Darkness abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Darkness abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Red Wings of Baron Mode (3 turns) Instant cast speed, critical chance =100%, Dark attacks deal 50% more damage
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Dark Guidance: Cecil (Dark Knight) Uses Keeps track of the number of uses of Dark Guidance: Cecil (Dark Knight) (0~2), removed after reaching 2
  • Dark Ability Quick Cast 2 (2 turns) Cast speed x2.00 for Dark abilities
  • Chain Force Mode: Cecil (Dark Knight) (Dark) (15 seconds) Casts Dark Guidance: Cecil (Dark Knight) after a Dark Chain reaches a count of 50 or 100, removed after triggering two times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Darkness+ Darkness PHY Single enemy Dark 1.65 Six single attacks (1.30 each) capped at 9999/19999 after 0-2/3+ uses and damages the user for 10% max HP
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • PHY +30% Boost 3 (3 turns) PHY attacks deal 30% more damage
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Attach Dark 3 with Stacking (25 seconds) Increase Attach Dark Level by 3 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Cecil (Dark Knight) (Dark) Increases [Dark Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Dark abilities trigger 1 additional time, casts Spirit Attack: Cecil (Dark Knight) (Dark) after using a Dark ability (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Buff Dark 10% (5s) (5 seconds) Increases Dark damage dealt by 10%, cumulable
  • Buff Dark 20% (5s) (5 seconds) Increases Dark damage dealt by 20%, cumulable
  • Buff Dark 30% (5s) (5 seconds) Increases Dark damage dealt by 30%, cumulable
  • Attach Dark (25 seconds) Replaces Attack command, increases Dark damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Dark resistance +20%
  • ATK +50% (25s) (25 seconds) ATK +50%
  • Instant Cast 1 (1 turn) Instant cast speed
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Darkness Mode II (Cecil (Dark Knight)) (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 20000, Darkness abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Darkness abilities trigger 1 additional time, instant cast speed for Darkness abilities, critical chance =100%
  • Dual Awoken Darkness Mode I (Cecil (Dark Knight)) (15 seconds) Darkness abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Darkness abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Darkness abilities after casting 1/2/3+ Darkness abilities, Darkness abilities deal 10%/20%/30% more damage if the user has suffered 4000/8000/12000+ recoil damage
  • Attach Dark with Stacking (25 seconds) Increase Attach Dark Level by 1 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Darkness Mode I (Cecil (Dark Knight)) (15 seconds) Darkness abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Darkness abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Darkness abilities after casting 1/2/3+ Darkness abilities, Darkness abilities deal 10%/20%/30% more damage if the user has suffered 4000/8000/12000+ recoil damage
  • Darkness Resonance +5% Boost (15 seconds) Darkness abilities deal 5% more damage
Abyssal Onslaught LBO1 PHY 40.00 Dark 2.50 Five single attacks (1.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores DEF, 100% additional critical chance
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Evil Smash Darkness Darkness PHY Single enemy Dark, NE 1.65 Six single attacks (0.86/0.89/0.92/0.95 each) scaling with activations, damages the user for 25%/15%/5%/5% max HP scaling with activations
  • Darkness +30% Boost 1 (1 turn) Darkness abilities deal 30% more damage
  • ATK and DEF +30% (8s) (8 seconds) ATK and DEF +30%
  • Darkness +30% Boost 3 (3 turns) Darkness abilities deal 30% more damage
  • Attach Dark 3 with Stacking (25 seconds) Increase Attach Dark Level by 3 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Instant ATB 3 (3 turns) Increase ATB charge speed by x9999999
  • Instant Cast 3 (3 turns) Instant cast speed
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Cecil (Dark Knight) Keeps track of the number of uses of Job Change (0~2), removed after using Job Change two times
  • Attach Dark with Stacking (25 seconds) Increase Attach Dark Level by 1 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Cecil (Dark Knight) Keeps track of the number of uses of Job Change (0~2), removed after using Job Change two times
  • Job Change Damage Tracker Increases Job Change level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Cecil (Dark Knight)]
  • Job Change Level Keeps track of Job Change level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Cecil (Dark Knight)]
  • Attach Dark with Stacking (25 seconds) Increase Attach Dark Level by 1 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Instant Cast 1 (1 turn) Instant cast speed
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Darkness +30% Boost 1 (1 turn) Darkness abilities deal 30% more damage
  • Quick Cast 1 (1 turn) Cast speed x2.00
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Shadow Chaser Darkness PHY Single enemy Physical 4.00 Dark, NE 0.01 One single attack (4.00~7.00 scaling with current HP%) capped at 99999, heals the user for 20% of the damage dealt at Gloomshade levels 1 and 2 and causes -1 Gloomshade to the user, 100% hit rate
  • Attach Dark 3 with Stacking (25 seconds) Increase Attach Dark Level by 3 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Shadow Chaser Follow-Up Casts Shadow Chaser after using Shadow Drive, removed if user hasn't Synchro Mode
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Evil Blade Darkness PHY Single enemy Physical 4.48 Dark, NE 0.01 Eight single attacks (0.52/0.54/0.56 each) scaling with Darkness attacks used (2/4/6), 0/30/75% additional critical chance, damages the user for 25% max HP, 100% hit rate
  • Attach Dark (25 seconds) Replaces Attack command, increases Dark damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Dark resistance +20%
  • Awoken Darkness (15 seconds) Darkness abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Darkness abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Evil Blade Follow-Up (15 seconds) Casts Evil Blade after using two Darkness abilities
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Shadow Slice Darkness PHY Single enemy Dark, NE 1.65 Four single attacks (0.54 each)
  • Darkness +15% Boost 3 (3 turns) Darkness abilities deal 15% more damage
  • Haste ATB speed x2.00
  • Attach Dark (25 seconds) Replaces Attack command, increases Dark damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Dark resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Stoneskin: 100% Reduces damage taken to 0, up to an amount equal to 100% of the character's maximum HP, removed when that amount is reached
  • Darkness Rank Boost (15 seconds) Darkness abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5
  • Stoneskin: 100% Reduces damage taken to 0, up to an amount equal to 100% of the character's maximum HP, removed when that amount is reached
  • Attach Dark (25 seconds) Replaces Attack command, increases Dark damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Dark resistance +20%
  • Red Wings EX Mode ATK +30%, cast speed x3.00 for Darkness abilities, Darkness abilities trigger 1 additional time, removed if the character doesn't have any Stoneskin
Nightmare Blade AOSB1 PHY 24.00 Dark 2.50 Three single attacks (8.00 each) capped at 99999
Evil Blade OSB1 PHY 10.75 Dark, NE 2.50 One single attack (10.75/11.50/13.00/15.00/17.00) capped at 99999 if the user's HP is below 80/50/20/6%
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Onyx Wave Darkness PHY Single enemy Dark, NE 1.65 Four single attacks (0.54 each), ATK increases as HP decreases
Nightfall Darkness PHY All enemies Dark, NE 1.65 Two group attacks (1.00 each), damages the user for 10% max HP
  • ATK and RES +30% (25 seconds) ATK and RES +30%
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
Shadowbringer SSB1 PHY 9.18 - 2.50 Six single attacks (1.53 each), damages the user for 30% max HP
  • ATK +35% (25 seconds) ATK +35%
Dark Cannon SB2 PHY 5.20 Dark 2.75 One single ranged attack (5.20), damages the user for 10% max HP
Blood Weapon Default PHY 1.60 - 2.75 One single attack (1.60), heals the user for 25% of the damage dealt
Darkness SB1 PHY 3.20 Dark 2.75 One group ranged attack (3.20), damages the user for 10% max HP